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4/10/12 10:56:36 PM#81
Originally posted by nikki9786 No, it's not. Please try another game. This one won't suit you. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/10/12 10:57:05 PM#82
Originally posted by Loke666 Awww....C'mon, I was just kidding. Everyone knows GW2 is going to be really really hard. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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4/10/12 10:58:49 PM#83
Originally posted by Rednecksith What? You can certainly specialize or be jack of all trades but master of none, that's what the trait system does. However in GW2 you can use a 2nd weapon set to help make up for the lost utility of specializing. If you say specialize in pistols/conditions that means you will be weak in AOE. Swapping to a 2nd weapon set allows you to make up for that weakness by having a AOE based weapon set. That weapon might not be as powerful as it could be if you specialized in it, but it is still more powerful than pistols in a AOE situation. You're not forced to play the game a certain way, but there will be major weaknesses that come along with that. The key thing here is that GW2 will be easy to learn(use 1 weapon set) but hard to master(swapping weapon sets, combos, world weapons).
I'm just curious what MMO the OP played that didn't pigeonhole people into certain weapons or specs. I didn't enjoy being a frost mage in vanilla WoW but raiding forced me to(it was actually viable back when the magic resist debuff took their stats into negatives). I know my friend wanted to use polearms on his warrior but the polearms didn't even compare to other weapons. I mean look at SWTOR, Assassn? Double bladed saber. Juggernaut? 1 saber. BH, pistols. Just being able to use different weapons is a big step forward from most MMO's and the OP is whining about it because each weapon will have strengths weaknesses? |
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4/10/12 11:01:34 PM#84
Originally posted by Sephiroso I had to read what you said, a couple times over.. Lol, but I get it now. "Kakashi" is the perfect fit for the thief class ha. ..Had to remember where the name "Kakashi" came from.. |
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4/10/12 11:03:40 PM#85
Originally posted by GeezerGamer The red button kinda tipped me off but I just can´t help myself. Still, PvP is really neither hard or easy, it just depends on who you meet. But anyone who walked into the PvP of GW1 is laughing hard to the idea that the stuff you buy in the cashshop will help you much, the beating I got myself the first time was a bit of a shocker really... |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/10/12 11:08:32 PM#86
Originally posted by Loke666 Yes, I overstated the game's simplicity for the sake of a gag.....couldn't resist. But still. To me the game seems meant to be simple and fast paced. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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4/10/12 11:10:18 PM#87
5 skills is over simplified and the fact that everyone has the same skills kills the whole RPG aspect. looks like they are going for more of a action game rather than a mmorpg. they should have gone with a non fixed class system kind of like syrim. what if i want to make a battlemage or stealthy rogue that casts fireballs. fixed classes is so 2004. |
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4/10/12 11:11:28 PM#88
Originally posted by bishbosh Long before 2004.. |
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remyburke
Advanced Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
4/10/12 11:12:33 PM#89
Originally posted by heartless I've always hated being forced to switch weapons during combat to maximize damage. Using just one weapon should net at least comparable DPS to frantic weapon swapping. Playing: Nothing Played: AC1, AC2, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
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4/10/12 11:13:11 PM#90
Originally posted by Distaste This ^ Unfortunately, this will be a big problem w/ this game. As was said in the 'future of MMOs' panel. A lot of times what players ask for isn't what they actually want. A lot of players want an 'innovative MMO', but want to play it exactly the same way they have played MMOs in the past. This makes no sense; in order to have something new, you need to accept & appreciate the fact that it won't play the same way as the games of the past. That said, this game does a lot to open up freedom of choice for players. However, as with most games, there will be a certain amount of compromise between aesthetics and functionality. If you like the look of swords, but the playstyle of the hammer, well... it doesn't really work that way, and it would be kind of wierd in addition. Each of the weapons I've seen so far seem to do a good job of having skills that make sense for the weapon, however you can't expect one weapon to do everything (and it shouldn't). Having the ability to either use multiple weapon sets, or attunements offers you MORE flexibility, not less. So yes, someone who takes full advantage of that flexibility will be more effective. Why shouldn't they be? What would be the point of having multiple weapon sets if they offered you NO advantage over your original weapon set? That would be bass-ackward game design. Instead they've managed to make a fairly balanced game with an insane amount of freedom of choice. |
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4/10/12 11:17:05 PM#91
Originally posted by nikki9786 Get over it! If you can't, then don't play the game!
Essentially this is either trolling or a simpleton that just wants to create drama. Every game has game mechanics that are like this. I am so sorry you are a nobody that thinks that they are so special that they should have a video game made by someone else made exactly to accomodate you.
