Trending Games | The Crew | Landmark | Elder Scrolls Online | Neverwinter

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,848,886 Users Online:0
Games:732  Posts:6,223,088
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » About the Trinity....

3 Pages 1 2 3 » Search
46 posts found
  chaintm

Advanced Member

Joined: 7/02/04
Posts: 977

"Shutting down threads sense 2004"

 
OP  4/13/12 2:32:56 PM#1

So ok, before I get started, let me just say I am no hatter of this game nor am I a fanbot. More of a " wait and see" how it comes about. While I enjoyed guild wars one to a point, it never took me in deep as other genre's have.

So in this, I am of course looking into the concepts of Guild Wars 2, trying to follow what official info is out there and more. This comes to the point of the trinity, I realize in other postings that people refer to this as a bad thing in MMO's, the only thing I can think of at the moment is, ok the trinity is gone from GW2, good or bad?

Well if I where to think of killing mobs and bosses, I would of course want someone to tank, someone to heal and someone to dps.  However, it now seems there are no defining roles, everyone can do everything, so isn't this just a dps game now? I mean basically, you choose skills to slot and go at it. So one guy might say, well I have this or that skill so I should do the damage, another guy says I have this and that skill so I can do it better. Point to all of this, I just don't see how the easy flow of choices and grouping are going to work, everyone is everyone and the only unique aspect is you defining your skills choices differently then the other guy (well beyond race picks that is) , but if anyone can better clear up this topic that would be great.

However, I just don't see how this sort of game-play will work out to the benefit of the majority, it seems very much a solo game in that aspect.

Thoughts opinions, this is not a flame of the game, see other post if you like I have done, I am actually more curious on this sense I have seen more post about this lately. Both sides have some ample points to make, but for me, a guy just looking at the game , it seems there is a good possibility this change could be a bad one. I just can't wrap my head around the idea fully.
 

 

edit: also question: being this is the way it is, doesn't this hurt the defining factor of unique roles? I mean a tank is a tank for his stats fit that genre so he excels at that role. Now that we don't have these roles, will our skills determin that role? How am I more effective doing skills then a role? Maybe I am just seeing this wrong or not understanding the mechanics.

"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5547

4/13/12 2:43:33 PM#2

It's going to be way different than what you are used to. A lot of the reviewers would say that based on their beta experience, the group content felt way different than what they were used to. I think Total Biscuit said that he thought it might actually deter a lot of the people that usually play MMORPGs.

 

And I think you are right to a degree. Everyone is, for the most part, a DPS. Even the most heal specced Guardian or Elementalist is still basically going to be doing damage. Where the teamwork comes into play is how you manage cooldowns with the rest of your party.

 

For instance, lets say there is a boss that is pure melee for whatever reason. So your group decides that they want to kite him the whole fight and take as little damage as possible. You try and find people with snares or roots to help you keep him locked down and then decide on an order to lay down the CC. 

 

This type of planning for an encounter reminds me a lot of Arena PvP. The whole "see what they have, see what we have and counter" thing. I think that this game is going to take more skill and coordination inside dungeons than seen previously. Of course this will depend on how hard they tune these things.

 

Anyway, yes, it'll be different. It might turn a lot of people off. It might turn you off. But it also might be really rewarding if you put in the time.

SWTOR is the greatest mmo ever!

  ariboersma

Novice Member

Joined: 9/26/11
Posts: 1817

4/13/12 2:46:40 PM#3

I think you miss why they removed the trinity or its concept. You do not have to sit around waiting for a tank or healer to go do things.. you can go with your friends and their prof means nothing.. they may need to change their abilities or traits a little for some situations but that is it.. also there is still support via area heals, boons, combo moves ect and they should be used as much as possible!

I wish I remembered the exact source but Anet basically said a grp that tried to make a trinity would most likely fail in the explorable dungeons because those on DPSers wouldn't be doing much damage and not helping the grp very much.. you can see this in many a video where someone is trying to tank or someone is ONLY rezzing people and hanging back. The game is about utilizing your skills and teamwork not needing one priest, one warrior and 3 DPS...

  Lucioon

Novice Member

Joined: 1/12/06
Posts: 840

4/13/12 2:46:50 PM#4

the information is out there, tons and tons of information.

Basically you are afraid that since everyone is the same, no one is needed, well all i can say is watch the videos available.

