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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » If you thought Ilum PVP was bad wait till you pvp after 1.2

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96 posts found
  User Deleted
4/14/12 2:57:54 PM#41

Why would anybody  want competitive pvp in SWTOR. It does not exist in any triple AAA release. Go play EVE is you have the "BALLS" for great pvp.

All ppl do on this website is complain like bitches.

  DanitaKusor

Hard Core Member

Joined: 6/17/09
Posts: 449

4/14/12 5:15:18 PM#42

I have been having fun on my level 16 operative in pvp.  I'm healing and now I always get in the top 3 for medals after a game, usually in the 12-16 medals range which with MVP votes will usually put me close to 100 commendations.  They have increased the price of the low level pvp gear again though.

I think your complaints just highlight yet again that SWTOR isn't a good game for people who want to play at max level because most of your proplems seem to spring from that. Low level PvP is fine still.

The Enlightened take things Lightly

  Xthos

Elite Member

Joined: 4/18/10
Posts: 1696

4/14/12 6:34:27 PM#43
Originally posted by Soopaman

Why would anybody  want competitive pvp in SWTOR. It does not exist in any triple AAA release. Go play EVE is you have the "BALLS" for great pvp.

All ppl do on this website is complain like bitches.

 Thank you for not complaining, it was nice to finally see a post that didn't complain about others!

  echolynfan

Novice Member

Joined: 1/26/10
Posts: 535

I ain't got a gat but I gotta soldering gun

4/14/12 6:44:07 PM#44

I swear - I think these devs are getting paid by a rival company to tank SWTOR even further.

Currently playing as Lord Helmet on Rift (Faeblight)

  Wraithone

Elite Member

Joined: 7/09/04
Posts: 3419

If you can't kill it, don't make it mad.

4/14/12 7:51:41 PM#45
Originally posted by Chrome1980
Originally posted by Wraithone

You make some good points. Its been obvious that who ever is making the design decisions over there, doesn't have a clue about the actual implications involved. WAY too many Dev's do not play their own game, so they make bone headed mistakes. 

But over and above that. Bioware isn't really a PvP focused company.  Thus the overwhelming focus of ToR is PvE.  Unless or until they get some people who understand how such games actually work, it might be best to find a game with a PvP focus. 

Sad thing is that (speaking from my own server's experince) people who PVP outnumber those who PVE. Because PVP is fast and there is less downtime compared to PVE where you spend most of the time spamming for LFG. I dislike PVE in SWTOR and if simply moving on is an option then i fear SWTOR is going to lose a lot of subs.

My own guild which has 40 active members and mostly PVP players would just have to move on? i can't accept that. We put too much time and effort into PVP since release.

Choices are good but in SWTOR PVP players are running out of choices and options.

 

I managed to get to level 50, mainly solo. I managed to get through two or three flashpoints TOTAL in that time.  I can't justify spending my play time in an attempt to find a group. 

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7147

“No path is darker then when your eyes are shut.” -Flemeth

4/14/12 8:57:01 PM#46

Yikes. I realized many of these points doing some PVP the last 2 days. This is really bad. The OP summed it all up really well, and it's really a disaster. :(

"Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!"
- J. Malmsheimer

  Deewe

Novice Member

Joined: 5/02/08
Posts: 1973

4/14/12 9:09:23 PM#47
Originally posted by echolynfan

I swear - I think these devs are getting paid by a rival company to tank SWTOR even further.

Sometimes I wonder...

 

P.S: very good wrap up OP, BioWare is certainly clueless about PvP in MMO.

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2113

4/14/12 10:02:42 PM#48

Not really liking pvp after 1.2.

  Don-Quixote

Novice Member

Joined: 3/30/12
Posts: 81

If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate.

