Trending Games | Defiance | World of Warcraft | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online

  Network:  Mist League FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Continual State of World Progression

8 Pages 1 2 3 4 5 6 7 » Last Search
144 posts found
  Eronakis

Spotlight Poster

Joined: 12/17/08
Posts: 1901

 
OP  4/11/12 4:46:33 PM#1

A world that is hosted on a single shard server, the world is seamless, no instances.  Quests, and Raids and other tasks have a vital purpose to world history and can change story lines depending on what players do. It could introduce dynamic world events that change, political territories, mob factions, could cause an alliegence with another nation or a new enemy, could affect the outcome of how the main plot may end.

 

Essentailly, at launch the story is initiated and starts. If you start to play 10 months in, you may not witness the same events or see different things occur then playing 2-3 months. Or even years. I ask this, because I have a vision for my world to potentially take up this idea. I would personally like it because it gives an immersive feel for the world and compliments the single shard server. It could also entice players to stick around or even come aboard because world progression is in continual motion. (By continual motion I mean things would be updated every other patch ect.)

 

I am interested to see if others would like this idea as well and please discuss why or why not you think it's a good idea.

Would a continual state of world progression a good idea?

Yes
No
(login to vote)
  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2244

Draw Something is now an MMO. God has forsaken us.

4/11/12 4:50:10 PM#2
Originally posted by Eronakis

A world that is hosted on a single shard server, the world is seamless, no instances.  Quests, and Raids and other tasks have a vital purpose to world history and can change story lines depending on what players do. It could introduce dynamic world events that change, political territories, mob factions, could cause an alliegence with another nation or a new enemy, could affect the outcome of how the main plot may end.

 

Essentailly, at launch the story is initiated and starts. If you start to play 10 months in, you may not witness the same events or see different things occur then playing 2-3 months. Or even years. I ask this, because I have a vision for my world to potentially take up this idea. I would personally like it because it gives an immersive feel for the world and compliments the single shard server. It could also entice players to stick around or even come aboard because world progression is in continual motion. (By continual motion I mean things would be updated every other patch ect.)

 

I am interested to see if others would like this idea as well and please discuss why or why not you think it's a good idea.

I am creating a persistant dynamic world for my game, if it ever gets finished. I think this is the next step in MMOs. Static worlds are meh. Pretty much everything you said. Except there is no plot per say. But single shard, affecting the world, dynamic events, and so forth.

Also any monster you kill stays dead.

  Sythion

Novice Member

Joined: 6/30/11
Posts: 418

4/11/12 4:50:13 PM#3

So long as there is also the real and actualized threat of continual regression, then yes, of course.

But you'd have to have some sort of Dynamic Story Telling Engine to make this possible, otherwise it's just not possible to keep up with the content.

Or you could have players create content, and find a system that allows it to work naturally within the world.

  Zekiah

Advanced Member

Joined: 1/06/07
Posts: 2497

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

4/11/12 4:52:42 PM#4

I'll take that over static linear railing any day.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  jazz.be

Hard Core Member

Joined: 8/26/06
Posts: 459

4/11/12 5:13:02 PM#5

It all sounds very nice.

But the hard part is, how many people would you need to work on that?

Having players create the dynamics could be a solution (imagining additional terrains and zones), but how about quality control?

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 2773

Veni, Vidi, Converti

4/11/12 5:55:06 PM#6
I think there's an area in the mmorpg fastness that this proposition would make for a better experience.

Notch is doing a similar idea with fewer players for 0x10^c; whereas you could invert that for mmorpgs: Smaller world for more players which changes. Various other methods could also be suggested - but all agree that a dynamically changeable world -> player actions/world has consequences/players have more lateral progression would be neat to see.

For eg building settlements that persist and create knock on effects would be a start -> player player conflict -> more stories as well as perhaps access to pve stuff/ avoiding a less desirable location eg more hostile mobs etc

If avoiding pvp something like story bricks could work?
  Eronakis

Spotlight Poster

Joined: 12/17/08
Posts: 1901

 
OP  4/11/12 9:33:07 PM#7
Originally posted by jazz.be

It all sounds very nice.

But the hard part is, how many people would you need to work on that?

Having players create the dynamics could be a solution (imagining additional terrains and zones), but how about quality control?

Work on the changing world or the game project as a whole?

 

When I said dynamic content, I didn't necessarly mean player made content. Based on the world map I have designed, not sure if that would actually help. And what did you mean by quality control? Over what aspect in particularly?

