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Whats your opinion on crowd funding at the moment? It's nice to see old-school devs or people with brilliant ideas get funded directly by fans. no more money to publishers, taxes etc.. but 100% goes to developers. I'm pretty sure big publishers are afraid of this. |
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4/07/12 2:46:51 AM#2
I am not so sure, the big publischers are afraid of this. Although some CF projects raise very respectable ammounts of money, like hundreds of thousands of dollars, or even millions, its still another league. So the indie devs etc would not have to rely on CF, if the big publischers were actually interested in their projects in the first place. But with more and more successful funded projects, and media attention, this will get more and more mainstream. And then the publishers maybe want to tap into that market themselfes. I can perfectly imagine EA opening some "indie support - CF website" branch themselfes in the future. |
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4/07/12 3:35:01 AM#3
1. So far it's v v positive for devs and players
2. It's an interesting experience as a backer of projects funding by a few other enthusiasts.
3. Different genres and niches are getting some possible interesting development:
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4/08/12 12:42:45 AM#4
Overall I like the idea, but I'm worried about whats going to happen.
I mean, so far we have yet to see any of the results from tI'his. What will happen if some company fails to deliver a product after getting all this money from fans?
I just feel like this some of these companies might be rushing into this after seeing the success with the Double Fine Kickstarter. Are they all really prepared to make these games and not crap out on us halfway through the develpment?
I find it hard to believe that just because there is no publisher involved, the same problems that often kill a project can't happen to these companies. How many of them are going to be successful at this?
If a high perentage or all of them are successful and actually release the games, then it will be good. I just don't think this is a sustainable source of funding for these companies.
There is no return on investment for the people that are giving them this money. They may get some swag, a copy of the game, and their name in the credits, but how should they feel when one of these games is a mega-success? If you donate 100 dollars to a company, and they take in a million dollars overall from Kickstarter but go on to make 50 million dollars off the game, then what do the "investors" get?
It definitely takes away the risk from investment, but it also takes away the reward. Most people probably don't care, they just want to have the game that they love remade. I have no problem with that, it's fine. But these companies are essentially going to be developing video games at no cost to themselves. No matter what they make it's all profit because the cost was shouldered by consumers.
And if the game fails to release or is terrible or takes ten years to come out, the people that get screwed are gamers.
Edit: I don't want to be entirely negative. Those are just my reservations. I think this is going to allow us to play games that would otherwise not be made and that is a good thing. I am just worried that some companies won't hold up their end of the deal Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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4/08/12 3:52:15 PM#5
I think its going to be great for a while.
Then some people will majorly fuck up and people will want their money back and get really pissed. I am guessing some class action lawsuits may eventually come into play.
Then we will see what people really want to risk. Right now its all based on well for lack of a better word; stereotypes. Some its based on deserved reputations. But for anything where you have no idea who these people are or whether they are worth anything. People won't truly act "rationally" as economists use the term until they see what some investors have lost over time. In a few cases it should work either way. I would have funded Wasteland 2 no matter what because a) I like Brian Fargo's stuff and b) I never paid for the original Wasteland when I was a kid.
This situation is the same that investors have had to deal with for thousands of years. But most people are not in a position to risk their money in this way that often. Right now I do not think the risk is fully realized so we are in the halcyon days at the moment. |
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4/08/12 5:30:14 PM#6
A few things that seem to work atm: 1) New Player element - for punters, kickstarter is getting some interesting ideas and bypassing a lot of publisher-laid on "to market" ideas/press-releases, which is very refreshing! Eg goldie-oldies for one last hurrah! ; Eurika-idea manna straight from heaven... etc These in themselves are positive pitches/stories to get involved with. 2) A bit like a lottery ticket, for the price of a cappachino, you can buy "hope"/"a little slice of a dream". I think if you invest SMALL the value of this is really good and so what if the end-product is not the earth shattering straight to #1 in the charts... ------------------ So my personal caveats are: 1) IDEA is really SOLID. 2) CONTRIBUTION is TOKEN Eg I'd not really want to fund:
*(less personal significance?) (varies by proj. type)
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The Crowdfunding Revolution: Making Your Choice - list of crowd finding sites to consider alternative and comparison to Kickstarter.
Building a Better Kickstarter Campaign - Interesting stats outdated now: 44% of KS projects failed to achieve their backing target.
3,000 projects have been successfully funded on Kickstarter.com, with over $100 million pledged by users of the crowdfunding sensation in that time. Video game development projects have comprised a mere sliver of that valuable haul, but many high-profile titles have smashed expectations to bring in tens of thousands of dollars, allowing their creators to complete the games and maintain direct connections with backers.
