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MMORPG.com Entropia Universe Correspondent Arno Laurman writes this guide to "sweating" in the game.
Cheers, |
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6/26/09 9:45:20 AM#2
Given that Entropia has the ability to put real money in, and get real money out, Sweating is generally a terribly inefficient use of your time as a means by which to acquire PED, given that you are in a position to spend real money for PED instead. 1000 bottles takes, as it was said, "a lot of hard work" (when I started, it was taking me over an hour to glean 1000 bottles) to earn...5 PED You could even treat Entropia like any other "Subscription Model" game, and play with $150 PED/month. Sweating is a terrible use of your time, if you have *any* other options whatsoever. Honestly, if you're looking for a *game*, you might be better off with Star Wars Galaxies. That was my first impression - the animations and graphics are comparable, and the cost per month ($15) is a known quantity. |
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6/26/09 2:24:11 PM#3
er.. what the hell is this? sorry but it looks er... very strange, is it even a game ? ¬.¬ |
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6/26/09 6:06:22 PM#4
Originally posted by Stradden Sweating can possibly make you money if you manage to find a buyer since you can't vendor sweat. When i was bored i tried sweating for a couple of days and finally managed to get a couple thousand sweat. When i went to a city to try and sell i found a couple other people with about the same amount as me and one guy with 20k sweat. None of us had any luck that time. Also the success rate for sweating when you first start is absymal. My worst run was 19 failures, with 11 deaths. And each death means waiting for you health to recover as well as having to run back to your sweating spot. I think i managed to get 2 sweat in just over an hour. If people are going to try this game forget sweating and just spend $10-20 and buy a gun and some ammo. |
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6/27/09 8:37:44 AM#5
Originally posted by sadeyx
Ya when i tried this game,i thought this was originally someones joke,they never intended it to be much of a game.It is ONLY the real money factor that allows the game to come close to surviving.To gather sweat is just maybe the most horrible idea any devloper could think of,it is like giving a game a real bad name,it gives the game a fail from the get go. limitations on selecting your name is one aspect that shows just how cheap and ancient the engine is,this was for sure someones goofy project ,that just so happened to somehow survive as a game. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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6/27/09 10:47:14 AM#6
Originally posted by Wizardry
With an annual turnover of about 350 million US dollars ingame and supposedly 800k Subs i'd hardly call it "close to surviving" or "someone's goofy project" |
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6/29/09 7:49:52 AM#7
Originally posted by Opticron
With an annual turnover of about 350 million US dollars ingame and supposedly 800k Subs i'd hardly call it "close to surviving" or "someone's goofy project"
Nice try, but this game has no where near 800k subscriptions, they are lucky to have 100k. This game is basically gambling on line. If you are not a gambling addict, there are far better games to through you money away on. |
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6/30/09 3:20:23 AM#8
Originally posted by OzmodanNice try, but this game has no where near 800k subscriptions, they are lucky to have 100k. This game is basically gambling on line. If you are not a gambling addict, there are far better games to through you money away on. 800k is the number Mindark published some time ago, not saying it isn't marketing/exaggerated but since there is no other more reliable source to verify i don't know what you're basing your numbers on. As for gambling, i believe the swedish gambling inspection checked EU twice and did not consider it gambling. Which other RCE games are you referring to or do you mean regular p2p games?
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6/30/09 7:02:35 AM#9
If you can't figure out that playing this game is not gambliing, I feel sorry for you. Most of the people playing are trying to make money, if that does not qualify as gambling, I don't know what does. |
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12/30/09 7:58:27 PM#10
I tried this game many years ago, probably close to when it was first released. It was indeed weird, the whole sweating thing seemed like the goofiest thing to do in a game. I did some searching today, and I can't believe that it's not only still out there but appears to have a new game engine and doing fairly well. Either it's greatly changed, or I somehow completely missed the point of it before. |
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12/30/09 8:05:24 PM#11
Originally posted by Ozmodan
Foolishness. In Wurm you can sell all sorts of stuff for real money; accounts, playtime, currency, christmas gifts... People can make meager amounts of real money by earning the CS currency in-game by selling items to personal vendors, then sell that game-money for the real stuff. Gambling?... get f'n real.
You want a *legit* CS example of gambling, then look at Aeria games. Last I hopped in Megaten I noticed a "fortune wheel" that you spin with CS money and gives random gifts. On top of the other random grab-bags for cs money I've seen, that's as close to gambling as it gets. Perhaps Entropia does similar things, and then you are correct with your statement - but based on this sweating thing... no. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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12/31/09 3:03:16 AM#12
Originally posted by Wizardry
Ya when i tried this game,i thought this was originally someones joke,they never intended it to be much of a game.It is ONLY the real money factor that allows the game to come close to surviving.To gather sweat is just maybe the most horrible idea any devloper could think of,it is like giving a game a real bad name,it gives the game a fail from the get go. limitations on selecting your name is one aspect that shows just how cheap and ancient the engine is,this was for sure someones goofy project ,that just so happened to somehow survive as a game.
Two words for this "game": Pyramid Marketing. |
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12/31/09 3:09:29 AM#13
Originally posted by Opticron
Like EVE and other RMT games a player can become 1000 subs with 1000 RMT transactions so subs are non unique and misleading. |
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4/15/12 1:11:38 PM#14
Sweating used to contribute to the economy before MA redid it recently with the mindforce changes. It used to give people a way to get a start in game with a few ped to spend if you worked at it..Those ped would then get cycled into a profession contributing to the economy. Now MA has taken the use of that sweat and made it near usless not only hurting starting players but also the over all economy from the ped that was cycled supporting sweat useage. Sweating has become such a hassle now that most dont bother with it even to gain the easy defensive skills as a new player. Its now more akin to rubbin one out but never getting to finish. |
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