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Star Wars Galaxies

Star Wars Galaxies 

General Discussion  » Did you enjoy cities in SWG?

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50 posts found
  Obraik

Ewok

Joined: 5/02/05
Posts: 7295

 
4/09/12 3:48:55 AM#1

They were one of the (many) things that made SWG stand out from the other MMO's available, however it looks like The Repopulation has taken the concept and is adding all the stuff we wanted to see happen with cities in SWG.  Their video demo of it kind of shows it off pretty well: http://www.youtube.com/watch?v=PRfQvwAuesQ

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3448

Hipster

4/09/12 4:27:40 AM#2
I am looking forward to it.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  Warmaker

Advanced Member

Joined: 5/04/07
Posts: 2226

4/09/12 8:10:48 PM#3

I like what I saw in the video.  Alot of power to the players.  Player cities and layout?  Interested to see more.

As far as SWG, I did enjoy the look and layout of the cities, both large and small.  IMO, I wish players were allowed to rent housing in the magnificently done cities SWG had.  As it stood in the game, they were only allowed to purchase and lay down housing outside the cities, and a bit of distance too, that ensured they looked seperate from a premade city.  I would've killed to rent a spot in Coronet, Mos Eisley, or Bestine.  Maybe some of the other lesser travelled but great looking towns.

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  UOvet

Novice Member

Joined: 6/26/07
Posts: 510

4/09/12 11:07:59 PM#4

Keep my eye on this. The game has to be more than just building and placing turrets though. Seems games like these don't usually take off. Someone wealthy needs to come along and fund it to come close to it's potential I think.

  Obraik

Ewok

Joined: 5/02/05
Posts: 7295

 
4/10/12 1:38:24 AM#5
Originally posted by Warmaker

I like what I saw in the video.  Alot of power to the players.  Player cities and layout?  Interested to see more.

As far as SWG, I did enjoy the look and layout of the cities, both large and small.  IMO, I wish players were allowed to rent housing in the magnificently done cities SWG had.  As it stood in the game, they were only allowed to purchase and lay down housing outside the cities, and a bit of distance too, that ensured they looked seperate from a premade city.  I would've killed to rent a spot in Coronet, Mos Eisley, or Bestine.  Maybe some of the other lesser travelled but great looking towns.

Did you get to try out Player Cities in SWG?  There were a number of mayors that did a very good job at laying out and building their cities

  Reklaw

Elite Member

Joined: 1/07/06
Posts: 5094

Freedom is the will to be responsible to ourselves.

4/10/12 3:21:51 AM#6

Yes did greatly enjoy SWG city's, the most at pre-cu, overall SWG's experiance has never been match by any other MMO.

Still looking for a MMORPG that offered what SWG offered as today's MMORPG are far to limited for my taste and don't even come close to what SWG offered.

But thanks for bringin Repopulation to my attention, gonna keep a eye out for it.

  Obraik

Ewok

Joined: 5/02/05
Posts: 7295

 
4/10/12 3:36:09 AM#7
Originally posted by UOvet

Keep my eye on this. The game has to be more than just building and placing turrets though. Seems games like these don't usually take off. Someone wealthy needs to come along and fund it to come close to it's potential I think.

Yeah, they have other videos showing that stuff off (although not as indepth as this building one), this vid was just dedicated to showing off the city aspect of the game.  Keep in mind that it's still pre-alpha, too.

As for being small, yeah they are, but tbh, everyone has to start off small.  Who knows though, by being a western studio bringing something new back into the MMO market rather than being the usual themepark WoW crap we keep seeing they might hit it off all on their own :)

  Cuathon

Hard Core Member

Joined: 10/24/04
Posts: 2244

Draw Something is now an MMO. God has forsaken us.

4/10/12 8:11:33 AM#8
Originally posted by Obraik
Originally posted by UOvet

Keep my eye on this. The game has to be more than just building and placing turrets though. Seems games like these don't usually take off. Someone wealthy needs to come along and fund it to come close to it's potential I think.

Yeah, they have other videos showing that stuff off (although not as indepth as this building one), this vid was just dedicated to showing off the city aspect of the game.  Keep in mind that it's still pre-alpha, too.

As for being small, yeah they are, but tbh, everyone has to start off small.  Who knows though, by being a western studio bringing something new back into the MMO market rather than being the usual themepark WoW crap we keep seeing they might hit it off all on their own :)

I want my repop so bad!

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 910

4/10/12 8:37:24 AM#9

I need a combination of things:

#1. Player Cities

#2. Deep Crafting

#3. Fast and Interactive Combat

#4. Gigantic Worlds

#5. World PvP - No Battlegrounds at all.

#6. Good Character Animations

#7. Endless amounts of clothing, weapons, and armor.

#8. Loads of Social Tools and incentive to use them.

  TeknoBug

Apprentice Member

Joined: 10/13/07
Posts: 2113

4/11/12 11:02:24 AM#10

That engine and UI looks so identical to original SWG's UI and graphics, is it using the same engine? Before player housing (Dec 2003?) cantinas in major cities were crammed and always had things happening and was easy to find people to group up with to go kill a vesp mound or a kaadu nest, my first character was born on Narmal of Talus and almost never left that city because there were lots of people there.

I agree with the above, they should've added player housing/rentals as part of existing cities rather than creating their own cities, it killed the social aspect of the game when they added player housing and cities but luckily doctor and entertainer buff/heals brought most of it back.

