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The Secret World

The Secret World 

General Discussion  » So I got to try The Secret World at PAX

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90 posts found
  User Deleted
4/08/12 3:21:35 PM#41
Originally posted by Konfess
 

Innovation does not result in Devs getting paid.

 

 

Tell that to the development team of SWToR.

 

  User Deleted
4/08/12 3:27:36 PM#42
Originally posted by Sovrath
Originally posted by Zylaxx

Were the combat animations as clunky, boring and generic as most of the youtube vids I see.  Right now everything about the game looks amazing but the combat animations are as close to a deal breaker for me as you can get.

Sorry Zylaxx, that's very subjective. I can't answer that.

Looking at the first few seconds of these videos as an example:  http://www.youtube.com/watch?v=0jCrDy7Ra2M  and http://www.youtube.com/watch?v=PiioeQ5tXnU&feature=related you can see that Spell Casting combat is rather stiff and the animations are generic looking at least for me, and on the 2nd video the melee combat is the same.  Again I know this question is subjective but is the combat animations still pretty much like this?

 

My own opinion is these animations were not stop motion captured or are they based on real time physics and as a result they look fake, static, boring and not fluid at all.  For me this is the biggest thing that I will be unable to overcome and will determine if I will play.

  ropenice

Novice Member

Joined: 10/02/04
Posts: 299

4/08/12 3:32:09 PM#43
Originally posted by svann

I dont mind instances, but the cutscenes might ruin it for me.

Would be hard for a story-based, mood setting mmo to not have cutscenes these days, as reading a block of text would not set mood as well as seeing a mini-movie of a monster creeping towards you, or other way to set up a scene.

  Maitrader

Novice Member

Joined: 7/29/08
Posts: 392

4/08/12 3:38:20 PM#44
Originally posted by Tardcore
Originally posted by Cthulhu23
Originally posted by Arkain
Originally posted by Cthulhu23

Very disappointing news about the game being heavily instanced.  :(

Have you played Age of Conan, the world is instanced, but it is by zone and they feel quite large.

I have, and I didn't care for the zones being instanced.  Then again, I'm not sure there is any other way it could have been done for TSW because of the way it's set up, with different regions in the real world that don't border each other.  I took the "heavily instanced" comment to be more than just instanced zones.  If the instancing is confined to different zones, and not sub-zones, then I can live with that.

From what my friend explained to me, it is similar to SWTOR. Seems like as a SWTOR fan you'd probably enjoy it.

Games nothing even remotely close to SWTOR... not even remotely.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 14621

 
4/08/12 9:09:58 PM#45
Originally posted by Zylaxx
Originally posted by Sovrath
Originally posted by Zylaxx

Were the combat animations as clunky, boring and generic as most of the youtube vids I see.  Right now everything about the game looks amazing but the combat animations are as close to a deal breaker for me as you can get.

Sorry Zylaxx, that's very subjective. I can't answer that.

Looking at the first few seconds of these videos as an example:  http://www.youtube.com/watch?v=0jCrDy7Ra2M  and http://www.youtube.com/watch?v=PiioeQ5tXnU&feature=related you can see that Spell Casting combat is rather stiff and the animations are generic looking at least for me, and on the 2nd video the melee combat is the same.  Again I know this question is subjective but is the combat animations still pretty much like this?

 

My own opinion is these animations were not stop motion captured or are they based on real time physics and as a result they look fake, static, boring and not fluid at all.  For me this is the biggest thing that I will be unable to overcome and will determine if I will play.

And that's why I answered that it was subjective. I think those animations are "adequate". They don't bowl me over but they don't seem so weird as for me to do a double-take.

I realize that there are people heavily invested in how  many pixels a game's assets have or how high def the textures are or whether or not the animations are cutting edge.

And I think that's fine and certainly something that can make or break a game for many.

But my main thought is 'what is this game about"? And it's about lore and story and puzzles and atmosphere.

Have you played the longest journey? not really a great game with regard to animations or graphics but it's an amazing adventure game.

Same with Amnesia. But it's pretty much the scariest game that I've ever played.

My sense is that The perfect world isn't really about amazing technical achievements but is about its unique offering of story and of course the subject matter.

er, besides, I've played lotro for years and I'm used to mediocre animations. or bad in some cases.

