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4/10/12 4:24:57 PM#121
Originally posted by BadSpock The answer is simple: the truth is somewhere in the middle Developers have been known to stretch the truth by great lengths. If you take what they say as the holy grail truth. your a fool. I learned this a long time ago, and there all the same. They are no different than a politician. Professional writer: Years ago I would agree with this on, I use to only listen to those. But now thats changed. These guys also have an agenda now. Press writters that will tell you how it really is would never get a beta invite. These articles have become nothing but a brown noising cluster F$%@. Look no further back than SWTOR pre launch, the very author of this thread was one of the worst. I still remember the one" Innovations in swtor", I think i literally got sick reading it. The points were blantantly not innovations and even the author admitted it, over and over again. When I got done reading it I was surprised that she didnt think a character creator was innovative.
Waiting for:ArcheAge |
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4/10/12 4:29:59 PM#122
Go play something like WWII Online (very similar to an FPS game like the Battlefield series).... Lots of specialization....no Trinity. Specialization.... good.
P.S. Machine Guns are actualy very good at long range....take a look at the origions of the Barret 50 Cal sniper rifle for example...or how Carlos Hathcock used M2HB's in Vietnam. I think what you mean to say was SMG's.
Trinity ...... not so much.
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4/10/12 4:31:11 PM#123
Originally posted by toddze Appeal to Authority does't work well for 'winning' forum arguments anyway. Ignore the nattering of beldames, enjoy whatever you like. |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/10/12 4:39:15 PM#124
Originally posted by Icewhite "Skill Based" LOL If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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4/10/12 4:54:41 PM#125
This won't stop people from posting that you can stand in one spot and spam skills, at least not til after release. Some solo mobs can be fought that way in any game, but it's hardly the meat of the system. It'll get you killed. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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4/10/12 4:59:04 PM#126
Originally posted by Redemp
Playing GW2.. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
4/10/12 5:27:51 PM#127
Sorry dude, no single target heals in GW2, just ground targetted AoE heals (including regen) which aren't as powerful as self heals so maybe YOU have got it wrong. This is not a game. |
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4/10/12 5:37:09 PM#128
Alright, presuming the game plays the way Anet says it will, and thus far all video evidence I've seen seems to support it...
There will be 5 heals in every party. There will be 5 dps in every party. There will be 5 controllers in every party. There will be 5 tanks in every party.
There will be five people in every party. And they will fill ALL roles.
Your role as a member in a GW2 Party is: 1) Provide sufficient damage to kill all enemies in the most efficient way possible 2) Stay alive using a combination of movement, delf heals, and defensive skills. 3) Use debuffs/lockdowns to reduce all incoming enemy damage in any worthwhile way you can 4) Provide any healing to other members when needed 5) Attract enemy attention to draw off from a wounded team mate 6) Revive fallen team members And the most important one of all: 7) Think of the fly, adapt to the changing battlefield, and know when to apply the first 6. Then DO IT.
I've seen multiple videos where some moron with a shield gets 2-shot because he thinks he's supposed to stand there and get beat on. Health pools, armor mitigation, and incoming heals are not strong enough to support theindustry standard design of "Tank gets beat down, heals spam him to keep him alive, DPS just eneds to stay out of fire and spam optimal rotations". Everyone will have to take an active part in the survival of the team.
Frankly, one of my closet fears is that if it REALLY works that way, it will be too alien and harsh for too many people, and Anet won't have a sustainable playerbase.
One of my other worries is that it either WON'T work that way, or that they will cave in and change it to appease players.
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4/10/12 5:55:56 PM#129
In the end it needs to be fun.
