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Guild Wars 2

Guild Wars 2 

General Discussion  » You Can't do this in any other game

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83 posts found
  Chrisbox

Elite Member

Joined: 7/15/10
Posts: 1501

 
OP  4/09/12 10:48:24 PM#1

http://www.youtube.com/watch?v=8A_qtT1Z270&feature=related Level 3-4, Charr ranger WORLD PVP ACTION.

A tauren hunter that level would still be killing plainstriders in mulgore...but guild wars 2 won't allow that.  Note: The team being shown in the video outnumbers everyone else due to population imbalance in that beta.

Some larger scale battles and walkthroughs from yogscast- http://www.youtube.com/watch?v=VyMRoB8Xff8 http://www.youtube.com/watch?v=GxeffOuV_5o&feature=relmfu

Played-Everything
Playing-FFXIV:ARR

  Cinge

Novice Member

Joined: 3/25/10
Posts: 126

4/09/12 10:56:11 PM#2

Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

 

If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

  jblah

Hard Core Member

Joined: 5/21/08
Posts: 368

4/09/12 11:04:43 PM#3

Thats great that you do the same thing at level 3-4 that you do at 80 although it didn't work out too great in Warhammer as people were tired of it by then and it took away from the "fun" once you hit level cap. After a few weeks most will be spending their time at 80 and not level 30 and under. It would be nice to see what there is to do at level cap that is new and different. 

Playing- Guild Wars 2, SWTOR

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5548

4/09/12 11:05:06 PM#4

Yeah, it's great the sheer amount of options you are presented with from level 1.

 

World PvP

Dynamic Events

Personal Story

Solo play or Group play

 

It seems like right off the bat you can go and have a lot of fun in a variety of ways. I'd say that's a solid plus for this game.

SWTOR is the greatest mmo ever!

  InSpectre

Novice Member

Joined: 9/05/08
Posts: 42

4/09/12 11:09:07 PM#5
Originally posted by Chrisbox

A tauren hunter that level would still be killing plainstriders in mulgore..

Would you actually want a level 4 Tauren PvP'ing with you? Then why would a level 4 ranger be so great?

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5548

4/09/12 11:11:19 PM#6
Originally posted by InSpectre
Originally posted by Chrisbox

A tauren hunter that level would still be killing plainstriders in mulgore..

Would you actually want a level 4 Tauren PvP'ing with you? Then why would a level 4 ranger be so great?

It would be bolstered to level 80 and the more the merrier in World PvP.

 

Why would you not want another person to help the cause?

SWTOR is the greatest mmo ever!

  User Deleted
4/09/12 11:17:52 PM#7
Originally posted by Cinge

Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

 

If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

You have your terms mis-applied.  Is WvW zoned?  yes, jsut like going into Mulgore in WoW or Hutta in SWTOR.  Is WvW instanced?  NO!  Instanced means it can create multiple copies, i.e. Having 35 people in segregated into 5 man groups inside of say Scholomance in WoW or Esseles in SWTOR.   Huge difference in terminology.  Just because something is zoned (like seriously almost every major mmo is zoned nowadays) doesnt mean I can not interact with the others who go into that zone. 

 

In your definition above you are using the term isntanced which is correct but no other game allows you to bolster up to max level in an open world (zone if you will)  It would be like creating a character and then running him to Firelands at level 1 and automatically getting bolstered up to 85.  That form of bosltering has never been done before so you sir are incorrect.

  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

4/09/12 11:21:59 PM#8
Originally posted by Cinge

Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

 

If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

 

But the point was, you cant do that in any other game, regardless of limited skills and traits. And you can level up in the WvW as well. This is just one of the things that seperates GW2 from the pack.

The part about instanced is wrong, they took this straight from DAOC, the PvP is seperated for many reasons, but the zone is so big and full of events and other PvE stuff that I find odd how people can call it an instanced area. That is just flat out wrong.

  Cinge

Novice Member

Joined: 3/25/10
Posts: 126

4/09/12 11:27:57 PM#9
Originally posted by Zylaxx
Originally posted by Cinge

Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

 

If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

You have your terms mis-applied.  Is WvW zoned?  yes, jsut like going into Mulgore in WoW or Hutta in SWTOR.  Is WvW instanced?  NO!  Instanced means it can create multiple copies, i.e. Having 35 people in segregated into 5 man groups inside of say Scholomance in WoW or Esseles in SWTOR.   Huge difference in terminology.  Just because something is zoned (like seriously almost every major mmo is zoned nowadays) doesnt mean I can not interact with the others who go into that zone. 