 

  marcust

Advanced Member

Joined: 12/12/03
Posts: 344

4/08/12 9:23:56 PM#46

Reading your comments I'm reminded of the single player game "Alan Wake".

Can I just 100% confirm, skills go up by earning AP and SP and applying them, not by using the skills themselves?

 

Playing: Lotro, DFUW
Used to play: UO, WoW, Lineage2, Darkfall

  User Deleted
4/08/12 9:41:00 PM#47
Originally posted by marcust

Reading your comments I'm reminded of the single player game "Alan Wake".

Can I just 100% confirm, skills go up by earning AP and SP and applying them, not by using the skills themselves?

 

Depends on what you mean by skills going up or applying by ap/sp, and not be merely using them. In the tsw setting/game you have powers that are either passive or active based, as well as having what i guess you could call skill that determine what quality or level of gear you can use/utilize. Powers in tsw do not level up at all period in the game in the sense like other games, where you obtain a enhanced/higher-level version of the powers, but that as you buy powers with sp in a cell (which is what holds powers in a segement of the skill/power wheel.) you unlock higher up powers in that cell. In this way it is like learning the basics of a trade-skill, prior to advancing to the more specilized talents of the trade-skill. Also how you enhance your powers is based on what powers you choose to us, what debuffs/effects you have on a target/yourself, and what passives you have actively sloted. As such it is more accurate that your skills are improved by the enviroment, rthym of the fight, and you or those around you in the fight.

 

Now for the fact f skills thhat allow you to use equipment of certain quality/level being tied to how much sp/ap you invest into the skill. THis kind of skill is more about being fimilar with the way to correctly utilize the item in question, which could be obtained via many methods, ranging from reading about it in a tome/manual, being taught by a master/specalist in that skill type, or a latent talent for that type of item use.

  User Deleted
4/08/12 9:46:01 PM#48

I think the real question to ask is did you have fun because that is the most important.

  corpusc

Hard Core Member

Joined: 7/25/03
Posts: 1302

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

4/08/12 9:48:08 PM#49
Originally posted by Cthulhu23
Originally posted by Arkain
Originally posted by Cthulhu23

Very disappointing news about the game being heavily instanced.  :(

Have you played Age of Conan, the world is instanced, but it is by zone and they feel quite large.

I have, and I didn't care for the zones being instanced.  Then again, I'm not sure there is any other way it could have been done for TSW because of the way it's set up, with different regions in the real world that don't border each other.  I took the "heavily instanced" comment to be more than just instanced zones.  If the instancing is confined to different zones, and not sub-zones, then I can live with that.

instancing and zoning are 2 entirely different things.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

4/08/12 9:50:19 PM#50
Originally posted by corpusc
Originally posted by Cthulhu23
Originally posted by Arkain
Originally posted by Cthulhu23

Very disappointing news about the game being heavily instanced.  :(

Have you played Age of Conan, the world is instanced, but it is by zone and they feel quite large.

I have, and I didn't care for the zones being instanced.  Then again, I'm not sure there is any other way it could have been done for TSW because of the way it's set up, with different regions in the real world that don't border each other.  I took the "heavily instanced" comment to be more than just instanced zones.  If the instancing is confined to different zones, and not sub-zones, then I can live with that.

instancing and zoning are 2 entirely different things.

Sorry, I used the wrong terminology there.  What I meant was that I don't like loading screens for zones.  I realize it's not an instance per se, but it still ruins the immersion for me.  

  corpusc

Hard Core Member

Joined: 7/25/03
Posts: 1302

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

4/08/12 10:00:18 PM#51
Originally posted by Konfess

 

Innovation does not result in Devs getting paid.  Until it does, they wont support it.  If you want to see more of a certain game mechanic, answer these questions.

  1. Are you subscribed or actively using the cash shop of a game that has these game mechanics?
  2. If not, then why not?

