| 116 posts found | |
|---|---|
|
4/16/12 12:38:05 PM#21
Originally posted by Panther2103 I challenge you to find a group of people anywhere who aren't petulant. You want to throw away your money developing something stupid, go ahead. |
|
|
4/16/12 12:38:38 PM#22
A bigger failure than Jar Jar? Have you watched Phantom Menace? I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
|
|
4/16/12 12:39:52 PM#23
I don't really see where LA had much control over whether the game shut down or not.
So I guess I'd have to say no.
Its not like they pulled the license... SOE had a license that extended into 2012 (was mentioned in a few comments by Smedley) when the game was shut down in Dec 2011.
LA can't run the game if SOE doesn't want it running... since SOE owns the actual game (but can't run it without a license obviously).
SOE still runs The Clone Wars game... so its not like there was a total business seperation between the two companies.
From a business point of view for LA they want every Star Wars game that can possibly be *live* to be out there. Simply because of the IP fees they get. For SOE I don't think there was much "good" for them in running a lightly populated and somewhat older game... with an attatched IP cost.
|
|
|
4/16/12 12:45:45 PM#24
Originally posted by ignore_me I'm assuming you mean people who were once fans of a game getting upset by a game shutting down, yeah I understand. But people everywhere saw SWG's shutdown coming. Once TOR was announced people knew it was only so much time until the inevitable happened. The issue with that statement in general is people get upset that they lose all of their characters and such, so it's going to cause an uproar even if they don't really care that the game itself is shutting down, more of their time invested being lost, even if they weren't playing it at all for a couple of years. Sure, I was one of those people when the original Lineage got shut down, I lost my characters and gear and all of that, but eventually people have to give it up. The game isn't going to be ressurected, the only hope short of a sequal that won't be anything like the game, would be the emulator. Which isn't too bad, I've used it before and it had like 300 people online or something at the time. |
|
|
4/16/12 12:52:32 PM#25
Originally posted by Panther2103 I mean everyone. It's human nature given any group of people who desire something. I was responding to your pizza analogy (which I think is a good analogy). As for resurrection, who can say? Would a new game that achieved much of what the old one did (or more) be considered a resurrection? You want to throw away your money developing something stupid, go ahead. |
|
|
4/16/12 12:57:21 PM#26
Originally posted by ignore_me It really depends on what you consider a ressurection. I would call it a resurgence. But for them to achieve that, it would have to be really similar to the original. But then you have the split, theres the people who liked it Pre NGE, and people who started and liked it after NGE. I wish they would make one that was very similar to either one of those, since both were fun to me. I just don't know who could possibly do that. SOE is very unreliable in terms of developing things that people want, they seem to go with whatever is popular at the moment. |
|
|
4/16/12 12:59:20 PM#27
Originally posted by Panther2103 That's probably true, sigh You want to throw away your money developing something stupid, go ahead. |
|
|
4/16/12 6:31:12 PM#28
Your OP topic is based on the assumption (not fact btw) that LA was the one that decided to end swg. John Smedley himself said it was soe's decision to end the the game. Maybe LA upped the price for the liscence renewal, maybe soe was offered a significantt amount of money or other incentives to not renew it, whatever the case the ultimate decision was with soe. I know a lot of the nge leftovers will always blame LA because for most of them soe could never do any wrong and the failure of swg was the fault of all the disgruntled players who left and not soe, however, when pressed to rpovide any shred of PROOF to their claims, they can't. Not saying LA didn't play a role, just that nothing can be proven from what is known. Really, move on and get over it.
Is a man not entitled to the herp of his derp? |
|
Originally posted by Panther2103 I think the CU was pretty close to a cross between both of them, especially the way the game was when it shutdown. If they had kept the CU with all the content they have added since they got rid of that things would have been quite peachy. The only major thing that would need to have been done was fixing up Jedi in some way, which likely would have involved nerfing them down to the strength of a standard elite profession due to their high population numbers... |
|
|
4/16/12 6:41:47 PM#30
Originally posted by Ginaz Get over what? This discussion is about a question asked by the OP. If you're giving out free counseling I saw another thread about depressed gamers. You did great until the last line, which overshadowed the intelligent paragraph preceding it. You want to throw away your money developing something stupid, go ahead. |
|
Originally posted by Ginaz Ultimately, every decision to do with SWG came down to what LA wanted to do. SOE had to get approval from LA before tehy could do anything with the game - even if they wanted to talk about the game in their own publications. I would find it quite surprising if shutting down the game didn't ultimately come down to LA's decision. You're right though, there is no definite proof that this was the case, but based on the history of the game and just the way LA is, it's not hard to make an educated guess... |
|
|
4/16/12 6:47:24 PM#32
Don't quite understand these threads other than flaming TOR.
If you look back, SWG had nil subs at the end. Every comment (or nearly) in regards to SWG was it needed to die, it was a ghost of it's shell, blah blah blah. Now, since people are hating on TOR, it's all rose-colored glasses and SWG shouldn't have been shut down? Come on people. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
|
|
4/16/12 6:48:34 PM#33
As soon as they allowed everyone to be a jedi, SWG died. The devs made a decision to change the entire game when the population was very healthy. That alone I've never been able to comprehend. So I don't see why SWG staying up would have mattered at all, even wtih SWTOR starting to lose players. It's not like SWTOR's failure would have jump started SWG's popularity imo. |
|
|
4/16/12 6:50:05 PM#34
Originally posted by bigsmiff Healthy Population? Lol! You mean the one server that all the free transfers went to? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
|
Originally posted by grimal The days before the shutdown announcement, the servers Starsider, Chilastra, Flurry and Farstar all had "Extremely Heavy" populaton loads during prime time. The rest were a scattering of Medium and Light. Of course when the announcement was made these numbers dive bombed. |
|
|
4/16/12 7:23:23 PM#36
After first hand playing TOR coming from SWG the day it shutdown, I have to say the game was lacking in every aspect except story and that was their only positive and it's clearly not working for them now, only way in the future if they do make another SW MMORPG I would seriously consider taking the things that made SWG great and unique and take elements from what works in themeparks with the exception of loot treadmills and instanced pvp and merge them into one hybrid its the only proper way now to make a MMORPG. Chasing WoW's number's and success is no longer going to cut it in today's oversaturated MMO market. Its time to be unique again or fail. |
|
|
4/16/12 7:28:55 PM#37
Originally posted by Obraik True those servers were full but a lot of that was due to the 45 free days SOE gave to subscribers due to the hacks of last year , but a lot of those people when I talked to them planned to resub once the free time was up, after they announced the closure in June hopes for a return to a healthy popullation were dashed due to the shutdown announcement. |
|
|
4/16/12 7:33:52 PM#38
Ftp would have worked for SWG. Would it have had huge numbers? No, but I bet it would have been more than enough to make money (even if it wasn't much). Not that it matters, since LA doesn't want more than one SW mmo running. |
|
|
4/16/12 7:39:07 PM#39
Originally posted by Settingsun I think a FTP version of pre-CU SWG would have done very well. |
|
|
4/16/12 7:40:06 PM#40
Originally posted by Obraik Sadly this is true. After the announcement, the forums for the servers Obraik mentioned mostly became "goodbye everyone" threads. SWG, even with the "low population numbers" was still a great game with a tight knit community |
|