There is a new video out, from Game informers, watch that video and you will see how the game is played.

IF you are still confused, go to www.guildwarsinsider.com they have plenty of videos for you to watch.

if you still don't know whats going on, go to www.guildwars2guru.com/  and they also have tons of information for you.

 

 

Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  Meleagar

Novice Member

Joined: 6/12/09
Posts: 407

4/13/12 2:47:29 PM#5

"I just don't see how the easy flow of choices and grouping are going to work..."

 

They're not going to be easy, as in pre-defined for you.   You're going to have to think, communicate, and get creative.

  Sephastus

Advanced Member

Joined: 6/15/09
Posts: 408

4/13/12 2:52:44 PM#6

Another thing is something you already mentioned: anyone can be anything... Not that noone is nothing.

What this means, is that there could be a player that specifically is slotting his skills and abilities to be able to take more damage, and attention. He has speced to be more of a tank that the lighter classes in the game. Others are more into being support, while others are more into doing more damage. While this is not the trinity that you are used to, it would still follow the same principle. The "Tank", however, will not be standing still trying to soak up damage. Instead, he will be actively moving and trying to keep everyone else safe. The support will debuff and heal the slight damage he takes, while the pure dps will do as much damage as they can, until the situation changes. When it does, they can instantly adjust and do what they must to make the group successful.

So while there is no "trinity" like in other games, there is still the ability to define yourself for a certain role at a certain time. The advantage is you don't HAVE to stay that role for the rest of the game. Which is a positive.

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1696

4/13/12 3:03:21 PM#7

In general the game isn't designed to "need" the trinity to get through it's content. This does not mean the sense of trinity doesn't exist.

 

There are in fact classes that are 'slightly more tanky' and 'slightly more healy' than others. Some guilds may end up prefering certain classes for some encounters over others. To say a necromancer is more durable than some is obvious simply due to their mechanics. They have more health, tons of health drains and forms that make them incredibly tough to kill. Does this make them a tank? Do they have superior aggro management? Hell if I know and likely are not designed in that way. It would be up to the party to allow one particular player toon to tank "most of the fight" through strategy and whatnot.

 

That being said even the so called fragile elementalist has some very nice mitigation skills and talents. One could spec to be far tougher than another but again this would be situational.

 

The guardian is all about shields and mitigation yet they share the lowest health pools along with elementalist and thief. You'd think they are the true tank yet actually aren't really build from the ground up for it. Warriors share the highest health pool yet lack the tanking skills and talents some other classes have that you may not thing would have.

 

Trinity will of course be touched upon simply because the classes are different but each class typically has elements from all trinity concepts mixed in. At best you can only say one is better than the other in the most general sense or in specific situations. Even that can be altered greatly by race choice due to their options elite skills.

You stay sassy!

  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

4/13/12 3:21:38 PM#8

As has been said, there are videos that do a great job of showing how it works... but I'll try to explain it the way that I understand it.

 

In a trinity MMO you have a tank, healer and DPS. The tank keeps aggro and uses abilities to mitigate damage, the healer repairs damage, and the DPS cycle through a set of skills (rotation) to maximize their DPS.

 

In GW2 there are no dedicated tanks, healers or DPS. Every class and therefor everyone tanks (gains aggro), heals and does DPS as needed. When you have aggro or are near a mob you use your abilities to evade the attacks. When you take damage you heal yourself through a self heal that has a cooldown or drop out of combat to allow HPs to regen after a short period of time. When you are not avoiding damage or healing yourself you DPS and use abilities to reduce or prevent the mob that you are DPSing from damaging you or your friends.

 

So, again...

[ Trinity Combat ]

Tank tanks, healer heals, dps dps.

[ Guild Wars 2 Combat ]

Everyone watches what is going on and reacts accordingly. If you have aggro, evade! If you are hurt, drop back and heal! If you are not being attacked and are not hurt then throw out buff/debuffs as needed and DPS while watching for opportunities to prevent your target from using its abilities (by using stun, blind, knockback, etc on your target stopping their next attack).

  dontadow

Novice Member

Joined: 12/29/03
Posts: 1045

4/13/12 3:46:39 PM#9

The tank, healer dps dynamic is not in the game. That does not mean that everyone is a DPS.  Ther's a good article floating somewhere, but everyone will play over the course of a battle the jobs of controler, supporter and dps.  Some classes and abilities lean more towards one way, but nothing leans so far that it  defines the class or ability.  

