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Guild Wars 2

Guild Wars 2 

General Discussion  » The Term "Pay2Win" Just... Annoyes me.

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30 posts found
  Hurvart

Novice Member

Joined: 11/02/10
Posts: 566

4/13/12 4:19:36 PM#21
Originally posted by ActionMMORPG

From my understanding "Pay to Win" was a term coined with disrespect of the term "Free to Play".  It referred to there being a two tiered system where the game itself was free to play, but if one wanted to "win" at the game then payment was required due to imbalancing effects of cash shop items.

 

In simplest terms, it's an unavoidable cash shop, usually at higher levels.

 

I'm not offended by the term, although I feel that it is far over used and often applied in cases where the cash shop is avoidable.

If there is any type of advantage for sale in a cash shop the game is P2W. Because someone will compete or play the game in a way that makes that advantage make a difference. If you are competing and if you can buy someting or anyting  that helps you its P2W. Levelling, crafting, PvP, killing mobs...

  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

4/13/12 4:28:07 PM#22

So far they've promised not to go overboard and make the cash shop pay to win. If they ever do put items in the cash shop that make me feel as if I can't compete then I'll write all kinds of nasty stuff on their form and stop playing until they fix the game.

 

If they ever put things in the game that make people who don't want pay to win upset then they'll likely stop playing. If the only people who are playing are doing pay2win then they are paying for no advantage because everyone left will also be paying to win. Once the pay2win crowd realize this they'll stop playing, too.

 

It'll work out. It's in their best interest to keep the cash shop legit and keep us buying fluff.

  korent1991

Novice Member

Joined: 5/01/09
Posts: 1405

4/13/12 4:29:31 PM#23
Originally posted by Sephastus
Originally posted by WellzyC

 Can someone explain why people continue to use this inacruate phrase? Or and i misunderstanding the meaning.   How is someone "paying to win" in Guild Wars 2...

 

Someone isnt going to do better in a dungeon because they have a cooler costume.

Someone isnt going to beat me in a duel because they have more gems in their pack.

Someone isnt going to take my keep because they have a double exp bonus for one hour.

Someone isnt going to take the clock tower from me because they have more bank slots...    I could go on but I think my point is made.

Challenge Accepted:

Costumes: Depending on the limitations placed on these, a person can safely hide what type of class they are. For the initial battle, at least, they will have the advantage of surprize. Thought that was a caster class and rushed in only to realize it was a strong melee type? Sometimes just the slightest messup is the difference between a win and a loading screen.

Gems: While for now we are only aware of costumes and xp pots, what is there from stopping them from adding Health Pots? If this were the case, then yes, they will beat you in a duel due to having Gems.

Exp Pots: The experience pots themselves will not win a location. However, those with the level advantage will also have abilities that those at a lower level will not. This in turn gives them an advantage over those that progress through the game at a normal pace. The more people at a higher level that the opposing team has, the higher the chances that they will be the one to capture and keep the keep.

Additional Bank Slots: Maybe I am wrong here, but in order to keep certain locations, don't you need to carry provisions and other items (like the blueprints to siege weaponry) to the fight? The more slots you have the better you can manage these different items. I would even dare to say that engineers would be much more effective with a large amount of slots to play with. And a good team of engineers will be able to support an attack or defense of strategic captures.

Of course, these are just a few of the things that a Cash shop can provide. We are not even discussing other items, like ressurection scrolls, stat boosts, mounts and a myriad other things that could be added that in appearance only seem harmless, but could very well change the tide of battle.

Inspite of all this, GW2 looks like its going to be a fun game to play. Remember that NO GAME IS PERFECT, and if the only thing wrong with GW2 is a cash shop that has some slight P2W items, then it is going to be a massively good game indeed.

Costumes - do you know you can use a transmutation stone and change the looks of ANY armor in game so it looks the way you want it to look? You can have a max level and stats armor and make it look like it's lvl 1 starting armor if you want to... The gear in this game doesn't matter much against other players, it's skill...

Even if that happens you can trade gold for gems.. I've seen you can get around 5 gems for few silver coins, so you can choose to trade it for gold and buy them yourself this way or trough the gem market it's up to you.

