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News & Features Discussion  » The Repopulation: Nation & City Building Trailer

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41 posts found
  Zekiah

Apprentice Member

Joined: 1/06/07
Posts: 2540

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

4/09/12 8:28:36 PM#21

Hmm, looks interesting. Certainly one to keep an eye on.

 

Feature Overview

  • Hybrid approach which blends Sandbox and Theme Park mechanics.
  • Unique three Faction PvP (Player vs. Player) system which allows players to join one of the two major Nations (OWON or FPR), or form their own independent Rogue Nation. Rogue Nations are similar to Guilds in other games, except they also act as their own independent faction in PvP.
  • City building system allows Nations to form their own cities complete with Walls, Turrets, Harveters, Workshops, Houses, and other forms of structures geared towards benefiting the owning character, or the City as a whole. Cities can even be besieged by opposing Nations.
  • Skills based gameplay featuring over 100 skills, and 15 tiers of advancement within each skill. This includes Combat, Social, Rogue, Crafting, Medical and General skills trees.
  • Engagement system which provides randomly occuring events throughout the world. These events can evolve, spread and mutate based on how players respond to them. Visting the same location three times could provide you with three very different environments if players have allowed alien species or catastrophies alter an area. Engagements are both common and random, and all players who participate will be eligible for automatic rewards.
  • Advanced generated mission (quest) system ensures that players always have something to keep them occupied. Unlike generated quest systems of the past, our generated quests can be epic in scale. 
  • Easily toggle between one of our two combat modes. Tired of 1,2,3,4 key mashing combat? Try our Action Mode combat which allows you to aim and shoot your way to victory. Or stick to RPG Mode combat, with a traditional MMORPG feel. 
  • Numerous new twists on combat traditional MMO combat. Openings system allows players to take advantage of create openings for their allies and encourages teamwork. Momentum system allows you to take advantage of gained Momentum to use powerful abilities. Hide behind cover, croutch or lie prone. Gain experience against a particular species to gain edges over them in combat.
  • Players are not forced into combat. There are many non-combat related activities and ways to advance them independently of it. This includes an advanced crafting system which allows the creation of many advanced items.
  • Vehicle system featuring upgrades, vehicle to vehicle combat, and siege vehicles, in addition to the usual fast transport. 
  • Customize your equipment with a fitting system that tailors items to your style.
  • Expect more from your pets. Tame animals and have them grow in power over time. Construct or purchase robots to perform a variety of tasks. Hire NPCs or take advantage of Genetically Engineered beings. Even control multiple pets at a single time.
  • Be rewarded for your travel through the exploration system.
  • Tired of farming the same Group or Raid bosses using the same old strategies? The Repopulation features a generated ability system for our boss mobs. This system allows bosses to a select number of abilities appropriate to their difficulty tier and species. This forces groups or raids to adjust their tactics on the fly.
  • Have an affect on the world. NPCs will spread word of your deeds to other players, or curse your name if you have treated them wrongly. Respond quickly to threats in an area and you can prevent them from becoming larger scale problems. Fail to do so and an area could fall under enemy hands.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Zekiah

Apprentice Member

Joined: 1/06/07
Posts: 2540

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

4/09/12 8:42:40 PM#22

 

Item Degradation

Also of importance is the ability for most fittings to be removed and the capabilities for fittings to be consumed. Most fittings in the game will be able to be removed from socket and can exchanged or traded with another player through the auction system. We also are going to support consumable fittings (item degradation). You will have the option of using up a fitting slot to slow this process down as well as some fittings will support a quicker rate of item degradation in return for slightly elevated stats. We wish to build a world that supports crafters and skilled repairers while still allowing for a player not to have to repair every time they turn around so we will have a system in place that is fair to both situations.

Wow, now there's an awesome game mechanic you don't see much anymore.

Good stuff.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Zekiah

Apprentice Member

Joined: 1/06/07
Posts: 2540

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

4/09/12 8:44:24 PM#23

 

Pets

Pets are another long-time staple in MMORPGs. In the Repopulation pets play a major role, and all characters can have them. There are three types of pets in the Repopulation: Robotics, Genetically Engineered and Tamed. Each of these pets is acquired in a different manner, and has its own set of advantages and disadvantages, which will be covered shortly.

