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4/09/12 8:02:08 PM#41
Alot of us know the state of TSW, but due to all the NDA's they like to toss around ill get banned im sure for just even saying TSW and NDA in the same sentence. This is why you havnt heard anything about the game, they are locking down hard on anyone who even thinks about the game. |
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4/09/12 8:11:22 PM#42
I like your typing. Can you type for my new website?...
Back to seriousness, I AGREE WITH EVERYTHING YOU HAVE SAID
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4/09/12 8:12:04 PM#43
Originally posted by TemperHoof
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4/09/12 8:13:35 PM#44
Originally posted by Alucardlb For some reason EA branded titles usually do that. :( |
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Originally posted by steeler989 Send a private message if you have a serious offer and can pay the commission fees. |
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4/09/12 8:23:34 PM#46
Originally posted by TemperHoof I actually didn't mean it to come off as putting words in your mouth. It was more of a counterpoint to everything I had just finished saying about not buying into hype. And for the record, I'd like GW2 to be great. I want TSW to be great too, if only because the setting is newish. I really don't like to see games fail, and for the life of me, I can't understand how so many games can have individually good ideas but one game can't come and put them all together. I also didn't mean to derail the thread into a TSW thing. My bad! |
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4/09/12 8:24:53 PM#47
Originally posted by itgrowls Did those early statements really create any sense of confusion toward what the final product would offer in the end? As it's not like they hid combat from public view. It was no secret what TOR's combat was before it released. So I'm not sure what the above has to do with Temper's point. You act as though NDA was held until release day, there was over a month of uncontrolled tester/press feedback. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/09/12 8:32:32 PM#48
Originally posted by Distopia Actually that is what happened, they weren't as open or as free with their actual gameplay footage, they had a very low footage to interview ratio, and since not everyone who was interested had as much information as say GW2 has out for it's title a year in advance, people thought it was going to be one way instead of another. It's like WoW's celebrity commercials, they don't really reveal anything concrete and there are only a few of them but they built up hype via ads. Oh and then there was the issues they discovered post launch where the final beta of the game was different then the launch, and i don't just mean graphics issues. |
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4/09/12 8:34:51 PM#49
Originally posted by itgrowls THe game-play was laid bare at just about every single event that existed. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/09/12 8:45:26 PM#50
Originally posted by Distopia 15 minutes(usually) of the same exact slice of game. while GW2 demos were expanded nicely from show to show, the game time was longer and the game itself had more layers to show. exploration videos were in bountiful supply, while with TOR there was no "off the beaten path". the result was that less of the game was shown. PvP, crafting(in depth), all playable and stuff people could see for themselves. half the swtor footage were staged canned pieces and very brief. they weren't putting high level content in your hands at trade shows. |
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4/09/12 9:31:38 PM#51
Originally posted by itstheclimax In either game what is the difference between mid to low level content and high level content? In TOR not much, in GW2 they say endgame starts at level one. The only thing not shown of TOR pre-release was Ilum. They showed Flashpoints, Class quests, Companions/crafting, side quests, Operations, Combat and Warzones, is there anything more to TOR than that? You do realize The entire game of TOR was at conventions all through 2011 right? It wasn't a demo build.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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Not sure what you're arguing here. A lot of games release information before the release. What we're talking about is the method of deployment, how Arena.Net has chosen to spread the world of Guild Wars 2, how they are hitting a target audience, and how they are doing it differently than other games. |
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4/09/12 9:54:30 PM#53
Originally posted by TemperHoof That was more or less a side debate in response to something said. AS to your OT ..sure.. They've passed on traditional marketing for what is essentially viral marketing. They've handed the marketing raines over to their fans, Fiontar said it pretty well a few times earlier. As he pointed out the problems that could case quite perfectly. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/09/12 10:13:54 PM#54
Originally posted by brody71 so you ignore the useful information because you just can't take ppl not liking it >.< I would think you WANT the poor reviews so you know what to be careful of...
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4/09/12 10:15:45 PM#55
Originally posted by ariboersma i like to form my own opinion rather than soak up all the generalizations and speculation on forums. |
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4/09/12 10:19:06 PM#56
Great summary.
I've said as much myself. Except, I want to say that NCSoft's willinglness not to rush this title is the reason they are able to market it so well. It's barely marketing. This game was probably finished overall a year ago. Around the time the marketing picked up. But instead of rushing it out, they gave people what they wanted, what they knew other game designers won't do. They told them that there was new functionarlity and showed that functionality at work. Visual evidence is what sold me. SWTOR was a big disappointment. Things began to disappear well before it was launched. By the time beta was launched the PR had changed. So arenanet's appraoch to, this is what we got feels good. There need to have it all perfect works for me. I'd rather not have a release date for another year than hav them givre one because they feel they need to. As a journalist, I can pick up on when previews are of a bad game. The wording is different. Like I can tell right now that Secret world did not impress a great impression. Guild wars feels as if there is ginuine love for this game and this is from a variety of different journalists. This is big. I like to think we are fairly unbiased. WE get paid not to be on the hype train. |
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4/09/12 10:20:38 PM#57
Originally posted by brody71 so what are you doing here? If you don't want to hear what others have to say go figure out another way to delelope your opinion.
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4/10/12 2:02:46 AM#58
I hate to break it to you OP, but I think SWTOR did pretty much exactly the same in its roll out: short closed beta weekends, press event, prelaunch + a late NDA drop, etc. Also SWTOR showed a considerable amount of gameplay from press before preordering started and people were convinced that they made a very informed decision (I for one) when in fact it wasn't. We all know there is much more to these games than a few hours or even days of starter experience can cover. Making betas and press events short (i.e. beta "weekends") and restricting them to a certain level range or area very much limits most of what we've seen to "first impressions". It's very much controlled and orchestrated and despite us catching a glimpse of pretty much every aspect, there's still plenty of questionmarks. SWTOR didn't have long term testers speaking out until pretty late, and most of them just had multiple weekends under their belts: true, prolonged max level gameplay reports were very scarce (if any). At this moment we've yet to read the first report from people who played GW2 for a considerable while and past level 30 and the players in the first, limited closed beta have yet to speak out publically (NDA). So yeah, the buy or not choice will be about as informed as SWTOR's was, (provided they follow up soon with an NDA drop). Whether that's enough information is a personal decision for everyone, but saying that everyone knows everything they need to know isn't really true, I'm afraid. |
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4/10/12 2:47:06 AM#59
Originally posted by TemperHoof
Man, what differentiate your post from Barnett liturgy, even WAR was fun first 10-15 days of game play, everyone already know that you can't judge MMO for few days of game play. GW2 is not out yet, be careful. Rest of the post is very good, till you turn on marketing hype. ;)
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4/10/12 3:09:04 AM#60
Originally posted by DarkPony Yet it is not as if much is being hidden. Like we pretty much know how the entirety of max level PvP will be like in GW2 (Structured PvP & WvW). Yet did we see any max level PvP in SW:TOR, with how gear disparity will effect the warzones and did we even see Ilum in action? The press beta experience of SW:TOR was much more constrained, with players being able to experience level 1-15 PvE content and the warzones.The only important things that haven't been shown off in GW2 is endgame PvE. We know what it will contain (3 Dungeons & Level 80 zone), yet we don't know the state of the content. The problem of revealing that is that there will be very little surprise come launch and whether it will be a good or bad surprise has yet to be seen. |
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