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The Pub at MMORPG.COM  » Im beginning to feel like a minority... more than before.

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108 posts found
  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 869

May the game be ever in your favor.

4/10/12 5:44:24 AM#21

This is why I'm excited for ArcheAge. That game has so many sandbox elements it's ridiculous.

Smile

  Icewhite

Made History

Joined: 7/11/11
Posts: 5524

Pink, it's like red but not quite.

4/10/12 5:51:23 AM#22
Originally posted by Kyleran
Originally posted by Sythion
Originally posted by Axehilt

There is a market for you and you deserve to have games that cater to yoru wishes, but you are not who gets to determine where this genre goes.

The end.

The cries of the disenfranchised not withstanding, the factual observation "that train left the station ten or fifteen years ago" should be sufficient explanation.

If you're still tilting at windmills, N years later, perhaps you enjoy the tilting just a little too much.

Q: What happens to teen rebels/non-conformists when they're forced to re-join society and become "the Man"?

  RelytDnegel

Novice Member

Joined: 10/13/10
Posts: 186

Common sense isn't

4/10/12 6:02:12 AM#23
I don't necessarily agree with all your points but what I really hate about today's MMOs is how they are all the same. I love variety and playing games that really are unique, my favorite game of all time is a little known game called Puzzle Pirates and there really is nothing out there even similar to it. I fear FPSs are going down the same track as MMOs except CoD will be the WoW of the industry.

Take everything and give nothing back

  User Deleted
4/10/12 6:07:45 AM#24
Originally posted by Aori

If you're just now feeling like a minority i wonder where you've been the last 7-8 years.

 

 

Ya but um their account was only registered here in 2011....   now if they had registered toward the end of 2005 they would have no excuse at all.

 

I'd never heard of this site until someone posted a link for the new place to cry/troll/complain about the NGE.

 

 

*note*    To be clear.. this isn't exactly supposed to be a /serious response.

 

 

  xKingdomx

Novice Member

Joined: 8/24/10
Posts: 1540

4/10/12 6:15:57 AM#25
Originally posted by DannyGlover

Its sad because today, we got an amazing video of The Repopulation where you can make a city in a persistant world. And people are falling over themselves about prepurchasing the latest themepark shallow combat fest.

I don't understand why this is sad, just because people is going to purchase GW2, doesn't undermine the fact that The Repopulation could be popular in the future.

 

what sad is that I just realise how badly dysfunctional the MMORPG population has become, you have to either support one game and only that one game.

Its like the console war really.

How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  User Deleted
4/10/12 6:21:37 AM#26

I wonder if a lot of this is because Games try to cast a huge net and gather up both children and older gamers for maximum profit. In other words what we are talking about is, however you want to describe it, "Good Business Practices", or ,"Corporate Greed at the expense of Gamers". I put both choices in hopes of avoiding the usual run to defend one or the other if you leave it out. I know WoW the first year had a lot of the same players and Guilds I knew from EQ1. Then it was like someone on Wall Street threw  a switch and decided to start targeting ads and gathering up childrens' account money. The game was dumbed down even more, etc, and it worked. Soon the game was full of jump-button smashing children spewing their knowledge of drugs and booze on chat to impress, and soliciting attention with offensive comments and language.All the older gamers left, the normal ones. I see them now in games that children don't claim as their own. I have nothing against Pandas. Cute.

  User Deleted
4/10/12 6:24:28 AM#27
Originally posted by Boatsmate

I wonder if a lot of this is because Games try to cast a huge net and gather up both children and older gamers for maximum profit. In other words what we are talking about is, however you want to describe it, "Good Business Practices", or ,"Corporate Greed at the expense of Gamers". I put both choices in hopes of avoiding the usual run to defend one or the other if you leave it out. I know WoW the first year had a lot of the same players and Guilds I knew from EQ1. Then it was like someone on Wall Street threw  a switch and decided to start targeting ads and gathering up childrens' account money. The game was dumbed down even more, etc, and it worked. Soon the game was full of jump-button smashing children spewing their knowledge of drugs and booze on chat to impress, and soliciting attention with offensive comments and language.All the older gamers left, the normal ones. I see them now in games that children don't claim as their own. I have nothing against Pandas. Cute.

you're making me feel old Boatsmate :P

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8780

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

4/10/12 6:27:28 AM#28
Originally posted by Dibdabs
Originally posted by xDayx

I wanted to see if there is anyone out there that carries my beliefs about how I wish MMO's were vs how they are today.

You have several hundred posts on this forum, and you're trying to tell me you don't already know the answer to your question?

It's SOP for the MMO flagellates to take the unaware victim approach when garnering support for their nostalgia circlejerk.

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Thane

Elite Member

Joined: 8/14/03
Posts: 1372

I'm a leaf on the wind. Watch how I soar.

4/10/12 6:31:29 AM#29
Originally posted by xDayx

I wanted to see if there is anyone out there that carries my beliefs about how I wish MMO's were vs how they are today. Here are my opinions.

 

1) The AAA Themeparks of today carry no risk. You die and you respawn with all your inventory, over, and over, again.

