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4/05/12 7:19:10 PM#21
Originally posted by Jaedor Exactly my point. Immersion in this case isn't broken by mere technological boundaries, such as a monitor - if you're excited by the events a character in a book experiences you wouldn't say "I'm forgetting where I am", you're still imagining the story, the looks, the voices. You're sharing the protagonist's emotions, you're immersed. It's the same with games. But when I say my character isn't myself but more, it's what you said in your last paragraph - I experience a different "me". Very nice way of putting it, Jaedor. Let me point out that, in fact, I couldn't care less about these first world problems. I'm just having fun. |
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4/05/12 7:26:24 PM#22
I guess I view the parts of the game for what they really are. My actions and chat are really me, but the character clearly isn't me. So I voted "puppet master". |
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4/05/12 7:27:09 PM#23
Originally posted by melangel I know what you mean as when i played the PNP WOD game i played several of the clans, and the clan i synced with the best was the fiends, and they are largely one of the most alien clans in the vampire culture. Though i also came to understand that good and evil are very perspectively based, and so as you said it is not how you are viewed by the world, but by how you view yourself that matters. I have always thought that many people are only preceved as being evil, and in truth are acting in a noble as well as good fashion based on their own perception of what they are doing. I would ask not if you can be evil, but if you can fathom that to some you will be seen as evil instead. Saddly i could not vote as i play as well as function as those, based on the many levels of the way i play in games, from guild actions, to group play, and even in role playing they all are different ways of me relating to the game as well as character. |
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4/05/12 7:36:40 PM#24
Originally posted by Asuran24 I can't just answer that off the top of my head. I'll have to think about it. BUT I think it's a super question. Definately food for thought! P.S. Just as a side note, I have never joined an RP guild. I've thought about it but ones who have approached me in the past have had way too much structure for me. Which is why I don't like themeparks much also. I've played on RP servers and non RP servers and I play the same way on either server. |
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4/05/12 7:46:26 PM#25
Now this is a fun thread. I've never been much for getting into a particular game's rule set for "role playing", but given the two scenarios that the original poster presented, I'd say that I'm a combination of the two, given only those two choices to work from. Considering the plethora of games that use the (to coin a term) "themepark" model, I tend to look at the templates (classes) I'm given, come up with a concept of what sort of character would be that particular class, and I breathe life into them. In other words, I seek out a personaility to enliven them with. This would probably be some unconscious extension of myself, if I saw myself as that particular class/role. For example, when I created a warlock in World of Warcraft, I used the Warcraft lore as a reference, and made my warlock an Orc. I wanted him to be tainted by the demonic influences that had originally corrupted the Orcs on their home world, but still work within the confines of a Horde faction that was straying away from being a part of the Burning Legion. I gave my warlock dark skin, a forked beard, and red, glowing eyes. Then I chose a name that was heavily influenced by pre-existing characters from Warcraft lore, primarily Ner'Zhul and Gul'Dan, the first Orcs swayed by Kil'Jaeden on Draenor.
Images of Ner'Zhul courtesy of WoW-Wiki. As my warlock progressed in levels, I made sure to find ways to keep his countenance somewhat in the realm of "evil" and "corrupted". If there was a mount that exuded a dark aura or looked particularly menacing, I'd aquire it and ride it. I'd seek out weapons and off-hand items that fit his overall character, and try to use them for as long as I could without gimping my character, mainly for appearance. When I played my warlock, I'd work my hardest to find the best rotations and class builds in order to make his name stand out in prominence on our server, because I wanted him to be known for his destructive prowess. If I went up against another player's warlock and they bested me in PvP (or DPS if they were of the same faction), I'd be sure to be respectful, and contact them for advice on their build for new ideas. In this way, I rose my character to notoriety, and if I joined pick-up groups on my server, they would invite me without question because they trusted that I knew how to play. This is but one example of how I bring my characters to life in the MMOGs that I play. I try to envision what sort of person that character would be, and ask myself: What would they look like? What sort of name speaks to other players and tells them, "That name suits that class"? What theme would their wardrobe follow to embody everything that the character is about? I feel that if I'm going to invest a considerable amount of time into a character in a MMOG, then I'm going to find a way to enjoy my escapism to the fullest extent. However, I don't necessarily follow the conventions of true "role play" by speaking as that character. In this way, there is still a part of myself that people relate to, but everything that goes into creating my character for that particular game is derived from a template given to me by the game, and the source of my own imagination.