  User Deleted
4/11/12 9:44:41 PM#8

I like the idea of players in the game being able to create their own content on a single shard server, kind of like a more advanced Minecraft.  It sounds really nice in theory but pulling it off is a whole different story.  

  Eronakis

Spotlight Poster

Joined: 12/17/08
Posts: 1901

 
OP  4/11/12 9:44:46 PM#9
Originally posted by MumboJumbo
I think there's an area in the mmorpg fastness that this proposition would make for a better experience.

Notch is doing a similar idea with fewer players for 0x10^c; whereas you could invert that for mmorpgs: Smaller world for more players which changes. Various other methods could also be suggested - but all agree that a dynamically changeable world -> player actions/world has consequences/players have more lateral progression would be neat to see.

For eg building settlements that persist and create knock on effects would be a start -> player player conflict -> more stories as well as perhaps access to pve stuff/ avoiding a less desirable location eg more hostile mobs etc

If avoiding pvp something like story bricks could work?

Well my game project is top heavy PVE first, I do and would like to implement PVP later but that is not a primary concern within the design. I would really like to see this implemented as well. I would assume that it would take a pretty penny and a lot of time, testing and resources.

 

So over all, so far it seems as if people would be willing to see continual storyline that progresses the world and if you miss out, you miss out?

  Eronakis

Spotlight Poster

Joined: 12/17/08
Posts: 1901

 
OP  4/11/12 9:48:06 PM#10
Originally posted by dramatikz

I like the idea of players in the game being able to create their own content on a single shard server, kind of like a more advanced Minecraft.  It sounds really nice in theory but pulling it off is a whole different story.  

As a player and an inspired game designer, I don't like player made content. Not everyone who plays a game comprehends game design elements. Plus it would and probably cause a lot of balance issues as well.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 2140

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

4/11/12 9:52:12 PM#11

While I would like to see this, you have to face the trade off, That trade off being rendering. The more you have to render, the more graphically detailed, the more randomness associated with it the more random items in a given space...In short everything that distinguishes an MMORPG from a SPRPG, requires more intensive hardware and greater demands on CPU, GPU and memory.

The obvious workaround is instancing.

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  User Deleted
4/11/12 9:56:10 PM#12
Originally posted by Eronakis
Originally posted by dramatikz

I like the idea of players in the game being able to create their own content on a single shard server, kind of like a more advanced Minecraft.  It sounds really nice in theory but pulling it off is a whole different story.  

As a player and an inspired game designer, I don't like player made content. Not everyone who plays a game comprehends game design elements. Plus it would and probably cause a lot of balance issues as well.

 

 

Yes but what if you directed the content that could be created, like creating the story but anything is possible.  Giving the player endless options to create different scenarios that change the way the game plays out.  I think that PvE centered game like this would get old and dry really quick, PvP on the other hand could be really fun.  The way that the players choose to play the game could ultimately decide the direction it goes, and changes every update.  Like a player driven war scenario or something along those lines.  I think a lets team up against some PvE bosses all the time would get old quickly.   Just my 2c. 

  Eronakis

Spotlight Poster

Joined: 12/17/08
Posts: 1901

 
OP  4/11/12 10:03:38 PM#13
Originally posted by dramatikz
Originally posted by Eronakis
Originally posted by dramatikz

I like the idea of players in the game being able to create their own content on a single shard server, kind of like a more advanced Minecraft.  It sounds really nice in theory but pulling it off is a whole different story.  

As a player and an inspired game designer, I don't like player made content. Not everyone who plays a game comprehends game design elements. Plus it would and probably cause a lot of balance issues as well.

 

 

Yes but what if you directed the content that could be created, like creating the story but anything is possible.  Giving the player endless options to create different scenarios that change the way the game plays out.  I think that PvE centered game like this would get old and dry really quick, PvP on the other hand could be really fun.  The way that the players choose to play the game could ultimately decide the direction it goes, and changes every update.  Like a player driven war scenario or something along those lines.  I think a lets team up against some PvE bosses all the time would get old quickly.   Just my 2c. 

I don't blame you of why you think it would get dull and mundane. That's not your fault, that's because there is dull and mundane pve content out there :p. I think the best way to enchance PVE gameplay is to have intelligant AI, AI that could be adaptive. Going down a dungeon crawl and farming a boss, or finding a world boss pop would and could get boring. I envision it being more than just a "boss" fight. More like a strategy. Think like a midieval war. You have a front line, a second line, a flank, an ambush ect. Stuff like that on all different kinds of level of gameplay.  I do agree with you that it would be fun to incorperate PVP with this as well. I actually have considered that. The only player made content I actually started to consider were three different teirs of guild housing.

