Trending Games | Pirate101 | ArcheAge | Final Fantasy XIV: A Realm Reborn | Wasteland 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,859,239 Users Online:0
Games:742  Posts:6,244,362
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Im beginning to feel like a minority... more than before.

6 Pages « 1 2 3 4 5 6 » Search
108 posts found
  Scrogdog

Novice Member

Joined: 8/05/03
Posts: 383

4/10/12 2:12:00 PM#61
Originally posted by Dissolution
Originally posted by Scrogdog
Originally posted by nariusseldon
Originally posted by Scrogdog
Originally posted by Sythion
 

Of course, but the point is that you can still buy just about any available genre.

 

I don't think classical music is the highest selling nor any where near it.  Yet I can still obtain a copy of Gustav Holst's The Planets if I want.

 

And you can still play the old games. Last time I checked EQ is still running.

Heck, you can still play the old text based adventure games too. So what is the problem?

The problem is that we need NEW games of many different flavors!

As I can also get NEW musical classical works if I want.

 

The problem is, most games with the polish people expect as standard now are backed by a big money company for its funding. So when a dev pitches " Hey, I would like to create a game based on concepts from a decade ago that will target a minority of the playerbase" what do you think the response is?

 

Sure.  I recognize this as a limitation. Nonetheless, the fact that most other forms of entertainment do not suffer the same fate is a slight against the industry in my opinion.

 

You don't need investors to write a book.  With today's technology one can make reasonably good musical recording in a home studio.  And some guy with a hand-held and using non-pros is going to get a mention at some artsy film festival.

 

To me that makes the current state of video games soulless.  To others it doesn't.  Which of course makes sense if one is going for mass market appeal.  Mass markets are BIG. :)

 

So, I'll keep an eye on things just in case.  But I'm back to boardgames now as they still offer marvelous diversity.  The way it works on that side is that people come up with a design, let others see and perhaps test it, then the game players themselves are asked to fund it.  If the goal is made, the game is printed and off we go!

 

Not a perfect system to be sure, but the bottom line is that board gaming, and to be sure most other forms of entertainment, offer the diversity that video games now lack for the most part.

 

Which is fine if you like the mainstream.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

4/10/12 2:12:22 PM#62
Originally posted by Robsolf
Originally posted by Icewhite
Originally posted by Kyleran
Originally posted by Sythion
Originally posted by Not Axehilt

There is a market for you and you deserve to have games that cater to yoru wishes, but you are not who gets to determine where this genre goes.

Yep, the "Ax/Syth/Kyl/you" thread said everything that needs to be said.  Until someone waves a magic wand and makes those old features appealing to the masses, your best bet is to find the game closest to what you like, and live with it; or move on.

Anybody remember Motor City Online?  You could customize your car to insane level.  The engine itself had several parts, and each part wasn't just some "good/better/best" system; you had to know what parts complemented others.

For example:  Do you know what an Edelbrock Tunnel Ram intake manifold is?  What it does and what benefits it provides?  Neither does about 99% of the population.  In other words, MCO was almost deliberately limiting their potential subscriber base to 1% of the population.

It's really an extreme (but real) metaphor for what alot of those old games were, and why they either no longer exist or have comparably tiny player bases, today.  I loved MCO, but I have no doubts as to why it failed, and despite the build complexity being one of the things I liked best about it, I know better than to think someone will bring back a design philosophy that costs a game subs. 

To be fair, Kyleran fabricated that "quote" of mine.

I don't agree with the idea that all niche players "deserve" to have games which cater to their wishes, as it's that very sense of entitlement which creates threads like these.

Where there's enough heat, there's fire.

If your interests lie somewhere where there's little heat, don't be surprised if there's no fire.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19805

4/10/12 2:13:43 PM#63
Originally posted by Scrogdog
Originally posted by nariusseldon
Originally posted by Scrogdog
Originally posted by Sythion
 

Of course, but the point is that you can still buy just about any available genre.

 

I don't think classical music is the highest selling nor any where near it.  Yet I can still obtain a copy of Gustav Holst's The Planets if I want.

