Trending Games | Guild Wars 2 | Elder Scrolls Online | Final Fantasy XIV: A Realm Reborn | WildStar

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Dallas Dickinson: "Here's what we got wrong with SWTOR'

4 Pages 1 2 3 4 » Search
63 posts found
  noncley

Advanced Member

Joined: 1/16/12
Posts: 440

 
4/09/12 4:39:10 PM#1

 

March 12 Interview in Venturebeat with Dallas Dickinson:

http://venturebeat.com/2012/03/13/star-wars-the-old-republic-was-built-to-thrive-in-a-wow-world/

Dickinson said that they won some and lost some in trying to scale up to full production with this kind of scope. He believes they did well in the voice over and writing development cycle, as well as outsourcing of art for both character and environment. Where they didn’t do so well, he said, was in the build pipeline (what gets done and by whom), data tables (tracking), and software scripting

If that's what Dickinson things is wrong with the game then I don't think it will ever be 'fixed'.

But then again, does he really want to fix the game. The key quote is here:

Keeping people playing an MMO game is less expensive than acquiring new players, they said.

 

Note; to the Mod who deleted the last thread because I got the link wrong. Next time let me have a little more than three minutes between putting up a thread and correcting a link before you go and delete it, eh, chuckles? Thanks.

  Aethaeryn

Advanced Member

Joined: 2/14/10
Posts: 1757

4/09/12 4:41:56 PM#2
Originally posted by noncley

 

If that's what Dickinson things is wrong with the game then I don't think it will ever be 'fixed'.

But then again, does he really want to fix the game. The key quote is here:

Keeping people playing an MMO game is less expensive than acquiring new players, they said.

 To me that would suggest they know it is important to keep their current customers happy by fixing things rather than lose them and try to get new ones later.  Could go either way I guess.

Wa min God! Se æx on min heafod is!

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4719

4/09/12 4:46:02 PM#3

I think you tend to take a negative perspective on what he said. I don't think he was trying to list all the design decision faults that he might perceive, but instead was discussing the possible production faults of the game during developement.

 

And the second thing you quote reads more like someone who thinks of things from a marketing perspective. Its not that he doesn't want to fix the game, its that he believes that retaining customers that are already using your product is cheaper than advertising in order to gain new ones.

 

Anyway, obviously there are multiple ways to take it.

SWTOR is the greatest mmo ever!

  noncley

Advanced Member

Joined: 1/16/12
Posts: 440

 
4/09/12 4:46:42 PM#4

What strikes me as so odd is that all the features the team seemed to want to have in the game - the same kind of features that players are asking for now - were deliberately cut out in order to bring the game to market even faster. And yet the game was in development as far back as the end of 2005? That's seven years ago. Why did the game take so long to make and yet, it seems, still be in such an incredible rush at the end?

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4719

4/09/12 4:47:27 PM#5
Originally posted by noncley

What strikes me as so odd is that all the features the team seemed to want to have in the game - the same kind of features that players are asking for now - were deliberately cut out in order to bring the game to market even faster. And yet the game was in development as far back as the end of 2005? That's seven years ago. Why did the game take so long to make and yet, it seems, still be in such an incredible rush at the end?

200 million dollars tends to put pressure on release.

SWTOR is the greatest mmo ever!

  blackthornn

Advanced Member

Joined: 7/31/04
Posts: 518

OMG I'm not temp banned again? WTF?? This day does end in Y right?

4/09/12 4:51:29 PM#6

Here's what I picture having happened.

 

"Lets build a SW based mmo, test our feet in a guaranteed box sales success, and put the revenue from it into something we'll really care about.  Mass Effect MMORPG .  Meeting ajourned, go go go"

 

 

I tried to like the game, but I found it had 0 redeeming qualities.  no replay value once you hit 50 on 2 char's (my wife squeeked out a 3rd 50 but she admits it was "like pulling teeth getting logged in for the grind yet again thru the exact same scripted rails with no chance to do anything else unless you want to grind like it's L2"

 

I think the main mistake they made with SWToR was lack of any and all choices, alternate branches of class questing, optional areas to do instead of the main yellow brick road they made us follow.

 

my 2 cents, take it or leave it, I'm not going to reply to flametards on this one so w'ever

  noncley

Advanced Member

Joined: 1/16/12
Posts: 440

 
4/09/12 4:55:12 PM#7
Originally posted by blackthornn

Here's what I picture having happened.