IMO Lock the thread. |
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4/10/12 11:25:46 PM#92
Originally posted by remyburke Eh, it's not necessarily about maximizing damage. More about maximizing utility. Take the elementalist for example, if you stayed in Fire / Air spec you will be doing more damage than water / earth. However, when you get targetted, if you ignore your water & earth specs entirely, you are choosing not to use a LOT of defense, escape, healing, and CC skills. So, if you look at it like that, someone who is just setting things on fire will do a lot of damage, but he won't be helping out w/ any of the other functions of his class, which will hurt a group as a whole when it comes to some of the harder content. It's not unlike in SWTOR, if you run passed one of the medic classes, and they decide not to heal you because they aren't heal specced. Ya, their heals might not be as good as a full-on healer, but it doesn't mean they can't still help out their team in that regards. Another example would be the warrior. A greatsword is great for dishing out a TON of damage up close, but if you think you'll be taking too much damage in melee, you'll want a ranged weapon so you can still attack from a distance. Or possibly even a weapon & shield combo so you can block some incoming damage. This versatility is what you will be losing if you don't swap your weapon, not necessarily pure damage. (but that doesn't mean it's still not bad for you to ignore your other weapon sets) |
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4/10/12 11:26:50 PM#93
Originally posted by Volkon Lol at the people who think that gw2 combat is hard for a MMO veteran. You only need to press 1 Key to change weapons, and you have a countdown, a MMO veteran play with 4-6 bars full of skills, and sometimes is not enough, i think they will be ok with a game with 5 or 6 skills. Sure you will have a lot of skills and combinations, but in combat you can only use 5. |
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4/10/12 11:27:29 PM#94
It's flexibility imo. No problem with that. You can by all means stay with a single weapon type, you just won't be as effective! I don't really agree with bashing a game simply because you refuse to use the mechanics to your advantage. You've made a conscious decision to put yourself at a disadvantage. That isn't a problem with the game's design, that's your personal choice. It's like refusing to use the mushroom in Super Mario because you prefer to be tiny. Stay tiny then it's your choice, just remember you've put yourself at the disadvantage, not the developers. Enter a whole new realm of challenge and adventure. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/10/12 11:30:21 PM#95
Originally posted by Evereghalo Yeah, that's right, Lock every thread where someone brings up a valid concern about how GW2. We cannot have anyone pointing out anything to do with GW2 that isn't in an over the top all out hype. They must be flagged as a troll, have all posts deleted and ban them from MMORPG.com. And I just love that "Don't play" line. Someone ought to go back and post all the legitimate concerns people have brought to light just so we can see all the different typyes of people you guys have said, "This game isn't for you then". Beyond this one, I've seen PVP progressionists, Endgame Raid Progressionists, Crafters, as well as a slew of categories of players listed in a negative tone. "gear grinders" "Macro mashers" "Button spammers" Just about every negative. comment about people who like WoW there is. There's, no one's left to play GW2. Some of you guys crack me up. All so you won't have to admit that GW2 isn't the ultimate game that ever existed. (For many anyway) If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
4/10/12 11:33:28 PM#96
Originally posted by Loke666 After I'm done with the cash shop, I'm going to solo the Mists. People complaining about the stationary raid bosses? I'll show you a stationary raid boss alright...
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4/10/12 11:40:36 PM#97
Originally posted by hikaru77 For starters, get your facts straight please. You can use a lot more than 5. Elementalist uses 25 for example (29 if you use the attunements as skill procs and not just for swapping), Engineer gets somewhere around there as well. Warrior gets ~17 Guardian gets 20, etc. etc. Not to mention the additional skills given by environmental weapons. - That said, it really sounds like you've never really played the first game. For example, in WoW, yes you get somewhere close to twice that amount of skills. However, many are not combat skills, many are also skills that you don't really use very often in combat (they trigger a proc or something like that, and are used for a very specific purpose). Some are even were redundant. In GW1, skills operated a lot more like tools, or building blocks. You had a wide variety of skills that did a whole lot of different things. It wasn't just 'damage, more damage, even more damage, damage over time, oh shit! skill'. There's a lot of versatility to the system. A lot of skills that looked defensive at first glance ended up being turned into offensive skills, and visa versa. A lot had multiple functions. The system was designed with the idea in mind that players would combine skills together to achieve different results. The second one is made in much the same mentallity. The focus has now broadened across multiple professions, but the skills are still designed to play off of each other. A lot of people understand this, but I guess some just need to try it first hand to 'get it'. ** Just as a side note, I don't necessarily think gw2 combat will be hard for ever MMO veteran, but I will say that most MMO veterans aren't used to MMOs being action-oriented. There just aren't very many, and most aren't that good. It's a very different feeling. |
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4/10/12 11:47:28 PM#98
So let me get this straight, you don't like it because you think it's innovative, basically you'd rather be stuck with 2 swords. My god you people are grasping for straws. You can play with two swords, don't switch if you don't want to. And god forbid if you don't play the game.
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4/10/12 11:49:16 PM#99
Originally posted by GeezerGamer Aw come on, even you can admit that the original post was, um, a bit trollish? I agree that forums hypothetically should be a place to have a reasoned discussion about things. This includes posting things that could be described as "negative" as well as things that can be viewed as "positive". But what they should be and how they operate are night and day. What these things usually devolve into is a version of "You don't like what I like so you're wrong." I have read a few things with people expressing concerns about GW2 that I hadn't thought of, and I've read plenty of things that make me feel like people are putting all their eggs into the GW2 basket. But by far, the marjority of the criticism that I read about this game come from people with an agenda, which can often be seen just by taking a look at their post history. If people look at this game for what it is, and right now I think there's a ton of data that they can sort through to figure this out, they can decide if this game seems to have a reasonable risk/reward in terms of paying the $60. We know that it's not for the WoW raiders or the sandbox types, other categories are debatable. But in terms of what it does offer, I think it's one of the more promising things on the horizon. See you in WvW! "Loading screens" are not "instances". |
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4/10/12 11:49:57 PM#100
Originally posted by heartless LOL. If I spot you, I'll have to summon you a balroc to fight. Just don't expect it to end the same way in the movies ;P |
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