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News & Features Discussion  » Neverwinter: Cryptic's Dark Horse Rising

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191 posts found
  Cochran1

Hard Core Member

Joined: 10/01/06
Posts: 449

"Fish can't sit down cause they got no laps!!"

4/10/12 4:14:03 PM#161

I'd like to know that there is utility (traps and puzzles) for a theif to be a theif rather than a dual weild DD. After watching the video though I have a feeling that won't be the case.


vizzledrix Xfire Miniprofile
  JohnShields

Novice Member

Joined: 1/31/12
Posts: 38

4/10/12 4:15:55 PM#162

Cryptic has ruined everything they touched. I'm not at all excited about this game.


  Yamota

Elite Member

Joined: 10/05/03
Posts: 6197

There's a beast within every man that stirs when you put a sword in his hand

4/10/12 4:39:42 PM#163

Too bad it's Cryptic because this game could have been great, But since it is Cryptic it will most likely have:

  1. Shitty, or no, PvP
  2. Cash Shop
  3. Too many instances
  4. Extremely fast leveling. Well all ThemeParks are like this these days but still...
So not expecting much.
 
Why cant a good company like Bethesda make an MMORPG?

  Codivius

Novice Member

Joined: 9/06/11
Posts: 30

4/10/12 5:17:49 PM#164

Can't believe that the Dark Sun PC game is already 20 years old!


I immediately recognised the pic from the box but I had completely forgotten about that game.  Looking at some gameplay screens now, but I wish I hadn't. lol.  Was much more awesome the way I rememberd it.


Dark Sun Pictures


Anyway, on topic: I'll be watching the news for this game!


Currently playing: Skyrim, SWTOR
Looking forward to: Guildwars 2 ! modestly excited for: The Secret World
Have played intensely: Rift, Eve, AoC, WoW, Conquer 2.0, Astonia 3
Have played less intensely: just about everything else

  Xiaoki

Elite Member

Joined: 3/07/04
Posts: 1997

4/10/12 5:36:31 PM#165

Neverwinter should have stayed as an online co-op RPG. It had a chance to not outright suck then. Cryptic can not make MMOs. Cryptic does NOT learn from their mistakes even when they admit they made mistakes.


Perfect example
Jack Emmert - "what I learned is, if you didn't have a feature at launch, you might as well never have it. Whatever you're going to have at launch defines you as a game."

http://massively.joystiq.com/2010/08/23/massively-exclusive-jack-emmert-speaks-about-neverwinter-and-a/


The article states that Neverwinter's PvP will be added later in 2013.


I have zero faith in Cryptic.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6197

There's a beast within every man that stirs when you put a sword in his hand

4/11/12 3:26:02 AM#166
Originally posted by Xiaoki

Neverwinter should have stayed as an online co-op RPG. It had a chance to not outright suck then. Cryptic can not make MMOs. Cryptic does NOT learn from their mistakes even when they admit they made mistakes.


Perfect example
Jack Emmert - "what I learned is, if you didn't have a feature at launch, you might as well never have it. Whatever you're going to have at launch defines you as a game."

http://massively.joystiq.com/2010/08/23/massively-exclusive-jack-emmert-speaks-about-neverwinter-and-a/


The article states that Neverwinter's PvP will be added later in 2013.


I have zero faith in Cryptic.

It is just marketing BS because you have to agree that it sounds good to have all features at release right?

The guy is just an empty suit full of BS. He has not much clue about how to make a good game but only how to make a profitable game and those are not neccessarly the same thing.

  freakishbean

Apprentice Member

Joined: 1/30/08
Posts: 35

4/11/12 5:49:53 PM#167

I wasn't entirely sure, it looked nice, yay non-combat stuff... but then he mentioned the Foundry and User Generated Content. Now I am interested...


Needing is Wanting...
Wanting is Coveting...
Coveting is Sinning...
I am SO going to Hell.

  Scot

Elite Member

Joined: 10/10/03
Posts: 3594

4/12/12 4:18:49 AM#168

The fact it will be f2p is a cause for concern not joy. That the game has seen a switch to 'MMO' from being a social hub game is also cause for concern. You don't just change the fundamental architecture of a game with the wave of a wand.

The three classes are just one of the things which point to how this game was designed before they decided to call themselves a MMO. I say decided because it takes more then proclaiming yourself to be a proper MMO and doing a design makeover to be one.

NWN has had a long and illustrious history, players should realise this new game is its own beast and judge it as such.

  Kreedz

Advanced Member

Joined: 5/11/11
Posts: 419

4/12/12 5:11:16 AM#169

Part of me is saying "Neverwinter MMO, omg this is what I have been dreaming of for years!"

And the other part of me is saying...

 

"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln

  Methos12

Hard Core Member

Joined: 9/05/08
Posts: 1094

Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt.

4/12/12 5:16:36 AM#170

If anything this is going to show whether Cryptic is a lousy developer that simply got lucky with CoX or was it Atari setting them up all along with lousy treatment.

Nature without Technology is little more than animals running about.
Nature without Magic is without wonder or miracle.
.........
Magic without Technology is fantasy.
Magic without Nature is formless and useless.
.........
Technology without Nature is application without understanding.
Technology without Magic is repetitious and uninventive.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 1542

4/12/12 3:45:30 PM#171

I am a huge fan of this story. I have read all the books around Drizzt more times then I can count. But Cryptic has fooled me twice and I wont spend money on them again. I dont trust them to buy their game and I dont trust them to run a F2P MMO and almost 100% sure it will end up being pay to win. With a bunch of empty promises that leave people feeling sold short. Second they said PvP wil be coming later it felt like every project they have done, not done. Needing work and promises that content is to come and very little delivered.


