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4/16/12 10:39:51 PM#61
It's really annoying having played both games and only a few nailed it far as answers, for example fiontar nailed it, evil did as well. EvIl played it as well im surprised there is still assumptions or arguments.
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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4/16/12 10:44:53 PM#62
Originally posted by austriacus Umm no it isn't Open World pvp in the aspect you are thinking it is. The same instanced base world verus world(s) as GW2. You may hate Tera for all I know but there are several things that are the same between both the games. Also not everything he said is true you can target party members you can even target bosses just not tab between. An the whole "less skills to chose form" that is completely untrue it depends on both games what class/profession you chose both games having 30~ plus skills for everyclass. When it comes down to it profession=class class=profession. Why do people argue facts. I bet even EME and AN would agree that a lot of the same qualities are in both games but they do have also differences of course this would be off the record most likely. People should stop flaming one another, is it wrong to like both. I have seen people personally attack others for liking one or the other and even liking both. This is one of the worst threads on this site and this site being very undermoderated by non-basis people.
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4/16/12 10:48:18 PM#63
Originally posted by Musik 1) TERA absolutely does NOT have WvWvW style combat. It has guild pvp and open world pvp. One's not necessarily better than the other, but they are completely different. 2) I have a real problem with this argument. First it was 'just make it off the starter island, the game gets so much better once you're done w/ the tutorial'. Then it was 'psh.. you can't judge the game off of the first 10 lvls, you really have to be lvl 20'. Now it's 'psh... no no! you have to be lvl 30, if not 40 to really get a good feel for the game'. This moving goalpost that's supposed to give a clear picture of the game is frankly BS. While I didn't meet you're claimed '30' I got my character to 27, and there was absolutely nothing to indicate to me why 30 would magically change my perspective of the game. You shouldn't have to play a majority of the game to understand it's core mechanics. That said, the combat in TERA does evolve. I found that by ~18 you had enough skills to understand how the combat really worked, and had enough versatility to use more than 1 rotation. Starting at 20+ you got the ability to customize your skills a bit w/ glyphs (make htem do more damage, restore MP, attack faster, etc.) but it didn't really change combat up all that much. It was a lot like Aion's glyph system tbh. 3) He didn't say TERA is a wow clone. Furthermore, I would argue that neither TERA or GW2 are WoW clones. TERA, if anything, is a mix between Aion & Lineage II. The action combat is kind of an evolution of Aion's combo system, with a few ideas taken from games like Vindictus. GW2, honestly has more in common w/ GW1 than it does w/ WoW. It is extremely different from GW1, though. While the aesthetics are definitely taken from the first game, the feel / implementation of the game really does feel unique. I've played a lot of MMOs, and I really can't think of any that GW2 reminds me of. - Also I wanted to ask what's so magical about lvl 30 in TERA that makes it so important to you? I've also seen a lot of hate coming from TERA that I just don't understand. You call people who haven't hit lvl 30 'flaming fanboi's', but in beta all I could see in general chat were people spamming "GW2 sucks". What's the point? |
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4/16/12 10:48:38 PM#64
Originally posted by fiontar You just blew my mind. Very succinct description of many different combat features. |
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4/16/12 10:49:35 PM#65
I don't think aim really differentiates TERA from GW2. Just because there is a crosshair that lets you know where the center of the screen is does not mean its totally different from GW2. Both games still require you to face the opponent to hit and if you are far away from the target you will automatically miss unlike other games where the character simply walks over to hit the opponent. I can't really speak for classes like archers however since I didn't play them in TERA but melee classes are extremely similar. |
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4/16/12 11:02:33 PM#66
Originally posted by aesperus You are not getting good info if you think Tera WvWvW style combat it does exactly as GW2 except that you have a AI part to it with the Argon it is in the number of 500 plus per server aka world. I can't speak for the trolls in area chat you can take that as you will all games have those people. At 30 you get at least as a sorcerer the ability to use more spells while moving which adds more action like combat to it and opening it up even more to what is to come later each class is different. I also assume that is the same in GW2 with level and customizing you get more abilies benefiting others. I agree with your comparison on Tera as far as Lineage II but I don't know about Aion due to not have ever played it (heard it was completely crap and watching my friend play it.) Another thing I think I didn't multiquote the other person I ment to. I believe it is I ment http://www.mmorpg.com/discussion2.cfm/post/4906099 to quote.
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4/16/12 11:02:58 PM#67
Originally posted by Musik You are right about the targetting bosses, in the sense that you can select them (and party members if you pull out your cursor). However, the only aimed selection skills are the auto-target ones (Ranger's AoE, Mystic's AoE heal, etc.). As for the rest of your 'facts'. GW2 absolutely has more skills to choose from. You can see this just by looking at the weapons. Just look at the elementalist for example, with 1 weapon you have 20 skills at your disposal to your '30+ skill per class in TERA'. That's just with 1 weapon. There are 4 for the elementalist, before you take into account conjured weapons, giving you another set of 100 skills to choose from in various combinations (before taking into account conjured weapons). Now that 1 class is up to 120. Add in utility skills, that's another 26 (you're now upto 146 skills). Add in conjured weapons, that's another 22 skills (which brings you up to 128 skills for just that one profession). This is why people argue the 'facts'. Because there are far too many half-truths or missinformed opinions that are being passed off as facts on these forums. Does GW2 and TERA share certain similarities, absolutely. I don't think any reasonable person would deny that. However, I think once you start to look at the mechanics that matter, there are a lot of key differences between both games. - Again, not saying one is better than the other, but there is an awful lot of missinformation being spread on this issue. Personally, I think both games have their strong points, but will cater to completely different crowds. |
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4/16/12 11:07:02 PM#68
Yeah they will most likely cater to different groups. I am looking forward to both just impatince for them to come out. At least the 19th is close for OBT and saving my progression up to 32.
