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2/16/12 7:41:18 AM#21
A player-driven economy is fine. A player driven economy as the center of your game-design is a bad idea, or at least for me its a bad idea because I don't enjoy playing the market. Ok, thats fine. Your entitled to your opinion and preferences. EvE is a perfect example of this, there is not an aspect in the game world that does not revolve around money and the economy. Yes, this is because the vast majority of items in the game are produced by players, which is a player-driven economy, which is a consequence of it being a sandobx. You cannot have a player-driven economy without it affecting the game in a large way. I don't see a way to have both a player-driven economy, and not have it be a large part of the game. Its just another disguised progression system, it doesn't really solve anything of what you say in your second paragraph. Yes your character can progress by just paying for the subscription and queing skills, but if you don't GRIND for money, you will be effectively completely useless even with LVL5 skills. You are just substituting one kind of grind for another kinf of grind. This might be a question of perspective, but for me its the same thing. Grind will never be eliminated, it is very much a relative thing from person to person. Where I have a disdain for grinding experience, you seem to have a disdain for grinding to earn in-game currency. Both are relative perceptions and preferences, and there is nothing wrong with that. A sandbox can certainly have player based economy, its fine really, but we need to remember that these are games, they do not need to necessarily follow the free-market economy in real life. There is nothing saying that the economy must be the driving factor of a sandbox, in fact, a free-market economy simulation in a MMO brings the exact same problems with itself like it does in real life. Once again, how can you have a player-driven economy and not have it be a large part of the game? Its actually one of the things i think why sandboxes are not as popular, because the economical libertarian model is by its very -definition- concerned about individual wealth and not the collective, it is therefore, essentially, anti-social. Which is a bad thing for an MMO. I sincerely mean no disrespect here, but it sounds like you have a problem with capitalism. Eve's model is a replication of real world economics, but also in that you get a return on effort. If you want to be wealthy, you have to earn it, there is no one there who is going to give you a handout. There should be a guarantee of equal opportunity, but not of equal results. If the collective mentality prevailed, everyone would be equal, and there would therefore be no incentive for anyone to achieve anything, because by doing so, whatever 'extra' could be earned would be taken and given to another in order to enforce the collective. PS: Because this might be misunderstood: economy and combat are not the only parts of a game, especially an MMO, focusing on either is a big mistake. What I am advocating is interdependant game design. Sandbox game design is dependent on player actions, and because of this these player actions involve the economy and pvp. If you remove those elements the world isn't persistent, nor is it virtual. It would simply be a set of static content that players run-through, i.e. a themepark.
This is very off-topic, my bad.
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2/16/12 8:16:29 AM#22
Originally posted by Royalkin I absolutely understand why certain solutions seem to be cast in stone and unappealing, mostly because we use the same conventions IRL, but also because most MMORPGs and RPGs rely on the fact they were/are created around a very distinct -power fantasy-. What I'm advocating is that there are other, viable solutions to design-problems that do not involve the beaten path of power and vertical progression. |
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2/18/12 12:01:02 AM#23
I don't think that I want to see PO focused on economy LIKE Eve, but I certainly want the player economy to be developed in depth such that it's piece of the overall gameplay pie is equal to or slightly greater than all other portions respectively. All of the recent MMOs, majority of which are themeparks, have done very poorly in the "amount" or "weight" of player economy with respect to the overall game. Indeed they have taken Bioware's philosophy in that "they include crafting and economy because that's what players expect in an MMO".
Now, these companies' companies implementations have, in my view, been lackluster. It's like them saying "Hey, I'm going to make you dinner" and we arrive to see that dinner is a cold bologna sandwhich, chips and a room temperature soda with no fizz. What I, and others I imagine, would prefer for dinner is a fresh salad, a 20 ounce Tbone steak, a baked potato with the works, a nice vegetable medley to compliment, a top bill wine or beer and completed with a slice of your favorite pie. Vegetarians edit as needed.
Only a couple of games in my view have come near the latter. UO, SWG (preNGE), EvE, Ryzom, ATiTD and maybe WURM are on my list of those who have done so with their crafting/economic systems.
Yes, I want to see their player economic crafting system be such that a person could play a non-adventuring character and build a merchantile powerhouse such that they are rightly considered for a place on a player government council. Or such that their aid or withholding of could influence kindgom wars and other politics.
That makes for a more intriguing game world. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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2/29/12 4:58:58 PM#24
As a veteran MMORPG gamer, I'm very interested in this title. After reading the blogs I can say I like what I hear so far. I encourage other's to take the time to visit their website & get familiar with their design philosophy. Let's hope what they have on paper translates into the vision they have described for us. I wish them all the best. |
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2/29/12 5:32:49 PM#25
Originally posted by AdamTMOriginally posted by Royalkin I guess you can choose one of the other 95% of MMO's to play then. "i don't waste my time building relationship in games" - nariusseldon |
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BlackUhuru
Apprentice Member
Joined: 6/08/08
"When you are confused, you are learning something" |
2/29/12 9:48:57 PM#26
The new dev blog is up and it's all about settlements, hideout, watchtowers, inns, forts and more.
Check it out www.goblinworks.com/blog/ "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes |
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2/29/12 10:59:20 PM#27
Originally posted by BlackUhuru So capping at at about 18k playerbase total....Dont see many more then that playing that style of game. |
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BlackUhuru
Apprentice Member
Joined: 6/08/08
"When you are confused, you are learning something" |
2/29/12 11:45:05 PM#28
Actualy it's 4.5k each month for seven months then 12k every month after till 120k player cap on each server.
Yes that's right 120k players for each server. Considering there's roughly 2 to 3 million players subscribed to sandbox mmo's Pathfinder Online will do very well. Not everyone wants to play themeparks. "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes |
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2/29/12 11:54:30 PM#29
Originally posted by Royalkin very well thought out though, and I agree that the poster you were responding to seems to have more of a problem with Capitalism than the game itself. Currently bored with MMO's. |
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3/01/12 12:00:27 AM#30
just subscribed to the newsletter, let's hope it works and also hope that the "easy game lovers" avoid it.
Currently bored with MMO's. |
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3/01/12 12:35:39 PM#31
just a question, is this full 3d? or like UO graphics (2.5D) or??? So What Now? |
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4/07/12 10:34:07 PM#32
Originally posted by TweFoju
As far as I know, it's full 3D, as for the art style no one knows. There are no screenshots, nor has there been anything posted on the art style. I doubt they will go full realism though, my guess is something similar to Guild Wars' style.
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BlackUhuru
Apprentice Member
Joined: 6/08/08
"When you are confused, you are learning something" |
4/11/12 6:25:59 PM#33
Another amazing blog entry today! This time Ryan discusses crafting!
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes |
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5/26/12 8:25:18 PM#34
Mostly agreed with AdamTM here. EVE economic system is rather unappealing. It's good when you're trying to simulate a cutthroat winner-take-all world, which is what EVE is about, but otherwise it's a pretty underwhelming system for anyone who just wants to get something done. From what I've seen on the blogs, Pathfinder can do more interesting stuff, especially with the strict contract systems and stuff. |
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