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  DanitaKusor

Novice Member

Joined: 6/17/09
Posts: 550

4/09/12 3:05:48 AM#41

GW2 questing has the same requirements for completion as quests in say WoW but it is better disguised.  For example, in WoW (and similar games) you might get to a quest hub at a farm and pick up 3 quests, one to kill 10 bandits, one to collect 5 stolen grain, and the last to free 5 captured farmers.

In GW2 you get to a farm and you have text saying "assist the farmer by killing bandits, recovering stolen grain and freeing captured farmers."  So off you go and do those 3 things until the completion bar is full.

So in both games you are still doing exactly the same things to complete the quest hub but there are a couple of important differences.

1) GW2 gives you (the player) the option in what you want to do to complete the quest.  You aren't forced to collect a specific number of sacks of grain or kill X of Y mob. You may end up killing 20 bandits and only collecting 1 sack of grain but the quest is still done.  This helps a lot to reduce the grindy feeling of playing a MMO.

2) GW2 also sprinkles each quest hub with dynamic events which often contain enemies that count towards the quest total. For example, in the case of the farmer maybe there is a bandit raid and while that is going on you kill enough bandits to complete the quest so you never have to do the questing part at all just participate in one dynamic event.

The Enlightened take things Lightly

  ScriptZ

Novice Member

Joined: 1/25/08
Posts: 75

4/09/12 3:12:02 AM#42
Originally posted by DanitaKusor

GW2 questing has the same requirements for completion as quests in say WoW but it is better disguised.  For example, in WoW (and similar games) you might get to a quest hub at a farm and pick up 3 quests, one to kill 10 bandits, one to collect 5 stolen grain, and the last to free 5 captured farmers.

In GW2 you get to a farm and you have text saying "assist the farmer by killing bandits, recovering stolen grain and freeing captured farmers."  So off you go and do those 3 things until the completion bar is full.

So in both games you are still doing exactly the same things to complete the quest hub but there are a couple of important differences.

1) GW2 gives you (the player) the option in what you want to do to complete the quest.  You aren't forced to collect a specific number of sacks of grain or kill X of Y mob. You may end up killing 20 bandits and only collecting 1 sack of grain but the quest is still done.  This helps a lot to reduce the grindy feeling of playing a MMO.

2) GW2 also sprinkles each quest hub with dynamic events which often contain enemies that count towards the quest total. For example, in the case of the farmer maybe there is a bandit raid and while that is going on you kill enough bandits to complete the quest so you never have to do the questing part at all just participate in one dynamic event.

Yeah it's like an advanced version of the public quests mixed with normal quest objectives seen in previous games. With the addition of the quest area difficulty scale, so those soloist or small group player's like myself and my friends can still be challenged but not so challenged that we get runned over and can't complete it.

  Loser60

Novice Member

Joined: 9/27/10
Posts: 171

I beg your pardon.

4/09/12 3:19:14 AM#43
Originally posted by ScriptZ
Originally posted by DanitaKusor

GW2 questing has the same requirements for completion as quests in say WoW but it is better disguised.  For example, in WoW (and similar games) you might get to a quest hub at a farm and pick up 3 quests, one to kill 10 bandits, one to collect 5 stolen grain, and the last to free 5 captured farmers.

In GW2 you get to a farm and you have text saying "assist the farmer by killing bandits, recovering stolen grain and freeing captured farmers."  So off you go and do those 3 things until the completion bar is full.

So in both games you are still doing exactly the same things to complete the quest hub but there are a couple of important differences.

1) GW2 gives you (the player) the option in what you want to do to complete the quest.  You aren't forced to collect a specific number of sacks of grain or kill X of Y mob. You may end up killing 20 bandits and only collecting 1 sack of grain but the quest is still done.  This helps a lot to reduce the grindy feeling of playing a MMO.

2) GW2 also sprinkles each quest hub with dynamic events which often contain enemies that count towards the quest total. For example, in the case of the farmer maybe there is a bandit raid and while that is going on you kill enough bandits to complete the quest so you never have to do the questing part at all just participate in one dynamic event.

