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4/10/12 5:32:17 AM#141
Tera clone..nothing new to see here |
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4/10/12 5:32:44 AM#142
All i can say is .... ROFL .. Suckers .. if you get sucked into a preorder or a ..hold on ... yes ... LIFE TIME SUB .... ROFL .. How many times can poeple hit there head against a wall ... and say ... Oh maybe next time it will break the wall ...lets give Cypitic another chance ...ROFL ... Oh how sweet all the tears are going to be when this game is launched ... and you realize its ... incomplete ...But ..But .. Suckers ...lol |
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4/10/12 5:40:47 AM#143
but anw im glad more and more mmo's are using the combat system of tera and some poor f2p craps aka dragon nest..time to move on of the overated tab target system..its sooooo 2000....time to move on FINALY.
Cant wait for tera as for this one....its f2p so i wont bother with it.
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
4/10/12 6:00:13 AM#144
Originally posted by Felconian Did you even read the text? I'd suggest to search for "box is free" and "no subscription", before you call *others* suckers. Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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4/10/12 6:54:30 AM#145
They will likely use STO's FPS mode for "action combat", Cryptic reuses everything with their engine Toolbox (even to an unhealthy ammount). By any means NW won't be a TERA clone but an advanced STO and all cryptics games clone, i would even say it's possible to keep the accounthandler and thus other features asociated to it.
Wheny Cryptic announced they finally realized their engine isn't capable of real MMO Worlds and rather instanced and lobby room worthy aka "COOP PLAY", the future for NW seemed to shine bright. (Realizing your errors is the first step). Seemed like they starting to build on their strong points rather on lose term twisting of the "MMO" wording. - seemed - While we can't say for sure what NW will be, we can pretty much agree it won't be a seamless or really massivley World full of players. Rather chopped and instanced. On the bright side, the Instances are not limited to a "Server" Instance, so there is always a full instance or a less frequent to join. This is certainly a strong point of Cryptics way of building server architecture. So if MMO means massivley open worlds to you, this is not going to happen in NW. I do NOT doubt Cryptic and [Evil] Atari are capable to produce an immersive NW which definately captures the setting with eyecandy. This time they are even honest enough upfront that their lobby based "MMO" does not value a paid sub.
My gripes are just speculations of course but mark me a branded kid, i've never seen a successfull D&D ruleset game implementation paired with "Action combat". - What's the use of Aiming if a role still decides if you actually hit? Feels awkward, see Hellgate and DDO for reference. - What we used to have a skill must be now natural, but still we have skills, see legshots and slow abilities. Aiming at the feet get's pointless. Actually aiming at all is a unecessary nuisance then, "look at the hitbox" is rather more fitting. Due to this two factors, the gameplay feels disconected inbetween what you do and what you actually allowed to do, which it really is. Which in conclusion means you either don't see the rolls behind it or you really end up with that feeling (see DDO). Which both, do not justice to the D&D ruleset.
General Themepark MMO Gameplay is about smashing ability buttons with rather lenghy cooldown. General Action Themepark MMO Gameplay is about smashing certain ability buttons for chain effects. General D&D combat is about queing abilities and bears tactical decisions limited by uses per day, not regenerating mana bars.
What's a monk after you strip him of all his reflex saves and innherit resistances? A fighter with a different weapon and different base stat WIS instead of STR, but that does not do justice to the monk class and neither to D&D at all, so they will likely not remove anything of the background calculations and make your action decide the outcome with real aiming.How can it be proper "Action combat" if you still role and see combat logs which merely state that all we do is effects show with no bearing? How can it be proper "D&D 4th Edition" if you just button smash abilities endlessly?
In simplier terms, D&D is about character building and stats, now about whack stuff with a heavy mace and a high dex, very low str build. D&D is about using the right weapon and tactic to beat an encounter by using the RARE and limited abilities you may have, most damage is done by "Auto Attack" for physical classes- by the right weapon. Not by spamming and chaining knockdown, disarm every 10 seconds and 4 variants of super/slight/medium/heavy - hittingstrongmight attack every second. I just can't see it working with action combat. For someone who gives a damn about D&D and just strolls into "the next new thing labeled NW" this might does not matter, but for me it does. Let's just hope it does not end up like STO combat system, just because MMOs with button smashing where big back in 2010 (the ability bloating & spam in space combat), Aiming is big in 2012. In short a graphical blender with an awkward combat system which does not do justice to the LP.
Howevery the foundry at least is a really bright spot, and really does ignite the hopes & fires of Biowares and ataris golden age when NWN + Addons (not the obsidian crap NWN2) allowed PW (Persistant Worlds)/ Instances & quests custom build by fans.
