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4/11/12 12:30:51 PM#21
They had to destroy the mass relays so they can introduce a mass effect mmorpg that is set on one planet only. A lot easier to manage and no need to make "little planets" like in SWTOR. Didnt they bring most of the iconic races to the final battle also? There, we have now base for a mmo that features most iconic ME races, tech, etc, and it can be done in one planet only. ME Online: Teh crapped earth.
Side note: I havent played the third game, so there might be a glitch in my theory, feel free to correct if so.
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4/11/12 12:31:30 PM#22
I've been trying to decide whether to actually buy the game despite the let down I know is coming or spend those $$ elsewhere (other games, books, etc).
I actually never finished ME1. It felt, for lack of a better word, clunky to me. ME2 on the other hand was a lot of fun. It was a much smoother experience and the story was good enough that it kept the game moving along. As for ME3, I downloaded the demo, so I kinda of have an idea of what the author here was saying about the vistas. I did find myself panning the camera to take in the surrounding on more than one occasion. The story pieces from the demo didn't really resonate though. It just felt very flat. The combat was ok, but just felt like more of the same ... although the branching skill trees added a nice touch of depth to the character customization. As for the cover system, it didn't feel as smooth, but I don't know if it was a game problem or my fat fingers. I'm intrigued to read tomorrow's column. I wouldn't be sad or disappointed if the main character dies at the end, but ending the game as if it were a story being told from a grandfather to a grandchild doesn't make any sense. It sounds like they were trying to do something like AC maybe? If you don't worry about it, it's not a problem. |
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4/11/12 12:35:35 PM#23
Originally posted by Kuinn That's right so far, but you got the title wrong. It's going to be called (M)ass Shi(f)t |
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4/11/12 12:38:28 PM#24
I'll limit myself only to the first 95% of the game, as I think there will be quite a lot of heated argument on the last 5%. Just so you know, there will be some spoilers, so don't read if you haven't played the game yet. Overall, I'd say that the first 95% was a very good game, probably not an excellent one, but still worth your time. What I liked the most was the urgency of the story - you are deseparate in getting allies, you see how everything around you goes to ruin, and yet you make attempts to keep some semblance of peace. There were some small story snippets thrown around. For example, I loved when I got to spend time with Garrus shooting cannisters from a rooftop - despite all the grief, sorrow and fear around - it was a perfect moment. The main missions were interesting, as well as the planet-wide missions - the subdivisions of the main plotline, where you are trying to rally more allies under your banner. To be fair, this looked very much like the approach of SWTOR - you have a main class quest (in ME3, the Reaper war mission), then you have planet-wide missions (in ME3 examples include curing the Krogans from the genophage, or uniting the Quarrians and the Geth), and then some side quests. And here I must point out one of the big disappointments - side missions. Initially, I liked the idea that you get a quest when you overhear some conversation - it was a nice touch, and certainly innovative. However, I got increasingly frustrated when I realised that most side missions are received this way, without even talking to people to get them. You still get some through your e-mail (don't remember what was called exactly), which is ok, but the rest is simply sloppy work. Furthermore, I was appalled to see the new mission organisation in the menu. Unexplicably, the Codex and the Mission Log are united into one screen. Thus, when you see there is a change, you don't know if you have a new mission or a changed objective, or simply a new Codex entry. Even worse, the main and side missions are not put separately, as in both ME1 and ME2, but at one place. Since you can get quite a few side missions by simply running around the Citadel, at one point I got about a dozen, and my main missions were burried in a very long list - thank God there was a "Priority:" tag in front. Regarding variety of enemies, this problem is directly related to mission design. In ME3, side missions are just attached, as if someone thought at the last minute - "Wait, we need to have some side missions!" I mean, most of them are simply attached to the main or planet missions, and you need to look around constantly, in order not to miss a mission objective (and there are no hints where the thing you need to fetch may be). Since the side missions are just attached to the more important ones, this explains quite well why you meet only Reaper husk varieties (with some notable exceptions, of course), and Cerberus troops. Speaking of the notable exception, though, I admit that my skin started to crawl every time I heard a Banshee scream - man, I hate these things. In ME1 and ME2, where you had true side missions, you got to fight quite a variety of enemies - criminal syndicates, mad scientists, pirates, etc. so it wasn't a surprise you get to meet all kinds of races and classes. Still, I must admit that I liked a lot most of the main missions. I may also outline the very last mission in London (before the last 5% of the game), which truly recreated the desolation of war, the urgency of imminent defeat, and the desperation of one more push against the enemy. This was a beautifully crafted mission, and I give Bioware that. It was also decently hard (I played at normal difficulty) - not too hard to throw you in despair, but certainly not as easy as 99% of the previous content, which was certainly a nice touch. By the way, I didn't feel that much the lack of a final boss, as the final confrontation before these notorious 5% of the game was actually quite an insane one - you get FOUR of those nasty Banshees (hope they never see the light of day again) and a bunch of whole other mobs, which really pushes you to the limit. At any rate, if the game was only these 95%, then I guess I would be entirely happy with it. The members of the Normandy crew were presented well, there were some memorable sights and scenes, and quite a few nice personal story arcs. Even though the game is far from being polished, it was a very good effort up to that point. I guess I'll ready myself for tomorrow, when the gates of hell are going to open here :) |
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4/11/12 12:42:13 PM#25
Oh, good. I feel kind of relieved to learn that I wasn't the only one who thought the dialogue choices were a lot worse than in the previous titles.
