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TERA: Rising

TERA 

General Discussion  » TERA to be the sleeper hit of 2012......

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651 posts found
  Jurred

Apprentice Member

Joined: 10/27/08
Posts: 47

4/13/12 11:05:50 PM#341
Originally posted by Mehve

A big part of the their long-term success will be improving the initial game experience. Way too many people giving up before getting to the better stuff, thanks to some fairly lame starter stuff. It's comforting at least, that the issue is recognized and steps are being taken to improve it. I think I'm actually looking forward to running the start island again, and seeing if I can feel the changes.

Exactly.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1439

4/13/12 11:14:14 PM#342
Originally posted by ipeka

As long they are commited to solve TERA's biggest tick , which is the lack of end-game content. I think this game is going somehwere , not WoW-killer , but it will probably take a place for subscription-based game.

beating SWTOR is a hard bt not impossible imo .

Omg already solved how nice.

Originally posted by jpnole
Originally posted by Castran

TERA failed in Korea and it'll do the same here. The Secret World has a better chance at being successful, meanwhile Guild Wars 2 will be a guaranteed hit.

Not bad for a first post, probably right on the money.

not bad expect for the fact its completely wrong.

Originally posted by Jurred
Originally posted by Mehve

A big part of the their long-term success will be improving the initial game experience. Way too many people giving up before getting to the better stuff, thanks to some fairly lame starter stuff. It's comforting at least, that the issue is recognized and steps are being taken to improve it. I think I'm actually looking forward to running the start island again, and seeing if I can feel the changes.

Exactly.

Well we getting a new starting zone obt so guess we will wait and see.

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

4/13/12 11:20:32 PM#343
Originally posted by Deron_Barak
http://tera.enmasse.com/new-launch-features

Dungeons are at the bottom. Keep in mind these are only the instances.

Thanks for that link.  That actually looks pretty damn cool for endgame content.  Didn't realize it would have that much at launch.  I was under the impression that this game would lack some content initially at endgame.  

Man, I had a lot of misconceptions about this game.  

  Sector13

Novice Member

Joined: 8/25/10
Posts: 633

4/13/12 11:24:29 PM#344
Originally posted by Cthulhu23
Originally posted by Deron_Barak
http://tera.enmasse.com/new-launch-features

Dungeons are at the bottom. Keep in mind these are only the instances.

Thanks for that link.  That actually looks pretty damn cool for endgame content.  Didn't realize it would have that much at launch.  I was under the impression that this game would lack some content initially at endgame.  

Man, I had a lot of misconceptions about this game.  

It did lack content at launch, this is a 15 month old game. =P

  Mehve

Novice Member

Joined: 3/20/10
Posts: 489

4/13/12 11:26:43 PM#345
Originally posted by Cthulhu23
Originally posted by Deron_Barak
http://tera.enmasse.com/new-launch-features

Dungeons are at the bottom. Keep in mind these are only the instances.

Thanks for that link.  That actually looks pretty damn cool for endgame content.  Didn't realize it would have that much at launch.  I was under the impression that this game would lack some content initially at endgame.  

Man, I had a lot of misconceptions about this game.  

It did. All those failure stories about the KR and JP versions? True. End-game content was a serious issue then, and they were bleeding subs like their throat got cut. But since then, a lot of new content was made, and we're getting it from the very start. As bizarre and unlikely as it sounds, the NA/EU version seems to have actually learned a few things from past mistakes.

A Modest Proposal for MMORPGs:
That the means of progression would not be mutually exclusive from the means of enjoyment.

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

4/13/12 11:29:48 PM#346
Originally posted by Sector13
Originally posted by Cthulhu23
Originally posted by Deron_Barak
http://tera.enmasse.com/new-launch-features

Dungeons are at the bottom. Keep in mind these are only the instances.

Thanks for that link.  That actually looks pretty damn cool for endgame content.  Didn't realize it would have that much at launch.  I was under the impression that this game would lack some content initially at endgame.  

Man, I had a lot of misconceptions about this game.  

It did lack content at launch, this is a 15 month old game. =P

Good point.  I based a lot of my initial opinion of the game off the KTERA launch.  

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1439

4/14/12 12:44:41 AM#347
Originally posted by Mehve
Originally posted by Cthulhu23
Originally posted by Deron_Barak
http://tera.enmasse.com/new-launch-features

Dungeons are at the bottom. Keep in mind these are only the instances.

