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4/12/12 3:58:46 AM#201
Originally posted by Tommay So how does this put in that raiding would have some kind of gear progression, without the gear having any kind of actual stat bonus, or effect on the game except that you could show off that you did the content. Even in the title of the thread it states "Would you support Raids with just cosmetic rewards?", and that does not imply the raiding would have a gear progresson factor to it as the gear would be for looks only. If you think that means it will have a gear grind than you have a worse issue of not knowing what a gear based progression is. A gear progression is when you need gear to progresss from one set of content to another set of content, and which bars you access to the next content till you have the needed gear. Learning to understand what you are reading is good, as you would have known that nothign about that means you are forced to play it, or havng a gear progression placed into the game either. |
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4/12/12 4:38:19 AM#202
Asuran, I do know what "vanity gear" means and again: I have nothing against raids as long as rewards are cosmetic. :) But certain people in this thread tried to to tell us about how GW2 would be better with gear progression and how everyone who didn't want to put up with their favorite treadmill was lazy and overall inferior. Like I said: read the thread. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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4/12/12 4:41:47 AM#203
Yes, but on a casual level. No raiding rosters and pref in the open world and not instanced :p |
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4/12/12 4:48:16 AM#204
Originally posted by silvermember Wow, dozen new pages to catch up on. Yes and no. "Raiders" don't operate as a group, you can't push the button and predict how they'll respond. I know raiders who would, and I know others who wouldn't. Most of the arguments that try to treat them as a single cohesive unit fail pretty miserably (as you can tell from the poll results). So do most of the Straw Men raised up to speak for them. New gear really is only one of the things that motivates a raider to raid. In my opinion, one of the most minor motivators, but clearly the carrot that Blizzard chooses to build games around. Which came first, the carrot or the raider? |
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4/12/12 5:00:18 AM#205
Originally posted by wowfan1996 Don't worry; at the opening of GW1 there was an effort to convert the game to WoW too. Anet resisted most of the "do it just like wow does it" ideas fairly well. |
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4/12/12 5:22:56 AM#206
I have nothing against providing fun challenging (instanced) content for groups larger than 5 people, that only offers cosmetic rewards. So I guess that's a yes. |
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4/12/12 5:23:36 AM#207
YrOriginally posted by wowfan1996 Yet regardless of what many are suggesting that is against the actual meaning of what the thread is about should not really matter, as having gear based progression that is not mirrored in other parts of the game is faulty anyways. The thead topic is about would you raiding with vanity gear as a reward being somethgin you would support. As has been said gw devs have had a history of never stepping out of their prefered style, outside of what is actually desired by players they have, and also would work with their style as well. A grind is a grind weither it be pve based, or pvp based, and so in some ways you will have a raiding grind in that if you want the gear from the raiding you willl have to grind raids, just like if you want the gear from pve or pvp content you would need to grind them as wel. Those seeking to put stat progression into game are realy blind to the fact of what gw is about, not to mention most likely part of the group most of the people seeking for vantity based raiding content are seeking to get away from. I would have no issues with lore based ways of baring or attuning to content such as rads, in that when you finsih a certain amount of quests or dungeons you gain access or knowledge of the raid, and which would be the way to conclude the events of the zone for those want to feel a much more final conclusion. In my opinion raiding should be a much more used part of pve, and not solely a end game feature as it is. |
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4/12/12 5:36:16 AM#208
Originally posted by Asuran24Those seeking to put stat progression into game are realy blind to the fact of what gw is about, not to mention most likely part of the group most of the people seeking for vantity based raiding content are seeking to get away from. Hell, I've been answering things theoretically as an ex-raider; had no idea we were supposed to be speaking in advance as anet fans. When you guess at other people's motivations, you're going to be wrong frequently. Raiding in GW2? I'd fall back on the default 'unecessary, I'm ok with the games remaining distinct from each other and doing some things differently' position I've held since the first week of GW1. |
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DeserttFoxx
Elite Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Si vis pacem, para bellum |
4/12/12 5:40:17 AM#209
Originally posted by Sephiroso I wonder if you will do that in guild wars 2. Farm a dungeon for weeks for a certain cosmetic item. Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy Life... is the shit that happens while you wait for moments that never come - Lester Freeman Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson |
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4/12/12 5:45:52 AM#210
Originally posted by Icewhite YEt having raiding in the game that is merely about vantity, and lore, with no actual stat gear incentive would be vary different from the normal compeltely. It would give pvers that want to have actvites on or near par with the mists for the sizeof the groups being used, and yet would be different from other games in the genre for the fact you would raid for the challenge, lore, and for vanity gear that is in them. That is a larrge way of doing raiding content differently from the normal raiding mentality, also it would bring in more like minded players that seek to play what they enjoy, and scare away those with a elitist raiding mentality as they have little or nothign to lord over others. How you do somethign makes more difference, then if you do it. Since in not doing raiding you merely shrink your playerbase, whiledoing raiding in a difference fashion with different types of rewards machanics, and such allows those that actually enjoy raiding to find the game more appealing to them. |
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4/12/12 5:48:00 AM#211
Originally posted by DeserttFoxx Depends on the other question; is the encounter fun in its own right? Hell, when I was doing it as a full-time thing, we'd raid for boredom relief. Friday night, you're already on--what else is there to do? Let's go run Kara again. |
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4/12/12 5:48:37 AM#212
A, there are no raids in GW2, B, there doesn't need to be raids in GW2. People can live without them. It is my honest opinion that every game of the last 7 or 8 years that has failed has done so partly because of the expectation of available endgame and expectations of raiders. The expectation is that raids will be designed to cater for those who like to eat up content as fast as possible. These people put undue pressure on developers to make content for them and their game devouring friends. Developers then always seem to do that and it ends up to the detriment of the game. Without raids that circle will hopefully move elsewhere and make the game a better place. For sure there will still be people who sail through the game and swallow up all the beautiful content that has been developed. But hopefully then they won't be shouting about how they're in the best damn guild on the planet and how they beat the biggest abd arsed raid boss faster than anyone else. I've tried raiding. I really don't see where the enjoyment is in it. GW2 will be better without it. I will galdly have raiding tossed out with quests. Thank you Arena Net for having the courage and please don't bow to pressure. All hail the Pixel, for it is glorious Orange!
