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Then Devs would listen and make a good MMO. Rather than something that makes them some money for about 3 or 4 months then subsides. |
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4/10/12 3:32:38 PM#2
Good luck convincing the majority of gamers im affraid where a long way from reaching that point. If you look at a topic where many love dungeon finders i affraid where long way from reaching that point:( I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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4/10/12 3:35:13 PM#3
For now i give Arenanet a change to proof me wrong. And also have maybe a littlebit hope with bethesda with may annoucement of maybe a Elder scroll MMO and hopefully a sandbox. I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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Originally posted by Classicstar Well a few very good MMOs do exist. EvE online is really really good. To be honest though I dont think GW2 is gonna change the market... Ive played it and yes it was really fun, but nothing to get as excited about as people say. Alot of the gameplay is the same as Gw1. Its more fo something you hop min for an hour or two and logg off and find something else to do. |
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4/10/12 3:53:12 PM#5
Originally posted by Zecktorin Sure you did. Re: SWTOR "Remember, remember - Kakk says 'December.'" |
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4/10/12 3:55:00 PM#6
Lech Walensa, an uneducated electrician from Poland, brought about the fall of the Soviet Union, through the power of boycotts and work stoppages. I mean if one average Lech can topple the might of the Soviet Union, you would think we could organize enough to influence a single industry. |
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4/10/12 3:56:11 PM#7
Originally posted by Zecktorin I somewhat agree with you. But, if others are like me, they are always looking for that feeling they got when they first played their favorite MMO. I have been searching for it for about 2 years now and I buy everything on the market because of it.
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4/10/12 3:57:31 PM#8
Originally posted by Zecktorin GW2. Its (and I think I am making a safe assumption here) going to be fairly high quality, fun to play, and going to have a lot of people playing it. I think what a lot of people really want is an easily accessible game that they can play with friends. The more friends you have in a game, the harder it is to find yourself quitting. If the game population and community of a game reaches a certain point, and the population growth remains possitive, I think it would be hard to imagine GW2 NOT effecting the market for the kind of games that come out in the future (4 years from now). Those are some fairly big ifs, but I anticipate my personal level of enjoyment to be high, as I have many friends eagerly awaiting GW2. I used to TL;DR, but then I took a bullet point to the footnote. |
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4/10/12 3:57:41 PM#9
Originally posted by Zecktorin It is really fun and that is the only requirement a game needs for me, what else is there? |
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4/10/12 4:08:09 PM#10
I really dont understand why so many people think devs are responsible and do not have any new ideas. Very few devs, with the exception of the indie developers have a final say so in what direction a project is actually going to go in the terms many of you speak. They "Develop" what ever the investor agrees to pay for. Albeit they have control the technical aspect of what is being developed, they do not have as much control on what the final product is destined to be. They develop a product that is agreed on and signed off on by the people who are funding the project. Hence the multiple logos for multiple companies on games. X company developed it, X company paid for it. The payng company has more of a say in what direction it will go than the company who developed it because they are technically the grunt in the situation, while the investor is the boss. The boss is not a gamer, they are just businessmen looking at spreadsheets of whats hot and whats not. If the majority all stopped playing the latest and greatest and all started playing EVEyou would probably see more EVE clones. They dont though, because the majority of the playerbase likes these themeparks. That is fact. They accomodate the busy casual player who wants to sit down with little or no fuss. The hardcore gamer is the minority target. They try to create games now that reach the hardcore gamer and the casual gamer alike. Simply because its a good business idea. Whats garbage to one is gold to another. Right now, this models is gold.
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4/10/12 4:17:56 PM#11
Originally posted by Zecktorin
They do listen and make good MMOs. WOW is great and many people give blizz lots of money over the years. Plus, MOST MMO players do not buy ANY titles (crap or great). They play for free (and this is backed up by research showing that most MMO players do not pay). |
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Decadentia
Novice Member
Joined: 8/29/05
"I haven't a particle of confidence in a man who has no redeeming petty vices." |
4/10/12 4:28:44 PM#12
Originally posted by nariusseldon Do you have proof of this? The game you referenced has millions upon millions of subscribers, that's not even taking into account anyone that's ever bought WoW before. |
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4/10/12 4:29:25 PM#13
Originally posted by Zecktorin Devs DO listen. But devs don't make decisions, devs implement what business people tell them. Business people look at what sells. And the players buy, in droves, more than ever before. Players buy games that have an NDA, have no announced release date, have had no open beta, have a cash shop. Players buy it by the 10000s and are tripping over their feet to announce that they bought the game on these very forums. :) I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
4/10/12 4:31:02 PM#14
It's like asking junkies to stop buying crappy cut-down drugs. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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4/10/12 4:31:21 PM#15
Originally posted by Zecktorin However if people followed your advice EvE would have never had existed, it was crap on release.
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4/10/12 4:34:14 PM#16
Originally posted by Zekiah LOL. So, Ive been rewatching seasons of "The Wire" and its funny you say that. They were just talking about what you do when you have a shitty product. You rename it and put it in a new container and the fiends will come running back.
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
4/10/12 4:37:22 PM#17
Originally posted by Dissolution Lol yep.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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4/10/12 4:41:27 PM#18
Originally posted by Decadentia Related statistics have been posted MANY TIMES before. Am i the only one here who knows how to google? (copy from an old post .. feel free to post other more updated research). http://www.gamasutra.com/view/news/27581/Study_US_Gamers_Spent_38_Billion_On_MMOs_in_2009.php total MMO players in the US: 46M total MMO players that never pay anything: 25M ~ 54%
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4/10/12 5:10:39 PM#19
Originally posted by DissolutionOriginally posted by Zekiah LOL. So, Ive been rewatching seasons of "The Wire" and its funny you say that. They were just talking about what you do when you have a shitty product. You rename it and put it in a new container and the fiends will come running back. Rubbish, yellow tops are a paradigm shift in the west side economy, everyone was sick of those red tops. "i don't waste my time building relationship in games" - nariusseldon |
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Methos12
Hard Core Member
Joined: 9/05/08
Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt. |
4/10/12 5:16:19 PM#20
Originally posted by Zecktorin True, problem can unfortunately be summarized in two points:
Next time you see a game you really really REALLY like thanks to whatever reason strikes your fancy, but also see how the publisher/developer is gauging the gamers with pricing, DLC or shitty behavior in general, make the sacrifice and don't buy the game. Problem is that most people can't do this for whatever reason. You can't have it both ways.
Nature without Technology is little more than animals running about. |