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Guild Wars 2

Guild Wars 2 

General Discussion  » New Gameinformer Video - Worth Watching

3 Pages « 1 2 3 Search
57 posts found
  VowOfSilence

Novice Member

Joined: 6/13/09
Posts: 581

4/14/12 5:44:16 AM#41
Originally posted by khamul787

This is correct. After doing some roaming around, it seems that just about all of the boosters and such have been removed, as well as the +bag slot and megaphone.

Who says that the leaked boosters were removed?

Hype train -> Reality

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6709

Logic be damned!

4/14/12 7:42:23 AM#42

Just watched this again this morning (this time with sound!) and wow... just wow.

The PvE part was awesome, but the PvP section at the end was just... mind blowing.

Compare that to the conference footage and stuff of first timers playing, holy crap can you see how important player skill is going to be in PvP.

 

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  Draftbeer

Advanced Member

Joined: 6/07/07
Posts: 477

"Why Are You Wearing that Stupid Man Suit?"

4/14/12 8:13:27 AM#43

Great video!

Can't wait to try it myself!

  User Deleted
4/14/12 8:28:27 AM#44
Originally posted by BadSpock

Just watched this again this morning (this time with sound!) and wow... just wow.

The PvE part was awesome, but the PvP section at the end was just... mind blowing.

Compare that to the conference footage and stuff of first timers playing, holy crap can you see how important player skill is going to be in PvP.

 

Therein lies the reason the Wow crowd has there panties in a twist.  They can whine all they want about factions, and cash shop etc etc.  But the real reason they don't like "where GW2 is taking the genre".............. they have no skill.

  Jetrpg

Advanced Member

Joined: 4/22/06
Posts: 2358

4/14/12 8:48:51 AM#45
Originally posted by dadante666
Originally posted by ChinaCat

Nice video

 

http://www.gameinformer.com/games/guild_wars_2/b/pc/archive/2012/04/13/guild-wars-2-video-preview.aspx

thats a good vid im still undecide if  if mesmer or necro but im really more interest in mesmer im just  alitetr confused cause they change the mesmer skill from GS and Scepter again ;/

Think thats because they need balanced , they seem a bit str atm.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7111

“No path is darker then when your eyes are shut.” -Flemeth

4/14/12 9:12:06 AM#46

Ok, here is a tiny critique in the line of GW2 thinking.

I do have the impression, GW2 requires a lot of "thinking" as a team. Like he explains, this skill makes a debuff and vulnerability on a mob and tells the team mates "hey this mob is vulnerable". Reality is, most players are as intelligent and 3 days old bread. So many times in PVP recently I stunned an enemy, but in 95% of the cases my PUG team ignored that, immediately attacked the enemy who was swirling helplessly in the air, thus breaking the stun. Thinking people really cooperate in such subtle things as "this mob is vulnerable now 8 seconds, pls attack it NOW" seems like expecting a kindergarden to play chess.

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1238

"I shall take your position into consideration"

4/14/12 9:13:51 AM#47

This video looks really good. The animations are fluid and really well done (I mean compare it to e.g. secret world).

Looking forward

Playing: Nothing atm
Waiting for: ArcheAge, The Repopulation, "Titan", EQ Next

My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated)

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1238

"I shall take your position into consideration"

4/14/12 9:18:34 AM#48
Originally posted by Elikal

Ok, here is a tiny critique in the line of GW2 thinking.

I do have the impression, GW2 requires a lot of "thinking" as a team. Like he explains, this skill makes a debuff and vulnerability on a mob and tells the team mates "hey this mob is vulnerable". Reality is, most players are as intelligent and 3 days old bread. So many times in PVP recently I stunned an enemy, but in 95% of the cases my PUG team ignored that, immediately attacked the enemy who was swirling helplessly in the air, thus breaking the stun. Thinking people really cooperate in such subtle things as "this mob is vulnerable now 8 seconds, pls attack it NOW" seems like expecting a kindergarden to play chess.

Probably most people are going to play with their friends / guilds, so that they can use voice communication. Any competitive pvp team should be able to communicate. Pugs are completely different story

It is similar as in e.g. WoW arena. When you join with some pug without voice communication, you are unlikely to hit 2k+ rating

(not intended to be flame or offensive in any way, just saying that it will not represent a problem in organized pvp)

Playing: Nothing atm
Waiting for: ArcheAge, The Repopulation, "Titan", EQ Next

My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated)

  Fion

Elite Member

Joined: 7/25/03
Posts: 2329

forums.3305local.com

We are recruiting.

4/14/12 12:32:57 PM#49
Originally posted by Elikal

Ok, here is a tiny critique in the line of GW2 thinking.

