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TERA: Rising

TERA 

General Discussion  » Instancing

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50 posts found
  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1439

4/15/12 4:37:58 AM#21
Originally posted by Elminzter

well if u like to play 1 fps then there wouldnt be any instancing.

People complain about channels now but they be the same people that complain the most about ksing and lagging when there isn't any.

  otacu

Novice Member

Joined: 4/08/12
Posts: 552

4/15/12 4:51:52 AM#22

Yes the world is instanced.

Just the cities are not instanced.

This is bad indeed and a big immersion breaking. It's kinda cheap but the game has HUGE problems handling lots of players on screen (see the recently implemented rifts)

But it doesn't sound that bad if you think that player population will go down after a couple of months after launch. Less players = less channels.

 

  User Deleted
4/15/12 5:50:58 AM#23

i am not sure where this topic is leading to, every mmorpg is instance based, we have seen how shadowbane failed w/o instances......

  Entropy14

Novice Member

Joined: 2/14/10
Posts: 664

4/15/12 6:02:52 AM#24
Originally posted by Fratman
Originally posted by bygeorge

"TERA is fundamentally an open-world game, though it does have some instanced dungeons because players enjoy them. In the crowded open areas, we’ll split players into separate “channels” of the world during launch so that the game world won’t be too crowded—we’ve got to give the monsters a reasonable chance of surviving, right? But don't worry—you’ll be able to freely switch between the channels so you can stick together with your friends! After launch, we’ll remove channels in areas that aren’t overcrowded so that everyone can play together again."

http://www.tera-online.com/forums/showthread.php?t=11027

I was excited for this game until I read this quote. Another game instanced to hell yet claiming to be "open world".

Wow you really think this WHOLE game will be instanced ???  seriously , its pretty simple to understand, this is most likely to just occur in the newbie zone that most people will be out of in a few hours, and like all games, this overcrowding will probably last a week.

 

After this people will be much more spread out, some in dungerson , by then people wont be playing as long of sessions and things will calm down some.   Then instances will go buh bye, so I dont see why so many people are making a big deal of this.

 

Can you imagine 2000 people all trying to kill the same quest mob , having to wait 4 hours to finally advance yoru quest, ya thats fun.

 

I am glad they are doing this, and it wont ruin anything, once im level 20 this will hardly be an issue anymore.

  otacu

Novice Member

Joined: 4/08/12
Posts: 552

4/15/12 6:10:15 AM#25
Originally posted by Entropy14
 

I am glad they are doing this, and it wont ruin anything, once im level 20 this will hardly be an issue anymore.

That's not how it works in Ktera.

Channels are everywhere save the cities.

People seems to forget that Tera is already out and tested in Korea since early 2011.

  greenmann

Apprentice Member

Joined: 11/26/06
Posts: 40

4/15/12 6:22:57 AM#26
Originally posted by Elminzter

i am not sure where this topic is leading to, every mmorpg is instance based, we have seen how shadowbane failed w/o instances......

Well see and that is just wrong. Lineage II had no instancing and it didn't fail. Hell, even crappy WoW doesn't have an instanced world or at least the continents are instances so you as a player don't notice.

Are there open dungeons where you can fight other players over bosses, guys?

  Avarix

Hard Core Member

Joined: 1/22/12
Posts: 307

4/15/12 9:25:17 AM#27
Originally posted by greenmann
Originally posted by Elminzter

i am not sure where this topic is leading to, every mmorpg is instance based, we have seen how shadowbane failed w/o instances......

Well see and that is just wrong. Lineage II had no instancing and it didn't fail. Hell, even crappy WoW doesn't have an instanced world or at least the continents are instances so you as a player don't notice.

Are there open dungeons where you can fight other players over bosses, guys?

 

From what I have read, yes. There are non-instance dungeons that claim to support more than one adventuring group in them. So I am assuming it will be like EQ, with certain groups in certain areas of the dungeon. As for the channels, I think it's the nicest way of handling the masses in the beginning. So long as they are used as overflow channels and only open up when the population reaches a certain number and closes in much the same way then I have no issue with them at all.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

4/15/12 9:31:33 AM#28

Poor immersion, it has the shortest lifetime in the animal kingdom; everything kills it.  Or was it the most exaggeration?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17617

4/15/12 11:02:15 AM#29
Originally posted by Fratman
Originally posted by bygeorge

"TERA is fundamentally an open-world game, though it does have some instanced dungeons because players enjoy them. In the crowded open areas, we’ll split players into separate “channels” of the world during launch so that the game world won’t be too crowded—we’ve got to give the monsters a reasonable chance of surviving, right? But don't worry—you’ll be able to freely switch between the channels so you can stick together with your friends! After launch, we’ll remove channels in areas that aren’t overcrowded so that everyone can play together again."

http://www.tera-online.com/forums/showthread.php?t=11027

I was excited for this game until I read this quote. Another game instanced to hell yet claiming to be "open world".