 

"Lets build a SW based mmo, test our feet in a guaranteed box sales success, and put the revenue from it into something we'll really care about.  Mass Effect MMORPG .  Meeting ajourned, go go go"

 

 

I tried to like the game, but I found it had 0 redeeming qualities.  no replay value once you hit 50 on 2 char's (my wife squeeked out a 3rd 50 but she admits it was "like pulling teeth getting logged in for the grind yet again thru the exact same scripted rails with no chance to do anything else unless you want to grind like it's L2"

 

I think the main mistake they made with SWToR was lack of any and all choices, alternate branches of class questing, optional areas to do instead of the main yellow brick road they made us follow.

 

my 2 cents, take it or leave it, I'm not going to reply to flametards on this one so w'ever

I tend tio agree with you. There was a major disconnect between Marketing and Development. Marketing was: 'This is YOUR story you define with your CHOICES'  while Development was all: 'It's a linear SRPG with some networking features'. In the end, the choices you made almost anywhere down the line actually changed nothing.

  ktanner3

Master

Joined: 3/19/06
Posts: 3922

Trolls will be ignored

4/09/12 4:55:58 PM#8
Originally posted by noncley

What strikes me as so odd is that all the features the team seemed to want to have in the game - the same kind of features that players are asking for now - were deliberately cut out in order to bring the game to market even faster. And yet the game was in development as far back as the end of 2005? That's seven years ago. Why did the game take so long to make and yet, it seems, still be in such an incredible rush at the end?

I'm only guessing, but it might have to do with the fact that they were implementing cutscenes, dialogue and dialogue choices for every quest. That includes every character type in game along with the NPCs and every companion.Plus, it was their first MMO.

NGE killed SWG. Get over it like the rest of us did in 2005.

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

4/09/12 4:56:03 PM#9
Originally posted by noncley

 

March 12 Interview in Venturebeat with Dallas Dickinson:

http://venturebeat.com/2012/03/13/star-wars-the-old-republic-was-built-to-thrive-in-a-wow-world/

Dickinson said that they won some and lost some in trying to scale up to full production with this kind of scope. He believes they did well in the voice over and writing development cycle, as well as outsourcing of art for both character and environment. Where they didn’t do so well, he said, was in the build pipeline (what gets done and by whom), data tables (tracking), and software scripting

If that's what Dickinson things is wrong with the game then I don't think it will ever be 'fixed'.

But then again, does he really want to fix the game. The key quote is here:

Keeping people playing an MMO game is less expensive than acquiring new players, they said.

 

Note; to the Mod who deleted the last thread because I got the link wrong. Next time let me have a little more than three minutes between putting up a thread and correcting a link before you go and delete it, eh, chuckles? Thanks.

Your second quote from him isn't an indicator that he may not want to "fix" the game.   Quite the opposite, in fact.  He just states a pretty well-known fact that it is always cheaper to keep the existing customers than to bring in new ones.  That goes for any business.  And you don't keep those existing customers without actually continuing to improve your game.  

The quote that stuck out to me was the one where Bioware classified gamers into one of four categories:  Socializer, Killer, Explorer, and Achiever.  I'd say the main issue in this game is that the've really only catered to two of those 4 types of gamers:  The Killer and the Achiever.  The solid combat/character design, and standard themepark progression system does well enough to hold onto the Killers and Achievers.  However, the overall world design and linearity of the game leaves the Socializer and the Explorer without a home in this MMO, unfortunately.  

I found it particularly telling that Bioware believed that the companion system would be used to cover that "social" aspect instead of incorporating a more open, seamless world and more social features.  The companion system is terrific, and a great addition to the genre, IMO.  But it's not something that can ever replace the need to group with other live players in an mmorpg, unfortunately.  I definitely think BW missed the boat on that one.

 

 

  noncley

Advanced Member

Joined: 1/16/12
Posts: 440

 
4/09/12 5:04:47 PM#10
Originally posted by Cthulhu23
Originally posted by noncley

 

March 12 Interview in Venturebeat with Dallas Dickinson:

http://venturebeat.com/2012/03/13/star-wars-the-old-republic-was-built-to-thrive-in-a-wow-world/

Dickinson said that they won some and lost some in trying to scale up to full production with this kind of scope. He believes they did well in the voice over and writing development cycle, as well as outsourcing of art for both character and environment. Where they didn’t do so well, he said, was in the build pipeline (what gets done and by whom), data tables (tracking), and software scripting

If that's what Dickinson things is wrong with the game then I don't think it will ever be 'fixed'.

But then again, does he really want to fix the game. The key quote is here:

Keeping people playing an MMO game is less expensive than acquiring new players, they said.

 

Note; to the Mod who deleted the last thread because I got the link wrong. Next time let me have a little more than three minutes between putting up a thread and correcting a link before you go and delete it, eh, chuckles? Thanks.