 

In your definition above you are using the term isntanced which is correct but no other game allows you to bolster up to max level in an open world (zone if you will)  It would be like creating a character and then running him to Firelands at level 1 and automatically getting bolstered up to 85.  That form of bosltering has never been done before so you sir are incorrect.

Instanced is not related to the amount of people allowed, if its closed off with laoding zones and not apart of the seamless worlds its instanced.  AV in WoW had a total of 80 people playing at once and its instanced.

Are there not multiple WvW matches going on and your server is not apart of of one permanently, you move to different matches/zones that start over. Sorry thats instanced, yes its a grand instanced, but its instanced.

 

Its not a zone, because it changes every 2 weeeks and you get different enemies. If it were a zone, it would never change and you would be apart of that zone permanently and face the same group of enemies(think daoc frontiers for the opposite faction of your faction).

 

Zones and instances are two seperate things, WvW is the latter.

 

Also I never said a game bolsters up in a open world, no game has, and neither does GW2.

  Tekkaman

Novice Member

Joined: 5/17/05
Posts: 160

4/09/12 11:31:15 PM#10

Um, believe me, there are multiple games that allow you to do so hahaha.

 

In YOUR EXPERIENCE you can't do that in any other game.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13306

4/09/12 11:32:40 PM#11
Originally posted by Zylaxx
Is WvW instanced?  NO!  Instanced means it can create multiple copies, i.e. Having 35 people in segregated into 5 man groups inside of say Scholomance in WoW or Esseles in SWTOR. 

So then you believe that if there are 100k people doing WvW PVP simultaneously six months from now, it's going to put all 100k of them on the same map?  If not, then it's instanced.

There is a difference between 4 people per instance versus 40 people per instance versus 400 people per instance.  But it's not a difference between instancing and not instancing.

  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

4/09/12 11:32:59 PM#12
Originally posted by Cinge
Originally posted by Zylaxx
Originally posted by Cinge

Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

 

If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

You have your terms mis-applied.  Is WvW zoned?  yes, jsut like going into Mulgore in WoW or Hutta in SWTOR.  Is WvW instanced?  NO!  Instanced means it can create multiple copies, i.e. Having 35 people in segregated into 5 man groups inside of say Scholomance in WoW or Esseles in SWTOR.   Huge difference in terminology.  Just because something is zoned (like seriously almost every major mmo is zoned nowadays) doesnt mean I can not interact with the others who go into that zone. 

 

In your definition above you are using the term isntanced which is correct but no other game allows you to bolster up to max level in an open world (zone if you will)  It would be like creating a character and then running him to Firelands at level 1 and automatically getting bolstered up to 85.  That form of bosltering has never been done before so you sir are incorrect.

Instanced is not related to the amount of people allowed, if its closed off with laoding zones and not apart of the seamless worlds its instanced.  AV in WoW had a total of 80 people playing at once and its instanced.

Are there not multiple WvW matches going on and your server is not apart of of one permanently, you move to different matches/zones that start over. Sorry thats instanced, yes its a grand instanced, but its instanced.

 

Its not a zone, because it changes every 2 weeeks and you get different enemies. If it were a zone, it would never change and you would be apart of that zone permanently and face the same group of enemies(think daoc frontiers for the opposite faction of your faction).

 

Zones and instances are two seperate things, WvW is the latter.

 

Also I never said a game bolsters up in a open world, no game has, and neither does GW2.

 

Sorry no, like Zylaxx said, the definition of instance is "multiple copies"

And yes, zones do change, in fact the DE's will be doing alot of that. Even in WoW there were zone changes.

Have you ever played an MMO?

  User Deleted
4/09/12 11:35:13 PM#13

Not going to get in a discussion but siffice to say my term is the correct term.  WvW is zoned. end of sentence, period!

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1835

4/09/12 11:35:26 PM#14
Actually, DAOC allowed you to do this, and so did WAR.
  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5548

4/09/12 11:35:45 PM#15
Originally posted by Quizzical
Originally posted by Zylaxx
Is WvW instanced?  NO!  Instanced means it can create multiple copies, i.e. Having 35 people in segregated into 5 man groups inside of say Scholomance in WoW or Esseles in SWTOR. 

So then you believe that if there are 100k people doing WvW PVP simultaneously six months from now, it's going to put all 100k of them on the same map?  If not, then it's instanced.

There is a difference between 4 people per instance versus 40 people per instance versus 400 people per instance.  But it's not a difference between instancing and not instancing.

They'll use caps instead of instancing. They have said there will be no instancing in WvW. 

 

It makes sense since the entire concept would be destroyed if they used instancing.

