| 71 posts found | |
|---|---|
|
4/08/12 7:08:06 PM#21
It looks great my interest for tis game just raised !!! Cryptic is getting to much hate look at STO now its great game and you can get all for free i am enjoying it and havent spent a single buck on it + you get Cryptic poinys for dilithium best F2P so far !!! |
|
|
4/08/12 7:11:11 PM#22
It was originally intended to be a "OMG", or Online Multiplayer Game as stated by Jack Emmert some time ago. Then, after Cryptic was purchased by Perfect World, it was halted as an OMG (or co-op rpg for all intents and purposes) and started to be re-designed into an MMO. As far as I know anyway. |
|
|
4/08/12 7:14:52 PM#23
For it being 2 mins long I am really pumped from what I saw. Granted its not much other then action combat in a Dungeon crawl so lets hope there are other important things to do. As long as its not another WoW clone on-rails themepark ride I'll be happy. God If I see another ? or ! in this game I will be sorely dissapointed. |
|
|
4/08/12 7:15:32 PM#24
It looks more fluid than TSW already. Nice combat effects. I like it. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
|
|
4/08/12 7:17:45 PM#25
I'm a little apprehensive about the game because it's being developed by Cryptic, but I did sort of like what I saw in the video. Looking forward to more footage to get a better idea. |
|
It was supposed to be that before Cryptic was bought by PWE. Once that happened, PWE pumped quite a lot of money into cryptic and pretty much forced them to delay and work on Neverwinter for one year longer. Now it has the open-world city of Neverwinter and a mix of instanced dungeons and open world public areas/zones/dungeons of gameplay.
There is an open-world gameplay(zoned most likely) and not just dungeons, if the preview articles are anything to go by. Its all focused on rebuilding and resettling the city of neverwinter and the cataclysm stroke it(going by 4th ed. campaign). So you travel through those areas encountering stuff and solving stuff and etc. Also in terms of gameplay there's the whole player-created campaigns, dungeons and quests(which I am not surprised of since the game has Neverwinter in its title), with almost unnoticeable transition from the game world into them. Originally they planned to only have the dungeon-running kind of stuff, but now the overworld stuff has been added too.
It seems Cryptic has very closely stuck to the lore and actually managed to adapt the DnD 4thed gameplay mechanics into a computer game. Shift is the dodging skill, while Q and E are the encounter powers you have chosen from those you have unlocked, while Daily Powers are built up in form of rage meters and have bigger cooldowns, instead of its pen and paper counter-part. both PCGamer and IGn articles seem to suggest that there's a lot of focus on strategical gameplay(resorting to various spells has its own situational strengths and weaknesses and synergies) The IGN and Masively previews also imply that its more of horizontal progression in that advancing and leveling up allows you to chose more "varied" skill deck. # A GRIM, ODD, ARCANE SKY |
|
|
4/08/12 7:31:31 PM#27
Here's a like to a preview and perfect explanation of what we were seeing with the rogue 'summoning' a counterfeit copy of himself and warping behind his enemies. http://www.gamefront.com/pax-east-neverwinter-is-redesigning-forgotten-realms/ |
|
|
4/08/12 7:32:17 PM#28
Originally posted by Eir_S omg so very true
|
|
|
4/08/12 7:43:19 PM#29
I hope you can get rid of the dot in the middle of the screen. I'm guessing it's for targeting, but I found it very distracting. |
|
|
4/08/12 7:49:40 PM#30
Originally posted by ariboersma The problem with pwe is that they are p2w. And there cash shop is always in your face. I've played enough pwe games to know while they start off innocent enough the longer you play the more the cash shop is pushed on you. They are also responsible for the auto-path feature. In forsaken world they have a statue you can stand in front of and gain experience, if you have enough mats you can do it for 12 hours a day. These are the type of 'features' I don't like. As for cryptic STO was slammed into the Champions online engine. At launch you could play the game in an hour, after that hour you experienced everything there was to do in the game, you were just doing alot more of everything you did in that hour.No content at launch, horrible away mission system. The only redeeming feature was the ship combat, but they all played out the same. Then they went f2p and came out with Cardasian Lock boxes. Since I know you follow GW2 they are similar to the mystic lockboxes except the only way to get the keys was to buy them from the cash shop. And the lock boxes were pure p2w with them being the only way to get a Galor class ship. Actually it wasn't really p2w it was more like gamble2win. |