I do have the impression, GW2 requires a lot of "thinking" as a team. Like he explains, this skill makes a debuff and vulnerability on a mob and tells the team mates "hey this mob is vulnerable". Reality is, most players are as intelligent and 3 days old bread. So many times in PVP recently I stunned an enemy, but in 95% of the cases my PUG team ignored that, immediately attacked the enemy who was swirling helplessly in the air, thus breaking the stun. Thinking people really cooperate in such subtle things as "this mob is vulnerable now 8 seconds, pls attack it NOW" seems like expecting a kindergarden to play chess.

 

I frankly blame WoW for this. WoW had a real difficulty curve in vanilla but after expansions starting coming out, the content got easier and easier over time. In early WoW if you didn't use things like CC in early dungeons and raids, you would get destroyed. But today nobody ever uses any CC accept on specific fights that need it to win. Most of the stuff you just 'faceroll' through. Because of this, most of the people newer to WoW (post-vanilla) just haven't 'learned' to play as a team. They just use their rotation (which usually consists of repeating 4 key presses) and blew past stuff. No need for CC, no need for possitioning or thinking about what your team needs. Just blast through it. I remember BC raiding with my Hunter and I literally used two buttons with macros on them 90% of the time. I would read, watch TV, hell I could leave the computer for a few seconds to refill my drink. Yet I was always towards the top of the DPS list. It really was mind boggling.

Anet has actually mentioned this as one of the things people are going to need to re-learn. They are going to have to learn again how to work with your team instead of just being in your own little space. DPS, Tank and Heal in WoW don't really 'play together', they just play in their own little spheres and do their own job and blow through the content.

I think this is also why some folks have called the combat in GW2 easy mode, just button mashing. Because it just doesn't work the way they are used to things working. As this video shows, against more challenging mobs (even if they are lvl 11) you cant just tank n' spank everything. Those people who stand there and take it are going to die, and a lot. Those who just sit in their own little bubble and hit their rotation in group play or dungeons, are going to suck at the game.

It's just one more of a dozen things poeple are going to have to re-learn in GW2. So many things that we've all just been totally brainwashed by games like WoW that some still cannot even imagine an MMOG working any differently. It's why there are still people on these and other forums that insist that GW2 has tanks and healers because they cant wrap their minds around the possibility that an MMOG can work without the trinity.

  Fion

Elite Member

Joined: 7/25/03
Posts: 2329

forums.3305local.com

We are recruiting.

4/14/12 12:35:07 PM#50
Originally posted by VowOfSilence

Who says that the leaked boosters were removed?

 

For a few hours on the 10th, pre-purchasers had access to the cash shop and the trading post (AH) websites before NCSoft slammed the door. The cash shop had been changed around a fair bit. The horn was gone and so were most of the boosts. The only one left was the XP Boost. I do believe that the 12 slot bag was gone too.

I wish they have left that open, it really showed that Anet listened to us and made changes accordingly. Such a rare thing these days. :)

  Homitu

Elite Member

Joined: 10/01/09
Posts: 1686

4/14/12 12:47:38 PM#51
Originally posted by Distopia
Originally posted by Fion

You can get bags in game. You can buy 12 slotters at the cash shop, but thats not the only way to get them. It's just another convenience item. You can buy some for your chars, or you can gain them via crafting or dungeon drops or however the 12 slot bags will be available.

Ah yes the convenience item with sales supplemented through otherwise unnecessary  inconvenience. Personally can't stand crap like that.

*Punches in Skyrim console command to infinitely increase inventory*  Oh, wait...

Seriously though, there is absolutely nothing fun about having a game provide you with 30 or so inventory slots and then throw hundreds of items at you.  I can remember the last time I enjoyed emptying items into a bank or a vendor or a mailbox every hour.  It was never.  

Have to agree with Distopia here.  Intentionally inconveniencing players regarding bag space just so they could sell cash shop items to help alleviate said inconvenience is just deceptive.  In general, I'm ok with properly implemented cash shop models; but this is an example of one way in which a (usually) f2p game offers you a less-than-full game to play for free, and banks on players paying money for each individual part to make up the complete game, which would tend to cost far more than a standard sub fee.  

For the most part, GW2's cash shop seems completely fine, but this would definitely classify as one example of a bad item should it reach live.  

And it's one item I know I'd be stuck buying, because there's no way I will run around and try to play the game only to have the "your inventory is full!" message pop up over and over and over again (as it seems to do in every single beta video we've seen)...

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7111

“No path is darker then when your eyes are shut.” -Flemeth

4/14/12 2:14:43 PM#52
Originally posted by Fion
Originally posted by Elikal

Ok, here is a tiny critique in the line of GW2 thinking.