Robotics

Robotic pets are expensive but offer the widest variety of functions. They serve specific roles and can be used as medical robots, assistance, etc. Robotic pets will never turn on their master. Robots can be used many times, but do require fresh batteries. They will never be permanently destroyed. Since robots can be purchased from other players and due to their ability to perform different duties, they make good general purpose or specialized pets.

Robotic pets are quite vulnerable to Electro-magnetic Pulse attacks, and can also be improved or sabotaged by Robotic Engineers.

Genetically Engineered Pets

Genetically engineered pets are created using the Genetic Engineering skill tree. This process involves gathering a DNA sample of the species of animal that you wish to produce, and then creating the pet through crafting. Advanced Genetic Engineers can combine DNA types to create hybrid pets.

The big advantage of genetically engineered pets is that they can use the special abilities of their species, though typically genetically engineered pets are less powerful than the monsters they were cloned from.

The downside to genetically engineered pets is that they will perish forever when killed. Each creation is like a one charge pet. When that pet dies, you will need to create another. You can stack these pets though and carry a number around. These pets can be purchased from other players.

Tamed Pets

Tamed pets are obtained through the Animal Taming skill. This only works on certain species and they must be tamed when they are young. Young pets are not very powerful at all, but they will slowly grow in power as they age.

Tamed pets are interesting in that they can have some special attacks, and when they fully mature they can be quite powerful. They will not immediately perish if they are defeated in game, but they do rely on the Veterinary Medicine skill to keep them going. Veterinary Medicine can heal or cure tamed pets of their ilnesses.

Over time as your pet dies more often they will take ill health. It is very important that a Veterinarian gives them proper attention. Otherwise this pet could be permanently killed.

Ok, now we're talking. This game is officially on my watch list.

*flashbacks to SWG and Gurreks...*

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4880

4/09/12 8:53:47 PM#24
Originally posted by Zekiah

 Ok, now we're talking. This game is officially on my watch list.

*flashbacks to SWG and Gurreks...*

this

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Realedazed

Advanced Member

Joined: 7/01/05
Posts: 100

I can resist everything but temptation...

4/09/12 9:22:51 PM#25

I just signed up for the Alpha. I hope I get in  since I've been keeping up with this game since I first heard about it.  


  Rohn

Hard Core Member

Joined: 7/02/08
Posts: 3754

4/09/12 9:28:28 PM#26

Very cool list of features, and I like the look of the game so far.  Definitely one to watch.

Hell hath no fury like an MMORPG player scorned.

  Greymantle4

Elite Member

Joined: 2/27/07
Posts: 757

4/09/12 9:51:43 PM#27

I hope I can setup my own business and be independant of the AH. If yes then how will pvp come in to play if I don't want to be part of it. I don't want some one to come along and destroy my shop. They say no forced combat so not sure what they mean by this. Will have to do some research for the game does look interesting.

  Ichmen

Hard Core Member

Joined: 4/15/06
Posts: 1236

hatred enriches.life is a prison, death a release.

4/10/12 2:12:50 AM#28

Originally posted by Zeppelin4

I hope I can setup my own business and be independant of the AH. If yes then how will pvp come in to play if I don't want to be part of it. I don't want some one to come along and destroy my shop. They say no forced combat so not sure what they mean by this. Will have to do some research for the game does look interesting.



 


from what i read on their PVP/factions, there are 2 default groups that you spawn as, then the player made factions. plus a 4th which is a 100% non-faction. for non-pvp you basicly stick to the "safezones" of the main factions or join with a power block of players i guess. and that should keep you out of heavy pvp majority i think.  but i dont think they have really finished that mechanic so dont take my word for it.


CPU: Intel Core i7 CPU 860 2.8GHz
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<

  guy232

Novice Member

Joined: 12/18/04
Posts: 343

Quote me not!

4/10/12 4:39:45 AM#29

what is this bullshit?  wheres the "fun" ?



It..Burns..

  Ichmen

Hard Core Member

Joined: 4/15/06
Posts: 1236

hatred enriches.life is a prison, death a release.

4/10/12 5:05:44 AM#30

^ people said similar things about minecraft and look where it is. one man's trash is another man's gold..  aka to some this game is "lame" to others its "fun"


CPU: Intel Core i7 CPU 860 2.8GHz
Evga GeForce 670 FTW
Evga P55 SLI

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  Retired

Novice Member

Joined: 4/02/08
Posts: 724

4/10/12 6:39:33 AM#31

Originally posted by guy232



what is this bullshit?  wheres the "fun" ?