Bank slots aren't in the cash shop... 12 slot bags are in there but so far I've seen people getting bags as a world drops as well so it's pointless to buy it if you get it as a drop. 

Resurection scroll haven't seen that or given it any attention if I did, stat boosts are not in there, mounts are not in game... 

"Happiness is not a destination. It is a method of life."
-------------------------------

  ariboersma

Novice Member

Joined: 9/26/11
Posts: 1817

4/13/12 4:58:14 PM#24
Originally posted by Starpower
Originally posted by ariboersma
Originally posted by Starpower

is it really the P2W comment or the fact somebody said something negative about the game. Lets be completely honest here.

Talk bad about whatever but be TRUTHFUL and CORRECT in your statements.. why it ticks off fans is because 95% of the against GW2 statements are completely ridiculous and have zero merit.

I doubt being truthful or correct would stop people from being annoyed about it.

well then we will have to see when the 5% become the 95% now wont we.

  dontadow

Novice Member

Joined: 12/29/03
Posts: 1049

4/13/12 4:58:38 PM#25
Originally posted by Hurvart
Originally posted by ActionMMORPG

From my understanding "Pay to Win" was a term coined with disrespect of the term "Free to Play".  It referred to there being a two tiered system where the game itself was free to play, but if one wanted to "win" at the game then payment was required due to imbalancing effects of cash shop items.

 

In simplest terms, it's an unavoidable cash shop, usually at higher levels.

 

I'm not offended by the term, although I feel that it is far over used and often applied in cases where the cash shop is avoidable.

If there is any type of advantage for sale in a cash shop the game is P2W. Because someone will compete or play the game in a way that makes that advantage make a difference. If you are competing and if you can buy someting or anyting  that helps you its P2W. Levelling, crafting, PvP, killing mobs...

This isthe kind of logic that always leads me to ask the question, define winning? 

Does leveling faster help you win?  

Does crafting faster help you win? 

People just don't like cash shops, sot hey they like to disparage people who play these games.  Always someone who wants something for nothing.  

  Muntz

Advanced Member

Joined: 10/09/09
Posts: 298

4/13/12 5:13:07 PM#26

Of course, it's a derogatory term so are many of the labels used on forums such as "themepark". Get a thicker skin the names wont go away.

Most games can be described as Pay2Win depending on how you define "Win" It's not hard to see why any advantage would cause some to view a game as pay to win because many have grown up with the idea that everyone gets a medal so everyone wins! Channel that little Charlie Sheen inside you and you can be winning too. 

  Fir3line

Novice Member

Joined: 9/18/08
Posts: 794

4/13/12 5:15:39 PM#27

buh, I just cant stomach another one of these

"I am not a robot. I am a unicorn."

  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

4/13/12 5:23:20 PM#28
Originally posted by Muntz: Most games can be described as Pay2Win depending on how you define "Win"

That's true. WoW is Pay2Win because ever since I stopped paying my subscription I can no longer win WoW.

Anyone who doesn't buy the next expansion will also not be winning.

 

I think it's fair to be concerned about cash shops filling up with items that are required to play the game. I've played other cash shop games that did this and it's no fun. But since we will never be completely sure of what may be added in the future there's not much point in getting upset before there's a reason to be upset.

 

When I first bought WoW it didn't have a cash shop and yet they added one later. No online game is safe from unpopular changes.

  Betakodo

Apprentice Member

Joined: 2/16/12
Posts: 339

4/13/12 5:24:59 PM#29

The stuff you have from PvE carries over to WvW. Exp boosts mean that you'll be getting skill points before everyone else because you can beat the challenges and have better utility/elite/heal skills. Gems can be bought for cash which can be traded for gold, commander position takes lots of gold and so do siege weapons.

Don't see anyone defending the cash shop with "It's just cosmetic" anymore, now do we?

  DLangley

Novice Member

Joined: 1/13/10
Posts: 1430

4/13/12 5:26:52 PM#30

There are multiple threads where this topic is already being discussed.

Locked.

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