Yeah it's like an advanced version of the public quests mixed with normal quest objectives seen in previous games. With the addition of the quest area difficulty scale, so those soloist or small group player's like myself and my friends can still be challenged but not so challenged that we get runned over and can't complete it.

It's the charm of their questing system, you are no longer strictly told to do one thing, you are told to do waht ever you can to help the NPC in need, be it collecting rocks, killing stuff or blowing up trees. It's not that new really and it's almost identical to other questing systems, it just doesn't tell you how much stuff you have to collect or kill and it starts itself, not when you feel like helping them.

 

Though what I like is that you can keep collecting/killing stuff a few seconds after the event is done for better rewards.

  ScriptZ

Novice Member

Joined: 1/25/08
Posts: 75

4/09/12 3:26:05 AM#44
Originally posted by Loser60
Originally posted by ScriptZ
Originally posted by DanitaKusor

GW2 questing has the same requirements for completion as quests in say WoW but it is better disguised.  For example, in WoW (and similar games) you might get to a quest hub at a farm and pick up 3 quests, one to kill 10 bandits, one to collect 5 stolen grain, and the last to free 5 captured farmers.

In GW2 you get to a farm and you have text saying "assist the farmer by killing bandits, recovering stolen grain and freeing captured farmers."  So off you go and do those 3 things until the completion bar is full.

So in both games you are still doing exactly the same things to complete the quest hub but there are a couple of important differences.

1) GW2 gives you (the player) the option in what you want to do to complete the quest.  You aren't forced to collect a specific number of sacks of grain or kill X of Y mob. You may end up killing 20 bandits and only collecting 1 sack of grain but the quest is still done.  This helps a lot to reduce the grindy feeling of playing a MMO.

2) GW2 also sprinkles each quest hub with dynamic events which often contain enemies that count towards the quest total. For example, in the case of the farmer maybe there is a bandit raid and while that is going on you kill enough bandits to complete the quest so you never have to do the questing part at all just participate in one dynamic event.

Yeah it's like an advanced version of the public quests mixed with normal quest objectives seen in previous games. With the addition of the quest area difficulty scale, so those soloist or small group player's like myself and my friends can still be challenged but not so challenged that we get runned over and can't complete it.

It's the charm of their questing system, you are no longer strictly told to do one thing, you are told to do waht ever you can to help the NPC in need, be it collecting rocks, killing stuff or blowing up trees. It's not that new really and it's almost identical to other questing systems, it just doesn't tell you how much stuff you have to collect or kill and it starts itself, not when you feel like helping them.

 

Though what I like is that you can keep collecting/killing stuff a few seconds after the event is done for better rewards.

That's good the less I know what I'm doing the better the numbers get overwhelming sometimes. Like Aion that game is good but the numbers makes your head hurt. I think they lowering that now tho, but anyways it's good to see that gw2 is taking the numbers out completly and masking it behind just fighting to stop say bandit's from burning down that farm without telling you how many bandit's there is.

  iller

Advanced Member

Joined: 3/18/04
Posts: 520

4/09/12 3:44:30 AM#45
Originally posted by TheTrueKing

Adventure - I play games for adventure and to live in a different world from my reality.  Adventure's definition HERE States and I quote "1. an exciting or very unusual experience. "  When you've put the amount of time repeating the same thing over and over and over in the same games it is no longer an adventure.  Because all MMO's do the exact same thing without any difference excluding little things like RIFT and their dynamic events and so on.  People get tired of the same things, which is why you don't see people eating tuna out of a can for every meal, or wearing the same clothes every day, or watching the same movie repeatedly every day of every week of every month...   Once a gaming genre is no longer an adventure for me its no longer fun.

 

Now to your rant about telling everyone else how they should act, react, feel, and do with a game...

instead of telling others what or how they are supposed to react to a gaming genre how about just express your feelings about the gaming genre instead.  I'm not going to bash your "weird opinion" but you definitely have no right to tell anyone how I they should or shouldn't feel towards a gaming genre or if I'm not inspired to role play I'm a what ever just puts anyone off from taking you serious because we all play for different reasons and your reasons for playing may not be enjoyable to me so would be pointless.

 

Stick to your own reactions instead of putting down others for theirs.

