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Star Wars Galaxies

Star Wars Galaxies 

General Discussion  » Was shutting down SWG LA's biggest failure yet?

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116 posts found
  ignore_me

Hard Core Member

Joined: 7/04/11
Posts: 1474

"but these go to eleven."

4/16/12 12:38:05 PM#21
Originally posted by Panther2103

Well, I did like SWG a lot while I did play it. But it did have a population that wasn't exactly healthy. It had 1 server that was populated and the rest maybe had a dusting of players. People who are upset that it shut down are all the ones who weren't even playing it when it did. It's like walking away from a peice of pizza that you ate half way and didn't plan on eating it later, and coming back and being upset that it's gone because someone threw it away when it started getting moldy.

I challenge you to find a group of people anywhere who aren't petulant.

You want to throw away your money developing something stupid, go ahead.

  WhiteLantern

Hard Core Member

Joined: 1/27/10
Posts: 2586

4/16/12 12:38:38 PM#22

A bigger failure than Jar Jar? Have you watched Phantom Menace?

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  User Deleted
4/16/12 12:39:52 PM#23

I don't really see where LA had much control over whether the game shut down or not.

 

So I guess I'd have to say no.

 

Its not like they pulled the license...  SOE had a license that extended into 2012 (was mentioned in a few comments by Smedley) when the game was shut down in Dec 2011.

 

LA can't run the game if SOE doesn't want it running... since SOE owns the actual game (but can't run it without a license obviously).  

 

SOE still runs The Clone Wars game... so its not like there was a total business seperation between the two companies.  

 

From a business point of view for LA they want every Star Wars game that can possibly be *live* to be out there.   Simply because of the IP fees they get.   For SOE I don't think there was much "good" for them in running a lightly populated and somewhat older game... with an attatched IP cost.

 

 

 

  Panther2103

Elite Member

Joined: 1/09/08
Posts: 1649

4/16/12 12:45:45 PM#24
Originally posted by ignore_me
Originally posted by Panther2103

Well, I did like SWG a lot while I did play it. But it did have a population that wasn't exactly healthy. It had 1 server that was populated and the rest maybe had a dusting of players. People who are upset that it shut down are all the ones who weren't even playing it when it did. It's like walking away from a peice of pizza that you ate half way and didn't plan on eating it later, and coming back and being upset that it's gone because someone threw it away when it started getting moldy.

I challenge you to find a group of people anywhere who aren't petulant.

I'm assuming you mean people who were once fans of a game getting upset by a game shutting down, yeah I understand. But people everywhere saw SWG's shutdown coming. Once TOR was announced people knew it was only so much time until the inevitable happened. The issue with that statement in general is people get upset that they lose all of their characters and such, so it's going to cause an uproar even if they don't really care that the game itself is shutting down, more of their time invested being lost, even if they weren't playing it at all for a couple of years. Sure, I was one of those people when the original Lineage got shut down, I lost my characters and gear and all of that, but eventually people have to give it up. The game isn't going to be ressurected, the only hope short of a sequal that won't be anything like the game, would be the emulator. Which isn't too bad, I've used it before and it had like 300 people online or something at the time. 

  ignore_me

Hard Core Member

Joined: 7/04/11
Posts: 1474

"but these go to eleven."

4/16/12 12:52:32 PM#25
Originally posted by Panther2103
Originally posted by ignore_me
Originally posted by Panther2103

Well, I did like SWG a lot while I did play it. But it did have a population that wasn't exactly healthy. It had 1 server that was populated and the rest maybe had a dusting of players. People who are upset that it shut down are all the ones who weren't even playing it when it did. It's like walking away from a peice of pizza that you ate half way and didn't plan on eating it later, and coming back and being upset that it's gone because someone threw it away when it started getting moldy.

I challenge you to find a group of people anywhere who aren't petulant.