This will scare away a lot of people are want to play the same game they've been paying for 10 years.  GW2 will not give you chicken soup in a new bowl.  It is a new game. The combat is going to be new.  Instead of roles, you're going to have to make decisions in cmobat based on what your opponents are doing. 

There's one point in the video wher ethe Mesmer, relaxed in a damaging roll, finds that she needs to switch to using some support abilities to help the other player restore vigor.  She did this by noticing that the player was not dodging.  

Attempting to play the roles of tank and healer will get a party killed.  Pretty much this. I do appreciate the question, but these threads should scare everyone. We've somehow let one game define a genre.  It would be like every platform game having jumping on heads as the main mechanic and throwing fireballs from flowers. And when a game comes out and it doesnt have this, it's anarchy. (why is that hedgehog running so fast). 

 

Originally posted by OldManFunk

 

[ Trinity Combat ]

Tank tanks, healer heals, dps dps.

[ Guild Wars 2 Combat ]

Everyone watches what is going on and reacts accordingly. If you have aggro, evade! If you are hurt, drop back and heal! If you are not being attacked and are not hurt then throw out buff/debuffs as needed and DPS while watching for opportunities to prevent your target from using its abilities (by using stun, blind, knockback, etc on your target stopping their next attack).

 
  Zillen

Novice Member

Joined: 9/15/10
Posts: 144

I am free of all prejudices. I hate everyone equally.
(W.C.Fields)

4/13/12 3:53:10 PM#10


Originally posted by colddog04
It's going to be way different than what you are used to. A lot of the reviewers would say that based on their beta experience, the group content felt way different than what they were used to. I think Total Biscuit said that he thought it might actually deter a lot of the people that usually play MMORPGs.
 
And I think you are right to a degree. Everyone is, for the most part, a DPS. Even the most heal specced Guardian or Elementalist is still basically going to be doing damage. Where the teamwork comes into play is how you manage cooldowns with the rest of your party.
 
For instance, lets say there is a boss that is pure melee for whatever reason. So your group decides that they want to kite him the whole fight and take as little damage as possible. You try and find people with snares or roots to help you keep him locked down and then decide on an order to lay down the CC. 
 
This type of planning for an encounter reminds me a lot of Arena PvP. The whole "see what they have, see what we have and counter" thing. I think that this game is going to take more skill and coordination inside dungeons than seen previously. Of course this will depend on how hard they tune these things.
 
Anyway, yes, it'll be different. It might turn a lot of people off. It might turn you off. But it also might be really rewarding if you put in the time.

Mm....I like.

I just hope it doesn't turn out like "modern" MMO Arena PvP, where two paladins or [insert generic hybrid class] spells certain doom for the opposing side. They MUST make sure the classes balance in structured PvP and dungeons.


I'm really sick of the whole "There's a massive fanbase for X", or "Y would be a WoW-killer if it just had a chance".

There is no massive conspiracy waiting in the MMO playerbase.

There are no "sleeper-agent fans" waiting to convert once the X or Y is unleashed on the world.

  chaintm

Advanced Member

Joined: 7/02/04
Posts: 977

"Shutting down threads sense 2004"

 
OP  4/13/12 4:24:22 PM#11

Well , i read all the post, so there is a consensus that there is indeed no defining role. To me, this just says people are more the same then unique. Hmmm I could see why some people I know are passing and others are praising, it's really a mixed review from my friends in the MMO genre atm on guild wars 2,

The videos to which most I have seen haven't explained it, again it seems to be a mash of players attempting to use their abilities the best they can but with no true organized element. That is why, to this point I inquired to see if anyone could make it a bit more clear what the system is or is like. Many responses here have done so, but in the end to me, it seems indeed that for the no defining roles, characters won't excel in any one aspect unless they choose particular skills sets to do so , in turn if you do this, you probably will end up gimping your toon for there will be a need for that buff or heal or insert any issue here.

Eh, interesting and I really do appreciate all the feedback, alas some of you are right, this isn't for me. I am not a lover of the trinity, but I do love defining roles. There have been games attempting to mix them IE paladins etc, which are a blast but then considered OP at times. I guess in the end, that is more of what I look for in an rpg fantasy environment, for me it's why fix what is not broken. It's good that the devs are attempting something new here, I just don't see how that will thrill me to much.