Wasn't a rant and wasn't putting you down.  Trying to give you a wake up call here b/c I guarantee you're "not going to be saved" by GW2 if all of the above is really your attitude on gaming.  At some point you'll have to face the reality that YES YOU ARE going to have to do lots of repetitive tasks if you want to keep playing in this genre.  Just because you've done them a lot in the past doesn't mean there's something wrong with the game Design.   And If you don't want to be realistic about this then you're just going to end up back here in less than a year BASHING this game and I'm gonna have to point to this Thread (just subscribed to it BTW) and say "I told ya so".  

  senti02

Novice Member

Joined: 3/26/08
Posts: 91

4/09/12 4:13:29 AM#46

will try both

  Distopia

Drifter

Joined: 11/22/05
Posts: 15955

"what a boring life, HATING everything" -Gorilla Biscuits

4/09/12 4:20:24 AM#47
Originally posted by Eir_S
Originally posted by Azmodai

Hey do you remember SWTOR? The quests are best ever made

Who says?  lol  They really weren't.

Compared to what really? I can't think of a questing MMO I could stomach for as long. Even AOC, took me two years of different free intervals to reach 80. Which I consider to be the only other MMO that had a decent quantity of well made quests.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  dadante666

Apprentice Member

Joined: 5/07/11
Posts: 400

you stop laughing when hear the same joke ,but always cry for the same thing...

4/09/12 4:30:31 AM#48
Originally posted by heartless

I played TERA a few beta tests ago. I liked the graphics, and the combat was fine but the quests were an absolute bore.

Quest 1: kill 5 tree looking things.

Quest 2: kill the same tree looking things and collect 3 items from them.

Quest 3: kill 4 deer looking things.

Quest 4: kill 5 elder tree looking things.

Quest 5: kill 5 elder deer looking things.

By level 20, you probably killed a few thousand of those tree and deer looking things.

The quest rewards and items drops made no sense either. At level 1, you get a quest reward that requires you to be level 3 in order to equip it. Then a mob drops an item with the same exact stats that doesn't have a level requirement. Makes no sense! Then that whole mischief engine and those lucky egg things and the cheesy /cheer animation everytime you gather something...

F2P in 6 months to a year.

i wont be suprise ,not KOR game ever make a big impretion and stay long enough in NA  and this game sadly gonna have the same fate

  Alders

Advanced Member

Joined: 1/28/10
Posts: 1761

I cannot fiddle but I can make a great state of a small city.

4/09/12 4:39:30 AM#49

I really can't give a fair assessment of TERA beta because, the entire time i played, i couldn't stop thinking of GW2.

I really dig the art style and graphics but my biggest issue was with the actual combat.  I understand there are fans that will say the "rooting" animations make the combat more strategic, but i couldn't stand it.  Having to stop even for instant cast abilities completely ruined the fps style combat for me.  It's just not as fluid as it could be.

  Eir_S

Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

4/09/12 4:56:25 AM#50
Originally posted by Distopia
Originally posted by Eir_S
Originally posted by Azmodai

Hey do you remember SWTOR? The quests are best ever made

Who says?  lol  They really weren't.

Compared to what really? I can't think of a questing MMO I could stomach for as long. Even AOC, took me two years of different free intervals to reach 80. Which I consider to be the only other MMO that had a decent quantity of well made quests.

That's exactly my point.  SWTOR had nothing far and above typical quests, it was only their presentation that made them appear more dignified, and that didn't last long for me.  Voice-overs don't change what you end up doing that's so similar to WoW, it just gets in the way eventually.

Anyway, this isn't about TOR, but "best ever made" is not really an opinion shared by any majority I know of when talking about TOR's quest model.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4846

4/09/12 4:59:32 AM#51
Originally posted by Distopia
Originally posted by Eir_S
Originally posted by Azmodai

Hey do you remember SWTOR? The quests are best ever made

Who says?  lol  They really weren't.

Compared to what really? I can't think of a questing MMO I could stomach for as long. Even AOC, took me two years of different free intervals to reach 80. Which I consider to be the only other MMO that had a decent quantity of well made quests.