  Obraik

Ewok

Joined: 5/02/05
Posts: 7295

 
4/11/12 3:56:53 PM#11
Originally posted by sookster54

That engine and UI looks so identical to original SWG's UI and graphics, is it using the same engine? Before player housing (Dec 2003?) cantinas in major cities were crammed and always had things happening and was easy to find people to group up with to go kill a vesp mound or a kaadu nest, my first character was born on Narmal of Talus and almost never left that city because there were lots of people there.

I agree with the above, they should've added player housing/rentals as part of existing cities rather than creating their own cities, it killed the social aspect of the game when they added player housing and cities but luckily doctor and entertainer buff/heals brought most of it back.

Nah, it actually uses the same engine as TOR.

  Zekiah

Apprentice Member

Joined: 1/06/07
Posts: 2485

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

4/11/12 4:01:34 PM#12
Originally posted by mmoDAD

I need a combination of things:

#1. Player Cities

#2. Deep Crafting

#3. Fast and Interactive Combat

#4. Gigantic Worlds

#5. World PvP - No Battlegrounds at all.

#6. Good Character Animations

#7. Endless amounts of clothing, weapons, and armor.

#8. Loads of Social Tools and incentive to use them.

The Repopulation looks like it's going to have those although the devs mentioned not having a huge budget or a large design team of artists so #7 will take time. Not sure about #8.

The animations I've seen are awesome, very fluid. The question is obviously, how will it all come together and it looks good so far.

As far as SWG goes, who didn't like rollin' up into Mos? Good times.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3448

Hipster

4/11/12 4:02:38 PM#13
Originally posted by Obraik
Originally posted by sookster54

That engine and UI looks so identical to original SWG's UI and graphics, is it using the same engine? Before player housing (Dec 2003?) cantinas in major cities were crammed and always had things happening and was easy to find people to group up with to go kill a vesp mound or a kaadu nest, my first character was born on Narmal of Talus and almost never left that city because there were lots of people there.

I agree with the above, they should've added player housing/rentals as part of existing cities rather than creating their own cities, it killed the social aspect of the game when they added player housing and cities but luckily doctor and entertainer buff/heals brought most of it back.

Nah, it actually uses the same engine as TOR.

 

What, a broken alpha version of the hero engine with no support from the manufacturer.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  nyxium

Novice Member

Joined: 3/15/09
Posts: 1180

Tumbling down the rabbit hole?

4/11/12 4:04:13 PM#14

All of the Ewoks died. I'm over it now.

  Phry

Elite Member

Joined: 7/01/04
Posts: 3797

4/11/12 4:13:43 PM#15

was kind of interesting to watch the video, it looks intriguing but.. hero engine, with all the faults in SW;TOR, is the hero engine really up to it? or are we going to see massive amounts of instancing

  Terranah

Elite Member

Joined: 7/03/04
Posts: 3489

4/11/12 4:15:51 PM#16

This is the first time I've heard of this Repopulation game!  Thanks for sharing the link :)

 

Cities and player housing were some of the things that made SWG so great for me.  I loved the ability to decorate houses and set them down in the world and not some instanced zone.  So far SWG has the best housing for an mmo that I have played, but this Repopulation game looks like it could be pretty good.  I can't wait to hear more about it.

  Terranah

Elite Member

Joined: 7/03/04
Posts: 3489

4/11/12 4:16:34 PM#17
Originally posted by Phry

was kind of interesting to watch the video, it looks intriguing but.. hero engine, with all the faults in SW;TOR, is the hero engine really up to it? or are we going to see massive amounts of instancing

Good question about the instancing.  I would also be very curious about this.  I like open world games.

  Obraik

Ewok

Joined: 5/02/05
Posts: 7295

 
4/11/12 4:53:14 PM#18
Originally posted by Phry

was kind of interesting to watch the video, it looks intriguing but.. hero engine, with all the faults in SW;TOR, is the hero engine really up to it? or are we going to see massive amounts of instancing

Are we sure SWTOR's issues aren't EA/Bioware specific? ;)

  Bob_Blawblaw

Novice Member

Joined: 1/11/06
Posts: 1304

4/12/12 4:09:25 PM#19

To answer the question that is the title of this thread, HELL YEAH I enjoyed cities in SWG.

Player cities were one of the biggest factors in SWG having an insanely tight community.

 

As for "The Repopulation"... good luck with that. Looks like a neat tech demo, a bit ambitious for a small group of volunteers. Would I play it if it was a fully funded and fully realized product? HELL YEAH... but I'm not holding my breath.

  Obraik

Ewok

Joined: 5/02/05
Posts: 7295

 
4/12/12 8:35:09 PM#20
Originally posted by Bob_Blawblaw

To answer the question that is the title of this thread, HELL YEAH I enjoyed cities in SWG.

Player cities were one of the biggest factors in SWG having an insanely tight community.

 

As for "The Repopulation"... good luck with that. Looks like a neat tech demo, a bit ambitious for a small group of volunteers. Would I play it if it was a fully funded and fully realized product? HELL YEAH... but I'm not holding my breath.

It is ambitious, however I do hold hope that this will eventuate.  The state of MMO's at the moment is quite sad at the moment in terms of diversity - the market really needs something like the Repopulation to give something to those of us that are looking for more than a WoW cookiee cutter.

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