 

And you can still play the old games. Last time I checked EQ is still running.

Heck, you can still play the old text based adventure games too. So what is the problem?

The problem is that we need NEW games of many different flavors!

As I can also get NEW musical classical works if I want.

We *do* have new games of many different flavors. There are more settings, more gameplay style (from MMORPG, to MMOFPS to MMORTS) than in the UO/EQ days.

 

  Scrogdog

Novice Member

Joined: 8/05/03
Posts: 383

4/10/12 2:13:56 PM#64
Originally posted by Unlight Yes, I want a hybrid game. I want the developers to continue to do what the are supposed to be good at and let me carve out my own, personal niche in it.

I agree.  I think that's why I liked SWG so much.

 

It was a hybrid in my opinion.  It was a sandbox that contained themeparks. :)

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

4/10/12 2:15:52 PM#65

Darkfall and Mortal ONline are that way  ------------->

  Scrogdog

Novice Member

Joined: 8/05/03
Posts: 383

4/10/12 2:19:03 PM#66
Originally posted by nariusseldon
Originally posted by Scrogdog
Originally posted by nariusseldon
Originally posted by Scrogdog
Originally posted by Sythion
 

Of course, but the point is that you can still buy just about any available genre.

 

I don't think classical music is the highest selling nor any where near it.  Yet I can still obtain a copy of Gustav Holst's The Planets if I want.

 

And you can still play the old games. Last time I checked EQ is still running.

Heck, you can still play the old text based adventure games too. So what is the problem?

The problem is that we need NEW games of many different flavors!

As I can also get NEW musical classical works if I want.

We *do* have new games of many different flavors. There are more settings, more gameplay style (from MMORPG, to MMOFPS to MMORTS) than in the UO/EQ days.

 


I think there is less gameplay styles as everything needs to be designed as a cross-platform product.

 

I'll hold up the Elder Scrolls as a perfect example.  It became less interesting and diverse as game play was modified for consoles.  Now in the latest version, some abilites simply no longer exist.  Everything is simplified.

 

To me, less choice does most certainly not mean more fun.  Exactly the opposite in fact.

  NaughtyP

Novice Member

Joined: 12/02/11
Posts: 795

4/10/12 2:21:10 PM#67

Anyone mention ArcheAge yet? Just kidding, just kidding...

I would say since SWG went down in flames I've been chasing a game like the OP describes. I realize now there isn't much point dreaming about that.

I've gone back to single player/co-op games. They just outshine MMOs the last several years. I'll give an MMO a try from time to time, but usually I end up sticking to a short beta or trial periods and that's about it. I'm clearly not the target demographic anymore. If noone will cater to my likes, then my money will be spent elsewhere. That's all the impact I can make on the MMO genre... not spending my money on things I don't enjoy!

Enter a whole new realm of challenge and adventure.

  Kalafax

Novice Member

Joined: 9/05/05
Posts: 502

4/10/12 2:22:06 PM#68

I agree with you on all these points, and have started to feel this way for a while now, I just keep trying to hold hope that soon someone with change, or else I will eventually be done with the genre itself

Mess with the best, Die like the rest

  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

4/10/12 2:25:02 PM#69

Yep, been chasing MMOs since vanilla WOW launch. Still waiting for that game that stands out as a MMORPG again.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19805

4/10/12 2:27:11 PM#70
Originally posted by Scrogdog
Originally posted by nariusseldon
Originally posted by Scrogdog
Originally posted by nariusseldon
Originally posted by Scrogdog
Originally posted by Sythion
 

Of course, but the point is that you can still buy just about any available genre.

 

I don't think classical music is the highest selling nor any where near it.  Yet I can still obtain a copy of Gustav Holst's The Planets if I want.

 

And you can still play the old games. Last time I checked EQ is still running.

Heck, you can still play the old text based adventure games too. So what is the problem?

The problem is that we need NEW games of many different flavors!

As I can also get NEW musical classical works if I want.

We *do* have new games of many different flavors. There are more settings, more gameplay style (from MMORPG, to MMOFPS to MMORTS) than in the UO/EQ days.