Honestly, questing was one of the few things SWTOR did well. That's something that's kind of hard to refute. While they did have a ton of kill X quests (too many), the storyline quests were amazing. The only other MMO i've played that also had really good quests was probably FFXI (though it was very grindy, the actual quests were engaging when you were a high enough lvl to complete them).

This is definitely not one of TERA's strong points, and I think most of it's fans know this; which is why they seem to be either ignoring that aspect completely, or trying to justify that MMO's don't really need good quests / it's the way it's been done for years now. The combat in this game is pretty awesome though, it just takes ~20 lvls to really get into (which is a problem), as that is you're first real dungeon w/ hard monsters. Fighting basilisks was a lot of fun too, though. I hope other games have more dynamic fights like this in the future. It's one thing TERA did a really good job with. It's kinda like an open-world Vindictus.

  Eir_S

Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

4/09/12 4:59:44 AM#52
Originally posted by Alders

I really can't give a fair assessment of TERA beta because, the entire time i played, i couldn't stop thinking of GW2.

I really dig the art style and graphics but my biggest issue was with the actual combat.  I understand there are fans that will say the "rooting" animations make the combat more strategic, but i couldn't stand it.  Having to stop even for instant cast abilities completely ruined the fps style combat for me.  It's just not as fluid as it could be.

I didn't think of GW2, I thought of Aion, another very flashy game with a couple decent mechanics and effects that ultimately seemed like perfume on a pig.

  ScriptZ

Novice Member

Joined: 1/25/08
Posts: 75

4/09/12 5:34:02 AM#53
Originally posted by Eir_S
Originally posted by Alders

I really can't give a fair assessment of TERA beta because, the entire time i played, i couldn't stop thinking of GW2.

I really dig the art style and graphics but my biggest issue was with the actual combat.  I understand there are fans that will say the "rooting" animations make the combat more strategic, but i couldn't stand it.  Having to stop even for instant cast abilities completely ruined the fps style combat for me.  It's just not as fluid as it could be.

I didn't think of GW2, I thought of Aion, another very flashy game with a couple decent mechanics and effects that ultimately seemed like perfume on a pig.

I dunno Aion ain't all bad it does have a nice combat system and the elite stuff is challenging something alot of mmo's are lacking in, also the pvp ain't that bad if your into that sorta thing anyways the thing about Aion that bugged the hell out of me which is being corrected on the 11th I guess is that the quests are all the grindy type quests and repeatable early on into the game feels like your doing the same quests for hrs before you see any real reward. But other then that I thought the game was pretty good like a FFXI mixed with WoW type of thing.

  komobo

Apprentice Member

Joined: 8/24/08
Posts: 145

4/09/12 5:39:24 AM#54
Originally posted by Distopia
Originally posted by Eir_S
Originally posted by Azmodai

Hey do you remember SWTOR? The quests are best ever made

Who says?  lol  They really weren't.

Compared to what really? I can't think of a questing MMO I could stomach for as long. Even AOC, took me two years of different free intervals to reach 80. Which I consider to be the only other MMO that had a decent quantity of well made quests.

 

Yes, that's the question isn't it. Now personally, i couldn't stomach swtor questing past level 26. Too me the quests in swtor represented the most generic questing experience and no different from your regular text-quest MMO except for the VO introduced in an attempt to personalize the story and breathe more air into the questing if you will. It just failed to do so for me or i failed to become engrossed in the story - you take your pick.

Of course, all of this just goes to show that it's a subjective matter, a matter of opinion. Comparing opinions, gets us no further than just that, an exchange of opinions.

* Waves at Pushkina *

  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

4/09/12 5:41:10 AM#55
Originally posted by Eir_S
Originally posted by Alders

I really can't give a fair assessment of TERA beta because, the entire time i played, i couldn't stop thinking of GW2.

I really dig the art style and graphics but my biggest issue was with the actual combat.  I understand there are fans that will say the "rooting" animations make the combat more strategic, but i couldn't stand it.  Having to stop even for instant cast abilities completely ruined the fps style combat for me.  It's just not as fluid as it could be.

I didn't think of GW2, I thought of Aion, another very flashy game with a couple decent mechanics and effects that ultimately seemed like perfume on a pig.

