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Why cant these mmorpgs get it right the first time? Why is it when I see all these advertizements of mmorpgs saying return look at all our improvements, look at all our changes. You been in development for 4 to 5 years, probably even earlier than that, you have waves after waves of closed beta testing, open beta testing, internal testing, etc. Then you still release a half assed product and then you tell us well dont worry about the crap now, we have so much potential, you as a player voice your opinion on the half assed products flaws and you get free month fan boys telling you your a troll (half of which wont even be playing after the free month is up and its time to pay). Then they say, well you shouldnt blast its flaws because it has so much potential, potential that doesnt get realized until months later and the games half dead.
Then here come the banners, here comes the advertizements, come join us now, give us your time and money and see all the improvements we made. No, we need companys that need to start delivering on products at release, no nothing has to be 100% perfect it never will, but the rate and the quality of products being released now can be immensily improved. |
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4/09/12 1:23:08 PM#2
Because it's closed minded and silly not to try it out again if you're interested at all? I agree they need to deliver on release, but sh*t happens. |
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Originally posted by Valentina Thats the kind of thinking that lets company release half assed products. Eh dont worry if we dont add this or dont do this or dont fix that cause they will try it later. |
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4/09/12 1:25:25 PM#4
I have gone back and been completely blown away by changes made. Lotro and AoC as well as EQ2 are 3 games that come to mind in this category for me. MMORPGs aren't like any other kind of game. They actually CAN change over time and I fully expect them too and is one of the main reasons I love this genre so much. I'm hoping that in a year or 2 SWTOR and Rift blow me away. Now, granted, they should still aim to blow me away at launch...but sometimes there are dev changes, company take overs, etc. that alter games before and after release. A lot of situations to take into consideration. Last but not least, sometimes it's just ME. Maybe my viewpoint has changed or what might have bored me before now I consider fun. Much like certain things in life. Of course, that goes the other way too, and I notice it in games like WoW where it was a blast 4 years ago and now...it doesn't grab me the same way at all. |
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4/09/12 1:26:01 PM#5
Good luck the world only works in extremes and people quit games only because the game is "utter garbage", "half assed", completely unsatisfied and feel raped by the publisher or whatever swings your mind. 'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
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4/09/12 1:39:00 PM#6
Well if we didn't then I doubt games such as WoW would be nearly as popular as they are now. When I first played it, it was the worst game I ever played up to that point. But it turned out pretty good. |
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4/09/12 2:00:05 PM#7
Generally people don't go back. Has there ever been a game that made a resurgence after a bad release and a drop off in sub numbers? I know FFXIV and Vanguard are currently trying but they will meet with failure. "How should I know if it works? That's what beta testers are for. I only coded it." |
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4/09/12 2:16:22 PM#8
Originally posted by dave6660 I dont know about FFXI. They have the marketing and the fanboy base to make FFXIV work IF they actually can fix all the problems as they suggest. Vanguard, on the other hand, was a first and last attempt by Sigil, and is currently being run by SoE, whose reputation is less than stellar. They may have more trouble. |
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4/09/12 2:19:59 PM#9
Originally posted by dave6660 I can think of quite a few. Lotro, EQ2, STO, AoC. While they still have lower numbers they are pretty steady now. Switching to F2P hybrid payment models has a lot to do with that though. Sounds like the best way to keep a game alive is to offer this hybrid F2P model. Funny thing is, it actually makes those games a bit better in many ways and at least gives them an influx of money to at least keep creating content. |
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4/09/12 2:22:27 PM#10
Originally posted by dave6660 DDO.
Really Vanguard and FFXIV will meet with failure? And you know this how? |
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MotokoHutt
Novice Member
Joined: 4/07/12
Everyday is a gift, that's why they call it the Present |
4/09/12 2:23:14 PM#11
have you ever thought that maybe they release some games that way because they actually value the consumers opinion ? maybe they ran out of ideas & ways to make it better so they want the public opinion, at the end of the day Dev's are only people too, Granted much more higher payed people then me or you but people non the less, also any MMORPG is a forever evolving game & no one is assured to hit a home run on there 1st swing but with time effort & influence by people they might just turn out something good. |
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4/09/12 2:25:23 PM#12
Originally posted by elocke Those game did not make any kind of resurgence. They simply stopped the bleeding. After the small influx they got from going F2P has the number of players increased again since? "How should I know if it works? That's what beta testers are for. I only coded it." |
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4/09/12 2:27:12 PM#13
Originally posted by Nevulus My magic 8 ball told me. Time will prove me wrong. "How should I know if it works? That's what beta testers are for. I only coded it." |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
4/09/12 3:24:52 PM#14
I'm one of those people, once I try a game and move on, I'm pretty much done for good. AOC, LotRO and Rift are good examples of titles that were a bit lackluster at launch for one reason or another, and even though reports came back about the titles continuing to improve in quality, I've just had no interest in revisiting them. I guess because there are still so many titles I've never really had a chance to try, seems like a waste to go back and redo something I've already washed my hands of.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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4/09/12 3:31:42 PM#15
Originally posted by nomatics856 You sound like a WoW player. This is typically what I see posted from them when they quit or talk about another game. |
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4/09/12 3:32:25 PM#16
Good point. I've never returned to an MMO that gave me a bad first impression. I hated EQ2 and quit after a week or two to return to WOW. I haven't even bothered trying it again since it went F2P.
I do expect to break that rule at some point for SWTOR but not until they either add short wait time group finders or stellar multiplayer space sim content.
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4/09/12 3:39:03 PM#17
Personally, I think its nuts to spend 50-60 dollars, be very disappointed, and then pay to go back. The company will have to offer me a free month if they expect me to try it again. I believe WAR did that, and I did try it again, but the changes were not enough. I will only give SWTOR another chance if 1) real changes are made and 2) they give out a free month to past subscribers. I have my sincere doubts on both, but especially 1. |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/09/12 3:43:19 PM#18
Because all these cash grabs came back to bite the developers @$$ and now they realize , maybe people really don't want to continue to throw money at us just because our name is Func....ermm I mean what ever rthe company's name happens to be. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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4/09/12 4:24:55 PM#19
Usually I will want to like a game and force myself too. Haha. There are plenty of games that I start off hating, such as LoL but eventually it grows on me. Now I'm addicted to it and want to play all the time. |
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4/09/12 5:13:51 PM#20
Because I can understand the worth within the *core* of a game. I did the MO beta test long ago, and liked it's very basis. Everything about it was buggy, and the community was the worst I have ever seen - EVER - but I occasionally do a free trial period here and there to see how it improves, and whether it's finally worth paying for. As is, I could if there was a way to chemically castrate it's playerbase. The game is nowhere as bad as it used to be, but most people won't see that... they go into a game with the sole purpose of finding it's faults. Like they are more invested in the idea of "why they shouldn't", compared to "why they should". I for one am very forgiving about a game's technical faults, but a poor community is enough to make me stay away indefinitely. It's why I no longer play Eve (after playing on and off for years). I also go back to Ryzom now and then, but it's hard to play with a nonexistant community as well.
~Again, people just WANT to hate on something to begin with. The DL is free, no barrier to entry, so why wouldn't they? It's much different, but a bit similar, to how nobody will pay for a game without trying it first - all the while trying to convince themselves that the cost for the full product isn't worth it, simply because they already got a taste, and spit ot out before any flavor can come through. So many people give up in the first 15 minutes... it's incredible. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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