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Guild Wars 2

Guild Wars 2 

General Discussion  » Great exploration video

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85 posts found
  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6708

Logic be damned!

4/13/12 9:57:51 AM#41
Originally posted by Lord.Bachus

Did we just make 40 reactions without any negative comments?

 

Everyone must be really in awe about this video.

ZOMG this video suxxors the game looks like 8 bit Nintendo and the music isn't techno so it fails.

Also, the zones aren't 97 million square miles of nothing but flat terrain and cheap foilage.

;) sorry I just had to

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  jondifool

Novice Member

Joined: 6/04/07
Posts: 1122

4/13/12 9:59:41 AM#42
Originally posted by BadSpock
Originally posted by Lord.Bachus

Did we just make 40 reactions without any negative comments?

 

Everyone must be really in awe about this video.

ZOMG this video suxxors the game looks like 8 bit Nintendo and the music isn't techno so it fails.

Also, the zones aren't 97 million square miles of nothing but flat terrain and cheap foilage.

;) sorry I just had to

 But you don't count !!

read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2

  sudo

Hard Core Member

Joined: 8/23/05
Posts: 597

4/13/12 10:00:53 AM#43

It reminded me of the fun I used to have exploring in Gothic I years ago...

Could this be it? The one we've been waiting for so long? I really hope so.

"Only in quiet waters do things mirror themselves undistorted.
Only in a quiet mind is adequate perception of the world."
Hans Margolius

  Dookz

Novice Member

Joined: 12/11/04
Posts: 542

"Be nice to people on your way up because you will meet them again on your way down."

4/13/12 10:05:03 AM#44

I like how the water wheel attack thingie, from 13:00 onwards, just kept rolling to no end in the distance.

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  Kaneth

Elite Member

Joined: 8/19/07
Posts: 1175

4/13/12 10:06:10 AM#45

This video just made me more sure that the pre-purchase was the right decision. What's interesting is that the video kind of reminded me of how I play Skyrim. I just run around and get into trouble, the music has the same feeling (same composer of course), but just how far...and how little he covered excites me.

This is a game I could get completely lost in, and love it. Even better is that you effectively cannot out level a zone, so you will be able to explore everything and still have it pose a challenge at times.

  mrshroom89

Advanced Member

Joined: 11/23/10
Posts: 206

4/13/12 10:08:21 AM#46

I will be the first to reach max level by only picking cabbage, mark my words.

Current game: MLB The Show

Awaiting: Archeage

past games: EQ, EQ2, DAOC, SWG VG, WAR, FFXI, FFXIV, GW, AoC, WoW, EVE, rift, DF, DCUO, Entropia, SWTOR.

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6708

Logic be damned!

4/13/12 10:14:52 AM#47
Originally posted by Kaneth

This video just made me more sure that the pre-purchase was the right decision. What's interesting is that the video kind of reminded me of how I play Skyrim. I just run around and get into trouble, the music has the same feeling (same composer of course), but just how far...and how little he covered excites me.

This is a game I could get completely lost in, and love it. Even better is that you effectively cannot out level a zone, so you will be able to explore everything and still have it pose a challenge at times.

Agreed.

I feel the exact same way.

The last paragraph you wrote is really the kicker for me.

Don't feel like rolling a Char alt or something? Doesn't matter, go back and explore their zones later on and still have the content be fun and interesting.

I will probably play every profession in beta for just long enough to figure out what profession I want to play at release, and then force myself to stop (or only do PvP/WvW) in order to not spoil any of the great exploration/adventure.

 

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

4/13/12 10:14:59 AM#48

Nice video, good strolling around that the creator did . Some impressions:

- great atmospheric graphics, nice continuation of the GW graphics which imo were the best at its time

- can't be sure, but I think I saw how a zone is bordered, by portal or in the case of water, that you can't swim any further due to invisible wall

- all in all, nice vibe with the background sound and the immersive graphics

Originally posted by Lord.Bachus

That zone was fracking huge, if it was a single zone.  If there are 25 PvE adventure zones as huge as this, oh my we're in for some surprise.