I'm assuming you mean people who were once fans of a game getting upset by a game shutting down, yeah I understand. But people everywhere saw SWG's shutdown coming. Once TOR was announced people knew it was only so much time until the inevitable happened. The issue with that statement in general is people get upset that they lose all of their characters and such, so it's going to cause an uproar even if they don't really care that the game itself is shutting down, more of their time invested being lost, even if they weren't playing it at all for a couple of years. Sure, I was one of those people when the original Lineage got shut down, I lost my characters and gear and all of that, but eventually people have to give it up. The game isn't going to be ressurected, the only hope short of a sequal that won't be anything like the game, would be the emulator. Which isn't too bad, I've used it before and it had like 300 people online or something at the time. 

I mean everyone. It's human nature given any group of people who desire something. I was responding to your pizza analogy (which I think is a good analogy). As for resurrection, who can say? Would a new game that achieved much of what the old one did (or more) be considered a resurrection?

You want to throw away your money developing something stupid, go ahead.

  Panther2103

Elite Member

Joined: 1/09/08
Posts: 1649

4/16/12 12:57:21 PM#26
Originally posted by ignore_me
Originally posted by Panther2103
Originally posted by ignore_me
Originally posted by Panther2103

Well, I did like SWG a lot while I did play it. But it did have a population that wasn't exactly healthy. It had 1 server that was populated and the rest maybe had a dusting of players. People who are upset that it shut down are all the ones who weren't even playing it when it did. It's like walking away from a peice of pizza that you ate half way and didn't plan on eating it later, and coming back and being upset that it's gone because someone threw it away when it started getting moldy.

I challenge you to find a group of people anywhere who aren't petulant.

I'm assuming you mean people who were once fans of a game getting upset by a game shutting down, yeah I understand. But people everywhere saw SWG's shutdown coming. Once TOR was announced people knew it was only so much time until the inevitable happened. The issue with that statement in general is people get upset that they lose all of their characters and such, so it's going to cause an uproar even if they don't really care that the game itself is shutting down, more of their time invested being lost, even if they weren't playing it at all for a couple of years. Sure, I was one of those people when the original Lineage got shut down, I lost my characters and gear and all of that, but eventually people have to give it up. The game isn't going to be ressurected, the only hope short of a sequal that won't be anything like the game, would be the emulator. Which isn't too bad, I've used it before and it had like 300 people online or something at the time. 

I mean everyone. It's human nature given any group of people who desire something. I was responding to your pizza analogy (which I think is a good analogy). As for resurrection, who can say? Would a new game that achieved much of what the old one did (or more) be considered a resurrection?

It really depends on what you consider a ressurection. I would call it a resurgence. But for them to achieve that, it would have to be really similar to the original. But then you have the split, theres the people who liked it Pre NGE, and people who started and liked it after NGE. I wish they would make one that was very similar to either one of those, since both were fun to me. I just don't know who could possibly do that. SOE is very unreliable in terms of developing things that people want, they seem to go with whatever is popular at the moment. 

  ignore_me

Hard Core Member

Joined: 7/04/11
Posts: 1474

"but these go to eleven."

4/16/12 12:59:20 PM#27
Originally posted by Panther2103
Originally posted by ignore_me
Originally posted by Panther2103
Originally posted by ignore_me
Originally posted by Panther2103

Well, I did like SWG a lot while I did play it. But it did have a population that wasn't exactly healthy. It had 1 server that was populated and the rest maybe had a dusting of players. People who are upset that it shut down are all the ones who weren't even playing it when it did. It's like walking away from a peice of pizza that you ate half way and didn't plan on eating it later, and coming back and being upset that it's gone because someone threw it away when it started getting moldy.

I challenge you to find a group of people anywhere who aren't petulant.

I'm assuming you mean people who were once fans of a game getting upset by a game shutting down, yeah I understand. But people everywhere saw SWG's shutdown coming. Once TOR was announced people knew it was only so much time until the inevitable happened. The issue with that statement in general is people get upset that they lose all of their characters and such, so it's going to cause an uproar even if they don't really care that the game itself is shutting down, more of their time invested being lost, even if they weren't playing it at all for a couple of years. Sure, I was one of those people when the original Lineage got shut down, I lost my characters and gear and all of that, but eventually people have to give it up. The game isn't going to be ressurected, the only hope short of a sequal that won't be anything like the game, would be the emulator. Which isn't too bad, I've used it before and it had like 300 people online or something at the time. 