To this point, I thank again everyone for the feed back, I think at this point I won't say yes to the game at launch but hold me stance at a wait and see. While I might not care for the combat, maybe a friend will come back later going "Wow you have to try this part of the game!" and change my mind.

Again everyone thnx , what you have written definitely helped me finalize my choice.

"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  Luxthor

Novice Member

Joined: 12/31/06
Posts: 171

4/13/12 4:25:06 PM#12
Originally posted by chaintm

So ok, before I get started, let me just say I am no hatter of this game nor am I a fanbot. More of a " wait and see" how it comes about. While I enjoyed guild wars one to a point, it never took me in deep as other genre's have.

So in this, I am of course looking into the concepts of Guild Wars 2, trying to follow what official info is out there and more. This comes to the point of the trinity, I realize in other postings that people refer to this as a bad thing in MMO's, the only thing I can think of at the moment is, ok the trinity is gone from GW2, good or bad?

Well if I where to think of killing mobs and bosses, I would of course want someone to tank, someone to heal and someone to dps.  However, it now seems there are no defining roles, everyone can do everything, so isn't this just a dps game now? I mean basically, you choose skills to slot and go at it. So one guy might say, well I have this or that skill so I should do the damage, another guy says I have this and that skill so I can do it better. Point to all of this, I just don't see how the easy flow of choices and grouping are going to work, everyone is everyone and the only unique aspect is you defining your skills choices differently then the other guy (well beyond race picks that is) , but if anyone can better clear up this topic that would be great.

However, I just don't see how this sort of game-play will work out to the benefit of the majority, it seems very much a solo game in that aspect.

Thoughts opinions, this is not a flame of the game, see other post if you like I have done, I am actually more curious on this sense I have seen more post about this lately. Both sides have some ample points to make, but for me, a guy just looking at the game , it seems there is a good possibility this change could be a bad one. I just can't wrap my head around the idea fully.
 

 

edit: also question: being this is the way it is, doesn't this hurt the defining factor of unique roles? I mean a tank is a tank for his stats fit that genre so he excels at that role. Now that we don't have these roles, will our skills determin that role? How am I more effective doing skills then a role? Maybe I am just seeing this wrong or not understanding the mechanics.

 

Personally I think this system will be like Benny Hill show live but I love new things, experimental stuff, even if they fail miserably. Who knows, maybe this will be new greatest thing. ;)

---
"I'm sorry Dave, I'm afraid I can't do that."

  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

4/13/12 4:31:15 PM#13
Originally posted by chaintm

 The videos to which most I have seen haven't explained it, again it seems to be a mash of players attempting to use their abilities the best they can but with no true organized element.

This video: http://www.gameinformer.com/games/guild_wars_2/b/pc/archive/2012/04/13/guild-wars-2-video-preview.aspx

The dev who is playing explains that you watch your target and friends to know when to react.

Yes, it does seem chaotic at first, until you see what he's reacting to. Yes, this game isn't for everyone. At least we helped save you $60.

  chaintm

Advanced Member

Joined: 7/02/04
Posts: 977

"Shutting down threads sense 2004"

 
OP  4/13/12 4:41:59 PM#14
Originally posted by OldManFunk
Originally posted by chaintm

 The videos to which most I have seen haven't explained it, again it seems to be a mash of players attempting to use their abilities the best they can but with no true organized element.

This video: http://www.gameinformer.com/games/guild_wars_2/b/pc/archive/2012/04/13/guild-wars-2-video-preview.aspx

The dev who is playing explains that you watch your target and friends to know when to react.

Yes, it does seem chaotic at first, until you see what he's reacting to. Yes, this game isn't for everyone. At least we helped save you $60.

Yeah, thnx just finished watching, ... yeah this isn't for me, at least not now, so yes thank you for saving me 60bucks hehe ;) , eh I won't say never but definitly not for launch for me. Thnx again, good video on this topic.

"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

4/13/12 4:48:33 PM#15

All kidding aside, I wish all gamers could find just the game they are looking for, we are brothers/sisters in arms.

As a MMO players since UO, I have to say I LOVE how Anet has strayed away from the trinity. In DAOC we called most classes "one trick ponies" because thats all they had, one trick.

With GW2 you have so much more, the players will adapt, I have faith in them. 

  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

4/13/12 4:57:32 PM#16
Originally posted by Adalwulff

All kidding aside, I wish all gamers could find just the game they are looking for, we are brothers/sisters in arms.

