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4/05/12 5:49:48 AM#141
Originally posted by DarkPony There are still kill quests, regardless of how you dress it up. If people are expecting something radically different then they will be disappointed, the game is still an RPG. That being said, the picture you linked refers more to the 'heart events' rather than the 'dynamic events'. Heart events are closer to traditional quests, and are more common in low level areas but get less and less frequent as you level up, giving way for more dynamic events. The heart quests also have a variety of things to do like putting out fires, throwing snowballs at kids, feeding animals, helping gather apples etc. Not mind blowing, but still a nice diversity. Dynamic events usually don't have counters showing how many you have killed, sometimes they have bars showing the remaining strength of a structure you are defending or whatever, but the event just keeps going until there are no more waves of attackers. |
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4/05/12 6:01:40 AM#142
Originally posted by fenistil That's something they probably only can do when the game is live. It's a careful balance. If the events reset to quickly, players will feel that their efforts have no impact on the world. To slow and the players will be disgruntled because they need to wait till the cool stuffs appears. ArenaNet needs reliable statistics before they can tweak those timers. Hopefully all the pre-order testers are enough for reliable numbers, otherwise we will see this fixed in the months after the release. About the comment of TotalBiscuit, the comment I remember was in his Thief vid. When a combat pet from some NPC dude was killed, he triggered the escort quest to find a new pet. That one listed 'x/5 spots checked', which killed the questing text of the NPC you were escorting, because you already knew when he was going to find his new pet. It would be nice if they can randomize those events up a bit. |
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4/05/12 6:04:13 AM#143
The problem with the side kicking up feature is that it creates balancing problems. Imagine your friend is lvl 80 and you are lvl 2, after the long journey to the lvl area of your lvl 80 friend you are there, with 1 skill. Now i ask of you good people, how can you balance the DE system . Its either the only thing you are doing is spamming 1 skill, you get gold medal the same way your friend using all his array of skills gets a gold medal. or give the guy with 1 skill only bronze medal, but then the guy would say "WTF MAN I DID EVERYTHING I COULD" and since you are suposed to get good rewards acording to your lvl you would actually be gaining less effectively making sidekicking down more effective for the two of you since you would also get gold. The other issue is that DE are not your own little world. Lets say that for example you got 100 ppl taking one big dragon and 20 of them are low lvls, now even though the game checks everytime if you are doing something i dont think its so advanced that it scales also taking account of the fact that some of the low lvl players may not have all their utility skills or elite skill so sidekicking up also creates a problem in content difficulty scaling since you need a much more advanced system to take into account those factors. You might want to play with your low lvl friends but what about the other 79 ppl there that just want to enjoy the game, you just made the content much harder for them to complete and they are now forced to carry other people.
Also to the people that are claiming now suddenly exp boosts become required, thats a load of BS. When you were sidekicked up you still needed to lvl to get your skills. Switch weapons is at lvl 5 first uitlity is at lvl 10 2nd is i think at 20, elite at 30 and so on, then it extends to traits. You ALWAYS need to lvl up You are only scaled it was NOT an auto lvl option. |
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4/05/12 6:27:55 AM#144
Ok, I absolutely agree with this news, that there will no be sidekicking up but only down. Its fair enough for me, but then another question comes up, does that mean that the low level players can't participate in higher level bossfights, for example the Shatterer is for 50lvl, if i'm 30 level will I be able to be sidekicked for the event? |
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4/05/12 6:46:13 AM#145
Originally posted by vlad013 You won't even be in the area, so it is kind of irrelevant. Higher level mobs will demolish you. |
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4/05/12 7:02:33 AM#146
I'm ok without sidekicking up and hoping they do not. You already get leveld up to 80 for WvW, and for battleground/warzones (whatever they are called), and higher levels can lower down to you. If we could sidekick up would there really be a need for levels anymore? |
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4/05/12 7:05:25 AM#147
Hmmm.. that sounds bad :( . . . But its kind like more fair, because if lets say 25 persons are participating in the bossfight and 10 of them are much lower level, the boss is scaled for 25 person fight, but 10 of them have less skills, hp, stats etc... so then the fight gets much harder and unfair... And also it would be annoying that i'm lets say 50lvl and I've made so long way to get to it, and another player just started playing and we are fighting the same boss... Anyway thanks for your reply and sorry for my poor english |
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4/05/12 11:14:06 AM#148
Originally posted by fenistil For GW2 fans sake I hope it is more persistant than the Rift invasion effects, which just reset after a certain amount of time regardless of what you do. Dynamic events have yet to be done very well in any game thus far, so Anet has their work cut out to truly innovate there. Stringing simple kill/gather/fedex/escort quests together might be a baby step in improving dynamic questing, but if that's all it is then I have a feeling many will be very disappointed after a couple weeks... GW2 "built from the ground up with microtransactions in mind" |
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4/06/12 1:15:03 PM#149
Taking out content that you promised your fanbase is horrible no matter how hard some people want to spin this, and my very well be a sign of things to come (broken promises, broken hearts) |
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4/06/12 1:22:14 PM#150
I prefer the game this way...Even games without levels, their are places you can go that you get smashed, due to not having the skills to be able to do the area.... I am fine with it. I can wait to do PvE content, till I am leveled.