Your second quote from him isn't an indicator that he may not want to "fix" the game.   Quite the opposite, in fact.  He just states a pretty well-known fact that it is always cheaper to keep the existing customers than to bring in new ones.  That goes for any business.  And you don't keep those existing customers without actually continuing to improve your game.  

The quote that stuck out to me was the one where Bioware classified gamers into one of four categories:  Socializer, Killer, Explorer, and Achiever.  I'd say the main issue in this game is that the've really only catered to two of those 4 types of gamers:  The Killer and the Achiever.  The solid combat/character design, and standard themepark progression system does well enough to hold onto the Killers and Achievers.  However, the overall world design and linearity of the game leaves the Socializer and the Explorer without a home in this MMO, unfortunately.  

I found it particularly telling that Bioware believed that the companion system would be used to cover that "social" aspect instead of incorporating a more open, seamless world and more social features.  The companion system is terrific, and a great addition to the genre, IMO.  But it's not something that can ever replace the need to group with other live players in an mmorpg, unfortunately.  I definitely think BW missed the boat on that one.

 

 

I agree with you. If they had put in features that spoke to the Explored - larger, more open lanscapes - and the Socialiser - crafting, trading, etc - this game might have knocked WoW for six. As it is, they came out with soem thing that, in terms of gameplay experience, was desperately unbalanced and therefore, almost literally, lame.

  Talonsin

Spotlight Poster

Joined: 7/19/06
Posts: 835

4/09/12 5:07:44 PM#11
Originally posted by noncley

 

March 12 Interview in Venturebeat with Dallas Dickinson:

http://venturebeat.com/2012/03/13/star-wars-the-old-republic-was-built-to-thrive-in-a-wow-world/

Dickinson said that they won some and lost some in trying to scale up to full production with this kind of scope. He believes they did well in the voice over and writing development cycle, as well as outsourcing of art for both character and environment. Where they didn’t do so well, he said, was in the build pipeline (what gets done and by whom), data tables (tracking), and software scripting

If that's what Dickinson things is wrong with the game then I don't think it will ever be 'fixed'.

But then again, does he really want to fix the game. The key quote is here:

Keeping people playing an MMO game is less expensive than acquiring new players, they said.

 

Note; to the Mod who deleted the last thread because I got the link wrong. Next time let me have a little more than three minutes between putting up a thread and correcting a link before you go and delete it, eh, chuckles? Thanks.

I think you are taking his comments the wrong way.  I think he is referring to the game development process and not talking about in-game issues and content.  Building a game this big over 6 years would be a coordination nightmare.  I also think the last comment you point out is just him referring to a business strategy of focusing on the current playerbase rather than chase some hypothetical new player base like SOE did in SWG.  I dont really see anything in the interview where he addresses any specific game mechanics or future plans for the game.

 

  Jason2444

Apprentice Member

Joined: 1/18/11
Posts: 383

4/09/12 7:37:06 PM#12

Is this a joke?

 

Yeah, their programming is trash, it always HAS been at Bioware... But SERIOUSLY? That's ALL he could think of?

MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
Best MMO Companies: Trion Worlds, ArenaNet, CCP
Worst MMO Companies: Electronic Arts

  Hauvarn

Novice Member

Joined: 3/24/12
Posts: 223

4/09/12 7:52:04 PM#13

Does anybody remember how big a deal ability delay was when the game launched?  You see anyone posting about it now?

And you guys say they aren't listening or fixing their game.

Yes I played SWTOR.

  Jason2444

Apprentice Member

Joined: 1/18/11
Posts: 383

4/09/12 7:53:16 PM#14
Originally posted by Hauvarn

Does anybody remember how big a deal ability delay was when the game launched?  You see anyone posting about it now?

And you guys say they aren't listening or fixing their game.

There's a difference between fixing what people want fixed and fixing what it nessicary for your game to survive.

MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
Best MMO Companies: Trion Worlds, ArenaNet, CCP
Worst MMO Companies: Electronic Arts

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

4/09/12 10:17:28 PM#15
Originally posted by Jason2444
Originally posted by Hauvarn

Does anybody remember how big a deal ability delay was when the game launched?  You see anyone posting about it now?

And you guys say they aren't listening or fixing their game.

There's a difference between fixing what people want fixed and fixing what it nessicary for your game to survive.

Well the game is surviving quite well right now, despite of some of the critics' claims to the contrary.  And Bioware has shown that they are committed to improving the game and pushing out content.  So you can complain until you are blue in the face, but this game isn't going anywhere, even if its detractors scream louder than in other games.  