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2244

Draw Something is now an MMO. God has forsaken us.

4/11/12 10:07:23 PM#14

I've been discussing how to implement this for years, glad people are finally into it without me making the thread.

I have most of it down. Have to take a graphics hit though.

  User Deleted
4/11/12 10:15:55 PM#15
Originally posted by Eronakis
Originally posted by dramatikz
Originally posted by Eronakis
Originally posted by dramatikz

I like the idea of players in the game being able to create their own content on a single shard server, kind of like a more advanced Minecraft.  It sounds really nice in theory but pulling it off is a whole different story.  

As a player and an inspired game designer, I don't like player made content. Not everyone who plays a game comprehends game design elements. Plus it would and probably cause a lot of balance issues as well.

 

 

Yes but what if you directed the content that could be created, like creating the story but anything is possible.  Giving the player endless options to create different scenarios that change the way the game plays out.  I think that PvE centered game like this would get old and dry really quick, PvP on the other hand could be really fun.  The way that the players choose to play the game could ultimately decide the direction it goes, and changes every update.  Like a player driven war scenario or something along those lines.  I think a lets team up against some PvE bosses all the time would get old quickly.   Just my 2c. 

I don't blame you of why you think it would get dull and mundane. That's not your fault, that's because there is dull and mundane pve content out there :p. I think the best way to enchance PVE gameplay is to have intelligant AI, AI that could be adaptive. Going down a dungeon crawl and farming a boss, or finding a world boss pop would and could get boring. I envision it being more than just a "boss" fight. More like a strategy. Think like a midieval war. You have a front line, a second line, a flank, an ambush ect. Stuff like that on all different kinds of level of gameplay.  I do agree with you that it would be fun to incorperate PVP with this as well. I actually have considered that. The only player made content I actually started to consider were three different teirs of guild housing.

I like where your headed, if PvE is difficult and requires more strategy than most of the spam 1 button mmos out there it could be interesting.  But i like where your headed with the medieval war idea, i was thinking along the lines of you give the players the option to build castles, houses, farms, swords, shields, bows, and etc which all take various amounts of time.  Then players would have to think strategically about placing certain structures where, and taking the time to build their weapons/armor/housing.  You could expand this idea infinitely with each update, also i was thinking three continents, and water in between each continitent.  Players could build boats and use the water to wage war in the seas, or storm the beach like D-Day.  This wouldn't happen every day and the time to build up your castles/towns and communitys would take a while.  This could lead to infinite possibilites of player driven ideas and content, such as the ability to craft gear and items, or enchant them with abilities.  It would really be interesting to see how a three sided war would play out.  I think it would be awesome if you could really die in the game, and only be able to create a new character every week.  Then players would who survived the week and thrived would be more powerful than the week before.  This would be huge incentive to not mess around and take shit seriously.  Now i've babbled too long about my PvP idea game when that's not even what you wanted.  You can take it or leave it but you have a good idea on your hands.  

  Eronakis

Spotlight Poster

Joined: 12/17/08
Posts: 1901

 
OP  4/11/12 10:29:14 PM#16
Originally posted by GeezerGamer

While I would like to see this, you have to face the trade off, That trade off being rendering. The more you have to render, the more graphically detailed, the more randomness associated with it the more random items in a given space...In short everything that distinguishes an MMORPG from a SPRPG, requires more intensive hardware and greater demands on CPU, GPU and memory.

The obvious workaround is instancing.

Absolutely! It would and could take a toll on a lot of potential customers machines. That would be one of the realistic downsides to this. I see both sides of the coin of instancing, but I am about immersion and instancing kills that. There could be zoned off dungeons and cities with a loading screen, that could be a good way to combat that issue.

  Eronakis

Spotlight Poster

Joined: 12/17/08
Posts: 1901

 
OP  4/11/12 10:39:00 PM#17
Originally posted by dramatikz
Originally posted by Eronakis
Originally posted by dramatikz
Originally posted by Eronakis
Originally posted by dramatikz

I like the idea of players in the game being able to create their own content on a single shard server, kind of like a more advanced Minecraft.  It sounds really nice in theory but pulling it off is a whole different story.  