I have serious concerns that it will be too tedious or make me worry about things I prefer to avoid in trinity games. Hopefully they'll provide an open beta or trial period, because I have major concerns about the game. |
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4/10/12 5:58:24 PM#130
Originally posted by terrant That's not really a selling point to me at this point. I think that playstyle may limit their playerbase. There's a fine line between challenging gameplay and gamplay that feels like work. |
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4/10/12 6:13:46 PM#131
Bless the arrogance of ArenaNet's fans. In 2011 the maker of Angry Birds who sold 20M copies of his game stated that consoles are dead and casual games on iPhones was the future. As it turned out console gaming was fine. ArenaNet came out and made the claim that they were making a game without the holy trinity. The presumption here was that all other MMOs use this holy trinity... as a matter of fact very few do. Class roles in most MMOs include tank, healer, DPS, controller, and support. The tank's job is to soak damage. The healer's job is to heal damage. The DPS' job is to do the vast majority of damage. The controller's job is to juggle enemies. The support's job is to proviide group buffs. I'd say every MMO has classes that fit this distinction. The "holy trinity" world view is something that ANet has come up with to try and make other MMOs look simple and make their's look complicated. Just because the WoW matchmaker states "Healer/Tank/DPS" doesn't mean that is howy ou match people up. You need controllers to clear out trash and do certain bosses when you have ads rushes. You will need specific group buffs so you will bring people just for the buffs they provide. Even when you look at the role of a player in a specific battle it's not entirely limited to just their class. Blizzard might make a boss that will require healers to DPS with their DPS spells. There might be a boss that requires a cloth wearing warlock to tank. There might be a boss that requires a melee warrior to control via kiting. There are tones of MMOs out there challenging what ArenaNet calls "the holy trinity" by making people do different roles. By eliminating the holy trinity and making everyone act like every role they actually further ferment the people getting carried. In something like WoW people say DPS might get carried by tanks and healers. The reason for this is because players with more time and more 'skills' are attracted to being tanks and healers. If you have six REALLY good players and four REALLY bad players those four REALLY bad players are still going to get carried. It's just like Borderlands. Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker |
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4/10/12 6:20:17 PM#132
Originally posted by FrodoFragins And that's fine. It's not for everyone. I'm just tired of
Tank stands in the designated spot, spams aggro abilities, rotates defensive abilities Healer spams heals on tank, tops off otehrs where needed DPS spams best DPS rotation Occasionally people have to stay out of fire.
I was a dynamic, fast changing battlefield where EVERYONE is required to pay attention and think in combat.
To Troublmaker: You're right to a point. And yes Anet's claims of killing the trinity are hype. Even GW2 has those three roles. It's just that people will be required (hopefully) to do more than their niche on every fight. WoW's 5 man and raid combat, after years of it, bore the hell out of me. I want something that rewards thinking.
And yes there's the possibility of stupid carries. I'll grladly vote to kick them every time, if I can help it. Or find a solid group and stick with them. |
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4/10/12 6:37:51 PM#133
Blizzard set up a specific hard modes system to deal with this. When doing 10-man hard modes it is totally personal responsibliity where everyone has to do their roles. Alternatively you can do the easy modes and just stand in place and tank and spank. I don't think MMOs can actually reward thinking. The genre is not really setup that way. In any game that is mass and multiplayer you have the exact same thing that happens in anything that is multi-person and massive... a wave of people doing simple things. If things get too complicated it becomes complicated for a few people and not others. MMOs that have tried to market on just being harder/challenging often just become known as tedious. Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker |
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4/10/12 6:54:48 PM#134
Having to move around consistently was what made tera so exhausting for me. Especially in dungeons. Sigh but to be honest if you love fantasy novels and want to play like you are in one then this is the game for it, no tanks just distraction movement evasion each boss battle could be written down as a n awesome action sequence with numerous near death experience with everyone getting in to do damage help someone and setup combo's.