Now, really. I enjoyed the games, but failed to see what's so great about the story. Sure, Bioware managed to create a rich and expansive universe, with a lot of backstory, but the plot of the games themselves was... uninspiring to me, to say the least. It all felt like just another case of "you're THE CHOSEN ONE. Now go grab your gear, go gather up some friends and go save the world from the ANCIENT EVIL OF THE AGES WHO WILL DESTROY US ALL... in space".
I'm thinking that maybe my years of writing and of literary criticism have made me a tad cynical? |
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4/11/12 12:45:38 PM#26
Im 37 years old, and over the many years of gaming im not suprised
I will say I am a Mass Effect fan, and you know I have not even bought the game I may get it when its has a all inclusive game of the year edition, or gold edition for $39.99
:( |
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4/11/12 12:47:56 PM#27
Originally posted by Sunscour Couldn't agree more. Loved the ending of ME3. Loved the whole game in fact. |
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4/11/12 1:00:11 PM#28
I wonder if you really and trully played ME1, ME2 and ME3 or just make things up on the fly! Sorry, but ME1 is by far the largest game content wise, with tons of side missions (DLC excluded) that keep you occupied for a long long time. ME2 is also huge, but smaller than ME1... so here it was already on decline, with close corridor and small maps design. Still don't understand why they didn't use the entire design of Citadel from ME1 and reused it in ME2 and ME3... just upgrading the textures here and there a bit. But still Citadel in ME1 looks great... even for todays standards. I played ME1 and ME2 these past 2 months from scratch, with a fresh character, to build up a nice saved character to import into ME2 and then into ME3... to relive the whole story to the ending of ME3. So I know what I am talking about and the amount of time I have spend in each and every game. ME3 is short... very short, compared to ME1 and ME2. Period! Unless you going to count in the absolutely horrendous, boring and insane Multiplayer grind in ME3 to get max war assets! I hope you're not serious and think that is actual content and game hours to include in ME3? As it's nothing more than a boring horendous timesink! Something they lied about through their teeth would not be necessary to accomplish max war assets to get the best possible ending. So please... go actually play those games, before making things up. |
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I feel your pain. <3 Associate Editor: MMORPG.com |
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Just out of curiosity: Did you play the first two in the series or is this your first foray into the ME universe? Associate Editor: MMORPG.com |
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4/11/12 1:23:26 PM#31
I am pretty sure that 99,9% of the people that liked the enitre ME3 game only played ME3... or didn't much care about the story/lore and just shoot and blast their way through the game... playing it as a regular FPS shooter, like COD or Battlefield game. Pretty much everyone I know that have played through ME1 and ME2, used saved character, payed lots of attention to the lore and story and characters... enjoyed the game as a RPG... they all were baffled and dissapointed with ME3's endings. I mean..... all the effort you put in both ME1 and ME2... to get your best possible saved character to import into ME3... it means total SQUAT! NADA! It has ZERO effect on the outcome! EVERYTHING you did in ME1 and ME2 means NOTHING in ME3 ! Just a very few extra dialogs in the beginning... that's it! Nothing more! It has ZERO impact on ME3! As the outcome (current endings in ME3) are SOLELY based on the amount of war assets you grind together in ME3 itself! That's it! The worst is, because the endings in ME3 are such an insult (rushed, simplistic, resolute!)... that I will never be able to play ME1 and ME2 anymore... as what's the point? I know how it's going to end now and that everything I do or try in ME1 and ME2 means TOTAL SQUAT! NADA! All Mass Relays get destroyed and everyone is pretty much isolated, stranded and screwed. |
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4/11/12 2:13:47 PM#32
You have a lot of things to say about the game JeroKane, too bad they are all wrong.