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4/05/12 7:47:04 PM#26
Originally posted by Asuran24 When did this become a discussion about ethics? I love this! Such a pity it's so late over here. Let me point out that, in fact, I couldn't care less about these first world problems. I'm just having fun. |
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4/05/12 7:50:10 PM#27
Originally posted by BartDaCat I LOVE THIS! Please play in my Pen&Paper group! No, you know what, come over to Europe this summer to LARP with my friends and me, we need people like you. ^_^ (Urgh, I just realized the American LARP is even nerdier than the European way of doing it. At least our weapons LOOK the part.) Let me point out that, in fact, I couldn't care less about these first world problems. I'm just having fun. |
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4/05/12 8:24:57 PM#28
Several of my favorite villians, and games are as fallows. Shining force 2 wiith Oddeye the blind arch-demon swordsmen that desired to be like the heros, but could not break free of his destiny as a high ranking member of the forces of darkness, and in his dying moments actually told the player how he hoped to come back as a mere human if that would allow him to be like the. Many of the plot, as well as characters in Xenogears were very perception based, and many times were never truly evil in any regard such as ID. In legend of Dragoon LLoyd was a great villian that soought only to bring back the glory of his people, and was manipulated by powers beyond him into doing thgns that were not of his desires. |
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4/05/12 9:21:38 PM#29
YOu also have those players that see their character as some form of either the perfection f who they want to be, such as a largely submissive person creating a truly dominant character that commands respect as well as controls those around them. As well as players that want to see how they would maybe be in the darker more uncivilized past, crafting a more commoner or nobility persona in the world. I mean many talk about becoming some no-nname person in the world that is part of the backdrop of the world, but to some others they want to be thatn noblemen or such in the world of the past as best as they can. So you have players that do not see the character as an extention or a puppetm but as a way of lving out dreams or experince in a way times they may never be able to. |
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4/05/12 9:27:30 PM#30
My characters are actors in a play I'm directing. They are not me ... nor would I want them to be. |
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Thanks for all the posts. This has turned out to be a very fruitful discussion for me. I purposely made my poll crude because I knew I would get some interesting answers, and I didn't want to try to guess what they would be. From the perspective of putting myself into a category here, my view of games is very straight forward for me. I project myself into the game world, and my character is basically "me" with varying degrees of flavor or spice thrown in. I only play games where this is possible, so FPS games and MMO games are all I play. Other games simply don't appeal to me. I've always loved the concepts of virtual reality, the Star Trek holodeck, lucid dreaming and other projections of myself into an artificial construct. I'll say this. If a game experience is really good, I can easily lose track of where I am and how much time is passing. It is as if the construct of reality around my monitor goes away along with everything else outside of my gaming experience. Yes, I can snap out of it at will, but more importantly, I can let myself sink into it pretty damned deep. This does depend on the game though. My biggest complaint about themepark games is that they simply rob me of this experience by not letting me forge my own adventure. The structured and contrived nature of today's MMOs don't hold a candle to what is really possible here. I see people make fun of Star Wars Galaxies all the time here, and while it was often buggy and broken, those who loved it didn't care. It offered much more to the imagination than any game I've played since, and that means much more than a perfectly polished and scripted experience to me.