Well, play it and make a decisioin. Certainly feels open world to me.

Until the people who are trying the game,and realize it's not for them leave thus creating more room, there will be certain areas that are just crowded. The opted for a certain aesthetic and I think because of that aesthetic things could possibly turn into a slide show.

The only real case where I can see this stuff being a problem is on the pvp servers.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1439

4/15/12 12:31:01 PM#30
Originally posted by otacu
Originally posted by Entropy14
 

I am glad they are doing this, and it wont ruin anything, once im level 20 this will hardly be an issue anymore.

That's not how it works in Ktera.

Channels are everywhere save the cities.

People seems to forget that Tera is already out and tested in Korea since early 2011.

Except if EME said they take out channels if needed and we all know they have the ability to do that....

  Mehve

Novice Member

Joined: 3/20/10
Posts: 489

4/15/12 1:01:36 PM#31

The game pretty much defaults you to channel 1, except in cases of severe crowding. If you want another channel, in the event of too much competition for monsters, there's usually a second one available. But you're going into that channel under your own power.  Things generally have to get fairly crowded before they start auto-redirecting to other channels.

The game itself, save for the instanced dungeons and the two halves of the world on each side of the ocean, is seamless. You can travel between everything and everywhere on foot without seeing a single loading screen. You can see other zones if you look off into the distance from a good vantage point. When you're using the flying horse travel method, you can look down and see the actual mobs and players walking/fighting below you. In this area, the game has nothing to apologize for.

And yes, there are open-world dungeons. We've seen two so far in the betas, one weighted around lvl30, the other around lvl33 or so. They're full of BAM's, bosses, world bosses, and you'll never see a loading screen as you head into them from the open world.

A Modest Proposal for MMORPGs:
That the means of progression would not be mutually exclusive from the means of enjoyment.

  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

4/15/12 1:10:30 PM#32
Originally posted by rexzshadow
Originally posted by otacu
Originally posted by Entropy14
 

I am glad they are doing this, and it wont ruin anything, once im level 20 this will hardly be an issue anymore.

That's not how it works in Ktera.

Channels are everywhere save the cities.

People seems to forget that Tera is already out and tested in Korea since early 2011.

Except if EME said they take out channels if needed and we all know they have the ability to do that....

 This.  I would rather them use channels the first couple months and have a correct amount of servers than to merge them later on because they spread servers out to handle the influx of players at launch.  They already said they would consider removing them if it makes sense.

 Also, there is a huge difference between instancing and channels.  Instances make you zone, channels you choose to.  TERA is not like EQ2 and Aion in that regard.  If you don't think channels make a world "seemless" just don't change channels.  Even if you change a channel in one area once you pass into another you get automatically switched to channel 1.

 This is a smaller matter but can anyone say there are channels in "every" zone other than cities or is it just the earlier zones?

Just not worth my time anymore.

  otacu

Novice Member

Joined: 4/08/12
Posts: 552

4/15/12 3:43:07 PM#33
Originally posted by rexzshadow
Originally posted by otacu
Originally posted by Entropy14
 

I am glad they are doing this, and it wont ruin anything, once im level 20 this will hardly be an issue anymore.

That's not how it works in Ktera.

Channels are everywhere save the cities.

People seems to forget that Tera is already out and tested in Korea since early 2011.

Except if EME said they take out channels if needed and we all know they have the ability to do that....

Promises. I trust only facts.

And right now in Korea the channels are everywhere.

I don't see why KTERA will use instanced channels and EME Tera won't. The only good reasons would be that the population issue won't be as big here in the west but this means the game population isn't doing well so it's not something i'm hoping for.

 

Originally posted by Deron_Barak

 This is a smaller matter but can anyone say there are channels in "every" zone other than cities or is it just the earlier zones?

 

It's not a smaller matter imho.

And yes the channels are everywhere in KTera from earlier zones to the endgame areas, just not in the cities. It depends on the population distribution in those areas.

 

 

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

4/15/12 3:50:07 PM#34
Originally posted by Yamota
Originally posted by stayontarget
Originally posted by Yamota
Originally posted by Xasapis
Originally posted by stayontarget

PvE servers should be fine with this set-up for NA/EU,  But I wonder how they are going to do it on the PvP servers or will that part be the same.

I don't see it as a problem in PvP servers either (although I'd consider thouse hybrid, since no server for this type of MMOs is PvP only).

Lets think about what can happen in a battleground, which is essencially a mini-zone. Lets say that a mini-zone holds 20 players per side, 40 total. Now you allow 100 players per side, total 200 so as not to allow instancing. While the game was fun and challenging in the 20x20 population limit, the 100x100 suddenly becomes a zerg rush, considering the confined space and the mass of people.