I mean everyone. It's human nature given any group of people who desire something. I was responding to your pizza analogy (which I think is a good analogy). As for resurrection, who can say? Would a new game that achieved much of what the old one did (or more) be considered a resurrection?

It really depends on what you consider a ressurection. I would call it a resurgence. But for them to achieve that, it would have to be really similar to the original. But then you have the split, theres the people who liked it Pre NGE, and people who started and liked it after NGE. I wish they would make one that was very similar to either one of those, since both were fun to me. I just don't know who could possibly do that. SOE is very unreliable in terms of developing things that people want, they seem to go with whatever is popular at the moment. 

That's probably true, sigh

You want to throw away your money developing something stupid, go ahead.

  Ginaz

Elite Member

Joined: 4/01/07
Posts: 1344

4/16/12 6:31:12 PM#28

Your OP topic is based on the assumption (not fact btw) that LA was the one that decided to end swg.  John Smedley himself said it was soe's decision to end the the game.  Maybe LA  upped the price for the liscence renewal, maybe soe was offered a significantt amount of money or other incentives to not renew it, whatever the case the ultimate decision was with soe.  I know a lot of the nge leftovers will always blame LA because for most of them soe could never do any wrong and the failure of swg was the fault of all the disgruntled players who left and not soe, however, when pressed to rpovide any shred of PROOF to their claims, they can't.  Not saying LA didn't play a role, just that nothing can be proven from what is known.

Really, move on and get over it.


OH MY GOD WE'RE SURROUNDED! SEND FOR BACKUP! DIG IN DEFENSIVE POSITIONS! MAN YOUR NECKBEARDS!!!

Is a man not entitled to the herp of his derp?

  Obraik

Ewok

Joined: 5/02/05
Posts: 7295

 
4/16/12 6:33:53 PM#29
Originally posted by Panther2103
Originally posted by ignore_me
Originally posted by Panther2103
Originally posted by ignore_me
Originally posted by Panther2103

Well, I did like SWG a lot while I did play it. But it did have a population that wasn't exactly healthy. It had 1 server that was populated and the rest maybe had a dusting of players. People who are upset that it shut down are all the ones who weren't even playing it when it did. It's like walking away from a peice of pizza that you ate half way and didn't plan on eating it later, and coming back and being upset that it's gone because someone threw it away when it started getting moldy.

I challenge you to find a group of people anywhere who aren't petulant.

I'm assuming you mean people who were once fans of a game getting upset by a game shutting down, yeah I understand. But people everywhere saw SWG's shutdown coming. Once TOR was announced people knew it was only so much time until the inevitable happened. The issue with that statement in general is people get upset that they lose all of their characters and such, so it's going to cause an uproar even if they don't really care that the game itself is shutting down, more of their time invested being lost, even if they weren't playing it at all for a couple of years. Sure, I was one of those people when the original Lineage got shut down, I lost my characters and gear and all of that, but eventually people have to give it up. The game isn't going to be ressurected, the only hope short of a sequal that won't be anything like the game, would be the emulator. Which isn't too bad, I've used it before and it had like 300 people online or something at the time. 

I mean everyone. It's human nature given any group of people who desire something. I was responding to your pizza analogy (which I think is a good analogy). As for resurrection, who can say? Would a new game that achieved much of what the old one did (or more) be considered a resurrection?

It really depends on what you consider a ressurection. I would call it a resurgence. But for them to achieve that, it would have to be really similar to the original. But then you have the split, theres the people who liked it Pre NGE, and people who started and liked it after NGE. I wish they would make one that was very similar to either one of those, since both were fun to me. I just don't know who could possibly do that. SOE is very unreliable in terms of developing things that people want, they seem to go with whatever is popular at the moment. 

I think the CU was pretty close to a cross between both of them, especially the way the game was when it shutdown.  If they had kept the CU with all the content they have added since they got rid of that things would have been quite peachy.  The only major thing that would need to have been done was fixing up Jedi in some way, which likely would have involved nerfing them down to the strength of a standard elite profession due to their high population numbers...

  ignore_me

Hard Core Member

Joined: 7/04/11
Posts: 1474

"but these go to eleven."