 


I think there is less gameplay styles as everything needs to be designed as a cross-platform product.

 

I'll hold up the Elder Scrolls as a perfect example.  It became less interesting and diverse as game play was modified for consoles.  Now in the latest version, some abilites simply no longer exist.  Everything is simplified.

 

To me, less choice does most certainly not mean more fun.  Exactly the opposite in fact.

 

1) You are talking about ONE game. If you look at all the games, there are certainly more gameplay style & settings. Take FPS. In the time of DOOM, there is only run & gun. Now you have realistic ones, run & game, cover mechanics, RPG FPS (like borderlands) ... sci-fi themes, western themes, modern themes, war themes .. If that is not variety, i don't know what is.

2) Less choice SOMETIMES mean more fun. 10 duplicated abilities do not make a game more fun. Take COD as an example .. you just shoot .. no abilties whatsoever, and it is still fun. Look at Bioshock .. it has several abilities. Will it be more than if you have 10 different ways of throwing a fireball? Not necessarily.

Plus, you are confusing complexity and variety in gameplay. 10 very simple game can have very different styles of gameplay (heck take tetris, mahjong, tower defense, and scrabble) .. and 10 very complex games can have very similar style of gameplay.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19805

4/10/12 2:27:54 PM#71
Originally posted by Thorbrand

Yep, been chasing MMOs since vanilla WOW launch. Still waiting for that game that stands out as a MMORPG again.

Don't bother. Better to waiting for a GOOD combat focus RPG where i can group. Diablo 3 is probably that game.

  Dissolution

Novice Member

Joined: 3/24/12
Posts: 210

Crowded elevators smell different to midgets.

4/10/12 2:28:06 PM#72

In realty, the people who do not continue to play and.or subscribe are the ones rebuking them.

I think an additional fact is that although many people talk about how much we liked the older concepts in games, the fact is that there is still an appeal, albeit a different appeal to the new model being developed as well. If not for what it is now, but where it is going.

There is alot of crying about where the genre is, where it is going etc. etc. The biggest issue is that there have been bits and pieces of really different and interesting concepts in gaming from multiple sources. Big name and Indie alike. Most of us have noticed those glimpses of potential. However, alot of people have different opinions of what they like. Now they want one MMO that has all those pieces of what THEY liked all wrapped up into one game.

For every gamer that likes a vast world they have to run in with no fast travel, there is a gamer that will cry about it and threaten to quit. For every gamer that likes a death penalty there is a gamer who will cry about it and threaten to quit. And on and on.

How could you really ever please this genre in this day and age? It would be great if games focused on a market inside the genre (i.e. punishing/challenging mmorpgs) but the fact is that whenever these concepts are implemented into games these days the QQ flag raises so high that they eventually ease up on it.

I could be wrong and maybe someone will hold the line and stick to a challlenging concept, but I doubt it. They would more likely release it and then relent at the backlash in fear of a dying playerbase like most of the rest.

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3563

4/10/12 2:30:59 PM#73
Originally posted by Dissolution

In realty, the people who do not continue to play and.or subscribe are the ones rebuking them.

I think an additional fact is that although many people talk about how much we liked the older concepts in games, the fact is that there is still an appeal, albeit a different appeal to the new model being developed as well. If not for what it is now, but where it is going.

There is alot of crying about where the genre is, where it is going etc. etc. The biggest issue is that there have been bits and pieces of really different and interesting concepts in gaming from multiple sources. Big name and Indie alike. Most of us have noticed those glimpses of potential. However, alot of people have different opinions of what they like. Now they want one MMO that has all those pieces of what THEY liked all wrapped up into one game.

For every gamer that likes a vast world they have to run in with no fast travel, there is a gamer that will cry about it and threaten to quit. For every gamer that likes a death penalty there is a gamer who will cry about it and threaten to quit. And on and on.

How could you really ever please this genre in this day and age? It would be great if games focused on a market inside the genre (i.e. punishing/challenging mmorpgs) but the fact is that whenever these concepts are implemented into games these days the QQ flag raises so high that they eventually ease up on it.