It's an explaination of the building system. He is explaining the game design, the trailer has more action.



 

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

4/10/12 6:44:39 AM#32
Originally posted by Zekiah

 


Robotics

Robotic pets are expensive but offer the widest variety of functions. They serve specific roles and can be used as medical robots, assistance, etc. Robotic pets will never turn on their master. Robots can be used many times, but do require fresh batteries. They will never be permanently destroyed. Since robots can be purchased from other players and due to their ability to perform different duties, they make good general purpose or specialized pets.

Robotic pets are quite vulnerable to Electro-magnetic Pulse attacks, and can also be improved or sabotaged by Robotic Engineers

Making some use of the robotic models developed for Hero's Journey?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

4/10/12 6:51:46 AM#33

ZZZZZZZZZ 

*wakes up* Eh eh eeeh? Is the video actually already over? <.<  >.>  <.<

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

4/10/12 7:01:38 AM#34
Originally posted by grimfall
Originally posted by st4t1ck

This game is starting to look pretty interesting, decent graphics and a lot of customization.  im gonna have to keep my eye on this one

I just with they would spring for the remaining colours from Max 3D.  Brown and grey are great and all, but yellow, green and red are good too.

The overuse of that brown has been a running theme with MMOs. It's as if developers have some secret overstock outlet where they get brown pixels at a bulk discount.

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  JimyHumuHumu

Novice Member

Joined: 5/02/07
Posts: 252

4/10/12 7:07:55 AM#35

Originally posted by Zekiah

 



Item Degradation


Also of importance is the ability for most fittings to be removed and the capabilities for fittings to be consumed. Most fittings in the game will be able to be removed from socket and can exchanged or traded with another player through the auction system. We also are going to support consumable fittings (item degradation). You will have the option of using up a fitting slot to slow this process down as well as some fittings will support a quicker rate of item degradation in return for slightly elevated stats. We wish to build a world that supports crafters and skilled repairers while still allowing for a player not to have to repair every time they turn around so we will have a system in place that is fair to both situations.


Wow, now there's an awesome game mechanic you don't see much anymore.


Good stuff.



 


holy cow, just noticed this part. finally a game with crafting as a part of the game, rather than it being there just for the sake of it :)


  JimyHumuHumu

Novice Member

Joined: 5/02/07
Posts: 252

4/10/12 7:09:22 AM#36

Originally posted by guy232

what is this bullshit?  wheres the "fun" ?





 


its in raiding of course. Doing same instance over and over and over, and over, for some 400-500 times. Now thats fun. 


  Norpan

Novice Member

Joined: 12/08/11
Posts: 349

4/10/12 8:57:37 AM#37

Have had a eye on this title for quite some time now, and this latest video didn´t lower my expectations. Looking extremly good.

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4211

4/10/12 9:11:51 AM#38

had an eye on this for some time and its coming along pretty well :)

Cant believe people on here aint been crying about how shit the hero engine is because of SWTOR.. LOL

Check out the other vids for this game show what can be done with the hero engine if you have a little bit of skill.. unlike bioware :) Hell these guys dont even have access to the full source code like bioware does..

 

 

 

My 3D models
http://dragon3d.webs.com/

  GrumpyMel2

Advanced Member

Joined: 3/24/09
Posts: 1824

4/10/12 12:11:34 PM#39

Will be keeping an eye on this one.


  Muerte_X

Novice Member

Joined: 11/22/11
Posts: 104

4/10/12 12:32:02 PM#40

I have been waiting for a title like this forever. City building, seige warfare, player economy/crafting. Thats the whole package in my book. If the combat mechanics are fun, this could be a game I play for a long time. Looks like they are hybriding themepark elements, which is good, but I hope they stay away from an instance running gear treadmill.

Eve has had success with this sort of structure, not huge numbers, but ever growing numbers unlike the full themepark that bleeds subs as soon as it hits 1 month. I think this will capture a similar market, but maybe wider because I know many find that a spaceship in space is not as fun to play as an avatar. I wish the repop team good luck in thier efforts to change the MMO scene a bit, and get me into that alpha :)

Often lurking, rarely posting

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