Don't think he meant the game reminded him of GW2 more like he had a greater desire to play GW2

Tera did feel very similar in a lot of ways to Aion to me yes from what I've played, which wasn't much. 

  L3nnyGp

Novice Member

Joined: 2/16/12
Posts: 148

4/09/12 6:50:56 AM#56

I'm a fan and most likely will pre-order GW2. I'm looking forward to seeing what GW2 has to offer, especially dynamic events. Yep tomorrow is the BIG day! :D

 

I also pre-ordered TERA. From what I've actually seen and played, its fun (especially with friends / guild). Though like most MMOs, its not without its faults. ...GW2 wil not be any different...

 

Yes TERA fans and others, will agree that the linear quest system is indeed a negative part of TERA. This however, is not the selling point of this MMO.

No where in its description has TERA boasted about amazing quest systems and dynamic events. What it does mention about is "Action Combat," "Vast Fantasy World," "Epic Monster Battles," and "Stunning Graphis." These are indeed in game and can be seen, mostly for those with the capacity (hardware) to.

 

Alot of TERAs content is being updated and changed through EME, an example of this is; the adding of a "New Pro-logue Zone." I for one like how EME is actually listening to its player base, and trying to fix / add content to suite everyones needs. This of course, for updates / fixes won't  happen over-night... So learn to be patient...

 

Remember its "Closed Beta" people, its what we do: we see something we don't like, we bring it up to the devs / publishers. Then its up to them to implement what they can, and with EME - They seem to be do what is possible.

Especially with CBT5 which was even more challenging, with the arrival of the Argon-Invasion we had going on in Velika. That was intense! We had groups of "Out-laws" trying to kill peopl who were trying to kill (vs) HUGE Argon BAMS. So much fun to be had.

 

To add, one of the many reasons that contribute to TERA being freakin awesome is the ARMOR! I play a sorc and man it looks simply amazing / cool :)

Another pic I think looks sweet!

TERA is in OB in 2 weeks! I might as well try to make the best of what we have and then maybe we / EME can improve on what needs to be updated.  Who knows??  All I know is that I'll have and enjoy my time with TERA along with GW2 when it comes out.

  jackwu10

Novice Member

Joined: 2/06/11
Posts: 129

4/09/12 9:15:56 AM#57
Originally posted by R.I.O.T

I'm a fan and most likely will pre-order GW2. I'm looking forward to seeing what GW2 has to offer, especially dynamic events. Yep tomorrow is the BIG day! :D

 

I also pre-ordered TERA. From what I've actually seen and played, its fun (especially with friends / guild). Though like most MMOs, its not without its faults. ...GW2 wil not be any different...

 

Yes TERA fans and others, will agree that the linear quest system is indeed a negative part of TERA. This however, is not the selling point of this MMO.

No where in its description has TERA boasted about amazing quest systems and dynamic events. What it does mention about is "Action Combat," "Vast Fantasy World," "Epic Monster Battles," and "Stunning Graphis." These are indeed in game and can be seen, mostly for those with the capacity (hardware) to.

 

Alot of TERAs content is being updated and changed through EME, an example of this is; the adding of a "New Pro-logue Zone." I for one like how EME is actually listening to its player base, and trying to fix / add content to suite everyones needs. This of course, for updates / fixes won't  happen over-night... So learn to be patient...

 

Remember its "Closed Beta" people, its what we do: we see something we don't like, we bring it up to the devs / publishers. Then its up to them to implement what they can, and with EME - They seem to be do what is possible.

Especially with CBT5 which was even more challenging, with the arrival of the Argon-Invasion we had going on in Velika. That was intense! We had groups of "Out-laws" trying to kill peopl who were trying to kill (vs) HUGE Argon BAMS. So much fun to be had.

 

To add, one of the many reasons that contribute to TERA being freakin awesome is the ARMOR! I play a sorc and man it looks simply amazing / cool :)

Another pic I think looks sweet!

TERA is in OB in 2 weeks! I might as well try to make the best of what we have and then maybe we / EME can improve on what needs to be updated.  Who knows??  All I know is that I'll have and enjoy my time with TERA along with GW2 when it comes out.

those armor indeed too sweet! :D

the design & graphic in TERA is just amazing, when i saw that big flying fish in some youtube video, i was like "damn, i gotta play this game"!