 

 

very simple.  almost every game that offers innovations has very little polish, and tons of extra deal-breaking features that nullify their good points.

don't act like innovations are ONLY done inside perfectly polished, overall amazing games.  you KNOW how ridiculous that sounds.

therefore you cannot expect people to automatically pay for ANY game that innovates, REGARDLESS of its lack of quality.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  User Deleted
4/08/12 10:03:29 PM#52
Originally posted by maitrader
Originally posted by Tardcore
Originally posted by Cthulhu23
Originally posted by Arkain
Originally posted by Cthulhu23

Very disappointing news about the game being heavily instanced.  :(

Have you played Age of Conan, the world is instanced, but it is by zone and they feel quite large.

I have, and I didn't care for the zones being instanced.  Then again, I'm not sure there is any other way it could have been done for TSW because of the way it's set up, with different regions in the real world that don't border each other.  I took the "heavily instanced" comment to be more than just instanced zones.  If the instancing is confined to different zones, and not sub-zones, then I can live with that.

From what my friend explained to me, it is similar to SWTOR. Seems like as a SWTOR fan you'd probably enjoy it.

Games nothing even remotely close to SWTOR... not even remotely.

Depends in how swtor does their instancing if they are close, or not. With how they instance your personal story, each of the planets/fleet station, and dungeons, then it is similar to tsw in that fact only so far. As in tsw we knw that some areas that you are sent to via quests (mostly major story based ones.) will be instanced which to me is fine so that the pace, and also mystery of the game can be kept from being spoiled via walking into a area seeing what is going to happen early. In the maine zone/area you have innsmouth, blue mountain, and afew other areas that are basically sub-zones within the main zone of maine. Than you have the three known area of maine, egypt, and the carpathians, being sepperated via zoning too. Honestly all of the sub-zones like in maine to me are still quite huge atleast the size of several wow zones put together, and also the connection between the other sub-zones feel rather understandable as well. You also will most likely have insting for warzones, dungeons, and battlegrounds too. Mostly by that fact i would say they are similar ways of utilizeing zoning or instancing in a mmo, and also simmilar to each other as well.

  johnnychangs

Advanced Member

Joined: 9/20/04
Posts: 234

4/10/12 12:47:09 PM#53
Originally posted by gitawego

just to add a little things (I'm currently in beta test):

You agreed to an NDA, didn't you?  I'd re-read it (and your comments you posted here) if I were you. 

  Arkain

Hard Core Member

Joined: 1/30/04
Posts: 477

Hows your google-Fu?

4/10/12 1:14:31 PM#54
Originally posted by Cthulhu23
Originally posted by corpusc
Originally posted by Cthulhu23
Originally posted by Arkain
Originally posted by Cthulhu23

Very disappointing news about the game being heavily instanced.  :(

Have you played Age of Conan, the world is instanced, but it is by zone and they feel quite large.

I have, and I didn't care for the zones being instanced.  Then again, I'm not sure there is any other way it could have been done for TSW because of the way it's set up, with different regions in the real world that don't border each other.  I took the "heavily instanced" comment to be more than just instanced zones.  If the instancing is confined to different zones, and not sub-zones, then I can live with that.

instancing and zoning are 2 entirely different things.

Sorry, I used the wrong terminology there.  What I meant was that I don't like loading screens for zones.  I realize it's not an instance per se, but it still ruins the immersion for me.  

I am realy sorry that load screens are an issue for you, becouse I don't know of a new MMO that will not have them. Maybe Arcage will not, but I read Giuld Wars 2 will. 

  Kabaal

Apprentice Member

Joined: 8/02/05
Posts: 2849

Haggis Humper

4/10/12 1:31:53 PM#55

Depends how often and how long they take. I remember The Witcher, one of the best RPG's there are, getting slammed for the length of time their load screens were at launch yet they were a drop in the ocean for how AoC's were. They were still pretty long in some areas as in you could go make a coffee long even after the engine upgrade to match TSW's.

I'm not saying TSW's are that bad, just trying to get some clarification... are they?

As a side note the only person i know in the TSW beta loved AoC and played it with us through multiple max level toons and god knows how many PvP levels but hated TSW the second he got in. He didn't have one good thing to say about it.