As a MMO players since UO, I have to say I LOVE how Anet has strayed away from the trinity. In DAOC we called most classes "one trick ponies" because thats all they had, one trick.

With GW2 you have so much more, the players will adapt, I have faith in them. 

I know lots of people who are really into the trinity style and raids. They won't be joining me in GW2 no matter how good I might eventually think that it is because it doesn't have and never will have what they are looking for... and that's okay. I wouldn't want them to buy the game and be unhappy. People should know up front that GW2 won't be a raid game and the combat isn't the typical MMO style... it's a lot more... chaotic.

  Pigozz

Apprentice Member

Joined: 11/06/07
Posts: 851

Nihil gratis

4/13/12 5:07:50 PM#17

I never really understand the rumble over the trinity removal - I guess I never was a raid type person si I dont really care

 

I understand that people see a great chaos when watching GW2 group play - I see it too, but I guess it's due to the particle effects

I have to play the game to actually know if it really is mashbutton fest or not

 

I also think that once people master their classes, there could be some great strategies, unseen in other trinity based MMO

for instance a group of guarding completely blocking the enemies from passing via wards, mesmer kiting through portals, combo based strategies, warrior meatshielding ranged attacks by moving into them and etc.. at least I hope so :D

MMOs played chronologically:
Runescape,Lineage II, WoW,Tabula Rasa, AoC,Eve Online,Guild Wars, Rift(beta only),SWTOR(beta only),Star Trek Online
Most fun: Tabula Rasa

  DrunkWolf

Hard Core Member

Joined: 5/07/09
Posts: 1072

4/13/12 5:24:36 PM#18
Originally posted by OldManFunk
Originally posted by chaintm

 The videos to which most I have seen haven't explained it, again it seems to be a mash of players attempting to use their abilities the best they can but with no true organized element.

This video: http://www.gameinformer.com/games/guild_wars_2/b/pc/archive/2012/04/13/guild-wars-2-video-preview.aspx

The dev who is playing explains that you watch your target and friends to know when to react.

Yes, it does seem chaotic at first, until you see what he's reacting to. Yes, this game isn't for everyone. At least we helped save you $60.

 damn i really was looking forward to this game but after watching that video somthing has me worried. maybe sombody who knows alot about this game can explain somthing to me.

a few times durring the video people he was fighting would just turn invisible, even he did it himself a few times durring pvp.

to me this is a game breaker, nothing worse than having people just dissapear durring a fight. its a cheap mechanic that should NEVER be in pvp.

is this somthing that every person can do? and when they turn invis how long does it last ?

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2074

4/13/12 5:28:42 PM#19
Originally posted by DrunkWolf
Originally posted by OldManFunk
Originally posted by chaintm

 The videos to which most I have seen haven't explained it, again it seems to be a mash of players attempting to use their abilities the best they can but with no true organized element.

This video: http://www.gameinformer.com/games/guild_wars_2/b/pc/archive/2012/04/13/guild-wars-2-video-preview.aspx

The dev who is playing explains that you watch your target and friends to know when to react.

Yes, it does seem chaotic at first, until you see what he's reacting to. Yes, this game isn't for everyone. At least we helped save you $60.

 damn i really was looking forward to this game but after watching that video somthing has me worried. maybe sombody who knows alot about this game can explain somthing to me.

a few times durring the video people he was fighting would just turn invisible, even he did it himself a few times durring pvp.

to me this is a game breaker, nothing worse than having people just dissapear durring a fight. its a cheap mechanic that should NEVER be in pvp.

is this somthing that every person can do? and when they turn invis how long does it last ?

Mesmers and Thiefs have "stealth" abilities yes. The Mesmer even has a group stealth ability.

  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

4/13/12 5:29:02 PM#20
Originally posted by DrunkWolf   
damn i really was looking forward to this game but after watching that video somthing has me worried. maybe sombody who knows alot about this game can explain somthing to me.

a few times durring the video people he was fighting would just turn invisible, even he did it himself a few times durring pvp.

to me this is a game breaker, nothing worse than having people just dissapear durring a fight. its a cheap mechanic that should NEVER be in pvp.

is this somthing that every person can do? and when they turn invis how long does it last ?

What MMO doesn't have this mechanic in one form or another?

3 Pages 1 2 3 » Search