I could be wrong and maybe someone will hold the line and stick to a challlenging concept, but I doubt it. They would more likely release it and then relent at the backlash in fear of a dying playerbase like most of the rest.

 

As long as the 'minority' prove themselves to be a 'minority' by not supporting games that has mechanics that they want, this will continue to happen.

Why should any game developer cater to this tiny market when it has proven itself to be the minority for the past 7 years?

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19805

4/10/12 2:32:53 PM#74
Originally posted by Dissolution

In realty, the people who do not continue to play and.or subscribe are the ones rebuking them.

I think an additional fact is that although many people talk about how much we liked the older concepts in games, the fact is that there is still an appeal, albeit a different appeal to the new model being developed as well. If not for what it is now, but where it is going.

There is alot of crying about where the genre is, where it is going etc. etc. The biggest issue is that there have been bits and pieces of really different and interesting concepts in gaming from multiple sources. Big name and Indie alike. Most of us have noticed those glimpses of potential. However, alot of people have different opinions of what they like. Now they want one MMO that has all those pieces of what THEY liked all wrapped up into one game.

For every gamer that likes a vast world they have to run in with no fast travel, there is a gamer that will cry about it and threaten to quit. For every gamer that likes a death penalty there is a gamer who will cry about it and threaten to quit. And on and on.

How could you really ever please this genre in this day and age? It would be great if games focused on a market inside the genre (i.e. punishing/challenging mmorpgs) but the fact is that whenever these concepts are implemented into games these days the QQ flag raises so high that they eventually ease up on it.

I could be wrong and maybe someone will hold the line and stick to a challlenging concept, but I doubt it. They would more likely release it and then relent at the backlash in fear of a dying playerbase like most of the rest.

 

You really can't fault devs for listening to their player base.

Think about it. Games are entertainment. In this day and age, no one has the time to live a game. Thus, if you want to entertain more people, be assessible. Don't requirement high time commitment.

People have so many entertainment options, they don't have to play your game.  Heck, even the no-lifers who spend all their time in games do NOT have to spend all their time in a single game. There are many to choose from.

 

  Dissolution

Novice Member

Joined: 3/24/12
Posts: 210

Crowded elevators smell different to midgets.

4/10/12 2:35:55 PM#75
Originally posted by jpnz
Originally posted by Dissolution

In realty, the people who do not continue to play and.or subscribe are the ones rebuking them.

I think an additional fact is that although many people talk about how much we liked the older concepts in games, the fact is that there is still an appeal, albeit a different appeal to the new model being developed as well. If not for what it is now, but where it is going.

There is alot of crying about where the genre is, where it is going etc. etc. The biggest issue is that there have been bits and pieces of really different and interesting concepts in gaming from multiple sources. Big name and Indie alike. Most of us have noticed those glimpses of potential. However, alot of people have different opinions of what they like. Now they want one MMO that has all those pieces of what THEY liked all wrapped up into one game.

For every gamer that likes a vast world they have to run in with no fast travel, there is a gamer that will cry about it and threaten to quit. For every gamer that likes a death penalty there is a gamer who will cry about it and threaten to quit. And on and on.

How could you really ever please this genre in this day and age? It would be great if games focused on a market inside the genre (i.e. punishing/challenging mmorpgs) but the fact is that whenever these concepts are implemented into games these days the QQ flag raises so high that they eventually ease up on it.

I could be wrong and maybe someone will hold the line and stick to a challlenging concept, but I doubt it. They would more likely release it and then relent at the backlash in fear of a dying playerbase like most of the rest.

 

As long as the 'minority' prove themselves to be a 'minority' by not supporting games that has mechanics that they want, this will continue to happen.

Why should any game developer cater to this tiny market when it has proven itself to be the minority for the past 7 years?

 

Actually, I really agree with this. If the old school concept is not the minority when it comes to MMO concept, we should see a rise of players returning to games that do have that template. If the industry sees a steady and reliable playerbase for that aspect of the genre, they will most likely try to make money off of it. However, the fact is that the majority are chasing and playing the games built from the template we see so many complaints about, thus they focus on that model.