I do have the impression, GW2 requires a lot of "thinking" as a team. Like he explains, this skill makes a debuff and vulnerability on a mob and tells the team mates "hey this mob is vulnerable". Reality is, most players are as intelligent and 3 days old bread. So many times in PVP recently I stunned an enemy, but in 95% of the cases my PUG team ignored that, immediately attacked the enemy who was swirling helplessly in the air, thus breaking the stun. Thinking people really cooperate in such subtle things as "this mob is vulnerable now 8 seconds, pls attack it NOW" seems like expecting a kindergarden to play chess.

 

I frankly blame WoW for this. WoW had a real difficulty curve in vanilla but after expansions starting coming out, the content got easier and easier over time. In early WoW if you didn't use things like CC in early dungeons and raids, you would get destroyed. But today nobody ever uses any CC accept on specific fights that need it to win. Most of the stuff you just 'faceroll' through. Because of this, most of the people newer to WoW (post-vanilla) just haven't 'learned' to play as a team. They just use their rotation (which usually consists of repeating 4 key presses) and blew past stuff. No need for CC, no need for possitioning or thinking about what your team needs. Just blast through it. I remember BC raiding with my Hunter and I literally used two buttons with macros on them 90% of the time. I would read, watch TV, hell I could leave the computer for a few seconds to refill my drink. Yet I was always towards the top of the DPS list. It really was mind boggling.

Anet has actually mentioned this as one of the things people are going to need to re-learn. They are going to have to learn again how to work with your team instead of just being in your own little space. DPS, Tank and Heal in WoW don't really 'play together', they just play in their own little spheres and do their own job and blow through the content.

I think this is also why some folks have called the combat in GW2 easy mode, just button mashing. Because it just doesn't work the way they are used to things working. As this video shows, against more challenging mobs (even if they are lvl 11) you cant just tank n' spank everything. Those people who stand there and take it are going to die, and a lot. Those who just sit in their own little bubble and hit their rotation in group play or dungeons, are going to suck at the game.

It's just one more of a dozen things poeple are going to have to re-learn in GW2. So many things that we've all just been totally brainwashed by games like WoW that some still cannot even imagine an MMOG working any differently. It's why there are still people on these and other forums that insist that GW2 has tanks and healers because they cant wrap their minds around the possibility that an MMOG can work without the trinity.

That's the point, in the trinity your role in combat is simple. As tank you hold aggro, as DPS you dish out damage, as healer you heal. End of story. As everything a bit, your role constantly shifts. While that sure is cool, how many player can actually cope with that? I wonder.

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  pingo

Novice Member

Joined: 7/28/04
Posts: 405

"The greatest trick the Devil ever pulled, was making everyone belive he never existed"

4/14/12 4:07:55 PM#53

How can people say that mesmer is dumped down? look at it.. it looks crazy as hell. there is a lot more to it than just auto pets that explode as people were whining about.

 

im so sick of people who think looking at convoluted debuffs and bars that have crazy metrics is super complex and cool. i admired the original mesmer in gw1 but it was complicated, and complicated does not necessarily mean fun, though i expect to be called a idiot who just does not get it. i think this looks much better because its visually rewarding on the screen. im watching it. its not just a stupid little icon like in other games.

 

thats why i think mesmer in gw2 looks like the best caster ive ever seen in a game. and oh yeah. HE SHOOTS FREAKIN LAZER OUT OF HIS SWORD.

 

 

LAZER BEAMS OUT OF HIS SWORD. HIS SWORD for god sakes!

  k-damage

Novice Member

Joined: 12/27/11
Posts: 738

4/15/12 6:40:09 AM#54

The Pvp part was particularly intense ...

Holy shit I'm really dying inside to wait for this game ...

 

edit : Youtube link (better quality and speed) : http://www.youtube.com/watch?v=OYXpLDcfkdY

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  angrymime

Novice Member

Joined: 9/26/04
Posts: 157

4/16/12 6:35:31 AM#55

Great video! It looked like a lot of FUN to play.

 

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2402

My words are not here to sway you,they are here to make you understand.

4/16/12 7:03:02 AM#56
Originally posted by Elikal
 

That's the point, in the trinity your role in combat is simple. As tank you hold aggro, as DPS you dish out damage, as healer you heal. End of story. As everything a bit, your role constantly shifts. While that sure is cool, how many player can actually cope with that? I wonder.

It is not rocket science. Help your team-mate where you can. Once you figure out how to play your character everything else will follow. You'll know how to support without resorting to heals, you'll know how to tank without resorting to taunts. It's all about learning the professions, and then the question becomes; how many people can learn their profession?

This is not a game.

  khamul787

Novice Member

Joined: 2/20/11
Posts: 173

4/18/12 3:59:04 AM#57
Originally posted by VowOfSilence
Originally posted by khamul787

This is correct. After doing some roaming around, it seems that just about all of the boosters and such have been removed, as well as the +bag slot and megaphone.

Who says that the leaked boosters were removed?

4chan told me first, though after the previous poster mentioned the site slip, it would appear we have something more official. Good to know :)

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