Always keep your words soft and sweet, just in case you have to eat them.

  o2jpl

Apprentice Member

Joined: 12/11/08
Posts: 30

4/10/12 1:45:47 PM#56

the game will be not getting my uber radar, looks like another 6 month failure from funcom

  ruejacobs

Novice Member

Joined: 9/05/09
Posts: 41

I'm typing this with my middle finger.

4/14/12 9:17:08 PM#57
Originally posted by ropenice
Originally posted by svann

I dont mind instances, but the cutscenes might ruin it for me.

Would be hard for a story-based, mood setting mmo to not have cutscenes these days, as reading a block of text would not set mood as well as seeing a mini-movie of a monster creeping towards you, or other way to set up a scene.

Does the ESC button on your keyboard work, Svann? Mine does. Just sayin'.

  Sideras

Advanced Member

Joined: 2/13/04
Posts: 228

4/14/12 11:51:47 PM#58
Originally posted by darker70
Originally posted by Tardcore
Originally posted by Cthulhu23
Originally posted by Arkain
Originally posted by Cthulhu23

Very disappointing news about the game being heavily instanced.  :(

Have you played Age of Conan, the world is instanced, but it is by zone and they feel quite large.

I have, and I didn't care for the zones being instanced.  Then again, I'm not sure there is any other way it could have been done for TSW because of the way it's set up, with different regions in the real world that don't border each other.  I took the "heavily instanced" comment to be more than just instanced zones.  If the instancing is confined to different zones, and not sub-zones, then I can live with that.

From what my friend explained to me, it is similar to SWTOR. Seems like as a SWTOR fan you'd probably enjoy it.

Ah crap like SWTOR i was thinking of buying this,please don't ruin it for me !!

It's nothing like SWTOR, like nowhere near SWTOR. SWTOR is a wowclone this ain't.

  GoldenArrow

Hard Core Member

Joined: 6/09/08
Posts: 790

4/15/12 4:40:28 AM#59
Originally posted by Sideras
Originally posted by darker70
Originally posted by Tardcore
Originally posted by Cthulhu23
Originally posted by Arkain
Originally posted by Cthulhu23

Very disappointing news about the game being heavily instanced.  :(

Have you played Age of Conan, the world is instanced, but it is by zone and they feel quite large.

I have, and I didn't care for the zones being instanced.  Then again, I'm not sure there is any other way it could have been done for TSW because of the way it's set up, with different regions in the real world that don't border each other.  I took the "heavily instanced" comment to be more than just instanced zones.  If the instancing is confined to different zones, and not sub-zones, then I can live with that.

From what my friend explained to me, it is similar to SWTOR. Seems like as a SWTOR fan you'd probably enjoy it.

Ah crap like SWTOR i was thinking of buying this,please don't ruin it for me !!

It's nothing like SWTOR, like nowhere near SWTOR. SWTOR is a wowclone this ain't.

Except it relies heavily on story, has tons of cutscenes and all the zones work like planets in SWTOR. There's plenty of similarities :j

  jdnyc

Advanced Member

Joined: 4/10/12
Posts: 828

4/15/12 1:05:10 PM#60
Originally posted by GoldenArrow
Originally posted by Sideras
Originally posted by darker70
Originally posted by Tardcore
Originally posted by Cthulhu23
Originally posted by Arkain
Originally posted by Cthulhu23

Very disappointing news about the game being heavily instanced.  :(

Have you played Age of Conan, the world is instanced, but it is by zone and they feel quite large.

I have, and I didn't care for the zones being instanced.  Then again, I'm not sure there is any other way it could have been done for TSW because of the way it's set up, with different regions in the real world that don't border each other.  I took the "heavily instanced" comment to be more than just instanced zones.  If the instancing is confined to different zones, and not sub-zones, then I can live with that.

From what my friend explained to me, it is similar to SWTOR. Seems like as a SWTOR fan you'd probably enjoy it.

Ah crap like SWTOR i was thinking of buying this,please don't ruin it for me !!

It's nothing like SWTOR, like nowhere near SWTOR. SWTOR is a wowclone this ain't.

Except it relies heavily on story, has tons of cutscenes and all the zones work like planets in SWTOR. There's plenty of similarities :j

I played TSW at PAX and it most definitely didn't remind me of SWTOR.  It reminded me of a couple other games theme wise and a bit of gameplay though.

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