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4/06/12 1:22:24 PM#151
Originally posted by Monorojo people can still sidekick up in WvW pvp http://www.tashadarke.co.uk/2012/04/eufandayqandapt1/ ANET also removed companions from their earlier announced intentions - I saw no problems with that http://wiki.guildwars2.com/wiki/Companion game is not available yet for pre-ordering, these are SMALL changes EQNext press http://EQ3Wire.com EQ2: Freeport server |
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4/06/12 1:25:47 PM#152
Originally posted by Monorojo I would call this more a feature, than content, as the content is still there....Features change during closed beta, I challenge anyone to find a mmo that they didn't change in closed beta...
After the last 5 years of mmos, I don't expect a ton from devs....
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4/06/12 1:26:29 PM#153
Originally posted by Monorojo Have they removed any content? You can go anywhere yu want, but for casual pve you can't level up to the area. |
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4/06/12 1:30:10 PM#154
Originally posted by Monorojo It's not taking out content. Sidekicking is still in the game, just not in PvE. Beside you are confusing a feature with content. NO content was lose, in some ways content was actually protected because a lot of people would rush through the game via sidekicking up and later complain how there isn't enough content when they got the the appropiate level, even though its their fault for getting sidekick up.
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4/06/12 1:31:19 PM#155
Originally posted by Nadia inorite /facepalm @ Monorojo not to mention that Anet unlike other companies have been nothing but completely open and honest about what they've removed, which means we won't have a launch where the game is completely different then the beta with missing features and combat that isn't as "epic" as they claimed it would be, ahem. |
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4/06/12 1:34:10 PM#156
Originally posted by evilastro Yes, you are correct, it is a game, and there are objectives. By this logic all games are the same, nothing changes. The example is actually a description of dynamic events and Heart Events. Neither have a counter. Dynamic events will and can end when the bar of total things done is used up, just like the Heart Events. The difference is that dynamic events lead to other dynamic events, heart events are fairly static. Questing in GW2 means that you quest with others, there is no isolation bubble where everyones selfish and no ones helping everyone else. It really helps the imerrsion factor when the questi s more important than the individual goals. |
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4/06/12 1:47:45 PM#157
Originally posted by dontadow Some tasks do: check this vid For this task he needs to escort a Charr along exactly 5 Devourer nests to find the perfect one. At 17:48 he speaks his mind about these numbered objectives. |
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4/06/12 2:44:42 PM#158
Originally posted by dontadow The game is, of course, limited by its interface.
However that cartoon is still very misleading. If you notice they play a nice little trick. They assume that because you are always picking up 10 apples you are also always put into an environment where the things that attempt to prvent you from getting said apples is always the same. This is wrong. There are not always 4 stick figures around the apples in GW2. Exactly how or what is around the apples will change based on various factors, the largest being who else is helping. So you have extra inputs into the system, players affects things. And you get different results in the challenge that attempt to block the goal.
Now it would be cool if in addition to that the number of apples changed randomly or possibly even change whether its appels. We know from TotalBiscuit that at least one of the events has a stage that is set AND tell you the exact amount. It may be they are all this way and merely obfuscate that. We know that some are obfuscated in one way or another.
Still that cartoon is misleading. It implies the events are exactly as static as most WoW or similar games quests. This is patently false. Now if this was Rift there might be a point as Rift's rifts were standard in the waves. Every wave the same and each wave predicable in its nature. Only the actual state of the ZONE was affected by players (ie. amount and level of rifts.) |
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4/06/12 3:27:58 PM#159
Originally posted by dontadow They could only sneak by because they sere sidekicked up, if they weren't, their stealth skill would have been too low. :P For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/06/12 4:21:40 PM#160
Originally posted by Serelisk
Just so you know....because it sounds like you don't....drops are for your level whether you are 3 or 80. When you are down sidekicked, let's say at 40 but you're playing as a lvl 5 in a lvl 4 zone, the drops will not be lvl 5 for you, they'll be lvl 40. So in THAT way there IS mutual benefit. Beyond that....I'm not sure what you're saying. Sometimes it's just nice to help someone else as they go through THEIR journey of leveling up. I mean, after all, you can go right back to your own level areas after a while, so.....what's the problem? President of The Marvelously Meowhead Fan Club |
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