Bottom line, PvP servers will be just fine even with instancing. Well, unless you're hunting for specific people to PK.

Or if you have territorial control, which will be meaningless since you can just go to another instance which is not controlled.

Territorial control is not done like it is in DF.  Control will be in the hands of the lords & kings, and those will come from and supported by guilds.

And will the control be in all instances of the same zone or how does it work?

There will be no instances when the game becomes about territorial control.  This is a LAUNCH FEATURE.  Period.  By  the time most people are at endgame, they won't need the channels anymore. 

  Panther2103

Hard Core Member

Joined: 1/09/08
Posts: 2117

4/15/12 3:53:16 PM#35
Originally posted by Cthulhu23
Originally posted by Yamota
Originally posted by stayontarget
Originally posted by Yamota
Originally posted by Xasapis
Originally posted by stayontarget

PvE servers should be fine with this set-up for NA/EU,  But I wonder how they are going to do it on the PvP servers or will that part be the same.

I don't see it as a problem in PvP servers either (although I'd consider thouse hybrid, since no server for this type of MMOs is PvP only).

Lets think about what can happen in a battleground, which is essencially a mini-zone. Lets say that a mini-zone holds 20 players per side, 40 total. Now you allow 100 players per side, total 200 so as not to allow instancing. While the game was fun and challenging in the 20x20 population limit, the 100x100 suddenly becomes a zerg rush, considering the confined space and the mass of people.

Bottom line, PvP servers will be just fine even with instancing. Well, unless you're hunting for specific people to PK.

Or if you have territorial control, which will be meaningless since you can just go to another instance which is not controlled.

Territorial control is not done like it is in DF.  Control will be in the hands of the lords & kings, and those will come from and supported by guilds.

And will the control be in all instances of the same zone or how does it work?

There will be no instances when the game becomes about territorial control.  This is a LAUNCH FEATURE.  Period.  By  the time most people are at endgame, they won't need the channels anymore. 

Except it will end up having channels still albeit probably just a couple but they will definately have 1 channel for the territorial areas. Like Aion where there is different amounts of channels in different areas, the main city for each faction only having 1 channel, and the starting areas having like 6. Even before it went F2P it still had a couple channels in certain areas. But if they do have territorial control they will just have those areas set to 1 channel.

  otacu

Novice Member

Joined: 4/08/12
Posts: 552

4/15/12 4:01:31 PM#36
Originally posted by Cthulhu23
 

There will be no instances when the game becomes about territorial control.  This is a LAUNCH FEATURE.  Period.  By  the time most people are at endgame, they won't need the channels anymore. 

 

Wait .... wha-

Jeez  Tera fanboys don't even know their own game? Channels are not a launch feature. 

That "launch feature" is right now even in KTera and is instancing the overpopulated end game areas.

Jesus i can't believe people are just outright lying to make their game look good.

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

4/15/12 4:04:29 PM#37
Originally posted by otacu
Originally posted by Cthulhu23
 

There will be no instances when the game becomes about territorial control.  This is a LAUNCH FEATURE.  Period.  By  the time most people are at endgame, they won't need the channels anymore. 

 

Wait .... wha-

Jeez  Tera fanboys don't even know their own game? Channels are not a launch feature. 

That "launch feature" is right now even in KTera and is instancing the overpopulated end game areas.

Jesus i can't believe people are just outright lying to make their game look good.

 

"TERA is fundamentally an open-world game, though it does have some instanced dungeons because players enjoy them. In the crowded open areas, we’ll split players into separate “channels” of the world during launch so that the game world won’t be too crowded—we’ve got to give the monsters a reasonable chance of surviving, right? But don't worry—you’ll be able to freely switch between the channels so you can stick together with your friends! After launch, we’ll remove channels in areas that aren’t overcrowded so that everyone can play together again."

http://www.tera-online.com/forums/showthread.php?t=11027

From their website, man.  But yeah, I'm lying.    This is a feature that a lot of MMOs use at launch.  TOR did the same thing.  LOTRO does it from time to time when new expansions come out.  After the population spreads out, the channels, sharding, layering, or whatever you want to call them get removed.  This is S.O.P. for a lot of MMOs these days at launch.  

And stop comparing the NA version to the KTERA version.  What works there, and what is necessary to do there, is not what is necessary here.  

  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2444

"Always borrow money from a pessimist. They won't expect it back."