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4/11/12 2:20:33 PM#33
He's really not that wrong. In the end, it's true, the vast majority of your decisions play absolutely no part in the climax of the story. Hell, even in the cutscene of the fleets arriving to earth, you don't see the Geth Armada or the Batarian Fleet, neither the Elcor or Volus, or even the few Rachni vessels they promise you.
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4/11/12 2:20:56 PM#34
Please.... enlighten us? |
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4/11/12 2:48:25 PM#35
it's very ofensive that if someone did't like the rnding they are labeled as being entitled,..that's just stupid, i hated the ending of the game, i know the game is about a brutal war,...but i took every precaution i could to have an ending in which i lived,..almost all the endings you die, it's a sucky ending to an epic game, and if that OPINION leaves a bad taste in your mouth, then i have something else you can stick in there instead... |
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4/11/12 2:54:41 PM#36
Originally posted by JeroKane I concur how is he wrong. |
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4/11/12 3:05:13 PM#37
Harbinger wasn't mentioned in ME1, was he? Souvereign is the only reaper i remember from ME1. But, yeah... The whole conclusion to the reaper story was my main gripe with the ME3 ending. Even the first 95% were kinda disappointing... The reaper's attack plan never made much sense to me. Then Shepard spends most of his/her time fighting Cerberus instead of the reapers. The short dialogue with that nameless reaper is the only highlight in that regard. And when we finally run into Harbinger... we get NOTHING. The grand finale? SPACECHILD-HITLER OUT OF F*CKING NOWHERE! He doesn't make any sense whatsoever, offers three lame choices that aren't even really choices, while at the same time rendering all prevíous choices completely irrelevant. Nope, Shepard isn't even allowed to ask any questions. The whole thing is so insane and surreal that lots of people, including me, assumed that Shepard was being indoctrinated and going crazy or something. It's probably an evil EA conspiracy to make us buy DLC. It just HAS to be. Nope - looks like the ending is supposed to be the real thing. Bioware now gives us DLC that will "clarify" the ending. No further DLC regarding the ending. Dear Bioware - there is nothing that can be "clarified" about your spacechild. Hype train -> Reality |
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4/11/12 5:14:24 PM#38
Rush job is the perfect description for every Bioware game since Dragon Age I. |
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4/11/12 5:24:36 PM#39
Also, my biggest problem with the ending isn't necessarily with what actually happens in ending itself (it was god awful, don't get me wrong 3 different color beams is just lazy), but that it left me with no desire to play ME3 again. I played ME 2 over and over again with the various endings, but with ME 3 there is no point. Sure, I made a ton of decision leading to the ending, but I can honestly picture what the ending would be like if I let the geth live instead of the quarians. No need to play again to see that. |
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4/11/12 6:17:28 PM#40
Not only does it make it harder to play through ME3, but it hurts to play through ME1 and 2 now. Shepard dying wasn't necessarily a bad thing, however i honestly wouldn't mind an ending where Shepard can live, even if its at the cost of someone or something else. The biggest problem i have with the ending in general was how many plot holes were created because of Bioware/EA's lack of wanting to explain anything. While i don't believe in the indoctrination theory because it just seems like fans grasping at straws to get an ending that wasn't what we got, the whole thing just felt like a terrible hallucination. The Normandy escape scene was almost as big of a slap in the face as the color coded A,B,C choice you had to make. It made no sense that Joker would leave sol at that time, on top of that where were they going and what are the odds they'd even find a habitable planet. Not to mention it looked like they got ripped out of FTL, which according to the codex in ME1 would most likely bathe them in deadly radiation and kill them all anyway. Assuming it was habitable for Humans (And by extension Asari), It probably had no way of producing food for dextro's and that means given Tali and Garrus survived and was on the normandy, they're going to starve to death, nice. Given what we know about FTL space travel in the ME Universe, all of the fleets would be pretty much stranded in Sol, they wouldn't have nearly enough fuel to get home and without Eezo they wouldn't be able to travel at FTL. So its safe to say they're either going to starve or blow eachother up when the resources get low. Earth and Palaven are pretty much devastated so it will only be able to support a fraction of the populations they had pre-invasion. Any colony that isn't self sufficent, without Mass Relays they wont get supplies so they're all dead. I mean, i know not everyone thinks about this kind of stuff when playing a video game. Its hard not to get atleast a little depressed when thinking of the ultimate consequences you face when stopping the reapers. A little less Infered Holocaust in the "extended" ending would be a nice step to take. |
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