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The Secret World

The Secret World 

General Discussion  » So I got to try The Secret World at PAX

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90 posts found
  DoomBDragon

Novice Member

Joined: 11/15/06
Posts: 13

4/15/12 2:24:55 PM#61

Sound like a GW2 fan boy tring to stop us from buy the game.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16845

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

4/15/12 2:42:13 PM#62
Originally posted by DoomBDragon

Sound like a GW2 fan boy tring to stop us from buy the game.

Walmart is having a sale on tin foil today, better stock up.

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  atticusbc

Hard Core Member

Joined: 9/22/07
Posts: 967

I hated hipsters before hating hipsters was cool.

4/15/12 2:45:57 PM#63
Originally posted by DoomBDragon

Sound like a GW2 fan boy tring to stop us from buy the game.

... really? he said he'd recommend it, so basically your thought process is "if you say anything negative about it, including that it has bugs, you're evil."

  Blindchance

Advanced Member

Joined: 2/21/09
Posts: 1069

4/15/12 2:49:52 PM#64

From the videos I have seen Funcom won't deliever the new, promised focus on quality. The game looks nowhere finished. GW2 with its release date yet to be announced seems to be more polished then TSW to be launched in two months.

I am still interested, but from I have seen the game might turn out to be nothing special and rather buggy. A slightly more original setting and open skill system ( mostly open to abuse and few overpowered builds which everyone and their mum will copy ) might be not enough to save this game.

  xenogias

Novice Member

Joined: 9/13/07
Posts: 1934

4/15/12 3:03:40 PM#65

The important news to me was the mention of the bugs and possibility of poor preformance. Thats the Funcom I remember. However it is still in the beta stage and I will be interested to hear if these things are still said a week or two before launch. By that point there is no "miricle patch" as everyone and thier mother try to claim there is. Its just sad to me though that Funcom has that reputation and even if glitches ect are to be expected, especcialy at a floor show, I cant look past that its being said.

Before anyone calls me a hater no, I'm not. I'm basing my opinion on a past experience with Funcom. Truth be told I'm hopeing all of the games set to release this year are great, quality games. There are plenty of people to play all of them. No one game NEEDS to be king.

  Cantorage

Apprentice Member

Joined: 9/13/10
Posts: 168

4/15/12 5:57:17 PM#66
Originally posted by Tardcore
Originally posted by Cthulhu23
Originally posted by Arkain
Originally posted by Cthulhu23

Very disappointing news about the game being heavily instanced.  :(

Have you played Age of Conan, the world is instanced, but it is by zone and they feel quite large.

I have, and I didn't care for the zones being instanced.  Then again, I'm not sure there is any other way it could have been done for TSW because of the way it's set up, with different regions in the real world that don't border each other.  I took the "heavily instanced" comment to be more than just instanced zones.  If the instancing is confined to different zones, and not sub-zones, then I can live with that.

From what my friend explained to me, it is similar to SWTOR. Seems like as a SWTOR fan you'd probably enjoy it.

A couple of the journalists who have played the game have already drawn parallells between TSW and SWToR, and they all seem to agree that TSW delivers better writing, voice acting and scripted events. Another big difference between TSW and SWToR is the huge detail and feeling of a "living" world contra SWToR's dead and lifeless worlds.

And let me just say: the TSW areas are H-U-G-E.

Remember the size of the Rise of the Godslayer areas? (About 4x the size of vanilla Conan areas) - that is the size of each SUB zone. For example, New England consists of four such subzones, and I assume Egypt and Transylvania does too.

So while this game isn't a sandbox, each zone is really big.

  Alot

Advanced Member

Joined: 1/04/11
Posts: 1984

Minister of Propaganda for GW2 Fascist-Capitalist Party

4/16/12 12:20:22 PM#67
Originally posted by DoomBDragon

Sound like a GW2 fan boy tring to stop us from buy the game.

Getting desperate aren't you?

  AtrusHomeboy

Novice Member

Joined: 3/16/12
Posts: 29

4/16/12 10:23:49 PM#68
Originally posted by Alot
Originally posted by DoomBDragon

Sound like a GW2 fan boy tring to stop us from buy the game.

Getting desperate aren't you?

While his was a cheap shot, yours wasn't much better.

  jdnyc

Advanced Member

Joined: 4/10/12
Posts: 856

4/17/12 4:43:27 AM#69

I thought I would rate my feelings about my experience in PAX, since there's a pretty good discussion in here.

Scale 1 (poor) - 10 (excellent)

Missions - 8 ( This is hit and miss.  I did about 7 missions on my visits back to the booth.  I found a couple lack luster, but I also found one that was a 10 in my opinion.)

Animations - 5

Cut Scenes - 6

Combat - 7

Graphics - 9 (This includes scenery, textures, clothing, etc)

Skill System/Progression System (from what I saw - very limited) - 9

Inventory - 10

Mob AI - 7

UI - 9

Theme (success of the world/feeling their trying to create): 9

 

 

 

 

 

  Searias

Apprentice Member

Joined: 7/23/08
Posts: 461

4/17/12 5:03:20 AM#70
Originally posted by jdnyc

I thought I would rate my feelings about my experience in PAX, since there's a pretty good discussion in here.

Scale 1 (poor) - 10 (excellent)

Missions - 8 ( This is hit and miss.  I did about 7 missions on my visits back to the booth.  I found a couple lack luster, but I also found one that was a 10 in my opinion.)

Animations - 5

Cut Scenes - 6

Combat - 7

Graphics - 9 (This includes scenery, textures, clothing, etc)

Skill System/Progression System (from what I saw - very limited) - 9

Inventory - 10

Mob AI - 7

UI - 9

Theme (success of the world/feeling their trying to create): 9

 

 

 

 

 

Just curious, are animations that bad, because from the videos I have seen they look alright to me, or is it a personal preference?