2) Crafting systems should be deep. I dont want a system of having mats in your bag and hit 'create'. I want to mine metal, crush/wash the rocks. Put it in a furnace with a catalyst. etc. And maybe if I dont get killed during the process I will make my set of armor or whatnot.

3) I feel graphics of todays most popular MMO's are cartoony. I love realism, and hate flash and over-coloring, and overexaggeration of weapons, shoulderpads, etc.

4) I get frusterated by MMO developers who continue pushing out the same kind of product with a new gimmick here and there. Because I know that if they just put the PC focus-group crap aside and focused on making a detailed sandbox with all the proper tools that it would be truly epic.

5) RMT's ruin the competiveness in the world, even if its just looking cool because that can be a competition in itself.

6) Instances are retarded. Just open them up and allow other players to attack you in the dungeon you are in. Also dont make a beginning and end to the dungeon- there doesnt need to be that 100% of the time(think EQ1's Guk or even Blackrock Mtn)

7) Companions ruin the challenge. Not every class or skill build doesnt have to be able to solo as well as the other.

8) Players create a level 1 and they are geared already---rediculous. I want underwear or nothing on and a stick. I guess its time to gather materials so I can craft some pants and gather food or else I will go hungry or starve.

---ETC (Could carry this list on and on, and on)

 

Anyone out there like me? Are we slowing shrinking in number?

PS- A little background on me is I started with EQ1 in 99 and have played many themeparks and sandboxes and the only games that seem challenging and fun because of fantasy setting to me now is Mortal Online and Darkfall.

 

you know you sound like a daoc player, do ya? :)

"I'll never grow up, never grow up, never grow up! Not me!"

  Icewhite

Made History

Joined: 7/11/11
Posts: 5524

Pink, it's like red but not quite.

4/10/12 6:32:15 AM#30
Originally posted by Loktofeit

It's SOP for the MMO flagellates to take the unaware victim approach when garnering support for their nostalgia circlejerk.

Sorry, I know it's wrong, but that did make me laugh.

  Classicstar

Apprentice Member

Joined: 12/02/04
Posts: 2252

4/10/12 7:00:26 AM#31


Originally posted by xDayx
I wanted to see if there is anyone out there that carries my beliefs about how I wish MMO's were vs how they are today. Here are my opinions.
 
1) The AAA Themeparks of today carry no risk. You die and you respawn with all your inventory, over, and over, again.
2) Crafting systems should be deep. I dont want a system of having mats in your bag and hit 'create'. I want to mine metal, crush/wash the rocks. Put it in a furnace with a catalyst. etc. And maybe if I dont get killed during the process I will make my set of armor or whatnot.
3) I feel graphics of todays most popular MMO's are cartoony. I love realism, and hate flash and over-coloring, and overexaggeration of weapons, shoulderpads, etc.
4) I get frusterated by MMO developers who continue pushing out the same kind of product with a new gimmick here and there. Because I know that if they just put the PC focus-group crap aside and focused on making a detailed sandbox with all the proper tools that it would be truly epic.
5) RMT's ruin the competiveness in the world, even if its just looking cool because that can be a competition in itself.
6) Instances are retarded. Just open them up and allow other players to attack you in the dungeon you are in. Also dont make a beginning and end to the dungeon- there doesnt need to be that 100% of the time(think EQ1's Guk or even Blackrock Mtn)
7) Companions ruin the challenge. Not every class or skill build doesnt have to be able to solo as well as the other.
8) Players create a level 1 and they are geared already---rediculous. I want underwear or nothing on and a stick. I guess its time to gather materials so I can craft some pants and gather food or else I will go hungry or starve.
---ETC (Could carry this list on and on, and on)
 
Anyone out there like me? Are we slowing shrinking in number?
PS- A little background on me is I started with EQ1 in 99 and have played many themeparks and sandboxes and the only games that seem challenging and fun because of fantasy setting to me now is Mortal Online and Darkfall.
 
 
 

Most you discribe was already in DARKFALL with awesome looking world and HUGE with no limitations to explore every mountain or swim every sea and every dungeon open to explore no instance no hold hand.

With free for all FULL LOOT.

And look how its going down the drain at start many many cheaters also some longterm hardcore i knew from 2003 and all the themeparkers who started at launch.

Endless whining about grind or cry and whine like little children untill you get your own server(US players) and split up community that couses empty servers.

YOU PLAYERS YES YOU RUIN these small indie games that offer what many here asking and when its released you CHEAT untill game is dead:(

I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more...
Playing:Skyrim-dishonered and deusex revelations at moment.
Bought AoE 2 HD but not yet played.
No mmorpgs for while.

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3449

Hipster

4/10/12 8:00:42 AM#32
The wheel will turn.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2244

Draw Something is now an MMO. God has forsaken us.

4/10/12 8:07:46 AM#33
Originally posted by Icewhite
Originally posted by Loktofeit

It's SOP for the MMO flagellates to take the unaware victim approach when garnering support for their nostalgia circlejerk.

Sorry, I know it's wrong, but that did make me laugh.

Hahaha thats pretty funny. Even if I would be participating in any and all such circle jerks I could find. Cannot wait for Repop. Although I also want to play TSW, GW, and AA. Also I want a non sci fi version of repop.