4/15/12 1:06:20 AM#49

Very good post OP (nope, it's not a wall of text, as it has been pointed out you are using spaces, paragraphs and so on :) )

I can't help but wonder if it is some sort of misplaced pride on BioWare's part that pushes them not to listen to good, constructive feedback. It's like they are saying: Hey, we have mastered the craft of game-making, we are the masters of story-telling (which precisely SWTOR has shown they are not anylonger) so we will master the craft of MMO pvping too. Some of the points you make here were made on the PTR forums but were buried under tons of L2P mentality.

What's even worst is that BW seems to think (as most developers do) that because they are able to read some metric which is unaccesible to players they can see the truth behind the game, like if the reading of a spreadsheet gave them access to the mystical platonic knowledge of how a battle really unfolds.

But the truth is never like that. Have you ever seen those videos where a developer is explaining something about the videogame they are creating and when you see how they are playing you find yourself thinking "Heal yourself now!" or "CC the enemy!" or "why is he not peeling off of his teammate?". Well, that's because most of the time developers are crap at playing the game. Sure, some of them play it and do it in order either to have fun or to actually experience what's going on in situ, but if you pitch good high-ranked PvP players against a team of developers most of the time players will win.

How BW should have assesed players concerns regarding this patch? You grab some experienced PVE players (the best from your realms) and bring them to your PTR and put them in PVE situations and listen to their feedback then you grab High-ranked PvP guilds and put them on WZs and listen to their feedback.

But they did not do this, PvP was given to PvE players who do not understand the specific complexities of a PvP scenario.

A full PvP guild would not want, for example, healing to be nerfed into oblivion because that would nerf THEIR team too, and the lonely scrub that jumps into a WZ and can´t kill a healer on its own and runs to the forums to complain it's the one that is listened to.

Bravo BW, you will need to give another free month (based on some random parameter you decide) again next month.

  DanitaKusor

Hard Core Member

Joined: 6/17/09
Posts: 449

4/15/12 1:50:12 AM#50

Well here is the result of 2 pvp games today.  In both I got 8 medals and both were the new pvp map so a good way to see the difference between a win and a loss.

 

Losing Game

Valour: 2100

XP: ~5000

Commendations: 45

Credits: 189

 

Winning Game

Valour: 3200

XP: ~5000

Commendation: 95

Credits: 2200

 

So it looks like the main difference is a win gives you double the number of commendations and a hell of a lot more credits, 10x at least what I got for a loss.

The Enlightened take things Lightly

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7147

“No path is darker then when your eyes are shut.” -Flemeth

4/15/12 11:13:42 AM#51
Originally posted by DanitaKusor

Well here is the result of 2 pvp games today.  In both I got 8 medals and both were the new pvp map so a good way to see the difference between a win and a loss.

 

Losing Game

Valour: 2100

XP: ~5000

Commendations: 45

Credits: 189

 

Winning Game

Valour: 3200

XP: ~5000

Commendation: 95

Credits: 2200

 

So it looks like the main difference is a win gives you double the number of commendations and a hell of a lot more credits, 10x at least what I got for a loss.

Something here seems off. I know I made several Warzones, lost them and didn't get a SINGLE XP. I know, because my char was level 14 and just a TAD before levelling. If I had gotten any XP I would have dinged, which I didn't. Then later I lost a warzone and DID ding, so I did get XP. But after what logic I get XP one time and not many other times still escapes me. Not sure if it's just buggy or an elaborate plan.

"Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!"
- J. Malmsheimer

  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1026

He who fights and runs away... misses out on the loot

4/15/12 11:25:55 AM#52
Originally posted by Wraithone

You make some good points. Its been obvious that who ever is making the design decisions over there, doesn't have a clue about the actual implications involved. WAY too many Dev's do not play their own game, so they make bone headed mistakes. 

But over and above that. Bioware isn't really a PvP focused company.  Thus the overwhelming focus of ToR is PvE.  Unless or until they get some people who understand how such games actually work, it might be best to find a game with a PvP focus. 