 

  noncley

Advanced Member

Joined: 1/16/12
Posts: 440

 
4/09/12 11:53:06 PM#16
Originally posted by Cthulhu23
Originally posted by Jason2444
Originally posted by Hauvarn

Does anybody remember how big a deal ability delay was when the game launched?  You see anyone posting about it now?

And you guys say they aren't listening or fixing their game.

There's a difference between fixing what people want fixed and fixing what it nessicary for your game to survive.

Well the game is surviving quite well right now, despite of some of the critics' claims to the contrary.  And Bioware has shown that they are committed to improving the game and pushing out content.  So you can complain until you are blue in the face, but this game isn't going anywhere, even if its detractors scream louder than in other games.  

 

Is it surviving quite well now? It's just announced every subscriber will be given twenty-five trial keys to distribute to their friends while everyone awaits the Jesus 1.2 patch? Why would it be called that?

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7114

“No path is darker then when your eyes are shut.” -Flemeth

4/10/12 1:17:46 AM#17

GAH! When will developers learn! "SWTOR was built to thrive in a WOW world". THAT is why you fail.

I remeber very well how MMOs worked when WOW was launched, and back then, Blizzard purposefully broke at least 50% of MMO conventions. Before WOW most quest givers had no "!", few had radar or did even direct to the quest goal area, bosses had hours or days of respawn rates asf. What made the success of WOW back then was that radical change WOW made in many details and subsystems, and NOT just copying the WOW of it's day, Everquest I, but working on the flaws which had made EQ1 a hardcore niche game. That brough WOW to a mass market audience.

And sorry, SWTOR is just a BAD WOW copy attempty. Many, many things which I liked in WOW were entirely absent in SWTOR. The cool and beloved player hubs, the attention to detail, the mood and atmopshere of the zones, dungeon finder aka no idle waiting, meaningful factions, asf. I am really no WOW fan, but SWTOR missed to add a lot of what made WOW good, and copied only the lame parts. You don't defeat a top MMO just by "making it similar". You have to innovate not imitate, to paraphrase a perfume ad. ;)

"Keeping people playing an MMO game is less expensive than acquiring new players, they said." THIS is SO wrong! They totally failed to keep people.

Blast. They have no understanding that a game also needs soul, heart, something you can feel. This game is so damn cold, technical and sterile in so many areas. That is what they didn't get. I'd say it lacks the "feminine touch". It's a house not a home. All is planned rationally and counted in metrics and statistics. Only that numbers don't make something alive! Bah...

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  Zippy

Apprentice Member

Joined: 7/24/03
Posts: 1428

4/10/12 1:31:25 AM#18
Originally posted by noncley

 

Note; to the Mod who deleted the last thread because I got the link wrong. Next time let me have a little more than three minutes between putting up a thread and correcting a link before you go and delete it, eh, chuckles? Thanks.

If such a standard was used for previews, reviews and articles written by the writers on this site, 90% of them would be removed.  Not to mention all the silly podcasts they have been running by fake gamers would be gone to.  HMM that would not be a bad thing.

  ignore_me

Hard Core Member

Joined: 7/04/11
Posts: 1472

"but these go to eleven."

4/10/12 1:34:44 AM#19

I'd like to see the list of features they cut in order to get the release build. The article is really vague and can be interpreted in either direction. To me he is just saying, "I would have liked the project to have been smoother." The article doesn't address the brick wall at 50, and then there are some silly things like talking about having the companions to address Social gamers from the Bartle Index. I guess that means they included the restrictive static worlds especially for the Explorers, identical armor for everyone at end game for the Achievers, and Killers have the whole game as their oyster (that's all there is to do really).  

This and the comments made by the design team on the panel at PAX concerning hardcore gamers have me wanting to piss in the coffee pot at Bioware.

 

You want to throw away your money developing something stupid, go ahead.

  Skuz

Hard Core Member

Joined: 12/25/08
Posts: 991

"If you can''t laugh at yourself there''s always someone around to show you how it''s done!"

4/10/12 1:41:53 AM#20
Originally posted by ignore_me

I'd like to see the list of features they cut in order to get the release build. The article is really vague and can be interpreted in either direction. To me he is just saying, "I would have liked the project to have been smoother." The article doesn't address the brick wall at 50, and then there are some silly things like talking about having the companions to address Social gamers from the Bartle Index. I guess that means they included the restrictive static worlds especially for the Explorers, identical armor for everyone at end game for the Achievers, and Killers have the whole game as their oyster (that's all there is to do really).  

This and the comments made by the design team on the panel at PAX concerning hardcore gamers have me wanting to piss in the coffee pot at Bioware.

 

Here you go:

http://www.swtor.com/community/showthread.php?t=363056

4 Pages 1 2 3 4 » Search