4/16/12 6:41:47 PM#30
Originally posted by Ginaz

Your OP topic is based on the assumption (not fact btw) that LA was the one that decided to end swg.  John Smedley himself said it was soe's decision to end the the game.  Maybe LA  upped the price for the liscence renewal, maybe soe was offered a significantt amount of money or other incentives to not renew it, whatever the case the ultimate decision was with soe.  I know a lot of the nge leftovers will always blame LA because for most of them soe could never do any wrong and the failure of swg was the fault of all the disgruntled players who left and not soe, however, when pressed to rpovide any shred of PROOF to their claims, they can't.  Not saying LA didn't play a role, just that nothing can be proven from what is known.

Really, move on and get over it.

Get over what? This discussion is about a question asked by the OP. If you're giving out free counseling I saw another thread about depressed gamers.

You did great until the last line, which overshadowed the intelligent paragraph preceding it.

You want to throw away your money developing something stupid, go ahead.

  Obraik

Ewok

Joined: 5/02/05
Posts: 7295

 
4/16/12 6:47:13 PM#31
Originally posted by Ginaz

Your OP topic is based on the assumption (not fact btw) that LA was the one that decided to end swg.  John Smedley himself said it was soe's decision to end the the game.  Maybe LA  upped the price for the liscence renewal, maybe soe was offered a significantt amount of money or other incentives to not renew it, whatever the case the ultimate decision was with soe.  I know a lot of the nge leftovers will always blame LA because for most of them soe could never do any wrong and the failure of swg was the fault of all the disgruntled players who left and not soe, however, when pressed to rpovide any shred of PROOF to their claims, they can't.  Not saying LA didn't play a role, just that nothing can be proven from what is known.

Really, move on and get over it.

Ultimately, every decision to do with SWG came down to what LA wanted to do.  SOE had to get approval from LA before tehy could do anything with the game - even if they wanted to talk about the game in their own publications.  I would find it quite surprising if shutting down the game didn't ultimately come down to LA's decision.  You're right though, there is no definite proof that this was the case, but based on the history of the game and just the way LA is, it's not hard to make an educated guess...

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1750

4/16/12 6:47:24 PM#32

Don't quite understand these threads other than flaming TOR.

 

If you look back, SWG had nil subs at the end.  Every comment (or nearly) in regards to SWG was it needed to die, it was a ghost of it's shell, blah blah blah.

Now, since people are hating on TOR, it's all rose-colored glasses and SWG shouldn't have been shut down?

Come on people.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  gostly

Novice Member

Joined: 10/04/04
Posts: 132

losing all hope is freedom

4/16/12 6:48:34 PM#33

As soon as they allowed everyone to be a jedi, SWG died. The devs made a decision to change the entire game when the population was very healthy. That alone I've never been able to comprehend.

So I don't see why SWG staying up would have mattered at all, even wtih SWTOR starting to lose players. It's not like SWTOR's failure would have jump started SWG's popularity imo.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1750

4/16/12 6:50:05 PM#34
Originally posted by bigsmiff
Originally posted by Cthulhu23
Originally posted by Obraik
 

/facepalm.  

Let it go, man.  SWG was dying long before TOR was a twinkle in Bioware's eye.  

I think the dying ended in SWG a couple of years ago and it ended up with a healthy population when it shut down. I preferred SWG over ToR and would love it if it were ever resurrected. I feel that LA made a huge mistake in shutting SWG down since it could have done well as a F2P title. SOE is showing that they know how to do F2P well.

Healthy Population? Lol! You mean the one server that all the free transfers went to?

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  Obraik

Ewok

Joined: 5/02/05
Posts: 7295

 
4/16/12 7:05:24 PM#35
Originally posted by grimal
Originally posted by bigsmiff
Originally posted by Cthulhu23
Originally posted by Obraik
 

/facepalm.  

Let it go, man.  SWG was dying long before TOR was a twinkle in Bioware's eye.  

I think the dying ended in SWG a couple of years ago and it ended up with a healthy population when it shut down. I preferred SWG over ToR and would love it if it were ever resurrected. I feel that LA made a huge mistake in shutting SWG down since it could have done well as a F2P title. SOE is showing that they know how to do F2P well.

