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4/07/12 1:01:19 AM#121
Originally posted by Moaky07 A wild Biodrone appears MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB |
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4/07/12 1:03:54 AM#122
Originally posted by aesperus Your guy has 10,000 and can heal
An enemy deals 10,000 damage over the course of 2 seconds Another enemy deals 15,000 damage over the course of 45 seconds
Who wins? There are more dynamics to consider beside "He hit me hard" MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB |
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4/07/12 1:20:29 AM#123
I see the vested interest haters are out in full force still......Your not going to kill the game by badmouthing it....Those who like it have stayed....Those who haven't left.....1.7 million people disagree with you....Wow is set to bleed another 4 million this year...It will still be around for quit awhile so take your hidden agendas and can it....BTW have you twittered your bowel movements for the day.....someone might care... *eyeroll |
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4/07/12 1:26:43 AM#124
Despite my misgivings about the game. I played 1.2 on the test server and there wasn't a single addition (that I can remember) I didn't like. I can even live with the commando heal nerf cause the mercs got it too. You want to throw away your money developing something stupid, go ahead. |
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4/07/12 4:34:55 AM#125
Originally posted by Setzer Anyone else ever notice that when someone's favorite class gets "nerfed" it is always too much and then they post something like this? "If half of what you tell me is a lie, how can I believe any of it?" |
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4/07/12 5:27:27 AM#126
Some minor changes were needed, because certain classes/specs were clearly better than others in both pvp and pve. Or had a DPS "rotation" of 2 buttons, like arsenal spec merc. The only odd thing seems to be them nerfing jugg tanks, which are already quite bad. But they are not making massive class changes, that's what blizzard do and why wow has never been balanced properly. Most of them will not be that noticable really. |
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4/07/12 7:02:13 AM#127
Originally posted by lokiboard Hahahahaha, 1.7m "i don't waste my time building relationship in games" - nariusseldon |
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4/07/12 7:03:35 AM#128
Originally posted by RefMinor Hahahahahaha . . . I agree with you RefMinor, but PROVE the number wrong. "If half of what you tell me is a lie, how can I believe any of it?" |
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4/07/12 7:08:01 AM#129
Originally posted by GMan3Originally posted by RefMinor I cannot PROVE only EA can do that in a few weeks, but the reason you agree with my comment is all indicators point downwards, the only real debate is the level of the fall, my personal view will be they will be very happy to have retained 7 figures. "i don't waste my time building relationship in games" - nariusseldon |
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4/07/12 7:11:49 AM#130
Originally posted by RefMinor Uhm . . . No. I agree with you because EVERY SINGLE MMO ever released, other than WoW has lost players for a while after launch. Not only is this nothing new, it is expected by most people, including the developers and players. It is only people with some sort of strange agenda that try to make it out to be anything other than what it really is . . . normal. "If half of what you tell me is a lie, how can I believe any of it?" |
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4/07/12 8:47:27 AM#131
Originally posted by GMan3 Which shows perfectly why you should never try and cater to pvpers. Most of them are never satisfied unless they can be an alpha class. NGE killed SWG. Get over it like the rest of us did in 2005. |
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4/07/12 8:56:07 AM#132
Originally posted by GMan3Originally posted by RefMinor Eve didn't, nor did Everquest, Final fantasy11, DAOC, SWG, COH, DOFUS,UO, second Life, LOTR, Lineage, Lineage 2. The games into whose company SWTOR belongs are Warhammer and Age of Conan, the failures. "i don't waste my time building relationship in games" - nariusseldon |
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4/07/12 10:13:04 AM#133
They should've nerfed surge first and see how operative/scounderal scaled out with that and then change what was needed after that, now in 1.2 the damage reduction on lacerate and longer cooldown on backstab on operative may help in pvp, but it'll make things worse in pve- most operatives on my server has speced healer now, there's maybe 2 people on the entire server that are still concealment. |
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4/07/12 10:17:28 AM#134
Originally posted by RefMinor I can't speak for every game mentioned, but I do remember SWG and that game was losing players like mad after launch. I also think it's disengenious to include games like UO and Everquest who had little competition in a marketplace that was much smaller back when they were released. Those games would have killed to have the sub numbers that TOR has. NGE killed SWG. Get over it like the rest of us did in 2005. |
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4/07/12 10:25:18 AM#135
Originally posted by ktanner3Originally posted by RefMinor SWG increased subs for 18 months until the CU was rolled out followed by the NGE, UO and Everquest increased subs for nearly 4 years, all the others in the list increased subs for at least 18months, so I don't understand where this fallacy that all MMOs lose subs straight after release comes from, it only happens if you overhype a shitty product, if word of mouth is good then your friends join to see what the buzz is about, SWTOR, AoC &War, the opposite happened, those that played said it was rubbish. "i don't waste my time building relationship in games" - nariusseldon |
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4/07/12 10:48:47 AM#136
Originally posted by RefMinor No it did not. The CU and NGE would never have happened if SWG was increasing subs after launch. I was there when that all went down and there is plenty of statements from the top brass of the time to back me up. The game never had the numbers that it had at launch and when WOW came out the numbers started REALLY dropping. UO and Everquest increased subs for nearly 4 years, Yeah,it's easy to thrive in a MMO marketplace when less than a million subs is considered successful. How did those games do again when WOW came out? Where did their sub numbers go and how did they look compared to the rest of the them when more MMOS and more players entered the marketplace? It's easy to say "I was King" when you were the only game in town.
NGE killed SWG. Get over it like the rest of us did in 2005. |
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4/07/12 10:59:05 AM#137
I stand corrected on SWG according to http://www.mmodata.net/ apart form a slight dip after 6months it only increased for 1 year, still that's 11 months more than SWTOR.
"i don't waste my time building relationship in games" - nariusseldon |
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4/07/12 11:15:24 AM#138
Originally posted by RefMinor Yeah and according to your chart it increased to a whopping 300,000 and never got past that. That's 1.4 million less than TOR at its peak. Great Job . NGE killed SWG. Get over it like the rest of us did in 2005. |
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4/07/12 11:21:26 AM#139
Originally posted by ktanner3Originally posted by RefMinor As you said yourself, different times, also didn't help that SOE screwed the pooch trying to chase WoW. But the point remains, many MMO's didn't lose subs straight after release. "i don't waste my time building relationship in games" - nariusseldon |
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4/07/12 11:34:31 AM#140
Originally posted by RefMinor I was never arguing with you on that point, that was another poster. I was just bringing an " apples and oranges" to the argument, which I'm glad that you now agree with. By the way, thanks for the link :) NGE killed SWG. Get over it like the rest of us did in 2005. |
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