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4/08/12 3:21:35 PM#41
Originally posted by Konfess
Tell that to the development team of SWToR.
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4/08/12 3:27:36 PM#42
Originally posted by Sovrath Looking at the first few seconds of these videos as an example: http://www.youtube.com/watch?v=0jCrDy7Ra2M and http://www.youtube.com/watch?v=PiioeQ5tXnU&feature=related you can see that Spell Casting combat is rather stiff and the animations are generic looking at least for me, and on the 2nd video the melee combat is the same. Again I know this question is subjective but is the combat animations still pretty much like this?
My own opinion is these animations were not stop motion captured or are they based on real time physics and as a result they look fake, static, boring and not fluid at all. For me this is the biggest thing that I will be unable to overcome and will determine if I will play. |
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4/08/12 3:32:09 PM#43
Originally posted by svann Would be hard for a story-based, mood setting mmo to not have cutscenes these days, as reading a block of text would not set mood as well as seeing a mini-movie of a monster creeping towards you, or other way to set up a scene. |
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4/08/12 3:38:20 PM#44
Originally posted by Tardcore Games nothing even remotely close to SWTOR... not even remotely. |
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Originally posted by Zylaxx And that's why I answered that it was subjective. I think those animations are "adequate". They don't bowl me over but they don't seem so weird as for me to do a double-take. I realize that there are people heavily invested in how many pixels a game's assets have or how high def the textures are or whether or not the animations are cutting edge. And I think that's fine and certainly something that can make or break a game for many. But my main thought is 'what is this game about"? And it's about lore and story and puzzles and atmosphere. Have you played the longest journey? not really a great game with regard to animations or graphics but it's an amazing adventure game. Same with Amnesia. But it's pretty much the scariest game that I've ever played. My sense is that The perfect world isn't really about amazing technical achievements but is about its unique offering of story and of course the subject matter. er, besides, I've played lotro for years and I'm used to mediocre animations. or bad in some cases.
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4/08/12 9:23:56 PM#46
Reading your comments I'm reminded of the single player game "Alan Wake". Can I just 100% confirm, skills go up by earning AP and SP and applying them, not by using the skills themselves?
Playing: Lotro, DFUW |
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4/08/12 9:41:00 PM#47
Originally posted by marcust Depends on what you mean by skills going up or applying by ap/sp, and not be merely using them. In the tsw setting/game you have powers that are either passive or active based, as well as having what i guess you could call skill that determine what quality or level of gear you can use/utilize. Powers in tsw do not level up at all period in the game in the sense like other games, where you obtain a enhanced/higher-level version of the powers, but that as you buy powers with sp in a cell (which is what holds powers in a segement of the skill/power wheel.) you unlock higher up powers in that cell. In this way it is like learning the basics of a trade-skill, prior to advancing to the more specilized talents of the trade-skill. Also how you enhance your powers is based on what powers you choose to us, what debuffs/effects you have on a target/yourself, and what passives you have actively sloted. As such it is more accurate that your skills are improved by the enviroment, rthym of the fight, and you or those around you in the fight.
Now for the fact f skills thhat allow you to use equipment of certain quality/level being tied to how much sp/ap you invest into the skill. THis kind of skill is more about being fimilar with the way to correctly utilize the item in question, which could be obtained via many methods, ranging from reading about it in a tome/manual, being taught by a master/specalist in that skill type, or a latent talent for that type of item use. |
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4/08/12 9:46:01 PM#48
I think the real question to ask is did you have fun because that is the most important. |
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corpusc
Hard Core Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
4/08/12 9:48:08 PM#49
Originally posted by Cthulhu23 instancing and zoning are 2 entirely different things. The End |
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4/08/12 9:50:19 PM#50
Originally posted by corpusc Sorry, I used the wrong terminology there. What I meant was that I don't like loading screens for zones. I realize it's not an instance per se, but it still ruins the immersion for me. |
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corpusc
Hard Core Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
4/08/12 10:00:18 PM#51
Originally posted by Konfess
very simple. almost every game that offers innovations has very little polish, and tons of extra deal-breaking features that nullify their good points. don't act like innovations are ONLY done inside perfectly polished, overall amazing games. you KNOW how ridiculous that sounds. therefore you cannot expect people to automatically pay for ANY game that innovates, REGARDLESS of its lack of quality. The End |
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4/08/12 10:03:29 PM#52
Originally posted by maitrader Depends in how swtor does their instancing if they are close, or not. With how they instance your personal story, each of the planets/fleet station, and dungeons, then it is similar to tsw in that fact only so far. As in tsw we knw that some areas that you are sent to via quests (mostly major story based ones.) will be instanced which to me is fine so that the pace, and also mystery of the game can be kept from being spoiled via walking into a area seeing what is going to happen early. In the maine zone/area you have innsmouth, blue mountain, and afew other areas that are basically sub-zones within the main zone of maine. Than you have the three known area of maine, egypt, and the carpathians, being sepperated via zoning too. Honestly all of the sub-zones like in maine to me are still quite huge atleast the size of several wow zones put together, and also the connection between the other sub-zones feel rather understandable as well. You also will most likely have insting for warzones, dungeons, and battlegrounds too. Mostly by that fact i would say they are similar ways of utilizeing zoning or instancing in a mmo, and also simmilar to each other as well. |
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4/10/12 12:47:09 PM#53
Originally posted by gitawego You agreed to an NDA, didn't you? I'd re-read it (and your comments you posted here) if I were you. |
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4/10/12 1:14:31 PM#54
Originally posted by Cthulhu23 I am realy sorry that load screens are an issue for you, becouse I don't know of a new MMO that will not have them. Maybe Arcage will not, but I read Giuld Wars 2 will. |
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4/10/12 1:31:53 PM#55
Depends how often and how long they take. I remember The Witcher, one of the best RPG's there are, getting slammed for the length of time their load screens were at launch yet they were a drop in the ocean for how AoC's were. They were still pretty long in some areas as in you could go make a coffee long even after the engine upgrade to match TSW's. I'm not saying TSW's are that bad, just trying to get some clarification... are they? As a side note the only person i know in the TSW beta loved AoC and played it with us through multiple max level toons and god knows how many PvP levels but hated TSW the second he got in. He didn't have one good thing to say about it. Always keep your words soft and sweet, just in case you have to eat them. |
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4/10/12 1:45:47 PM#56
the game will be not getting my uber radar, looks like another 6 month failure from funcom |
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4/14/12 9:17:08 PM#57
Originally posted by ropenice Does the ESC button on your keyboard work, Svann? Mine does. Just sayin'.
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4/14/12 11:51:47 PM#58
Originally posted by darker70 It's nothing like SWTOR, like nowhere near SWTOR. SWTOR is a wowclone this ain't. |
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4/15/12 4:40:28 AM#59
Originally posted by Sideras Except it relies heavily on story, has tons of cutscenes and all the zones work like planets in SWTOR. There's plenty of similarities :j |
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4/15/12 1:05:10 PM#60
Originally posted by GoldenArrow I played TSW at PAX and it most definitely didn't remind me of SWTOR. It reminded me of a couple other games theme wise and a bit of gameplay though. |
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