4/15/12 4:09:55 PM#38
Originally posted by bygeorge

"TERA is fundamentally an open-world game, though it does have some instanced dungeons because players enjoy them. In the crowded open areas, we’ll split players into separate “channels” of the world during launch so that the game world won’t be too crowded—we’ve got to give the monsters a reasonable chance of surviving, right? But don't worry—you’ll be able to freely switch between the channels so you can stick together with your friends! After launch, we’ll remove channels in areas that aren’t overcrowded so that everyone can play together again."

http://www.tera-online.com/forums/showthread.php?t=11027

I was going to keep an eye on the game until I saw this. I really dislike game instancing like SWTOR has. I'd much rather be in a crowded area than having one instance only hold 100 people or so then another open up. Makes the world feel so dead, and you hardly run across anyone. I don't mind instances for dungeons but when I'm out in the open world or in cities, one thing that will kill my fun is instancing people, dividing them up. I suppose I'll give this one a pass for that reason alone. :( Maybe check it out in 6 months to a year from release when there's less chance of instancing people up.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

4/15/12 4:15:08 PM#39
Originally posted by Tayah
Originally posted by bygeorge

"TERA is fundamentally an open-world game, though it does have some instanced dungeons because players enjoy them. In the crowded open areas, we’ll split players into separate “channels” of the world during launch so that the game world won’t be too crowded—we’ve got to give the monsters a reasonable chance of surviving, right? But don't worry—you’ll be able to freely switch between the channels so you can stick together with your friends! After launch, we’ll remove channels in areas that aren’t overcrowded so that everyone can play together again."

http://www.tera-online.com/forums/showthread.php?t=11027

I was going to keep an eye on the game until I saw this. I really dislike game instancing like SWTOR has. I'd much rather be in a crowded area than having one instance only hold 100 people or so then another open up. Makes the world feel so dead, and you hardly run across anyone. I don't mind instances for dungeons but when I'm out in the open world or in cities, one thing that will kill my fun is instancing people, dividing them up. I suppose I'll give this one a pass for that reason alone. :( Maybe check it out in 6 months to a year from release when there's less chance of instancing people up.

Well, TOR had those instances up at launch due to the fact that their game engine sucked, and it doesn't seem to be able to hold as many people without issues.  They no longer have the sharding anymore, at least on most servers. I'm HOPING that TERA's servers are a bit more stable based on the engine they are using.  They seemed that way in the beta I was in, but we'll see.  

Either way, they would like to do away with the channels if they aren't needed.  That's the point.  Hopefully, they won't be needed as the population spreads out.  We'll see what happens.  I agree that it won't matter much for PvE, but for PvP it would be kind of lame.  

  otacu

Novice Member

Joined: 4/08/12
Posts: 552

4/15/12 4:19:02 PM#40

 



Originally posted by Cthulhu23


Originally posted by otacu



Originally posted by Cthulhu23



 

There will be no instances when the game becomes about territorial control.  This is a LAUNCH FEATURE.  Period.  By  the time most people are at endgame, they won't need the channels anymore. 


 
Wait .... wha-
Jeez  Tera fanboys don't even know their own game? Channels are not a launch feature. 
That "launch feature" is right now even in KTera and is instancing the overpopulated end game areas.
Jesus i can't believe people are just outright lying to make their game look good.


 
"TERA is fundamentally an open-world game, though it does have some instanced dungeons because players enjoy them. In the crowded open areas, we’ll split players into separate “channels” of the world during launch so that the game world won’t be too crowded—we’ve got to give the monsters a reasonable chance of surviving, right? But don't worry—you’ll be able to freely switch between the channels so you can stick together with your friends! After launch, we’ll remove channels in areas that aren’t overcrowded so that everyone can play together again."
http://www.tera-online.com/forums/showthread.php?t=11027
From their website, man.  But yeah, I'm lying.    This is a feature that a lot of MMOs use at launch.  TOR did the same thing.  LOTRO does it from time to time when new expansions come out.  After the population spreads out, the channels, sharding, layering, or whatever you want to call them get removed.  This is S.O.P. for a lot of MMOs these days at launch.  
And stop comparing the NA version to the KTERA version.  What works there, and what is necessary to do there, is not what is necessary here.  


After launch, we’ll remove channels in areas that aren't overcrowded so that everyone can play together again."

 

See? they are not removing them. The channels will be there just like in KTera.

Jeez i have to even tell the obvious...
But since you don't trust facts (KTera endgame zones instanced in channels right now) and instead trust "promises"(heck it's not even promises... they are just fooling you and telling that the channels will be there even after launch as they are supposed to work) from the publisher.
How naive.

 

 

Originally posted by Cthulhu23
 

Either way, they would like to do away with the channels if they aren't needed.  That's the point.  Hopefully, they won't be needed as the population spreads out.  We'll see what happens.  I agree that it won't matter much for PvE, but for PvP it would be kind of lame.  

 

No. Did you ever consider that Ktera is out since january 2011?

On a healthy population server there will be channels even at the endgame areas.

If you don't see channels it means the server population is so low that the game doesn't need to instance the area. But that means the game is not doing well.

 

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