As a player and an inspired game designer, I don't like player made content. Not everyone who plays a game comprehends game design elements. Plus it would and probably cause a lot of balance issues as well.

 

 

Yes but what if you directed the content that could be created, like creating the story but anything is possible.  Giving the player endless options to create different scenarios that change the way the game plays out.  I think that PvE centered game like this would get old and dry really quick, PvP on the other hand could be really fun.  The way that the players choose to play the game could ultimately decide the direction it goes, and changes every update.  Like a player driven war scenario or something along those lines.  I think a lets team up against some PvE bosses all the time would get old quickly.   Just my 2c. 

I don't blame you of why you think it would get dull and mundane. That's not your fault, that's because there is dull and mundane pve content out there :p. I think the best way to enchance PVE gameplay is to have intelligant AI, AI that could be adaptive. Going down a dungeon crawl and farming a boss, or finding a world boss pop would and could get boring. I envision it being more than just a "boss" fight. More like a strategy. Think like a midieval war. You have a front line, a second line, a flank, an ambush ect. Stuff like that on all different kinds of level of gameplay.  I do agree with you that it would be fun to incorperate PVP with this as well. I actually have considered that. The only player made content I actually started to consider were three different teirs of guild housing.

I like where your headed, if PvE is difficult and requires more strategy than most of the spam 1 button mmos out there it could be interesting.  But i like where your headed with the medieval war idea, i was thinking along the lines of you give the players the option to build castles, houses, farms, swords, shields, bows, and etc which all take various amounts of time.  Then players would have to think strategically about placing certain structures where, and taking the time to build their weapons/armor/housing.  You could expand this idea infinitely with each update, also i was thinking three continents, and water in between each continitent.  Players could build boats and use the water to wage war in the seas, or storm the beach like D-Day.  This wouldn't happen every day and the time to build up your castles/towns and communitys would take a while.  This could lead to infinite possibilites of player driven ideas and content, such as the ability to craft gear and items, or enchant them with abilities.  It would really be interesting to see how a three sided war would play out.  I think it would be awesome if you could really die in the game, and only be able to create a new character every week.  Then players would who survived the week and thrived would be more powerful than the week before.  This would be huge incentive to not mess around and take shit seriously.  Now i've babbled too long about my PvP idea game when that's not even what you wanted.  You can take it or leave it but you have a good idea on your hands.  

 

Funny how you say these things, I have already thought of them. I actually do allow a player driven economy with seperate crafting classes. 80% of the items are player made. I do like the fact of player made items. They can choose from a set of skins, color, texture, shading, designs ect. I favor strategic PVE over PVP.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 9088

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

4/11/12 10:42:48 PM#18
Originally posted by Eronakis
Originally posted by jazz.be

It all sounds very nice.

But the hard part is, how many people would you need to work on that?

Having players create the dynamics could be a solution (imagining additional terrains and zones), but how about quality control?

Work on the changing world or the game project as a whole?

When I said dynamic content, I didn't necessarly mean player made content. Based on the world map I have designed, not sure if that would actually help. And what did you mean by quality control? Over what aspect in particularly?

You'd need a rather massive team to pull it off, but it's probably doable. Far more realistic an idea in a text or 2D MMO than in 3D.

As for quality control, you'd need a plan for dealing with the legacy items, maintaining continuity and ensuring that each new step forward is perceived as better than and different from the content that came before it.

You'd also have to come up with one heck of a marketing plan to combat the very real concern that it would genuinely mean it's an MMO where coming late to the party puts one at a disadvantage.

 

 

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  User Deleted
4/11/12 10:45:02 PM#19

Funny how you say these things, I have already thought of them. I actually do allow a player driven economy with seperate crafting classes. 80% of the items are player made. I do like the fact of player made items. They can choose from a set of skins, color, texture, shading, designs ect. I favor strategic PVE over PVP.

Your in my head man!  But seriously i'm a PvP player so this game wouldn't be my kinda thing but for a PvE player this sounds really cool.    I've been waiting for the genre to move in this direction, i think it will be the future someday.

  corpusc

Advanced Member

Joined: 7/25/03
Posts: 1314

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

4/11/12 10:59:57 PM#20

@OP

 

have you even built one game, no matter how simple, yet?

 

sounds like you want to make something impossibly complex, that could basically simulate real life.

 

i don't get any sense that you have any idea of the boundaries of time, programming experience, manpower, and programming complexities.

 

 

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

8 Pages 1 2 3 4 5 6 7 » Last Search