SWTOR is the greatest mmo ever!

  Ezekel

Novice Member

Joined: 1/08/12
Posts: 98

4/09/12 11:37:02 PM#16
Originally posted by Cinge
Originally posted by Zylaxx
Originally posted by Cinge

Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

 

If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

You have your terms mis-applied.  Is WvW zoned?  yes, jsut like going into Mulgore in WoW or Hutta in SWTOR.  Is WvW instanced?  NO!  Instanced means it can create multiple copies, i.e. Having 35 people in segregated into 5 man groups inside of say Scholomance in WoW or Esseles in SWTOR.   Huge difference in terminology.  Just because something is zoned (like seriously almost every major mmo is zoned nowadays) doesnt mean I can not interact with the others who go into that zone. 

 

In your definition above you are using the term isntanced which is correct but no other game allows you to bolster up to max level in an open world (zone if you will)  It would be like creating a character and then running him to Firelands at level 1 and automatically getting bolstered up to 85.  That form of bosltering has never been done before so you sir are incorrect.

Instanced is not related to the amount of people allowed, if its closed off with laoding zones and not apart of the seamless worlds its instanced.  AV in WoW had a total of 80 people playing at once and its instanced.

Are there not multiple WvW matches going on and your server is not apart of of one permanently, you move to different matches/zones that start over. Sorry thats instanced, yes its a grand instanced, but its instanced.

 

Its not a zone, because it changes every 2 weeeks and you get different enemies. If it were a zone, it would never change and you would be apart of that zone permanently and face the same group of enemies(think daoc frontiers for the opposite faction of your faction).

 

Zones and instances are two seperate things, WvW is the latter.

 

Also I never said a game bolsters up in a open world, no game has, and neither does GW2.

If everyone one the server, 3 servers in fact, is seeing the same zone that it is not instanced. The fact that it resets every two weeks and puts you up against other servers also does not make it an instance, its just not static.

Loading screens do not an instance make.

  Cinge

Novice Member

Joined: 3/25/10
Posts: 126

4/09/12 11:37:16 PM#17
Originally posted by Adalwulff
Originally posted by Cinge

Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

 

If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

 

But the point was, you cant do that in any other game, regardless of limited skills and traits. And you can level up in the WvW as well. This is just one of the things that seperates GW2 from the pack.

The part about instanced is wrong, they took this straight from DAOC, the PvP is seperated for many reasons, but the zone is so big and full of events and other PvE stuff that I find odd how people can call it an instanced area. That is just flat out wrong.

First, you can, there are a few games that bolstered for instanced pvp(instanced is not defined by numbers) and allowed leveling via pvp.

Second. daoc pvp was not seperated, you could run from your starting town through areas and directly into the open world pvp area, no loading screens at all. Hmm AV had pve quest, you could pve in the caves, on bears or other mobs. There were events in there(Summoning IVU) , it was just on a lesser scale but it was still instanced.  Instanced has multiple copies and will change/reset when you join another. WvWvW is a huge instanced pvp area that changes/resets every 2 weeks and has multiple copies going for each set of 3 servers(Factions).

It would be considered non instanced pvp if say you had to ride a boat/teleport to a whole new continent , where you had to load the new continent but the map never reset and you fought the same 2 sides all the time for a continous fight for control. It would be a persistent world pvp area.

 

Just because WvWvW can hold a ton of people does not negate the instanced aspect of it.

  User Deleted
4/09/12 11:41:38 PM#18
Originally posted by Cinge
Originally posted by Adalwulff
Originally posted by Cinge

Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

 

If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

 

But the point was, you cant do that in any other game, regardless of limited skills and traits. And you can level up in the WvW as well. This is just one of the things that seperates GW2 from the pack.

The part about instanced is wrong, they took this straight from DAOC, the PvP is seperated for many reasons, but the zone is so big and full of events and other PvE stuff that I find odd how people can call it an instanced area. That is just flat out wrong.

First, you can, there are a few games that bolstered for instanced pvp(instanced is not defined by numbers) and allowed leveling via pvp.

Second. daoc pvp was not seperated, you could run from your starting town through areas and directly into the open world pvp area, no loading screens at all. Hmm AV had pve quest, you could pve in the caves, on bears or other mobs. There were events in there(Summoning IVU) , it was just on a lesser scale but it was still instanced.  Instanced has multiple copies and will change/reset when you join another. WvWvW is a huge instanced pvp area that changes/resets every 2 weeks and has multiple copies going for each set of 3 servers(Factions).