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

4/10/12 8:25:27 AM#34
Originally posted by Boatsmate

I wonder if a lot of this is because Games try to cast a huge net and gather up both children and older gamers for maximum profit. In other words what we are talking about is, however you want to describe it, "Good Business Practices", or ,"Corporate Greed at the expense of Gamers". I put both choices in hopes of avoiding the usual run to defend one or the other if you leave it out. I know WoW the first year had a lot of the same players and Guilds I knew from EQ1. Then it was like someone on Wall Street threw  a switch and decided to start targeting ads and gathering up childrens' account money. The game was dumbed down even more, etc, and it worked. Soon the game was full of jump-button smashing children spewing their knowledge of drugs and booze on chat to impress, and soliciting attention with offensive comments and language.All the older gamers left, the normal ones. I see them now in games that children don't claim as their own. I have nothing against Pandas. Cute.

Since quite some time I believe that the gaming industry primarily targets the untapped market, i.e. the non-gamers.

And, from a business point of view, they are right. Frankly, there is no need to design games for gamers because gamers will buy the games anyway. Thus it makes more business sense to design games for non-gamers, because that's where a large untapped market potential is.

We, the gamers, the "vets" will buy it anyway, all it takes are a few trailers and previews on gaming sites like this one and initial box sales are practically assured.

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  Sythion

Novice Member

Joined: 6/30/11
Posts: 418

4/10/12 9:55:26 AM#35
Originally posted by RefMinor
The wheel will turn.

This.

Though hopefully not in reverse.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8780

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

4/10/12 9:58:54 AM#36
Originally posted by Cuathon

Cannot wait for Repop. Although I also want to play TSW, GW, and AA. Also I want a non sci fi version of repop.

Same here. Eager to see what new directions they go and how that content is received.

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  User Deleted
4/10/12 10:28:39 AM#37


Originally posted by xKingdomx


Originally posted by DannyGlover
Its sad because today, we got an amazing video of The Repopulation where you can make a city in a persistant world. And people are falling over themselves about prepurchasing the latest themepark shallow combat fest.


I don't understand why this is sad, just because people is going to purchase GW2, doesn't undermine the fact that The Repopulation could be popular in the future.
 
what sad is that I just realise how badly dysfunctional the MMORPG population has become, you have to either support one game and only that one game.
Its like the console war really.

Its sad {to me} because the genre is trending towards more combat centric, premade content, non persistent themeparks. The biggest upcoming mmos are just borrowing other genre trademarks instead of building on what made this genre unique. People can play whatever they want and as many games as they want. I dive into themeparks as well as sandboxes. But I became interested in mmos because of the virtual world aspect. And that is clearly not what the majority is interested in.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6489

4/10/12 10:29:11 AM#38
Originally posted by Boatsmate

I wonder if a lot of this is because Games try to cast a huge net and gather up both children and older gamers for maximum profit. In other words what we are talking about is, however you want to describe it, "Good Business Practices", or ,"Corporate Greed at the expense of Gamers". I put both choices in hopes of avoiding the usual run to defend one or the other if you leave it out. I know WoW the first year had a lot of the same players and Guilds I knew from EQ1. Then it was like someone on Wall Street threw  a switch and decided to start targeting ads and gathering up childrens' account money. The game was dumbed down even more, etc, and it worked. Soon the game was full of jump-button smashing children spewing their knowledge of drugs and booze on chat to impress, and soliciting attention with offensive comments and language.All the older gamers left, the normal ones. I see them now in games that children don't claim as their own. I have nothing against Pandas. Cute.

Except the highpoint for WOW for most gamers came after that first year (because, as a game, first-year WOW had a ton of issues and a ton of them weren't solved until BC.)

The steps WOW took to solve real gameplay issues and make the game better aren't corporate greed as much as they're MMORPGs learning what it takes to create a game as fun as a non-MMORPG.  Tragically other companies have struggled to get as much non-MMORPG fun crammed into an MMORPG as WOW managed.  Unsurprisingly, they've met with limited success (still success, but limited.)

The desire to create fun games is only "corporate greed" insofar as the fact that you can make a lot more selling fun games than lousy ones.

  Zekiah

Apprentice Member

Joined: 1/06/07
Posts: 2488

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

4/10/12 10:35:13 AM#39
Originally posted by xDayx

Anyone out there like me? Are we slowing shrinking in number?

 

Yes, and I'm not so sure about the second question. Before SWTOR I would have said yes but I'm seeing a lot of themepark lovers coming to the same conclusion a lot of us have, it's the same old recycled garbage being fed to us over and over and they're also getting tired of it.

Time will tell but I think things might finally be turning around thanks to all the jack wagon developers out there. 

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  ElderRat

Elite Member

Joined: 9/30/10
Posts: 733

4/10/12 10:39:04 AM#40
Originally posted by Sythion
Originally posted by RefMinor
The wheel will turn.

This.

Though hopefully not in reverse.

The problem is that it isn't a wheel, it is a sphere and could go off in any direction.

Currently bored with MMO's.

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