Sounds refreshing, the older I get though the more difficult it may be to play this and be competitive. IT may signal my wthdrawl from the genre all together if i find my skill cap too low. |
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4/10/12 7:11:59 PM#135
Originally posted by troublmaker First, to the post in green: A trinity system is a system with THREE dedicated roles. Three. trinity [?tr?n?t?]n pl -ties
1. a group of three
2. the state of being threefold It's already been shown that not only are there more than three roles. (you only have to scroll up to see the most recent example of this), but the 'holy trinity' (tank, dps, healer) has been proven MULTIPLE times to not exist in this game. It's not hype, it's fact, and it's asinine that we are still here 4 months later trying to debate something that's already been proven. For one, you don't have a dedicated tank in this game, it DOESN'T have aggro mechanics. Mobs / bosses pick their target through a variety of factors (not hate), and furthermore they are constantly changing who they chose to attack throughout the fight. That alone proves that the 'holy trinity' is gone. Now, you could argue that it's been replaced with a 'different trinity' as some have in the passed, however you would still be ignoring the numerous examples of how there are more than three roles. To troublemaker: Why don't you think MMOs can reward player thought? They do it all the time. While yes, a lot of games are getting dumbed down, people who play them more intelligently get rewarded in a number of ways (they earn gold faster, they get more rewards from pvp, they get the better gear quicker, etc.) It may not be as flashy as a giant 'level up!' sign over your head, but it's there. I think this is where the concept of 'easy to play, difficult to master' applies best. Just look at the first GW. That game is really easy to pick up and play, however some of the harder content gets really difficult. You aren't forced to do the harder content, but if you want to beat it it requires a lot of effort and tact. The same can be said of games like Everquest, or Vanilla WoW, TERA, to name a few. |
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4/11/12 12:39:57 AM#136
On the up side, more individual responsibility will make things more dynamic, challenging, and fun. On the down side, the above only holds true if you are lucky enough to be in a group with only other skilled players. More individual responsibility means one player is not going to be able to carry others. If there is really no aggro mechanic in this game, the weakest links in your party will simply get killed one by one until not enouch players are left to succeed. If there are aggro mechanics/abilites that allow use to raise/lower personal aggro then weak playser will simply spam their lower aggro moves until the boss kills the healer and continues killing them one by one. Maybe WoW has made me cynical but I hate having to trust the success/failure of the group on others ability to play. Hell in WoW it's bad enough and you see pleny of people who can't do one job let alone all 3 and ALSO be able to switch dynamically between them. I have a feeling random pugs will just not be doable, at all. |
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4/11/12 2:19:29 AM#137
GW2 Forever !!!! |
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4/11/12 2:38:41 AM#138
From what I've seen, if you don't pay attention to dodging and self-heals, you're dead. Support heals are not sufficient to keep you going. |
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4/11/12 4:55:08 AM#139
I read the objections to other combat systems vs GW2 here, and as an AoC-player I'll chip in with an objection to your quipped 'GW2 will be skill-based'. AoC's combat system is also skill-based. Granted, yes, there's less of the active, action-oriented stuff that GW2 seems it will have (and I look forward to trying it out, have picked up the pre-purchase!), but you still need skill playing AoC, and combat in any MMO, whether PvE or PvP - but of course, both these types and mostly the latter, are severely influenced by gear-dependency in AoC. And I agree that although GW2 has a new take on it, the holy trinity still exists, but its boundaries have been smudged out seeing as who takes on the particular role of the trinity at different times will be changing depending on the situation (e.g. like the thief going in to 'tank' to draw attention away from the guardian, etc.) It will be very interesting to try out - feeling excited about next beta weekend in GW2 :) |
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Faelan
Novice Member
Joined: 11/13/04
Oops - looks like I'm an internet dog who somehow learned how to type. What has the world come to? |
4/11/12 5:50:27 AM#140
I think that's a valid concern and one I share as well. Look at the big mess that Cataclysm created when it was launched and people suddenly had to CC and not stand in the fire because the healer could no longer spam heal everyone forever without running out of mana. Dungeon crawls slowed to a... well... crawl. The forums were on fire with people who did not enjoy this new level of difficulty. PUGs were a mess and some people had to resort to guild runs only. The thing is, there's only so much I can do in a group. I can play my role to perfection, but if the rest of the group doesn't know how to play, it matters not. We all die. I frankly decided not to subject myself to that by quitting WoW shortly after I reached 85. I just couldn't find the motivation to crawl through dungeons and dealing with all that when I knew I could just go play something else for a while and come back a couple of patches later when things had settled down. I'm a big ol' fluffy carewolf. Be afraid. Be very afraid. |