It would be considered non instanced pvp if say you had to ride a boat/teleport to a whole new continent , where you had to load the new continent but the map never reset and you fought the same 2 sides all the time for a continous fight for control. It would be a persistent world pvp area.

 

Just because WvWvW can hold a ton of people does not negate the instanced aspect of it.

WRONG!

 

If I wanted to go to the frontiers as an Albian (which I played a Smite Cleric on Guinevere server) I could ONLY go into the Albion Frontiers seemlessly.  If I wanted to go to Emain in Hyb territory or Uppland in Mid terretory I had to load into via a summoner spell at my portal Keep.  Again you make alse assumptions based on wishful hating on GW2.

  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

4/09/12 11:42:52 PM#19
Originally posted by Cinge
Originally posted by Adalwulff
Originally posted by Cinge

Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

 

If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

 

But the point was, you cant do that in any other game, regardless of limited skills and traits. And you can level up in the WvW as well. This is just one of the things that seperates GW2 from the pack.

The part about instanced is wrong, they took this straight from DAOC, the PvP is seperated for many reasons, but the zone is so big and full of events and other PvE stuff that I find odd how people can call it an instanced area. That is just flat out wrong.

First, you can, there are a few games that bolstered for instanced pvp(instanced is not defined by numbers) and allowed leveling via pvp.

Second. daoc pvp was not seperated, you could run from your starting town through areas and directly into the open world pvp area, no loading screens at all. Hmm AV had pve quest, you could pve in the caves, on bears or other mobs. There were events in there(Summoning IVU) , it was just on a lesser scale but it was still instanced.  Instanced has multiple copies and will change/reset when you join another. WvWvW is a huge instanced pvp area that changes/resets every 2 weeks and has multiple copies going for each set of 3 servers(Factions).

It would be considered non instanced pvp if say you had to ride a boat/teleport to a whole new continent , where you had to load the new continent but the map never reset and you fought the same 2 sides all the time for a continous fight for control. It would be a persistent world pvp area.

 

Just because WvWvW can hold a ton of people does not negate the instanced aspect of it.

 

Well, you can "clinge" to your definition of an instance, its wrong, but think what you want.

But the DAOC thing, I said it was "seperated", I didnt say by loading screens. They did that in both games for a lot of reason, like griefing, lag, game mechanics...ect

  Cinge

Novice Member

Joined: 3/25/10
Posts: 126

4/09/12 11:43:54 PM#20
Originally posted by Ezekel
Originally posted by Cinge
Originally posted by Zylaxx
Originally posted by Cinge

Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

 

If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

You have your terms mis-applied.  Is WvW zoned?  yes, jsut like going into Mulgore in WoW or Hutta in SWTOR.  Is WvW instanced?  NO!  Instanced means it can create multiple copies, i.e. Having 35 people in segregated into 5 man groups inside of say Scholomance in WoW or Esseles in SWTOR.   Huge difference in terminology.  Just because something is zoned (like seriously almost every major mmo is zoned nowadays) doesnt mean I can not interact with the others who go into that zone. 

 

In your definition above you are using the term isntanced which is correct but no other game allows you to bolster up to max level in an open world (zone if you will)  It would be like creating a character and then running him to Firelands at level 1 and automatically getting bolstered up to 85.  That form of bosltering has never been done before so you sir are incorrect.

Instanced is not related to the amount of people allowed, if its closed off with laoding zones and not apart of the seamless worlds its instanced.  AV in WoW had a total of 80 people playing at once and its instanced.

Are there not multiple WvW matches going on and your server is not apart of of one permanently, you move to different matches/zones that start over. Sorry thats instanced, yes its a grand instanced, but its instanced.

 

Its not a zone, because it changes every 2 weeeks and you get different enemies. If it were a zone, it would never change and you would be apart of that zone permanently and face the same group of enemies(think daoc frontiers for the opposite faction of your faction).

 

Zones and instances are two seperate things, WvW is the latter.

 

Also I never said a game bolsters up in a open world, no game has, and neither does GW2.

If everyone one the server, 3 servers in fact, is seeing the same zone that it is not instanced. The fact that it resets every two weeks and puts you up against other servers also does not make it an instance, its just not static.

Loading screens do not an instance make.

WvWvW is capped at a certain players, you cannot have "Everyone". When the cap is reached you are put in a queue to join the "match". The games are considered matches, they are not a persistent world pvp gameplay.

 

I don't understand why people get butthurt. The WvWvW is going to be a blast and quite fun, but I'm sorry its just a huge version of instanced pvp. Why people try to think otherwise or somehow emblish a simple tweak of already used ideas is funny.

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