I could be wrong, but I don't think it was from 1 zone. In the beginning it showed Beetletun footage which is in the Queensdale area. The areas later on showed vistas and map footage that aren't part of the Queensdale area, if you compare the Queensdale zone map with the footage later on in that video. It's at least 2 zones. From what I saw, the Queensdale area looks to be the size of a WoW zone (but with more detailed design to it)

 

Originally posted by Dookz

I like how the water wheel attack thingie, from 13:00 onwards, just kept rolling to no end in the distance.

Heh yeah, I noticed that too, looked pretty funny and amazing.

  corpusc

Elite Member

Joined: 7/25/03
Posts: 1279

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

4/13/12 10:16:09 AM#49

for some reason, watching this conjured up alot of images from when i explored the 3 PVE realms of DAOC fairly thoroughly.  i guess cuz it was the first really immersive fantasy 3d virtual world.

EQ had its moments, but had alot of immersion breaking things about it, and a generally low quality architectural/terrain design in many areas.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  EvilGeek

Hard Core Member

Joined: 8/17/08
Posts: 1210

My freedom relies on yours

4/13/12 10:45:44 AM#50

Loved it, it really did make me want to take control and explore more. Loved how the mobs could aggro each other, something we can perhaps use to our advantage :) That lake looked enormous yet we only saw a tiny fraction of what's under that beautiful glimmering surface. Load screens over in a blink of an eye, great to see, he was able to get back in to the action so quickly. I really liked the smoke effects when he ran through that area with the imp. It looks as beautiful as I hoped it would, now when is that closed beta!

  MustBeBad

Novice Member

Joined: 10/28/08
Posts: 74

4/13/12 10:46:25 AM#51

Do fishing is in the game?

I already could sense a lot of hot spots for fishing..with beautiful landscapes

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6708

Logic be damned!

4/13/12 10:48:01 AM#52

NPC factions that fight each other is a grossly underused feature that I wish more MMOs would use.

Makes the world feel more alive, as if it's actually a place where things are happening even when no players are around.

 

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5626

I believe in life before death... So dont forget to enjoy it while you still can.

4/13/12 10:50:12 AM#53
Originally posted by BadSpock

NPC factions that fight each other is a grossly underused feature that I wish more MMOs would use.

Makes the world feel more alive, as if it's actually a place where things are happening even when no players aren't around.

 

 

What would have been even better if in some events people could have joined either of the 2 fighting NPC factions. And turn the batle intoo a PvP feast.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  Adalwulff

Hard Core Member

Joined: 1/18/10
Posts: 945

"I am not the light, or the darkness, but the twilight in between"

4/13/12 11:08:29 AM#54
Originally posted by Lord.Bachus
Originally posted by BadSpock

NPC factions that fight each other is a grossly underused feature that I wish more MMOs would use.

Makes the world feel more alive, as if it's actually a place where things are happening even when no players aren't around.

 

 

What would have been even better if in some events people could have joined either of the 2 fighting NPC factions. And turn the batle intoo a PvP feast.

 

That would work perfectly in the WvW zone.

And thanks OP for the video, very nice!

  TwoThreeFour

Advanced Member

Joined: 3/26/12
Posts: 1659

4/13/12 11:52:03 AM#55

While it is a very nice video, it does remind of several immersion-breaking aspects for explorers, which I hope will be addressed by future games:

* Corresponding names above enemy monsters and NPC.

This really makes no sense in exploration mode, specially when I can barely see their faces at a distance, but I can surely see the names clearly. Ideally, if I want to know their names I better memorize them. This would though require a different game design so that there are natural methods to learn the names of NPCs and enemies without being handed them on a silverplate like they are now.

 

* Explicit HP-bars.

This will at one point be a relic from the past since it is just a matter of time before we can show how badly the enemy is injured animationwise  instead of just using a hp bar to do so. Much like  the RPG "random encounters" was a mechanism that existed due to technical limitations, I hope to see the day when "explicit HP-bars" are seen in the same regard.

  monarc333

Elite Member

Joined: 10/16/07
Posts: 518

Gizmofusion.com

Screenrag.com

4/13/12 11:56:19 AM#56

Lot of good things in that video. First of all, the zone is huge. I'm not sure if thats one zone or many. If its one zone, holy shit balls its big. The second is when the toon was running through the grass and flowers, they swayed as he moved thru them. I thought that was a realy nice touch. Enviromental detail looked great also. Really looking forward to exploring this world.

  monarc333

Elite Member

Joined: 10/16/07
Posts: 518

Gizmofusion.com

Screenrag.com

4/13/12 12:00:23 PM#57
Originally posted by TwoThreeFour

While it is a very nice video, it does remind of several immersion-breaking aspects for explorers, which I hope will be addressed by future games:

* Corresponding names above enemy monsters and NPC.