  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 1542

4/12/12 3:49:49 PM#172

P.S. I will change my mind and try this game if Cryptic gives me back my money for 2 life time subs! Oooo wait that wont happen!


  Scot

Elite Member

Joined: 10/10/03
Posts: 3594

4/13/12 3:44:14 AM#173

If you don't buy the game until after launch and looking at the reviews you can't fall for broken promises. It is gamers buying habits that allow promises to be broken.

  jefaw82

Novice Member

Joined: 4/24/06
Posts: 71

4/13/12 11:31:36 PM#174

The thing that makes the previous Neverwinter games great always has been the roleplaying of your character. If you walk into an Inn and feel particularly rowdy, you can and always have been allowed to murder the entire pub - skills willing. You can't do that in MMos because - heaven forbid - you might kill a precious questgiver!


MMOs just don't give you that RP experience. I think I would have prefered another superb single-player rpg experience in a long line of successes opposed to where they decided to take it - just another fantasy MMORPG.


There's MMOs that don't have auto-attacking (click-and-watch) already so that's nothing new. Solo and group dungeons. "open-world" exploration. Raids. Done, done, and done. So far they haven't said anything groundbreaking or different than whats already flooding the market. It's Rift with a leather Forgotten Realms coat.


I think they went in the wrong direction entirely. Setting and lore doesn't mean much when it's in an MMO - come on, who really reads quest text anymore? But when it's spoken to you, when you're given dialogue decisions that actually effect outcomes... when you're playing a true Neverwinter game - it's magical.


Finishing the D&D Game Table and getting online with your DM and fellow party would have been time better spent than developing this inevitably generic multiplayer fantasy experience.


  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

4/14/12 2:15:13 AM#175

Wait, hold on. This isn't a joke? Like this is actually happening like for reals? Are you guys trying to tell me that Cryptic is making a Neverwinter Nights game and it's being published by Perfect World Entertainment?

This can't be real, It has to be a dream! That is the only logical explanation. Any minute now I will wake up and none of this will be real... Any minute now...

  IAmMMO

Hard Core Member

Joined: 5/17/08
Posts: 1300

4/14/12 2:20:26 AM#176

quietly hacking away using same old engine that's not going to feel like a leap forward is the one thing I fear about this. New engine can do new tricks, this one done all the tricks it can do, all they can do now is better eye candy,but no new mechanics that allow new idea's and ways to implement them. Sure the engine had great custom toon building, but it has a certain feel and grain to it with MMO's made on it which translates into the games overall feel. Not a fan of PW, they're like the EA of the East and all about you handing over money to their micro payment, and the games they back reflect this, more about the micro pay than the fun.

  Jumdor

Novice Member

Joined: 3/05/08
Posts: 59

Triforce of Wisdom: "Orderly ways do not make one brave, and neatness does not a kingdom save."

4/14/12 5:09:02 AM#177

Eh, I'm mostly just looking for what their character building offers on the free side. Combat and everything else is always a second thought. Cause there are too many limits to what MMOs can do even as tech constantly increases. Cryptic has always had indepth customization so that's what I'm going into this expecting. Nothing really beyond that. I think some of the visuals are pretty, but visuals aren't what I play most games for. If it's fun I'll play it. If not well I'll spend time in the character creation and after a few weeks ignore the game entirely... 



"Love can be innocent and can be sweet, but sometimes about as nice as rotting meat."

  grimfall

Hard Core Member

Joined: 4/25/07
Posts: 971

4/14/12 9:29:24 AM#178
Originally posted by Scot

The fact it will be f2p is a cause for concern not joy. That the game has seen a switch to 'MMO' from being a social hub game is also cause for concern. You don't just change the fundamental architecture of a game with the wave of a wand.

The three classes are just one of the things which point to how this game was designed before they decided to call themselves a MMO. I say decided because it takes more then proclaiming yourself to be a proper MMO and doing a design makeover to be one.

NWN has had a long and illustrious history, players should realise this new game is its own beast and judge it as such.

 This comments would bare a lot more weight if  we were not in the real world. In the context of what is actually going on, the change to being an MMO has pushed the game back about a year from original release date.  It is also being developed by a company that has relaeased three MMO's and funded by a company who has released more, so they're probably well familiar (certainly much more familiar than you or me or 99.99% of the readers of these forums) on what such a change would entail.

  User Deleted
4/16/12 1:23:40 PM#179

Another F2P game in the hands of PWI, Oh I can't wait!  Let me get my credit card ready for the lucky boxes now!




 




[insert sarcasam here]





 

  Morv

Novice Member

Joined: 8/06/03
Posts: 314

4/16/12 5:37:56 PM#180

Originally posted by BillMurphy




Originally posted by Lobotomist




This is exactly the problem that mostly killed dnd as video game franchise.








For some insane reason known only to retarded investors they insist taking deeply tactical pen and paper game (with bigger fan base than starwars) and making it dumbed down arcade game. That appeals only to people that care nothing about dnd.




This was the reason,othervise good DDO originally tanked.




As for this, obviously reviewed by people with no knowledge of dnd, and with no knowledge of Cryptic







 




I just have to disagree.  Both Mike and I play D&D (though maybe not hardcore as some), and as a fan of 4th Edition because of its innate MMO-feel, I think it translates really well to the action-based combat they have here.  




I also stated right at the beginning that Cryptic has something to prove, and the general feeling on the show floor with fans and media alike is that they're doing just that.




Be reserved if you will, dislike the direction sure, but don't knock it until you've tried it.





 




Ya 4th Edition D&D wasn't D&D, that's why Pathfinder is so popular :p


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