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4/10/12 2:12:00 PM#61
Originally posted by Dissolution
Sure. I recognize this as a limitation. Nonetheless, the fact that most other forms of entertainment do not suffer the same fate is a slight against the industry in my opinion.
You don't need investors to write a book. With today's technology one can make reasonably good musical recording in a home studio. And some guy with a hand-held and using non-pros is going to get a mention at some artsy film festival.
To me that makes the current state of video games soulless. To others it doesn't. Which of course makes sense if one is going for mass market appeal. Mass markets are BIG. :)
So, I'll keep an eye on things just in case. But I'm back to boardgames now as they still offer marvelous diversity. The way it works on that side is that people come up with a design, let others see and perhaps test it, then the game players themselves are asked to fund it. If the goal is made, the game is printed and off we go!
Not a perfect system to be sure, but the bottom line is that board gaming, and to be sure most other forms of entertainment, offer the diversity that video games now lack for the most part.
Which is fine if you like the mainstream. |
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4/10/12 2:12:22 PM#62
Originally posted by Robsolf To be fair, Kyleran fabricated that "quote" of mine. I don't agree with the idea that all niche players "deserve" to have games which cater to their wishes, as it's that very sense of entitlement which creates threads like these. Where there's enough heat, there's fire. If your interests lie somewhere where there's little heat, don't be surprised if there's no fire. |
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4/10/12 2:13:43 PM#63
Originally posted by Scrogdog We *do* have new games of many different flavors. There are more settings, more gameplay style (from MMORPG, to MMOFPS to MMORTS) than in the UO/EQ days.
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4/10/12 2:13:56 PM#64
Originally posted by Unlight Yes, I want a hybrid game. I want the developers to continue to do what the are supposed to be good at and let me carve out my own, personal niche in it. I agree. I think that's why I liked SWG so much.
It was a hybrid in my opinion. It was a sandbox that contained themeparks. :) |
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4/10/12 2:15:52 PM#65
Darkfall and Mortal ONline are that way -------------> |
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4/10/12 2:19:03 PM#66
Originally posted by nariusseldon
I'll hold up the Elder Scrolls as a perfect example. It became less interesting and diverse as game play was modified for consoles. Now in the latest version, some abilites simply no longer exist. Everything is simplified.
To me, less choice does most certainly not mean more fun. Exactly the opposite in fact. |
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4/10/12 2:21:10 PM#67
Anyone mention ArcheAge yet? Just kidding, just kidding... I would say since SWG went down in flames I've been chasing a game like the OP describes. I realize now there isn't much point dreaming about that. I've gone back to single player/co-op games. They just outshine MMOs the last several years. I'll give an MMO a try from time to time, but usually I end up sticking to a short beta or trial periods and that's about it. I'm clearly not the target demographic anymore. If noone will cater to my likes, then my money will be spent elsewhere. That's all the impact I can make on the MMO genre... not spending my money on things I don't enjoy! Enter a whole new realm of challenge and adventure. |
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4/10/12 2:22:06 PM#68
I agree with you on all these points, and have started to feel this way for a while now, I just keep trying to hold hope that soon someone with change, or else I will eventually be done with the genre itself Mess with the best, Die like the rest |
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4/10/12 2:25:02 PM#69
Yep, been chasing MMOs since vanilla WOW launch. Still waiting for that game that stands out as a MMORPG again. |
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4/10/12 2:27:11 PM#70
Originally posted by Scrogdog
1) You are talking about ONE game. If you look at all the games, there are certainly more gameplay style & settings. Take FPS. In the time of DOOM, there is only run & gun. Now you have realistic ones, run & game, cover mechanics, RPG FPS (like borderlands) ... sci-fi themes, western themes, modern themes, war themes .. If that is not variety, i don't know what is. 2) Less choice SOMETIMES mean more fun. 10 duplicated abilities do not make a game more fun. Take COD as an example .. you just shoot .. no abilties whatsoever, and it is still fun. Look at Bioshock .. it has several abilities. Will it be more than if you have 10 different ways of throwing a fireball? Not necessarily. Plus, you are confusing complexity and variety in gameplay. 10 very simple game can have very different styles of gameplay (heck take tetris, mahjong, tower defense, and scrabble) .. and 10 very complex games can have very similar style of gameplay. |
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4/10/12 2:27:54 PM#71
Originally posted by Thorbrand Don't bother. Better to waiting for a GOOD combat focus RPG where i can group. Diablo 3 is probably that game. |
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4/10/12 2:28:06 PM#72
In realty, the people who do not continue to play and.or subscribe are the ones rebuking them. I think an additional fact is that although many people talk about how much we liked the older concepts in games, the fact is that there is still an appeal, albeit a different appeal to the new model being developed as well. If not for what it is now, but where it is going. There is alot of crying about where the genre is, where it is going etc. etc. The biggest issue is that there have been bits and pieces of really different and interesting concepts in gaming from multiple sources. Big name and Indie alike. Most of us have noticed those glimpses of potential. However, alot of people have different opinions of what they like. Now they want one MMO that has all those pieces of what THEY liked all wrapped up into one game. For every gamer that likes a vast world they have to run in with no fast travel, there is a gamer that will cry about it and threaten to quit. For every gamer that likes a death penalty there is a gamer who will cry about it and threaten to quit. And on and on. How could you really ever please this genre in this day and age? It would be great if games focused on a market inside the genre (i.e. punishing/challenging mmorpgs) but the fact is that whenever these concepts are implemented into games these days the QQ flag raises so high that they eventually ease up on it. I could be wrong and maybe someone will hold the line and stick to a challlenging concept, but I doubt it. They would more likely release it and then relent at the backlash in fear of a dying playerbase like most of the rest.