All projects of which video-games small "sliver" of above, 2009 data. But interesting point is HIGHLIGHTED. Originally keys to a successful campaign:
Since then you could add:
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
4/08/12 6:25:26 PM#7
Originally posted by Lence I doubt any major publisher fears this, and I think more indie and small studio devs should take advantage of it. Setting a project in motion and to a state solid enough to warrant even fan investment, though, is paramount. As engines and software gets cheaper, however we're going to see more and more people with a downloaded engine and a 'great idea' trying to pass themselves off as game developers (excuse me... game designers) and polluting what could possible a decent avenue for real indie teams to get the funding they need.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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4/09/12 4:02:47 AM#8
Kokatu article: http://www.kotaku.com.au/2012/03/why-kickstarter-is-best-for-old-games-dead-genres/ Makes the distinction for old genres/ip's; big names for crowd sourcing where the big publishers are not proving for these. Good contribution I think to where this is/could go. |
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4/09/12 6:54:00 AM#9
I heard a good joke on the PC Gamer podcast about this. It went something like this:
If PC gamers have a superiority master race thing going on, what's it going to be like when they are now the publishers? I'm totally screwing the joke up, but it made me laugh. Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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4/09/12 1:27:11 PM#10
Why InXile, Wasteland 2 are better off without a publisher QUOTE OF THE WEEK!!
Further comments:
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4/12/12 2:55:04 AM#11
A few more articles on this subject, worth a read (kickstarter focus): |
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4/12/12 6:35:21 AM#12
To those that dont like the idea (dont include me,) don't worry, as some mainstream music artists/bands discover that and then big music labels see that they discovered that. They will find a way to ban those websites. |
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4/13/12 3:26:05 AM#13
^Hmm this is stickied now; I checked the other thread and it seems to have broadened into "revolution in gaming" more general topic on gaming trends? Here's an interesting piece of how crowd sourcing could go wrong (& does go wrong!) and how when more ppl get the final funded game, that might lead to more reevaluation of the worth of backing... Trust In Crowd Funding: http://www.gamasutra.com/blogs/GaryDahl/20120412/168436/Trust_in_Crowd_Funding.php However as long as there are "pushy publishers" such as EA: 'Tetris'-Loving iPad Owners Just Got EA'd Hard
Looks like crowd sourcing is going to be a breath of fresh air for some time to come...
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4/16/12 5:01:39 PM#14
Couple of articles on Warballoon Games: Update #19: What the hell did you do with our money? A few lessons to be learnt for running a financially tight Kickstarter Campaign, discussed: http://www.joystiq.com/2012/04/16/star-command-devs-transparent-about-where-kickstarter-funding-we/ |
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4/16/12 5:09:21 PM#15
I have mixed feelings about CF, but if people wanne fund a game they think its worth there money who am i to argue right? Im already bit sceptic about the pre-purchase of GW2 let alone pay before you even know much about game. And who can you trust these days on internet are people willing to give money to total strangers becouse they tell them they gonne make a game they love, im amazed people so easely pull some paper out of there wallets for a project they dont know nothing about? The gamasutra article shows clearly that its risk giving money to total strangers lol.
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4/16/12 5:45:48 PM#16
Originally posted by GroovyFlower ^The devs have joked oft, about blowing it on hookers and coke... what else are you supposed to do in 5* hotel rooms?! Check Banner Saga as a good candidate for kickstarter: 1) dev track-record 2) amount 3) genre ; there are some good ones and it's more about the "the crowd" small amounts cumulatively -> if enough ppl are interested, that's all it takes for any game to find it's audience. |
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4/18/12 9:32:08 AM#17
Some interesting advice from Tim Schafer on Kickstarter pitches: TIM SCHAFER’S TOP 5 PITCH TIPS FOR KICKSTARTER SUCCESS
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lifesbrink
Novice Member
Joined: 1/22/09
There are 2 kinds of people in the world: those who don't like dragons and those who enjoy living. |
4/19/12 6:44:37 PM#18
This is why I love Fargo, and I hope Wasteland 2 goes into some solid directions. My blog is a continuing story of what MMO's should be like. |
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4/19/12 6:52:35 PM#19
Originally posted by GroovyFlower I already have given EA and other publishers more then 300 dollars for shit overly hyped games I wasn't allowed to play before hand. How is this any different then giving my money to EA or another overly large publisher that treats devs like crap for a game that may or may not be good? I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less. |
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4/19/12 7:00:54 PM#20
There are no guarantees. Treat it like a lottery ticket or the crap tables and spend what you can afford to lose.
While the idea has lots of merit, there are always the jerks who will take your money and run or fail to deliver (which is basically the same thing at the end). |
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