  Caldrin

Elite Member

Joined: 10/02/04
Posts: 3499

4/17/12 5:26:39 AM#71

After watchnig people playing GW2 at an event i know for definate that TSW is the only Themepark MMO im still looking forward to this year..  Not ready to pre-order ti or anything yet but im pretty sure ill pick it up..

Animations dont look that bad in the videos.. deffo not a game braker or anything..

My 3D models
http://dragon3d.webs.com/

  evilastro

Elite Member

Joined: 1/16/06
Posts: 2774

I can count to purple backwards!

4/17/12 5:48:07 AM#72
Originally posted by Caldrin

Animations dont look that bad in the videos.. deffo not a game braker or anything..

 

Find a video of someone casting spells, they look like drunken boob grabs or retarded clapping.

Go jump to about 9 mins on - http://www.youtube.com/watch?v=PC4FFoG4n8c

And before someone says that is from 2011, the animations havent changed, it was just the first vid with casting I could find.

  Caldrin

Elite Member

Joined: 10/02/04
Posts: 3499

4/17/12 6:07:38 AM#73

Well its nothing amazing i give you that but its not the end of the world... its also a shame they seem to have sued the same animation for every spell.. its somthing that does need work thats for sure.. but still not a game braker and if the game does turn out to be good it wont stop me buying it LOL

My 3D models
http://dragon3d.webs.com/

  evilastro

Elite Member

Joined: 1/16/06
Posts: 2774

I can count to purple backwards!

4/17/12 6:15:43 AM#74
Originally posted by Caldrin

Well its nothing amazing i give you that but its not the end of the world... its also a shame they seem to have sued the same animation for every spell.. its somthing that does need work thats for sure.. but still not a game braker and if the game does turn out to be good it wont stop me buying it LOL

Unfortunately because I usually play a spell caster it does bother me. I'm certainly not a hater, TSW looks very promising. If they made casting animations interesting I would definitely give it a shot.

The guns and sword animations are fine though. Hammers are a bit clunky, but I was never a fan of hammers anyway.

  darker70

Apprentice Member

Joined: 10/21/08
Posts: 647

A child of five would understand this. Send someone to fetch a child of five.
Groucho Marx

4/17/12 6:29:23 AM#75
Originally posted by jdnyc

I thought I would rate my feelings about my experience in PAX, since there's a pretty good discussion in here.

Scale 1 (poor) - 10 (excellent)

Missions - 8 ( This is hit and miss.  I did about 7 missions on my visits back to the booth.  I found a couple lack luster, but I also found one that was a 10 in my opinion.)

Animations - 5

Cut Scenes - 6

Combat - 7

Graphics - 9 (This includes scenery, textures, clothing, etc)

Skill System/Progression System (from what I saw - very limited) - 9

Inventory - 10

Mob AI - 7

UI - 9

Theme (success of the world/feeling their trying to create): 9

 

 

This bit has me confused how can the skill system/progression system be very limited when there is no actual levels in game and each player has up to 500 skills to pick from and can be one of any archetype at will ?

Other wise great hands on review but an explanation would be appreciated here,also if limited why on earth did u give it a 9 ?

 

 

 

  mrw0lf

Novice Member

Joined: 4/09/05
Posts: 2311

4/17/12 7:56:32 AM#76
Originally posted by darker70
Originally posted by jdnyc

I thought I would rate my feelings about my experience in PAX, since there's a pretty good discussion in here.

Scale 1 (poor) - 10 (excellent)

Missions - 8 ( This is hit and miss.  I did about 7 missions on my visits back to the booth.  I found a couple lack luster, but I also found one that was a 10 in my opinion.)

Animations - 5

Cut Scenes - 6

Combat - 7

Graphics - 9 (This includes scenery, textures, clothing, etc)

Skill System/Progression System (from what I saw - very limited) - 9

Inventory - 10

Mob AI - 7

UI - 9

Theme (success of the world/feeling their trying to create): 9

 

 

This bit has me confused how can the skill system/progression system be very limited when there is no actual levels in game and each player has up to 500 skills to pick from and can be one of any archetype at will ?

Other wise great hands on review but an explanation would be appreciated here,also if limited why on earth did u give it a 9 ?

 

 

I think he was infereing that his hands on experience of it (what he saw) was 'very limited' not the system itself

-----
“The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  Keyh

Advanced Member

Joined: 4/30/06
Posts: 129

4/17/12 9:38:38 AM#77

Biggest problem with the animations seems to be that attack/casting animations are only done from the waist up since you can move while attacking. It seems to be disconnected with the rest of your character.

  jdnyc

Advanced Member

Joined: 4/10/12
Posts: 856

4/18/12 12:47:33 AM#78
Originally posted by Searias

Just curious, are animations that bad, because from the videos I have seen they look alright to me, or is it a personal preference?

Well I didn't like the animations that much.  Was kind of underwhelmed, but my whole rating is absolutely personal preference and I have no doubt that what I think will vary from what others feel when they try it out.

Originally posted by mrw0lf

I think he was infereing that his hands on experience of it (what he saw) was 'very limited' not the system itself

 

This is exactly what I meant. 

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5483

4/18/12 1:04:11 AM#79

Less random comments, more actual PAX experience please.

  GoldenArrow

Hard Core Member

Joined: 6/09/08
Posts: 796

4/18/12 2:23:11 AM#80
Originally posted by Xasapis

Less random comments, more actual PAX experience please.

Just look at youtube. There's plenty of clips that show you what the PAX experience was.

A rather limited hands on :P

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