  Scrogdog

Novice Member

Joined: 8/05/03
Posts: 383

4/10/12 2:40:45 PM#76

You're right.  I probably should have said less gameplay complexity.

 

Not everyone likes chess,  but it is still a good thing that the game is around. :)

  Dissolution

Novice Member

Joined: 3/24/12
Posts: 210

Crowded elevators smell different to midgets.

4/10/12 2:42:25 PM#77
Originally posted by nariusseldon
Originally posted by Dissolution

In realty, the people who do not continue to play and.or subscribe are the ones rebuking them.

I think an additional fact is that although many people talk about how much we liked the older concepts in games, the fact is that there is still an appeal, albeit a different appeal to the new model being developed as well. If not for what it is now, but where it is going.

There is alot of crying about where the genre is, where it is going etc. etc. The biggest issue is that there have been bits and pieces of really different and interesting concepts in gaming from multiple sources. Big name and Indie alike. Most of us have noticed those glimpses of potential. However, alot of people have different opinions of what they like. Now they want one MMO that has all those pieces of what THEY liked all wrapped up into one game.

For every gamer that likes a vast world they have to run in with no fast travel, there is a gamer that will cry about it and threaten to quit. For every gamer that likes a death penalty there is a gamer who will cry about it and threaten to quit. And on and on.

How could you really ever please this genre in this day and age? It would be great if games focused on a market inside the genre (i.e. punishing/challenging mmorpgs) but the fact is that whenever these concepts are implemented into games these days the QQ flag raises so high that they eventually ease up on it.

I could be wrong and maybe someone will hold the line and stick to a challlenging concept, but I doubt it. They would more likely release it and then relent at the backlash in fear of a dying playerbase like most of the rest.

 

You really can't fault devs for listening to their player base.

Think about it. Games are entertainment. In this day and age, no one has the time to live a game. Thus, if you want to entertain more people, be assessible. Don't requirement high time commitment.

People have so many entertainment options, they don't have to play your game.  Heck, even the no-lifers who spend all their time in games do NOT have to spend all their time in a single game. There are many to choose from.

 

 

Agree. The MMO today is focused on players who want to jump right in and make progress. The older template was focused on the idea that progress will take time. Due to the focus on accomodating a playerbase that doesnt want to dick around, but wants to jump in and bang it out, we have seen a much greater increase in the MMO playerbase in general. As much as I like a slow, grindy game as well that is just not where the market is right now. The playerbase has expanded to meet more than just the hardcore gamer. With that MMOs reach a bigger audience and earn more revenue. Why would a company want to build a game for an isolated part of the market when the template we now is aimed at accomodating all audiences and getting everyones money. I cant blame them at all.

  Scrogdog

Novice Member

Joined: 8/05/03
Posts: 383

4/10/12 2:48:29 PM#78
Originally posted by Dissolution
I cant blame them at all.

I don't think anyone blames them; as I said, it is simply a natural limitation with regards to this particular form of entertainment.

 

As far as I am concerned, when the driving force and inspiration behind a game is what a marketing spreadsheet tells you it is, we've more or less lost our collective way. :)

  Sephiroso

Advanced Member

Joined: 8/01/05
Posts: 1056

4/10/12 2:54:47 PM#79
Originally posted by Dissolution

In realty, the people who do not continue to play and.or subscribe are the ones rebuking them.

I think an additional fact is that although many people talk about how much we liked the older concepts in games, the fact is that there is still an appeal, albeit a different appeal to the new model being developed as well. If not for what it is now, but where it is going.

There is alot of crying about where the genre is, where it is going etc. etc. The biggest issue is that there have been bits and pieces of really different and interesting concepts in gaming from multiple sources. Big name and Indie alike. Most of us have noticed those glimpses of potential. However, alot of people have different opinions of what they like. Now they want one MMO that has all those pieces of what THEY liked all wrapped up into one game.