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4/10/12 7:46:49 AM#146
Soo... let me get this straight: 1: The game looks like WoW, with tab-targeting, stupid monsters spawning and waiting to get killed, not posing a challenge 2: Loading screens, which probably also means instancing, and definitely means no seamless world 3: Not a single hint of anything persistent, hence nothing sandboxy 4: No PvP at launch? Meaning it will be tacked on as an afterthought - and that will probably not be openworld (=anti-MMO) 5: Solo-friendly = anti-community = anti-MMO 6: Five-people dungeons? Seriously? I simply cannot see how this game distinguishes itself from anything out there. To me it looks like these guys started another WoW-clone (just without all those annoying elements that make them MMO, like persistence, massive amounts of players, seamlessness etc.), before SWTOR proved, that they are no longer wanted, and now they have to walk the line. I cannot see how this game even qualifies as an MMO, but I guess anything goes nowadays. |
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4/10/12 7:50:24 AM#147
This is another example of why being bought by PWE really helped this development, and Neverwinter shows this more than anything, as far as I see, being under the ownership of PWE cut the shackles from Cryptics hands and they could finally go all out :) |
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4/10/12 10:23:42 AM#148
The graphics from the get go looked so iconic. When I saw the screenshot of the giant spider, I said to myself "That's excactly how I always imagined a giant spider to look in D&D!". I'm glad to see that the rest of the game might be shaping up as well. |
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Karahandras
Hard Core Member
Joined: 8/11/08
All it takes for evil to succeed is for the good to stand by and do nothing |
4/10/12 11:30:30 AM#149
Originally posted by Pyuk +1 |
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4/10/12 11:37:19 AM#150
Must be the groups you played with....25+ years as a GM/Player and I never ran into that issue. After-all pretty much the first rule in D&D and pretty much every other system I've seen is that the rules are only intended as guidelines...the GM is the final arbiter. My freinds and I generaly had very little tolerance for "rules lawyering". In one sense, I did like how 4E did attempt to organize players abilities....but the execution was just god awfull (IMO)... "Power of the Monkeys Butt: Attack one opponent and if you hit give an Ally 1 healing surge and shift them 2 squares" Yeah, my bopping a kobold in the head with a mace is really going to heal you and teleport you 10 feet, that makes sense. Sorry, I like fantasy scenes you can at least visualize in a book or movie form...not stuff I'd be emberassed to put in a Saturday morning cartoon because it would even strain the credulity of the 6 year olds watching it.
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4/10/12 11:47:54 AM#151
Originally posted by albaficass And Tera is a clone of RaiderZ,your point? |
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4/10/12 11:55:47 AM#152
It's published by Perfect World.....they have the worst games ever and always screw it up. You want a real DnD mmorpg go play DDO, the next pack brings Forgotten Realms into the game. |
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4/10/12 12:01:16 PM#153
Originally posted by caged9087
Everyone's opinion is different. To me, Perfect World actually has some of the better F2P games out there. Turbine, however, has handled DDO fairly well, but has failed horribly with the F2P implementation of LOTRO. Neverwinter is still too far away from release to tell how it will be, but so far, it looks better than DDO in my opinion. Hell hath no fury like an MMORPG player scorned. |
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4/10/12 12:15:54 PM#154
It seems to me the mobs where to easy given it is suppose to be DnD. Never played a PnP version that you solo'd a boss mob. Also, fighting 3 mobs solo he should be dead. I will wait for Pathfinder Online myself for a PnP MMO. |
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4/10/12 12:23:34 PM#155
Originally posted by allegria Agreed, big time. Pretty hack and slash games are fun the first couple of days/weeks but get old FAST for lack of depth and variety. If this game has only a faint resemblance to D&D, I am afraid it will fall under the "been there, done that" category. |
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AG-Vuk
Hard Core Member
Joined: 7/26/04
Fat, drunk and stupid is no way to go through life, son. |
4/10/12 12:37:34 PM#156
Let the pre-launch advertising dollars hit the the websites. It's Cryptic what more needs to be said . The selling points will be wait for it ...... customization and the foundry . F2P , I won't hold my breath . There will be a small easily accessed world light on content , you'll have to pay to access things and items. Foundry will probably be the crux of the income generating mechanism. You may not have to P2P foundry content, but to use it and the toolset you will. I can even envision they may put in effect some sort of monthly user fee on basic Foundry access. The execution will be poor and the list of excuses and plea's for tolerance will be just as long. If anyone has even remotely observed their last 2 releases can expect a lot more of the same . Large unrealistic rooms , high amount of C-store items, poor animations and a lot of " Press F ". Enjoy from afar and wonder what if , but don't give them a cent . Cryptic has become the most farcical game development company out there. |
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4/10/12 2:21:55 PM#157
Another nice write-up, Bill. This game popped onto my radar briefly a while ago, and then I forgot all about. Nice to be reminded and it's another one to add to my list of anticipated, I reckon. |
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4/10/12 2:47:58 PM#158
I don't really have much hope accept to say that they have new developers on this project, i will be watching closely and if i see anything fishy it will be an instantaneous no, i won't play for me because of my past dealings with this company. If they do well, that's another story but they have a long way to go to gain public trust again. |
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4/10/12 2:51:43 PM#159
lol nice call. Its starting as a F2P
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4/10/12 3:04:13 PM#160
Originally posted by Myrdynn well that's a good sign. That means maybe the people that make the game will stil be paid before they have to shut down operations over at craptic. |
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