Those are a shit ton of skills I have also heard this from my GC members (gaming community) How would one even get to use them in all different variations.
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4/16/12 11:08:20 PM#69
Originally posted by Musik Do you have a link to the info stating that TERA is going to pit servers against each other in keep warfare? That is what WvWvW is. It's 3 servers going against each other, and it's keep-based warfare. It is based off of DAoC's system (and many of the same people are working on it), but it is also a term Anet coined for GW2, being as no other MMO has done this before. Every other MMO that has factioned PvP either has each server competing with itself, or you're group Quing in battlegrounds against another random group. Afaik, TERA does not have you PvPing with other servers (at least, that's how it was in beta). While, yes the zones are instanced (different channels), it is absolutely not the same thing. You are still competing against your own server's players. In GW2, you are fighting w/ your server against others. Very much a different beast. |
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4/16/12 11:12:10 PM#70
What K-Tera had(has) is like DAoC but has slight differences mainly format and layout of the world. I do not have a direct link cause they have only showed videos about it and showing it. They have said there will be server vs server battles and also servers working with each other to fight the Argon (Huge PvE fights)
They have also stated there will be BGs later down the line after they get the server(s) vs server(s) pvp optimized 100%.
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4/16/12 11:19:48 PM#71
Originally posted by Musik - Ya, TERA's OBT is very close, with GW2's BWE's just around the corner as well. Hopefully that will clear up a lot of this mess, as more people will have first-hand knowledge on both. For TERA's OBT, I believe your previous characters will be whiped though (which is why I stopped mine at 27), so you will have to start over. However, from OBT -> on you will get to keep your characters.
- As for the number of skills, that's really one of the main points. It was kind of the same way in GW1. You aren't supposed to generally use every skill combination (though you can try if you really want to). You are basically given a massive tool box, and allowed to choose the tools you want to do the job. It makes combat very strategic as well as skill based. Strategic in that you need to choose the best skills for the job you want to do. Skill based in that you need to use those skills well, and at the right times in order to be effective. It's really hard to discribe, and there have been many threads attempting to do so, but the reality is that almost no other games operate this way. The biggest differences between the two games (that I've seen), is that TERA's combat system is much more combo based (which is a lot like Aions, you're chaining your own skills together). This makes it a lot more flashy, and seem faster at times. GW2's combat is a lot more tactical. You can combo with other people, but the emphasis is much more on positioning, smart useage of your skills (you can skill spam, but you are probably not going to do as well as someone who is using his skills at the right times) and group coordination. There's definitely more thought involved, which was a big problem with the original. A lot of players just want to look up the 'best build' and faceroll with it. Not as many want to come up with their own. |
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4/16/12 11:20:49 PM#72
Originally posted by Musik Ah, so it's not a feature they have. It's a feature they are planning to add later. Can't say that I'm surprised =/. |
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4/16/12 11:33:52 PM#73
K-Tera has it we don't know if NA-Tera will at launch not everything for both Tera and GW2 has been told. I like that also it keeps you wanting to see and figure it out which I hope I don't figure out everything in both games or quick at least.
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4/17/12 1:26:34 AM#74
How to encite a nerd riot in one easy step. Post a question of comparison between two popular not-yet-released games. Let psychology take its course. TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND! Stay Alert! Trust No One! Keep Your Laser Handy! Yellow Clearance Black Box Blues! |
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4/17/12 2:23:47 AM#75
Originally posted by Master10K It may be optional, but as a spammable skill with no cooldown, I dont see any reason not to be using it in combat when you aren't using other skills, unless you specifically want to do no damage. Technically in other games you can force yourself not to auto-attack, doesnt mean that it doesnt exist. A skill which keeps attacking with no cooldown is pretty much considered auto-attack, regardless of how you want to spin it. |
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4/17/12 2:30:00 AM#76
+1 Two completely different games to begin with. Different target audiences. Thread already derailed into a fanboi argument. Playing: EVE |
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4/17/12 2:41:36 AM#77
Originally posted by evilastro Well I see a reason not to put it on auto-cast and that's because I've seen in countless videos that skill-1 tends to shoot off even when the player doesn't want it at that moment. Like wanting to heal but clicking it a couple milliseconds too late and having to wait for skill-1 to auto fire and dying in the process (maybe not always dying but you get the idea). Personally I like always feeling in control of my character, so I'll be turning off the auto-cast feature straight away. Doesn't matter if I'll be spamming "1" more than others, but it's a personal preference. |
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4/17/12 2:48:03 AM#78
Originally posted by Master10K When I played it, having the auto-attack turned on did not inhibit or slow down the activation of any other skills. Essentially when you aquire a new target, you hit 1, then you are free to use the rest of your skills as required while the first skill keeps firing off in the background. |
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4/17/12 3:06:06 AM#79
Originally posted by evilastro That's true. Most of the time when heal doesn't go off right away it's due to a condition of some kind or lag (knockdown, stun, etc.) The only reason I can think of to turn skill 1 off auto-cast is if you want to micro-manage the skill chain (many of the weapon actually have a combo of skills for the first slot). For example, if I played a thief w/ a dagger mainhand, the finish of skill 1 inflicts weakness & vulnerability for only a few seconds. I may want to save that for just before a big spike, to make sure that the enemy can't dodge it. It might be splitting hairs in PvE, but in PvP I could see that being useful. |
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4/17/12 3:13:15 AM#80
Originally posted by evilastro Like I said. It's all about personal preference and I'll find out for myself in the coming beta events. I just don't see myself using the feature because I love to be in control of every action of my character and I have a fetish for pushing many buttons |
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