Thanks for that link.  That actually looks pretty damn cool for endgame content.  Didn't realize it would have that much at launch.  I was under the impression that this game would lack some content initially at endgame.  

Man, I had a lot of misconceptions about this game.  

It did. All those failure stories about the KR and JP versions? True. End-game content was a serious issue then, and they were bleeding subs like their throat got cut. But since then, a lot of new content was made, and we're getting it from the very start. As bizarre and unlikely as it sounds, the NA/EU version seems to have actually learned a few things from past mistakes.

It failed in Japan coz it was too expansive, 35 dollar a month was pretty riduclious.

  mithranftw

Novice Member

Joined: 4/11/12
Posts: 14

4/14/12 12:49:43 AM#348
Originally posted by gr0und3d

Isn't that the whole point of this thread?  Sleeper..... meaning it doesn't have the hype that it could.

This!

  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

4/14/12 1:02:59 AM#349
Originally posted by rexzshadow
Originally posted by Mehve
Originally posted by Cthulhu23
Originally posted by Deron_Barak
http://tera.enmasse.com/new-launch-features

Dungeons are at the bottom. Keep in mind these are only the instances.

Thanks for that link.  That actually looks pretty damn cool for endgame content.  Didn't realize it would have that much at launch.  I was under the impression that this game would lack some content initially at endgame.  

Man, I had a lot of misconceptions about this game.  

It did. All those failure stories about the KR and JP versions? True. End-game content was a serious issue then, and they were bleeding subs like their throat got cut. But since then, a lot of new content was made, and we're getting it from the very start. As bizarre and unlikely as it sounds, the NA/EU version seems to have actually learned a few things from past mistakes.

It failed in Japan coz it was too expansive, 35 dollar a month was pretty riduclious.

 The PvP was pretty bad as well and I guess there was no "open" pvp.  You walked up to someone and "challeneged" them and after 10 seconds the fight would begin.  That was just long enough for someone to run if they didn't want to be attacked lol.  The game in Korea and that we are getting here is a vastly improved version of what originally released in Korea.

 I'm just glad they stepped up and changed the game to the state it should have been at launch.  I know the speed of updates will drop from what it is now but I hope they keep the momentum going.

Just not worth my time anymore.

  L3nnyGp

Novice Member

Joined: 2/16/12
Posts: 147

4/14/12 1:19:31 AM#350
Originally posted by darkbamy

tera being a hit? not by a long shot...if a game already fails in japan AND korea then yer doing something wrong

I don't know if you're joking, trolling or what?

It just sux to see how just mis-informed and ignorant some people are, especially when it comes to statements such as this. Especially when none of the people never back it up with evidence of any kind.

TERA is by no means failing in Korea, even after one year or so of release; it is still ranked among the Top 10 most played. Sitting at about rank 8 and about 3rd if you place the games in categories (MMORPG).

Furthermore, saying a title (MMO) will fail cuz it did in Korea holds no weight or meaning what so ever. I don't want to stereo-type players, but generally speaking: Koreans and NA gamers are two types of completely different MMO gamers. An example of an obvious difference in the successfulness of an MMO amongst our cultures, is the MMO AION (enough said).

 

I'll show some sort of proof here:

1. I went to a Korean site:        www.gamemeca.com    

2. Went to the ranking section (middle right with blue bird):

3. Clicked this link the word  ???more

4. Another window pops up with a list of ranked games.

5. Highlighted      8 ??    and copied it.

6. Open google translate, then paste it. You should get "8 TERA."  Meaning TERA is ranked 8 of all games played in Korea, not all of the games are MMOs.

7. You can also highlight:            2012? 04? 04? ~ 2012? 04? 10?? ???????.    

Which when translated says the date and abit of info about a 10-day ranking system, located at the top of the above picture. So I highly doubt TERA is failing in Korea, though people will probably still come to that conlusion regardless of what info you show them.

 

  L3nnyGp

Novice Member

Joined: 2/16/12
Posts: 147

4/14/12 1:21:52 AM#351

Hello! I like TERA and many other MMOs that will eventually be released. Titles like AA, SW, GW2, WoD, B&S, PS2 and soo much more that will release in the future. I just hope MMO devs keep doing their best to innovate, keeping the competition on the path to one day produce a (AAA) title. That we can all finally say, "This is it! The MMO we've  been searching for..." One day...