This really makes no sense in exploration mode, specially when I can barely see their faces at a distance, but I can surely see the names clearly. Ideally, if I want to know their names I better memorize them. This would though require a different game design so that there are natural methods to learn the names of NPCs and enemies without being handed them on a silverplate like they are now.

If its like most other mmos, you can turn name tags off. Lets hope ANet didnt reinvent the wheel too much there.

 

* Explicit HP-bars.

This will at one point be a relic from the past since it is just a matter of time before we can show how badly the enemy is injured animationwise  instead of just using a hp bar to do so. Much like  the RPG "random encounters" was a mechanism that existed due to technical limitations, I hope to see the day when "explicit HP-bars" are seen in the same regard.

I agree with this. It would be really cool to do away with healthbars and just use the animation and visual aspect of the npc. I feel we have a long way to go before that happens.

 

  TwoThreeFour

Advanced Member

Joined: 3/26/12
Posts: 1659

4/13/12 12:23:26 PM#58
Originally posted by monarc333
Originally posted by TwoThreeFour

While it is a very nice video, it does remind of several immersion-breaking aspects for explorers, which I hope will be addressed by future games:

* Corresponding names above enemy monsters and NPC.

This really makes no sense in exploration mode, specially when I can barely see their faces at a distance, but I can surely see the names clearly. Ideally, if I want to know their names I better memorize them. This would though require a different game design so that there are natural methods to learn the names of NPCs and enemies without being handed them on a silverplate like they are now.

If its like most other mmos, you can turn name tags off. Lets hope ANet didnt reinvent the wheel too much there.

 

* Explicit HP-bars.

This will at one point be a relic from the past since it is just a matter of time before we can show how badly the enemy is injured animationwise  instead of just using a hp bar to do so. Much like  the RPG "random encounters" was a mechanism that existed due to technical limitations, I hope to see the day when "explicit HP-bars" are seen in the same regard.

I agree with this. It would be really cool to do away with healthbars and just use the animation and visual aspect of the npc. I feel we have a long way to go before that happens.

 

To reply to your first comment: turning off the name tags doesn't solve the problem, unless there are extensive ways to learn the names naturally. 

 

For instance, how do I know that a certain enemy is called a certain name? A NPC could give me a description of the enemy and then associate a name with it, then when I do see that enemy I would have to see if matches the description and hope it is right. In many games, they just tell me to do something against enemy "X" without really giving me a solid explanation for how I would identify that it is indeed enemy "X"; they solved that dilemma by putting "names" above the heads.

 

If I remember my experience, in the old adventure game called Metroid Prime, correctly, they solved that immersion-breaking dilemma through utilizing their science fiction setting by implementing a "scan" feature which was hooked up to a form of computer. 

 

You never saw "names" above monsters, you had to scan them to get information and then use your memory. In case you forgot something, you could use your visir to access to the data of old data entries to see the information again.

 

(Note: if you have never played Metroid Prime before: the view is a first-person view and the shape makes sense when you think that you are looking through a visir)

 

(2nd Note: the "GP" logo is not a part of the game)

 

  Consensus

Hard Core Member

Joined: 3/22/07
Posts: 2024

R.I.P Darkfall

4/13/12 12:30:08 PM#59

Every video like this I watch I feel I'm spoiling the game for myself, especially ones like dungeons where they have proper zelda style puzzles.

That is why I pre-purchased! I almost wish the game was still under strict NDA.

  Dawnstar

Novice Member

Joined: 9/08/09
Posts: 206

4/13/12 12:58:10 PM#60

A minor thing, but one I thought was cool:  when he would run through plants and flowers, they would sway around him like in RL.  I love that attention to detail.

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