Healthy Population? Lol! You mean the one server that all the free transfers went to?

The days before the shutdown announcement, the servers Starsider, Chilastra, Flurry and Farstar all had "Extremely Heavy" populaton loads during prime time.  The rest were a scattering of Medium and Light.  Of course when the announcement was made these numbers dive bombed.

  firefly2003

Elite Member

Joined: 1/16/08
Posts: 2318

SINE QUA NON

4/16/12 7:23:23 PM#36

After first hand playing TOR coming from SWG the day it shutdown, I have to say the game was lacking in every aspect except story and that was their only positive and it's clearly not working for them now, only way in the future if they do make another SW MMORPG I would seriously consider taking the things that made SWG great and unique and take elements from what works in themeparks with the exception of loot treadmills and instanced pvp and merge them into one hybrid its the only proper way now to make a MMORPG.

Chasing WoW's number's and success is no longer going to cut it in today's oversaturated MMO market. Its time to be unique again or fail.

  firefly2003

Elite Member

Joined: 1/16/08
Posts: 2318

SINE QUA NON

4/16/12 7:28:55 PM#37
Originally posted by Obraik
Originally posted by grimal
Originally posted by bigsmiff
Originally posted by Cthulhu23
Originally posted by Obraik
 

/facepalm.  

Let it go, man.  SWG was dying long before TOR was a twinkle in Bioware's eye.  

I think the dying ended in SWG a couple of years ago and it ended up with a healthy population when it shut down. I preferred SWG over ToR and would love it if it were ever resurrected. I feel that LA made a huge mistake in shutting SWG down since it could have done well as a F2P title. SOE is showing that they know how to do F2P well.

Healthy Population? Lol! You mean the one server that all the free transfers went to?

The days before the shutdown announcement, the servers Starsider, Chilastra, Flurry and Farstar all had "Extremely Heavy" populaton loads during prime time.  The rest were a scattering of Medium and Light.  Of course when the announcement was made these numbers dive bombed.

True those servers were full but a lot of that was due to the 45 free days SOE gave to subscribers due to the hacks of last year , but a lot of those people when I talked to them planned to resub once the free time was up, after they announced the closure in June hopes for a return to a healthy popullation were dashed due to the shutdown announcement.

  Ryowulf

Hard Core Member

Joined: 8/28/05
Posts: 541

4/16/12 7:33:52 PM#38

Ftp would have worked for SWG. Would it have had huge numbers? No, but I bet it would have been more than enough to make money (even if it wasn't much).

Not that it matters, since LA doesn't want more than one SW mmo running.

  noncley

Advanced Member

Joined: 1/16/12
Posts: 440

4/16/12 7:39:07 PM#39
Originally posted by Settingsun

Ftp would have worked for SWG. Would it have had huge numbers? No, but I bet it would have been more than enough to make money (even if it wasn't much).

Not that it matters, since LA doesn't want more than one SW mmo running.

I think a FTP version of pre-CU SWG would have done very well. 

  Archammer

Novice Member

Joined: 4/16/12
Posts: 3

4/16/12 7:40:06 PM#40
Originally posted by Obraik
Originally posted by grimal
Originally posted by bigsmiff
Originally posted by Cthulhu23
Originally posted by Obraik
 

/facepalm.  

Let it go, man.  SWG was dying long before TOR was a twinkle in Bioware's eye.  

I think the dying ended in SWG a couple of years ago and it ended up with a healthy population when it shut down. I preferred SWG over ToR and would love it if it were ever resurrected. I feel that LA made a huge mistake in shutting SWG down since it could have done well as a F2P title. SOE is showing that they know how to do F2P well.

Healthy Population? Lol! You mean the one server that all the free transfers went to?

The days before the shutdown announcement, the servers Starsider, Chilastra, Flurry and Farstar all had "Extremely Heavy" populaton loads during prime time.  The rest were a scattering of Medium and Light.  Of course when the announcement was made these numbers dive bombed.

Sadly this is true. After the announcement, the forums for the servers Obraik mentioned mostly became "goodbye everyone" threads. 

SWG, even with the "low population numbers" was still a great game with a tight knit community

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