Just felt like filling this post / section with something positive... 

  Sector13

Novice Member

Joined: 8/25/10
Posts: 633

4/14/12 1:36:58 AM#352

I've always said TERA will be a niche game and it is even in Korea. Yes, while it's currently at 8th in the rankings. It's still only at 2.53% of overall market shares. This means that for the last half year at least, it has not gained or lost many people. It's keeping a rather steady playerbase. The main reason it gets higher ranks is cause other games fluxuate above or below it which changes quite often depending on the month or the current trend. A lot of what has changed with the Korean gaming market is League of Legends which even pushed Aion down. I can say that a lot of people most likely moved to play LoL but TERA kept it's steady playerbase. But even so, when considering the cost of the game, a 2.5% market share isn't what I would call a success. 

  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

4/14/12 2:02:16 AM#353
Originally posted by Sector13

I've always said TERA will be a niche game and it is even in Korea. Yes, while it's currently at 8th in the rankings. It's still only at 2.53% of overall market shares. This means that for the last half year at least, it has not gained or lost many people. It's keeping a rather steady playerbase. The main reason it gets higher ranks is cause other games fluxuate above or below it which changes quite often depending on the month or the current trend. A lot of what has changed with the Korean gaming market is League of Legends which even pushed Aion down. I can say that a lot of people most likely moved to play LoL but TERA kept it's steady playerbase. But even so, when considering the cost of the game, a 2.5% market share isn't what I would call a success. 

  True, which underlines how important it is to have a solid, complete product and have a smooth launch.  To be fair, KTERA released a lot of content just recently but I wouldn't expect them to reach any higher than #5.  Over here it could be more interesting since it will be a solid and complete product with a probable smooth launch.  We'll see.  I still think TERA's sub numbers will build over time.

Just not worth my time anymore.

  Himemiya

Novice Member

Joined: 4/13/12
Posts: 140

4/14/12 2:30:02 AM#354
Originally posted by Sector13

I've always said TERA will be a niche game and it is even in Korea. Yes, while it's currently at 8th in the rankings. It's still only at 2.53% of overall market shares. This means that for the last half year at least, it has not gained or lost many people. It's keeping a rather steady playerbase. The main reason it gets higher ranks is cause other games fluxuate above or below it which changes quite often depending on the month or the current trend. A lot of what has changed with the Korean gaming market is League of Legends which even pushed Aion down. I can say that a lot of people most likely moved to play LoL but TERA kept it's steady playerbase. But even so, when considering the cost of the game, a 2.5% market share isn't what I would call a success. 

Do you work for NCSoft?

L2P TERA combat: http://youtu.be/k_ZTX31fGtk

  L3nnyGp

Novice Member

Joined: 2/16/12
Posts: 147

4/14/12 2:35:31 AM#355
Originally posted by Sector13

I've always said TERA will be a niche game and it is even in Korea. Yes, while it's currently at 8th in the rankings. It's still only at 2.53% of overall market shares. This means that for the last half year at least, it has not gained or lost many people. It's keeping a rather steady playerbase. The main reason it gets higher ranks is cause other games fluxuate above or below it which changes quite often depending on the month or the current trend. A lot of what has changed with the Korean gaming market is League of Legends which even pushed Aion down. I can say that a lot of people most likely moved to play LoL but TERA kept it's steady playerbase. But even so, when considering the cost of the game, a 2.5% market share isn't what I would call a success. 

 

Yes I agree, note that not once did I say TERA was a success in Korea. I only stated and showed proof that TERA did not and is not a "failed" game as many people like to think.

Comparing  the initial costs from revenue and market shares when TERA first launched to today, will lead people to the conclusion it did not do so well. Yes this is true, TERA on so many levels was not deserving of and ready for release at that time for a sub based game, a year ago.

But with having that much time for updates / polishing / content, its possible that TERA will be a success for NA and EU. Which at this moment, only time will tell.

