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4/04/12 6:13:09 AM#61
I'd have to agree with the people saying it was a hybrid. The PVE realms were themeparks, although they were less restrictive than current MMO themeparks, but essentially themeparks regardless.
Then at 50 you got to devote your time to RvR. Mythic gave you 3 border territories with keeps to siege/defend and 2 other realms full of people to smack in the face with a big stick. At this point it acquired a much more sandbox feel. The landscape was there, the castles were there, you just had to go and play in it, organise your sieges, defend your keeps etc.
So yeah, a hybrid. 1-50 themepark and RvR more sandboxy. Without doubt my best MMO experience so far until the fucked it up with ToA and the redesign of the border territories.
Edited: Spelling |
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4/04/12 6:14:02 AM#62
Originally posted by Zylaxx That would also make Lineage and plenty other of the old games sandboxes. . And it would make Guildwars 2 a sandbox as well, you are free to do what you like there as well. You could call these games hybrids or something, but while they not might be themeparks that does not automatically make them sandboxes. What makes a game a sandbox is that the majority of the content is made by the players, not if it have linear quest chains or not. It really looks like this: Sandbox Railroded personal freedom Themepark While it is hard you can actually make a railroaded sandbox. In the beginning you would do linear quests to learn you the tools to create player made content. After that a few "kings" or whatever gives tells the other players what to do all the time. It would still be a sandbox but not very free for most of the players. A themepark can also be rather free, like GW2. |
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4/04/12 6:14:37 AM#63
No more Sandbox than WoW in my opinion. Remember, DAOC invented the battlegrounds which almost define what a Themepark game is these days. Ya, it was open world, but so is WoW. And DAOC actually restricts your movement more than WoW. You can't even goto the other factions areas in DAOC, PvP is restricted to the frontier. |
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4/04/12 6:19:25 AM#64
Originally posted by jmcdermottuk How can you call RvR sandboxy? It was all restricted to a specific area. Ya it wasn't match based pvp but it was still a ride you went on. You weren't free to figure out what you wanted to be in DAOC it was all about the RvR and thats a themepark with one ride even. |
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4/04/12 6:36:17 AM#65
Daoc battlegrounds are VERY different to wow battlegrounds, they are persistent not matches, they are basicly there to train you for rvr while leveling.
Please don't lay the blame for crappy tupperware pvp at the door of daoc, that started with coh/wow/gw |
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4/04/12 6:36:26 AM#66
Originally posted by Fendel84M I didn't say it was definitively sandbox, but that it acquired a more sandbox feel. There were no specific tasks set for the RvR. There were just the borderlands and keeps. What you then did was up to you. Essentially that's player generated content, in the area provided. Isn't that like a sandbox? Yes, it was restricted to the borderlands, but that was part of the game design so the game would appeal to a larger audience that didn't want FFA PvP everywhere all the time like in UO. There's no doubt that the game was essentially a PvE themepark, but the way they designed the RvR gave it more of a sandbox feel at endgame. You say it was one ride and all about RvR. Yeah it was, and getting there was very much a themepark. But once you got there you were free to decide what you would do, within the confines of the RvR territories. I don't see that confining it to the border territories makes any difference. I'm not saying it was a sandbox in RvR, but it felt more like a sandbox than a themepark. At least it did to me. Feel free to disagree if you want to apply strict rules to what constitutes a sandbox. Personally I think Mythic did a good job of taking a themepark game and then very cleverly making it feel a little bit more like a sandbox in RvR. |
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4/04/12 6:44:51 AM#67
Originally posted by jusomdude i dont know why people say daoc had barely a quest to be found - it seemed to have more quests than everquest i played daoc on launch day and for 2 months after
DAOC had mail quests sending you off to dfferent areas (which also had quests), quests for dungeons and there were "class specific" quests at level 10, 20 etc
its all context in the end, but when DAOC launched Everquest was more like EverGrind compared to DAOC EQNext press http://EQ3Wire.com EQ2: Freeport server |
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4/04/12 11:16:52 PM#68
Originally posted by Loke666 By the very definition I think games like Lineage, DAoC and GW2 sandboxes.