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4/12/12 5:50:11 AM#213
Originally posted by Cinge Why is it whenever there are a group of people that disagree with something that they will be labelled white knights? Get rid of this notion of white knights battling the people who want something. It's old, it's weak and it shows a distinct lack of intelligence to formulate a counter argument. All hail the Pixel, for it is glorious Orange!
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4/12/12 5:51:37 AM#214
Originally posted by DeserttFoxx I won't seak for them, but i can say i would. I farmed both new, as well as outdated instances in many games for what would be vanity gear (most of which was used for rping, and such,). I ran black temple many times when the warglaives actually were allowed to be used by Dks, farmed the legendaries from re-bc when we found out they were being discontinued, and many more items from many other games. Raiding for vanity is more about those collector types, lore nuts, and such that enjoy that style, and feeling of pve over pvp content. |
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4/12/12 5:53:30 AM#215
For the people who treat raids as achievements, I imagine this would be fine. For those who want the best loot in the game, this is not going to be acceptable. I don't like raiding - I tried it years ago when I could have had the time for it - but I do respect it as a viable form of progression in terms of experience and loot. However, as a non-raider, I always want an alternate way to achieve the same loot as this aspect of any game is not attractive to me. If that is through 5-man dungeons, PVP, etc, it is fine, as long as people are given options to obtain comparable equipment. |
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4/12/12 5:54:12 AM#216
Originally posted by Asuran24 Raiding for vanity is more about those collector types, lore nuts, and such that enjoy that style, and feeling of pve over pvp content. And the people who still have locker space. |
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4/12/12 6:04:30 AM#217
I would not say that raiding is the worst fact in mmos, or even in playerbases, but that it is the mentality that the game starts at end game(weither it be via raiding, arenas, or other forms of pvp or pve content.). This mentality rushes the content in both style into production, and so you get the pirana effect, as the content is a bleeding fish put into the water with piranas aka players, since the devs have no time to fine tune or create trully challenging content in the time needed. IT is the mentality of getting to end game that destroys mmos, not the fact of one style or antoher that does it, content is created for fun, but badly made or shoody content is like a home. THe players rip thru it with ease finsihing what took months to create in hours or weeks, but go back to older games with raiding, it took much longer to fnsih such content making the experinces much more rewarding when it was fisnihed. Even when wow launched much of their content took most guilds vastly longer to finsih compared to newer raids, but they were much more challenging than mordern raids too, but the fact that much of the best items beign at the end did not kill the game till raiding content got progressively easier later on. |
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4/12/12 6:05:07 AM#218
Originally posted by Asuran24
To me it sounds like you are taking WoW mentalities and applying it to the idea that the only difference is the lack of holy trinity. Seen any videos of the dungeons lately? people wont stop complaining how confusing it looks with all the things going on. thats just 4 players. its absolute mayham because unlike wow - you have multiple roles, everyone must heal themselves and keep themselves alive, which was something you had glorified healbots doing for you in WoW. Has it occured to you that the way aggro works in this game and the action combat system might not translate well to an instanced raid?
It's a silly argument that because people want it, they should add it. Thats how you ruin your own game - by trying to please everyone. Id rather see Anet just specializing on what I would call TRUE MMO content, which is open world content.
Dynamic events are not perfect. TotalBiscuit said recently that some events he tried in the last beta build didnt scale well, and with a certain number of players, no matter how many enemies the game spawned, the players just became too powerful in mass and zerged the living jebus out of it. Who knows how tight the balance will really be? But I hope it will be.
Do you know why instanced raids were developed? Because they were a compromise. Why? Because people got frustrated over having other guilds steal their raid bosses. so they developed instanced raids so people wouldnt be able to grief each other.
the down side - it was instanced, and had less impact and made it more single playerish and away from the virtual world. GW2 has solved this issue because nobody can kill steal or grief. furthermore the system in theory behind scaling is supposed to make an adequette challange regardless of the amount of players who participate. Open world raids is what it is about. instancing is primarily used for structured pvp and telling the story as well as a players house hub.
So I will argue that adding instanced raids - itemization or power loot is a moot point. instanced raids are simply counter-intuitive to the idea of overcoming massive obsticales in a shared community with strangers and friends alike. we already have dungeons for those that really, really want a hardcore challange. it will take years for them (if ever) to really nail it I think. adding more kinds of content means having less improvement on each of them seperately.
so let us just get great DE and great dungeons, and have them work on that along with pvp. That way there is a higher chance of significantly higher quality content than if they started designing for massive raids. |
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4/12/12 6:08:08 AM#219
Originally posted by Icewhite eh if you need to find space, than your either not looking hard enouph, or your not one of those. I have guild banks, alt banks, and what not all put up to support my habit. |
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Adalwulff
Elite Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
4/12/12 8:15:25 AM#220
I fully support this idea. I know there are a lot of players that like the cosmetic rewards, and even though I PvP mostly, I like to do dungeon crawls sometimes, especially with guildies. As long as they dont do what WoW did, and forget the PvP part of the game. |