 

Wasn't aware that the information was out there. How many of their devs don't play the game. It would be interesting to know.

They are coming for you!

  RefMinor

Hard Core Member

Joined: 7/16/11
Posts: 3454

Hipster

4/15/12 11:35:00 AM#53
Originally posted by mgilbrtsn
Originally posted by Wraithone

You make some good points. Its been obvious that who ever is making the design decisions over there, doesn't have a clue about the actual implications involved. WAY too many Dev's do not play their own game, so they make bone headed mistakes. 

But over and above that. Bioware isn't really a PvP focused company.  Thus the overwhelming focus of ToR is PvE.  Unless or until they get some people who understand how such games actually work, it might be best to find a game with a PvP focus. 

 

Wasn't aware that the information was out there. How many of their devs don't play the game. It would be interesting to know.

 

Probably a similar proportion to the subscribers.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  red_cruiser

Advanced Member

Joined: 9/12/07
Posts: 406

4/15/12 1:12:51 PM#54

Maybe my mind is too busy being blown away with how awesome Ilum is, but I find it hard to believe that what is clearly one of the most experienced PvP teams in MMO history could make such a bad PvP game even worse. 

It's like their entire team can only use the first idea that comes to them because that's the only way they'll actually implement it by the time the patch is due for release.  As evidence, I put forward the failure to even finish ranked warzones in time for the patch.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 1869

4/15/12 1:51:43 PM#55
Originally posted by Wraithone

 

But over and above that. Bioware isn't really a PvP focused company.  Thus the overwhelming focus of ToR is PvE.  Unless or until they get some people who understand how such games actually work, it might be best to find a game with a PvP focus. 

 

Bioware don't make that good PVE either, only thing Bioware makes are good are cut scenes and VO.

If it's not broken, you are not innovating.

  RefMinor

Hard Core Member

Joined: 7/16/11
Posts: 3454

Hipster

4/15/12 1:58:52 PM#56
Originally posted by red_cruiser

It's like their entire team can only use the first idea that comes to them

 

That's because almost unbelievably that is the method they consciously chose to use in a 6 year long project.

 

"BioWare used the Colonel John Boyd fighter pilot model of decision making, which says that the winner of a dogfight is the one who makes the most decisions the fastest. A development team is like a fighter pilot, said Dickinson, in that good decisions made slowly can impact a project fatally. "

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  Games888

Novice Member

Joined: 2/06/12
Posts: 244

4/15/12 2:04:17 PM#57
Originally posted by Vesavius
Originally posted by Wraithone

You make some good points. Its been obvious that who ever is making the design decisions over there, doesn't have a clue about the actual implications involved. WAY too many Dev's do not play their own game, so they make bone headed mistakes. 

But over and above that. Bioware isn't really a PvP focused company.  Thus the overwhelming focus of ToR is PvE.  Unless or until they get some people who understand how such games actually work, it might be best to find a game with a PvP focus. 

 

Mythic?

EA killed them just like they did with every small company they bought, BW is next.

  Scorchien

Advanced Member

Joined: 5/12/06
Posts: 874

4/15/12 2:04:55 PM#58

  just another day in ToR ...........

 

http://www.mmorpg.com/photo/297eb963-c71e-4df3-843e-75c3d521df84

  umie214

Apprentice Member

Joined: 4/10/12
Posts: 122

4/15/12 2:25:21 PM#59

lol @ gear-based pvp.

 

actualy, it's really sad and brings back depressing memories of WoW =(

  TwwIX

Novice Member

Joined: 8/18/05
Posts: 213

4/15/12 4:24:34 PM#60

I wish that they had left PvP completely out of the game or at least from PvE servers. I'd actually still be playing the game and enjoying it like i was during the early closed beta tests. BioWare seems to be under the impression that this is a PvP game when it's clearly not. But, hey. Let's keep pleasing those whiners with more nerfs. Yeah, that should improve the over all experience for everybody.

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