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4/10/12 2:30:59 PM#73
Originally posted by Dissolution As long as the 'minority' prove themselves to be a 'minority' by not supporting games that has mechanics that they want, this will continue to happen. Why should any game developer cater to this tiny market when it has proven itself to be the minority for the past 7 years? Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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4/10/12 2:32:53 PM#74
Originally posted by Dissolution You really can't fault devs for listening to their player base. Think about it. Games are entertainment. In this day and age, no one has the time to live a game. Thus, if you want to entertain more people, be assessible. Don't requirement high time commitment. People have so many entertainment options, they don't have to play your game. Heck, even the no-lifers who spend all their time in games do NOT have to spend all their time in a single game. There are many to choose from.
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4/10/12 2:35:55 PM#75
Originally posted by jpnzOriginally posted by Dissolution Actually, I really agree with this. If the old school concept is not the minority when it comes to MMO concept, we should see a rise of players returning to games that do have that template. If the industry sees a steady and reliable playerbase for that aspect of the genre, they will most likely try to make money off of it. However, the fact is that the majority are chasing and playing the games built from the template we see so many complaints about, thus they focus on that model.
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4/10/12 2:40:45 PM#76
You're right. I probably should have said less gameplay complexity.
Not everyone likes chess, but it is still a good thing that the game is around. :) |
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4/10/12 2:42:25 PM#77
Originally posted by nariusseldonOriginally posted by Dissolution Agree. The MMO today is focused on players who want to jump right in and make progress. The older template was focused on the idea that progress will take time. Due to the focus on accomodating a playerbase that doesnt want to dick around, but wants to jump in and bang it out, we have seen a much greater increase in the MMO playerbase in general. As much as I like a slow, grindy game as well that is just not where the market is right now. The playerbase has expanded to meet more than just the hardcore gamer. With that MMOs reach a bigger audience and earn more revenue. Why would a company want to build a game for an isolated part of the market when the template we now is aimed at accomodating all audiences and getting everyones money. I cant blame them at all.
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4/10/12 2:48:29 PM#78
Originally posted by Dissolution I don't think anyone blames them; as I said, it is simply a natural limitation with regards to this particular form of entertainment.
As far as I am concerned, when the driving force and inspiration behind a game is what a marketing spreadsheet tells you it is, we've more or less lost our collective way. :) |
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4/10/12 2:54:47 PM#79
Originally posted by Dissolution its actually alot more simple than you might think for a single game to cater to those different groups of people. You see, it really comes down to the fact that there's 2 major different groups of mmo players, carebears and hardcores. The hardcores want the end game raids to stay hard, not nerfed just cause only 1 guild has beaten it so far, they want to try and try and feel that rush of accomplishment when they finally beat it. The carebears want to kill the final boss the first night the raid is released.
The simple way to cater to both is to have carebear servers, and hardcore servers. The hardcore servers will be what the game was meant to be, the carebear servers would have nerfs to dungeon/raid bosses, increased exp, items given to them for absolutely no reason like using the dungeon finder tool and killing the boss(as if you wouldn't have done so already). If dev's would only follow that approach, both sides would be happy, sure there'll still be a few issues that others will have complaint, like the combat mechanics but you'll always have haters no matter what you do, but this way will at least minimize the haters.
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4/10/12 2:59:54 PM#80
Originally posted by Sephiroso
Hmm, that's not a bad idea on paper, but I wonder how practical it is to ask the devs to maintain two seperate sets of code?
Doesn't seem as simple as "pvp" or "normal" servers. Or in the case of EQ's legacy servers (I think that's what they are called) the code already existed in tested form. |
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