In the most basic defintion of the word it comes down to linearity. Does a game guide you or do you have freedom. All other defintions are personal opinion the whole idea for themeparks is that they guide you.
Sure in DAoC I could only level in certain areas pursuant to my level but that is because it was a level based system. You still had freedom to move about in the zone killing whatever you wanted without need of questing. SO in essence if a game is set up where leveling via questing is on a set path then it becomes linear, hence thempark. If on the other hand you could level via exploration while killing then the game is a sandbox.
I know alot, if not most will agree with me but I deal in absolutes and truths not personal preferences contrived to fit in with some vague term. |
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Laughing-man
Hard Core Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
4/04/12 11:23:55 PM#69
Taking wikipedia articles and linking them does not make an iron clad argument. If you noticed when you looked up said terms, it linked you to "open world" not "sand box" because wikipedia isn't regulated by MMO gamers. Its article is vague and loosely descriptive intentionally.
You can claim a sandbox is a game that merely doesn't have a guided tour of the place, however, we as gamers recognize there are more elements to it than that. There have been many many threads debating this issue, This is not the first nor the last time we have this debate.
In short, DAoC is a Themepark with some sandbox elements, which frankly most people have already said this. |
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4/04/12 11:28:59 PM#70
Well, besides standing around in a drum circle and beating the last remanents of this dead horse to a bloody, unrecognizable pulp, it seems that everyone that's posted has given you a pretty good idea of what kind of game DAoC was. In any case, it was an awesome game, whatever label it falls under. |
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4/04/12 11:32:35 PM#71
All I know is that when I first played DAoC, there was no in-game map, no digital download, the boxed version came with a physical map of the game that you used to help you get around. I miss those days. |
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4/06/12 7:43:28 PM#72
I still have the old Prima guide for Shrouded Isles sitting around.... Playing: STO, MWO |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
4/06/12 8:25:30 PM#73
Thankfully, DAoC came out at a time when people weren't busy labelling and pigeonholing every game and just played it based on its own merits. Did it get compared to EQ and UO? Definitely, but it was on features and graphics, not on arbitrary personal checklists to assign it to a particular side of a fence.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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4/07/12 7:03:01 PM#74
The general feel I get from reading boards about every game coming out (or that has come out in teh last year) is that it's either a WoW-killer, or it's going to flop, with no one thinking anything but one of the extremes is the correct answer. I keep hearing the word flop in conjunction with SWTOR for example and it's making money. If 1 million plus subs isn't success, what will change minds? 5 million? It's crazy what people expect nowadays. Playing: STO, MWO |
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4/07/12 7:08:15 PM#75
Originally posted by Riftstar Technically EA says 1.7 million but I think its more like a couple hundred thousand. On top of this most people consider it a flop because over half the player base has left within the first 2 months of release. I dont care where you come from but that is a pretty damn good defenition of a flop in my book. |
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4/07/12 7:12:43 PM#76
Originally posted by Loktofeit for me was the awesome archery system ! , was just amazing :3 |
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5/23/12 8:39:01 PM#77
To me DAoC was a damn fun game... but it is more to teh end of Theme Park since (again in my opinion) any game that gives you 'return 10 rat tail' types of quests is a Theme Park no matter how much paint you put on it. |
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5/23/12 8:46:10 PM#78
Originally posted by mlauzon Um, UO was nothing like Meridian 59. lol. ;) |
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5/23/12 8:47:33 PM#79
Themepark, obviously. It was all about combat, but it was before themeparks had so much to do with questing. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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5/23/12 8:52:41 PM#80
I guess themepark.. But it was old school.. so no quests or anything. mostly group grinding.
You had a house that you could decorate and craft in. Plus you could go get trophies and taxadermy from mobs you killed. And guilds could hold keeps and upgrade them. So it had some sandboxy features to it.
Like your sig (poster above me) we think alike it seems The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, Linear Story, Cut-Scenes...
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