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4/06/12 12:36:07 AM#32
Originally posted by MindTrigger A player character to use an ancient term, is not an extension of me or at least not on purpose. In pen and paper role playing games, the character tends to grow in relation to intereactions in the game. Characters come and go and I don't suffer any emotional reaction to their perma-death. That doesn't mean I can't have fun with them in their game world it's just that they don't hold any importance as it's just a game. I also don't see the puppet idea as a correct viewpoint for me. Organic, as much as I hate the term, is more appropriate. |
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4/06/12 12:39:55 AM#33
When i play games, i play characters i would never really "be" in real life. I consider myself a highly ethical person so when i play games i tend to make characters that actually aren't fitting into this category. I don't like butchering in RL but i played hunters and rogues with these abilities in game. I don't steal but i've played rogues and enjoy pick pocketing. When i played ADnD around the table with friends i would play clerics mostly because at the time i was truly naive and innocent so it seemed to fit, however when i started playing mmo's i discovered it was more fun to lose myself completely in a role i could never be in RL.
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4/06/12 6:07:03 AM#34
I have never been able to relate to a single character I have ever played in a game
The way my brain automatically process playing a character is like having control over an "actor" in an openended movie. He may make the same moral choices I would make he may not. However he is not me and I do not see him as my alter ego |
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4/06/12 8:48:50 AM#35
In real life, just like my characters: * I regularly lash out at trolls, even if not the first targetted. I do not hesitate to sneak attack. Heck, the list goes on and on.
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4/06/12 9:43:42 AM#36
Originally posted by Alders lol. I find the combat most fun as a puppet master. Always laugh in movies when the bad guy relies on underhand secret tricks! For story, a mix of char's biography and my own ideas. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
4/06/12 9:50:00 AM#37
Depends on the game. The more freedom of choice and social interaction, the more the character is like me. In a game like SWTOR, though, I put the character on the same level as Pac Man or the white blob you control at the bottom of the screen in Space Invaders - it's just the tool I'm using to complete my objectives. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
4/06/12 4:58:04 PM#38
To me, the greatest privilege and greatest accomplishment I can have in an MMO is to create a memorable character; one that enhances everyone else's immersion and fun. To do this, I have to break out of myself, because I'm not someone who is typically "memorable." I also have to be able to act the part, and that's the best thing about character creation: you get to create a personality from the ground up, jump into Castronova's "magic circle," and test it out. I had two main characters in Star Wars Galaxies. One was a tall dancer who was a socialite and an Imperial. The other one was almost exactly the opposite: a short green Rodian smuggler and a Rebel. I kind of figured out who these characters were by simply playing them...the more I did it, the more developed they became. This is why I miss chatting in spatial, and the down time we used to have in these games. You only really figure out what you've got in a character when you can chat it up with another character. That's when you invent the backstory, see how you might fit in with other characters, and build up stories. I loved both, but neither character was "me" per se. I felt they had their own lives, and it was up to me to ensure they lived their (virtual) lives to the fullest by directing them well. The only other two games where I ever had a deep roleplay experience were EVE and City of Heroes. EVE was alright, but it isn't a very intuitive roleplaying platform. City of Heroes was very good, but only because I got in with a roleplay group on the Virtue server. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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4/06/12 5:09:48 PM#39
I roleplay my character as lore say it dont reflect at all what im in realy life. So i play strange fanatasy avatars of any kind a beast or a human a wolf or lizard a midget or giant or a female or male it dont matter to me. Im fat, ugly, longhair beard, old and single white male in my dark smelly basement and disgusting so im always trying to be ADONIS ATHELETE AND CASANOVA ingame :D I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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4/06/12 5:21:21 PM#40
Originally posted by Dissolution LMAO Ok I admit I do some of that in real life ie aoe trash mobs at my door and my high resistence towards charm effects. I pull agro from my husband (don't have a wife :P) who thinks I am too mean to these people. Truth is, if you are nice they will come back and I don't want that :P Currently planting up a row of rose bushes to stop people from climbing the fence into our garden and helping themselves to stuff Thanks for the reminder that life can be as much like games as games can be like life |
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