  Zaltark

Advanced Member

Joined: 4/25/06
Posts: 430

 
OP  4/09/12 9:25:46 AM#58

Depending on how long it takes GuildWars to release Ill either get Tera, or Diablo 3.

  Alders

Advanced Member

Joined: 1/28/10
Posts: 1761

I cannot fiddle but I can make a great state of a small city.

4/09/12 10:07:33 AM#59
Originally posted by Connmacart
Originally posted by Eir_S
Originally posted by Alders

I really can't give a fair assessment of TERA beta because, the entire time i played, i couldn't stop thinking of GW2.

I really dig the art style and graphics but my biggest issue was with the actual combat.  I understand there are fans that will say the "rooting" animations make the combat more strategic, but i couldn't stand it.  Having to stop even for instant cast abilities completely ruined the fps style combat for me.  It's just not as fluid as it could be.

I didn't think of GW2, I thought of Aion, another very flashy game with a couple decent mechanics and effects that ultimately seemed like perfume on a pig.

Don't think he meant the game reminded him of GW2 more like he had a greater desire to play GW2

 

 

Ah yes that's what i meant if i wasn't clear.  I let my desire to play GW2 more affect my enjoyment of TERA's beta.

Besides the linear questing, which i knew going in, my only issue was animation locks.

If also sort of funny that we're complaining that there are too many lame quests when most people that played Aion will tell you that we would have killed for this abundance of quests 3 years ago.  It's crazy how much we've all changed in the last few years.  I think many people are just done with the WoW model.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

4/09/12 10:36:28 AM#60
Originally posted by Loser60
Originally posted by ScriptZ
Originally posted by DanitaKusor

GW2 questing has the same requirements for completion as quests in say WoW but it is better disguised.  For example, in WoW (and similar games) you might get to a quest hub at a farm and pick up 3 quests, one to kill 10 bandits, one to collect 5 stolen grain, and the last to free 5 captured farmers.

In GW2 you get to a farm and you have text saying "assist the farmer by killing bandits, recovering stolen grain and freeing captured farmers."  So off you go and do those 3 things until the completion bar is full.

So in both games you are still doing exactly the same things to complete the quest hub but there are a couple of important differences.

1) GW2 gives you (the player) the option in what you want to do to complete the quest.  You aren't forced to collect a specific number of sacks of grain or kill X of Y mob. You may end up killing 20 bandits and only collecting 1 sack of grain but the quest is still done.  This helps a lot to reduce the grindy feeling of playing a MMO.

2) GW2 also sprinkles each quest hub with dynamic events which often contain enemies that count towards the quest total. For example, in the case of the farmer maybe there is a bandit raid and while that is going on you kill enough bandits to complete the quest so you never have to do the questing part at all just participate in one dynamic event.

Yeah it's like an advanced version of the public quests mixed with normal quest objectives seen in previous games. With the addition of the quest area difficulty scale, so those soloist or small group player's like myself and my friends can still be challenged but not so challenged that we get runned over and can't complete it.

It's the charm of their questing system, you are no longer strictly told to do one thing, you are told to do waht ever you can to help the NPC in need, be it collecting rocks, killing stuff or blowing up trees. It's not that new really and it's almost identical to other questing systems, it just doesn't tell you how much stuff you have to collect or kill and it starts itself, not when you feel like helping them.

 

Though what I like is that you can keep collecting/killing stuff a few seconds after the event is done for better rewards.

Keep in mind too that these are just the renown hearts beign talked about... the actual dynamic events are the bigger things that happen in the world around the heart guys. A bridge is being attacked by centaurs, go defend it! Oops, you failed, the bridge is actually destroyed... new event to protect the workers  who find themselves under attack by other forces. Succeed, the bridge gets rebuilt and you can exact vengeance on the centaurs that attacked in the first place by attacking their base of operations and killing the leader, causing them to scatter. Maybe the camp winds up taken by friendlies and  a new NPC shows up, offering you unique stuffs in exchange for karma.

 

This is an idea of what actual event chains resemble. Renown hearts are more quest-like, but actual dynamic events go beyond that.

Oderint, dum metuant.

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