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Guild Wars 2

Guild Wars 2 

General Discussion  » Ascalonian Catacombs Dungeon 1 HR (0 MIN 7 SEC) VID

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32 posts found
  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

4/08/12 4:37:33 AM#21
Originally posted by romanator0
Originally posted by DarkPony

Hmm ...

That fight with the multiple bosses before the final one really shows how the non reliance on healers turns out in practice.

Dying, fighting to survive, CPRing others, fighting, dying, fighting to survive ... Rinse and repeat. I guess people mostly did that to prevent a durability hit on their gear because res pads are practically around the corner and those return you with full health without group mates having to break off from the fight to help you out.

All in all I'm not so very impressed: even though you get defeated all the time, it's hard to not defeat a tough encounter because people will continuously be reviving themselves and others during a fight or run back in from just around the corner. Hard fights are like a prolonged, massive suicide attack where you'll be defeated and revived continuously.

I think some people might actually start to miss the trinity and the synergy between different roles as that allows for fights when everyone is still standing without so many personal defeats when the group performed well as a team. It also requires deeper tactics as you need to have your roles covered during the fight: when one role falls away, the whole group collapses.

It looks like you can do a terrible job and still complete encounters, mainly by the short time it takes to get back in the fight so there will always be some people on their feet.

Main requirement for hard fights: having at least a few people up and fighting so the rest can help to revive and fight to survive.

Anyway, I think it would be much more exciting when the boss fights wouldn't have those spawn points nearby nor the dungeons allowing for in-dungeon fast travel.

Also the pointers underneath some boss target names are a bit handholdish: let players find out tactics themselves.

This was the easy mode that was designed to be puggable. If people have to essentially break the dungeon to beat bosses in this mode then they won't be able to cope with the explorable modes.

Ok, well ... doesn't change much from the overall mechanics I suppose? Or are there no resurrection pads and fast travel in other modes?

  Nomis278

Advanced Member

Joined: 10/06/08
Posts: 124

4/08/12 5:00:30 AM#22

Didn't really see anything there that looked revolutionary, looked pretty underwhelming overall.

Each to their own though, happy for those that are excited and hope it meets their expectations!

  rojo6934

Elite Member

Joined: 8/13/09
Posts: 3103

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

4/08/12 5:09:33 AM#23

i was playing GW prophecies couple days ago and noticed the king of Ascalon was King Adelbern, the final boss in the Ascalonian Catacombs in GW2. I like the connection lore-wise between both games. Unlike some other sequels where lore rarely has a synergy with its predecessor game.

"in peace, in sleep under the barren, abandoned soil"


  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

4/08/12 5:14:11 AM#24
Originally posted by DarkPony

Ok, well ... doesn't change much from the overall mechanics I suppose? Or are there no resurrection pads and fast travel in other modes?

Hard to really say.

I did notice that in that vid the dungeon seemed WAAAYYY easier than in the previous vids. For one, there were VERY few traps that I saw in that dungeon. In the earlier ones players were literally getting swamped with traps. For two the bosses seemed to be easier.

So, either it's an easier difficulty mode, or they nerfed the crap outa the dungeon in response to the press beta. (I hope it's the former).

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

4/08/12 6:02:45 AM#25
Originally posted by DarkPony
*snip*

Ok, well ... doesn't change much from the overall mechanics I suppose? Or are there no resurrection pads and fast travel in other modes?

Nope, there are still waypoints in the exporable mode dungeons. Just that dying will become a lot more prevelant, which would mean a lot more broken gear and being forced to go back to town and have it repaired or continue the dungeon with half your stats.

  Adalwulff

Hard Core Member

Joined: 1/18/10
Posts: 971

"I am not the light, or the darkness, but the twilight in between"

4/08/12 6:05:44 AM#26
Originally posted by Master10K
Originally posted by DarkPony
*snip*

Ok, well ... doesn't change much from the overall mechanics I suppose? Or are there no resurrection pads and fast travel in other modes?

Nope, there are still waypoints in the exporable mode dungeons. Just that dying will become a lot more prevelant, which would mean a lot more broken gear and being forced to go back to town and have it repaired or continue the dungeon with half your stats.

 

I really like how they handled that, should keep people from running thru dungeons. Its always annoying to be grouped with people who only want to finish as fast as they can, just sucks the fun out of the whole thing.

  David_Lopan

Advanced Member

Joined: 9/07/10
Posts: 784

"There is no progress. Everything is the same as it was. Form changes. The essence does not." RLS

4/08/12 6:17:30 AM#27
Originally posted by Adalwulff
Originally posted by Master10K
Originally posted by DarkPony
*snip*

Ok, well ... doesn't change much from the overall mechanics I suppose? Or are there no resurrection pads and fast travel in other modes?

Nope, there are still waypoints in the exporable mode dungeons. Just that dying will become a lot more prevelant, which would mean a lot more broken gear and being forced to go back to town and have it repaired or continue the dungeon with half your stats.

 

I really like how they handled that, should keep people from running thru dungeons. Its always annoying to be grouped with people who only want to finish as fast as they can, just sucks the fun out of the whole thing.

   Agreed, much like DDO, there always people that want to race through dungeons like A.D.D. kids

  Vannor

Elite Member

Joined: 8/11/03
Posts: 2257

I am the lucid dream.

BOW DOWN BEFORE THE GOD OF DEATH!

4/08/12 6:18:45 AM#28

Thanks for the link. Nice video.

I do think we are starting to see too much coverage for the game now. I mean, what's left to see for the first 30 levels so far? We don't even need to play it really cos we've seen it all...

With the amount of times I've seen a run through this dungeon, I'm starting to get a little underwhelmed as well. First time I saw it, it was great..

  JoeyMMO

Apprentice Member

Joined: 10/09/11
Posts: 1140

To busy playing GW2 to post much around here... *shrug*

4/08/12 9:23:36 AM#29

boooo, service unavailable, server undergoing maintenance.

no youtube link or something?

  User Deleted
4/08/12 9:31:22 AM#30

yeah, can't watch video.. but I am wondering if it's the vid from Total Biscuit, he has the whole run for that dungeon in story mode or so

  steeler989

Novice Member

Joined: 6/10/10
Posts: 668

Don't freak out, it is just a game.

 
4/08/12 1:53:00 PM#31

The link SHOULD be working now. Something went wrong with the website.

EDIT: Something went wrong with the link lol. Sorry folks!


  jayce

Apprentice Member

Joined: 2/23/06
Posts: 133

4/09/12 2:01:35 AM#32
Originally posted by JoeyMMO

boooo, service unavailable, server undergoing maintenance.

no youtube link or something?

 http://www.youtube.com/watch?feature=player_embedded&v=ILdAMsTcBU0

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