For every gamer that likes a vast world they have to run in with no fast travel, there is a gamer that will cry about it and threaten to quit. For every gamer that likes a death penalty there is a gamer who will cry about it and threaten to quit. And on and on.

How could you really ever please this genre in this day and age? It would be great if games focused on a market inside the genre (i.e. punishing/challenging mmorpgs) but the fact is that whenever these concepts are implemented into games these days the QQ flag raises so high that they eventually ease up on it.

I could be wrong and maybe someone will hold the line and stick to a challlenging concept, but I doubt it. They would more likely release it and then relent at the backlash in fear of a dying playerbase like most of the rest.

 

its actually alot more simple than you might think for a single game to cater to those different groups of people. You see, it really comes down to the fact that there's 2 major different groups of mmo players, carebears and hardcores. The hardcores want the end game raids to stay hard, not nerfed just cause only 1 guild has beaten it so far, they want to try and try and feel that rush of accomplishment when they finally beat it. The carebears want to kill the final boss the first night the raid is released.

 

The simple way to cater to both is to have carebear servers, and hardcore servers. The hardcore servers will be what the game was meant to be, the carebear servers would have nerfs to dungeon/raid bosses, increased exp, items given to them for absolutely no reason like using the dungeon finder tool and killing the boss(as if you wouldn't have done so already). If dev's would only follow that approach, both sides would be happy, sure there'll still be a few issues that others will have complaint, like the combat mechanics but you'll always have haters no matter what you do, but this way will at least minimize the haters.


Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  Scrogdog

Novice Member

Joined: 8/05/03
Posts: 383

4/10/12 2:59:54 PM#80
Originally posted by Sephiroso
Originally posted by Dissolution

In realty, the people who do not continue to play and.or subscribe are the ones rebuking them.

I think an additional fact is that although many people talk about how much we liked the older concepts in games, the fact is that there is still an appeal, albeit a different appeal to the new model being developed as well. If not for what it is now, but where it is going.

There is alot of crying about where the genre is, where it is going etc. etc. The biggest issue is that there have been bits and pieces of really different and interesting concepts in gaming from multiple sources. Big name and Indie alike. Most of us have noticed those glimpses of potential. However, alot of people have different opinions of what they like. Now they want one MMO that has all those pieces of what THEY liked all wrapped up into one game.

For every gamer that likes a vast world they have to run in with no fast travel, there is a gamer that will cry about it and threaten to quit. For every gamer that likes a death penalty there is a gamer who will cry about it and threaten to quit. And on and on.

How could you really ever please this genre in this day and age? It would be great if games focused on a market inside the genre (i.e. punishing/challenging mmorpgs) but the fact is that whenever these concepts are implemented into games these days the QQ flag raises so high that they eventually ease up on it.

I could be wrong and maybe someone will hold the line and stick to a challlenging concept, but I doubt it. They would more likely release it and then relent at the backlash in fear of a dying playerbase like most of the rest.

 

its actually alot more simple than you might think for a single game to cater to those different groups of people. You see, it really comes down to the fact that there's 2 major different groups of mmo players, carebears and hardcores. The hardcores want the end game raids to stay hard, not nerfed just cause only 1 guild has beaten it so far, they want to try and try and feel that rush of accomplishment when they finally beat it. The carebears want to kill the final boss the first night the raid is released.

 

The simple way to cater to both is to have carebear servers, and hardcore servers. The hardcore servers will be what the game was meant to be, the carebear servers would have nerfs to dungeon/raid bosses, increased exp, items given to them for absolutely no reason like using the dungeon finder tool and killing the boss(as if you wouldn't have done so already). If dev's would only follow that approach, both sides would be happy, sure there'll still be a few issues that others will have complaint, like the combat mechanics but you'll always have haters no matter what you do, but this way will at least minimize the haters.

 

Hmm, that's not a bad idea on paper, but I wonder how practical it is to ask the devs to maintain two seperate sets of code?

 

Doesn't seem as simple as "pvp" or "normal" servers.  Or in the case of EQ's legacy servers (I think that's what they are called) the code already existed in tested form.

6 Pages « 1 2 3 4 5 6 » Search