  Sector13

Novice Member

Joined: 8/25/10
Posts: 633

4/14/12 2:39:38 AM#356
Originally posted by Himemiya
Originally posted by Sector13

I've always said TERA will be a niche game and it is even in Korea. Yes, while it's currently at 8th in the rankings. It's still only at 2.53% of overall market shares. This means that for the last half year at least, it has not gained or lost many people. It's keeping a rather steady playerbase. The main reason it gets higher ranks is cause other games fluxuate above or below it which changes quite often depending on the month or the current trend. A lot of what has changed with the Korean gaming market is League of Legends which even pushed Aion down. I can say that a lot of people most likely moved to play LoL but TERA kept it's steady playerbase. But even so, when considering the cost of the game, a 2.5% market share isn't what I would call a success. 

Do you work for NCSoft?

I work for Activision.

  mithranftw

Novice Member

Joined: 4/11/12
Posts: 14

4/14/12 3:08:47 AM#357

Yep, 'tis true. I could start running around with my archer abilities charging as I ran. Was a nice surprise.

  otacu

Novice Member

Joined: 4/08/12
Posts: 552

4/14/12 7:09:43 AM#358
Originally posted by gr0und3d
 

You want inventory space, pay up!  You want another character slot, pay up!  You want p2w keys for loot, pay up!  Nickle and dimed every day!

 

Jeez. And that's P2W for you?

Inventory space won't cost much and the rest... you have 5 characters slots at start. You want more???

The keys are dropped in game too. Do your research better.

 

And just hope we don't get in TERA NA and EU the same P2W cash shop that just got introduced in Korea.

Or you didn't even know that TERA has a cash shop too?

 

 

Originally posted by gr0und3d
 

It's not really breaking the mold as much as you think it is.

TERA's quest system is a quest system.  Got it....  Funny thing is, when you break down the objectives even the coveted GW2 is still kill stuff and come back.  :/

 

Mmmh. NO

You are just not really informed about it (or you just don't want to be informed about it). 

But let's leave it at this cause it's not in topic.

Originally posted by corpusc
 

these "other titles"...... which one/s had good combat?  

i never heard anyone leaving a game that they thought had good combat, so i don't see how you can use "other titles" as an example of a supposed trend of people losing interest in games that had good combat.

Problem is that if you only have a single new feature.... sooner or later other titles will have it copied too. Dragon Nest and Vindictus already have action combat (arguably even better than Tera), Blade & Soul will have it. RaiderZ too (even more actiony and f2p).

Honestly Tera's future  doesn't look good.

It will be a nice niche title with a small but  loyal player population.

 

BTW this is bound to happen. Look at Rift... they had the rifts as the "new" thing and Tera copied it.

  chibineko89

Novice Member

Joined: 3/20/12
Posts: 109

4/14/12 7:25:05 AM#359
Originally posted by otacu
Originally posted by gr0und3d
 

You want inventory space, pay up!  You want another character slot, pay up!  You want p2w keys for loot, pay up!  Nickle and dimed every day!

 

Jeez. And that's P2W for you?

Inventory space won't cost much and the rest... you have 5 characters slots at start. You want more???

The keys are dropped in game too. Do your research better.

 

And just hope we don't get in TERA NA and EU the same P2W cash shop that just got introduced in Korea.

Or you didn't even know that TERA has a cash shop too?

 

 

Originally posted by corpusc
 

these "other titles"...... which one/s had good combat?  

i never heard anyone leaving a game that they thought had good combat, so i don't see how you can use "other titles" as an example of a supposed trend of people losing interest in games that had good combat.

Problem is that if you only have a single new feature.... sooner or later other titles will have it copied too. Dragon Nest and Vindictus already have action combat (arguably even better than Tera), Blade & Soul will have it. RaiderZ too (even more actiony and f2p).

Honestly Tera's future  doesn't look good.

It will be a nice niche title with a small but  loyal player population.

 

BTW this is bound to happen. Look at Rift... they had the rifts as the "new" thing and Tera copied it.

combat doesnt make the game there's alot of other features to MMOs

a good mmo will excell in all areas not just combat

example PSU has great combat but poor mmo systems

so i played other games such as WoW,SWTOR,aion,rift,ff11

  Neloth

Novice Member

Joined: 11/24/05
Posts: 254

4/14/12 8:06:42 AM#360

It will be a sleeper alright

Probably just me, but I don't like the graphics style, the huge swords and that asian feel of it. The combat looks fun but the setting, theme and graphics doesn't fit me.

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