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4/15/12 7:59:14 PM#61
Originally posted by CrunkJuice2 In a sense it's similar to Ilum, in that the mists are essentially a zone for PVP. They have a keep taking system instead of bases like TOR but the objective is essentially the same, grab and hold all keeps to win. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/15/12 8:14:15 PM#62
Not true. :) You can fail zone event in Rift if nobody defends wardstones. Still, every particular zone event always follows the same pre-determined pattern so it's not really dynamic content. The closest thing Rift has to dynamic content is instant adventures. (And IAs could be quite interesting actually if the implementation wasn't so simplistic.) MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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4/15/12 8:15:28 PM#63
Originally posted by Distopia There is additional PvE content in WvWvW. For example, there are "frogmen" who can be convinced to join your cause if you send people to help complete certain objectives for them. I'm not sure if they activate to go do something predetermined, or if they become a resource you can dispatch to do certain things. There are also supply depos with caravans traveling between them. Intercept these and you resource starve keeps, making repairs impossible. I imagine in practice, with 500 people playing, it becomes a thinking man's (or woman's) game over that 2 week period, made even more interesting by the fact that it's 3 factions competing. Do you join with Red to crush Green, or attack Red while they're fully committed to attacking Green's keep etc etc etc. "Loading screens" are not "instances". |
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4/15/12 8:17:44 PM#64
Originally posted by Charlizzard Yeah this is true, there are differences and many additions. I was only pointing out where it's similar on a basic level. I should have said as much. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/15/12 8:21:35 PM#65
Originally posted by GeezerGamer In that case nothing truly is dynamic unless you have an actual GM inventing stuff as they go and I have a feeling that would get plenty of complains as well. But Rift did not invent DEs, they have been in other games before. What Rift did was to put a higher focus on them. GW2 on the other hand changed out quests for DEs, which is new. GW2 did not invent DEs but they found a new use for it. |
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4/15/12 8:30:26 PM#66
Originally posted by Loke666 World PVP is really the only aspect of MMO's that will ever truly be dynamic aside from economies. I can see where Geezer is coming from here. DE's essentially are cyclic I don't think Cyclic Events would have the same ring though, so they opted to use a more buzz worthy title. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/15/12 8:35:05 PM#67
Originally posted by wowfan1996 Rifts had events you could fail. Trust me, in the level 50 zones, u didn't want ot fail, the monsters would run rampant and own the place. Guild Wars 2 adds a variety of more consequences to failing. I would n't bash Rifts rifts. The rifts were pretty random. Yeah rifts appeared in the same spot but you certainly didn't now what spot they were appearing, especially during a rift storm. Guild WArs 2 Dynamic Events can happen anywhere on the map. Yeah the ame events will happen in similar places, but when and which place will always be up in the air. It als obranches out into quest chains. Rifts experimented with this a bit, but the chain was one long nonaltering change. Dynamic events are defined as self generating. These events are created based on variables occuring in the world. WvW is not dynamic (thugh there ar dynamic events in WVW). The ability to compete against other players does not euqal the world dynamic. I get it, u guys like to p@wn one another. That doesnt make it dynamic. |
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4/15/12 8:38:52 PM#68
Originally posted by elocke First off, your sig is hilarious. You're probably going to get in trouble for the size of it, but I love it anyway. Secondly, GOD I hope you're wrong in your post. I absolutely love GW2 and am looking forward to it more than any game I've ever been excited about, but I do NOT want people to clone it constantly the way we've had everyone clone WoW for nearly the last decade. There is more than one way to create a fun environment for people to play in, and whether GW2 gets it right or not, I don't want to play a hundred other iterations of it. When I get a new game, I want it to be ~a new game~, not a reskin of what already exists. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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4/15/12 8:40:50 PM#69
Originally posted by Crake_1
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4/15/12 8:43:04 PM#70
Originally posted by elocke Daimlar/Benz didn't event the car by that logic. Steel was already invented. Combustion engines existed. Glass ertainly was invented. Heck, I"m sure milk and fruit have been around for a while, but it wasnt until we mixed them up that we got the milkshake It does make me happy that I only see this type of insane logic from people hating on GW2 at all times. Make me glad I won't be playing with these folks and will be playing with people who appreciate RPGs. Have fun P@wning your buddies tonight. For the record, SWTOR entered development (actual software development) well, well after GW2.
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4/15/12 8:44:29 PM#71
I think this all boils down to the definition of "dynamic". If we label traditional content (quests, dungeons) as "static" (nothing happens until players arrive) then Rift zone events and GW2 DEs are "dynamic". MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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4/15/12 8:47:40 PM#72
One thing is true is almost everthing in the game industry is borrowed in a sense. From art style to gameplay most of it is borrowed and adjusted to the Devs whim.
There is nothing wrong with it either, that is how life is. We are inspired by things we like, and when we love it we see where it can be improved.
One game that blew me away with it's PQ idea was WAR. The RvR in that game was great too. Other than that, the game fell short but i played it for awhile.
Rift took PQs further, an area would get worse the longer it wasn't taken care of.
Where GW2 is innovating is they are taking the best of the best and making it better. The combat looks simply amazing and fast. This is their innovation shining through.
I''m a cynical guy and i tend to not get my hopes up on games, but this game is looking amazing. My hopes are up and I'm pumped.
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4/15/12 9:02:05 PM#73
Originally posted by wowfan1996 Dynamic An interactive system or process, especially one involving competing or conflicting forces The events in GW2 are interative processes that involve competing forces (players vs npcs) and therefore by definition is indeed dynamic, however, this can be very misleading. The events themselves are static in the sense that they will never change. The event loop will never evolve and both beginning and end results of the event will forever remain the same. Finishing an event does not have a lasting effect on the game world as the event will reset shortly and start it's never changing loop once more. So The DE in GW2 are both dynamic and static. Better half way than completely static I guess though in the end. |
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4/15/12 9:02:38 PM#74
Originally posted by CrunkJuice2 It IS another WoW clone, as basically stated by the Bioware or EA CEO. Can't remember which now, but when you issue a statement saying it's "dumb" to change the things WoW did, you're obviously not dedicated to change. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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4/15/12 9:02:49 PM#75
It's not about where they appear. :) Each rift is a partially timered scripted event. In most cases rift mobs do nothing when they spawn unless their are attacked. Besides, individual rifts don't scale at all. You get same mobs whether you are alone or not. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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4/15/12 9:04:40 PM#76
Originally posted by Clocksimus I'd think they have this in mind when describing content as dynamic 2. marked by usually continuous and productive activity or change <a dynamic city> For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/15/12 9:13:10 PM#77
Originally posted by Eir_S I think this statement is taken out of context by many. As it's basically saying you don't undo the ways WOW brought the genre forward. If it meant what many of you paint it as they wouldn't even have voiced content. If TOR was exactly like WOW it wouldn't have the issues it has right now. In short it says, you can't ignore what made wow successful, it didn't say you have to copy every feature implementation for implementation.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/15/12 9:18:30 PM#78
Unfortunately for clone-makers WoW is successful because of many factors, not just because of its gameplay features. :) I'm actually listening to Cata soundtrack right now and it's a damn nice soundtrack. Of course, gameplay goes first but WoW also has all those little extra things that make the journey really enjoyable. ;) MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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4/15/12 9:20:39 PM#79
Originally posted by wowfan1996 Yep, I'd rather have an original Prada bag than a cheap imitation. :) |
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4/15/12 9:24:12 PM#80
Originally posted by steeler989 it wont take long for people to figure out what events happen where. |
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