|
|
4/08/12 7:51:58 PM#31
Originally posted by ariboersma Why the GW2 fans taking a swipe at TSW out of nowhere? If someone did this to your precious, you would flip. But on topic, the articles I've read about NW show some interesting ideas and some screenshots looked great, but this vid looked a bit generic hack n slash with few attacks or skills being used. I know they are still working on it, and many games are moving toward action oriented combat with less skills-used, but I hope they hav options so not every class is identical. |
|
|
4/08/12 7:56:48 PM#32
Hey, being a fan of GW2 has nothing to do with this. I got a first good look at TSW and Neverwinter in a short time frame and one looks much better than the other. Don't bring GW2 into this for no reason, thanks. I have my opinions, they don't all center around championing my most looked-forward to game. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
|
|
4/08/12 8:00:45 PM#33
Originally posted by Eir_S Why not, you brought another game into it? You could've just said it looked smoother than most games you've seen lately and not included a game that was not being discussed. And it just happens to be a game that is set to release near the same time as your game. Bias? |
|
|
4/08/12 8:04:36 PM#34
Originally posted by ropenice Why are you trying to start a fight? So is this another thread that's going to be blamed on a GW2 fan, even though my intentions had nothing to do with the game? I bet it is, it's people like you that instigate then point fingers. Leave it alone, there was absolutely no bias in my post and honestly I had/have NO idea when TSW or GW2 are set for release. Thanks again. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
|
|
4/08/12 8:06:45 PM#35
omg, the whole disappearing and reappearing behind mobs thing is so old. Somebody friggen figure something else out. Lame. Error: No Keyboard Detected! |
|
|
4/08/12 8:07:49 PM#36
Originally posted by evicton I understand this but I have yet to see any F2P game that ISNT P2W, at least not one that was fun. I think the best F2P games are the ones that make you WANT to spend money, not require you to and PWE seems to do that with each one of theirs I have played. That statue in Forsaken world gives very little XP, you actually need to play the game to do any meaningful lvling and my only issue there was the best lvling was the daily quests and damn that one thing you could do once a day(forget the name of it.. God's Trial? I think thats right). PWI was also fun.. I think while I played WoW that was the biggest break I took. The type of F2P/P2W game that is really bad is Runes of Magic.. you want to spend money but only because you HAVE to. With PWE I only wanted to buy.. pets/mounts and a cpl gamble things. I like the autopath in their games though >.< mostly because I don't think any F2P game is worth playing for "reals". To me they are fun, enjoyable time sinks you choose to give them money or you don't. So with thinking that way I don't "learn" the world as I would in a game like WoW were I payed for and played for 7 years. I don't agree with lockboxes without being able to get keys in game for sure. That's a slap in the face which is why I was really against them in GW2 until I found out the dropped in game and then to me it was ok.
Sorry for the rambling.. I can't make it more organized >.<
|
|
Considering the person in the video played a Rogue I just don't see on how else that would be done. # A GRIM, ODD, ARCANE SKY |
|
|
4/08/12 8:09:42 PM#38
Originally posted by ropenice sweetheart.. go to TSW forums to see my educated thoughts on TSW. His point was valid as in hey this game looks better than a game scheduled to be released in June >.<
|
|
|
4/08/12 8:16:38 PM#39
Originally posted by Yuui I agree, the shadowstep effect looked nice, I dont know why you would expect something else from a rogue? |
|
|
4/08/12 8:19:00 PM#40
Originally posted by ropenice It was a fair comparison. TSW is nearly out and the combat animations are rubbish. This is still very early in development and the combat animations look nice. Whether the poster likes GW2 or not is irrelevant. If they had said TERA they would have been talking smack, since TERA animations are very good, as are GW2 animations. |
|