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Guild Wars 2

Guild Wars 2 

General Discussion  » Lets discuss the ELementalist

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57 posts found
  Fir3line

Novice Member

Joined: 9/18/08
Posts: 794

4/04/12 2:58:57 PM#21
Originally posted by colddog04
Originally posted by BadSpock

I really had no interest in playing an Elementalist but after playing around with different builds on that tool I kept thinking to myself "damn, this sounds/looks like it would be a hell of a lot of fun!"

I seem to have this "problem" every time I play with the build tools...

A good sign, imo

Have you played with engineer yet? It's nuts.

yea, engineer is the most overwhelming class to pick up and play, elementalist is a very close 2nd tho

"I am not a robot. I am a unicorn."

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5631

I believe in life before death... So dont forget to enjoy it while you still can.

 
4/04/12 2:59:00 PM#22
Originally posted by BadSpock
Originally posted by Maephisto

Here you go Spock

Thanks!

Seems like Cepter+Focus on the following would be about as defensive as I could make it-

http://www.gw2tools.com/skills#el;aapfp;aaaaaafgWgaaefU;Yaaa;YkTcZ

 

Again, based soley on what the descriptions are and such.

I came up with something comparable.  And it somehow seems very sturdy, but i guess we´ll not know for sure untill we have a lot more handson experience.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5631

I believe in life before death... So dont forget to enjoy it while you still can.

 
4/04/12 3:00:23 PM#23
Originally posted by Fir3line
Originally posted by colddog04
Originally posted by BadSpock

I really had no interest in playing an Elementalist but after playing around with different builds on that tool I kept thinking to myself "damn, this sounds/looks like it would be a hell of a lot of fun!"

I seem to have this "problem" every time I play with the build tools...

A good sign, imo

Have you played with engineer yet? It's nuts.

yea, engineer is the most overwhelming class to pick up and play, elementalist is a very close 2nd tho

I dislike the fact that engineers are only ranged combat, on top of that i am much more arcanist then technollogy fan, as i work with technollogy all day in real life.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  Fir3line

Novice Member

Joined: 9/18/08
Posts: 794

4/04/12 3:11:42 PM#24
Originally posted by Lord.Bachus
Originally posted by Fir3line
Originally posted by colddog04
Originally posted by BadSpock

I really had no interest in playing an Elementalist but after playing around with different builds on that tool I kept thinking to myself "damn, this sounds/looks like it would be a hell of a lot of fun!"

I seem to have this "problem" every time I play with the build tools...

A good sign, imo

Have you played with engineer yet? It's nuts.

yea, engineer is the most overwhelming class to pick up and play, elementalist is a very close 2nd tho

I dislike the fact that engineers are only ranged combat, on top of that i am much more arcanist then technollogy fan, as i work with technollogy all day in real life.

Engineer can be very melee, with the spanner kit, whatever its called

"I am not a robot. I am a unicorn."

  aguliondew

Novice Member

Joined: 2/05/12
Posts: 95

4/04/12 3:26:22 PM#25
Originally posted by star

I haven't played around much with the skill builder, but from some of the footage we've seen - especially in PvP - earth attuned elementalists are pretty much unkillable. I'd be interested to see someone play a mixed Water/Earth ele in PvP.....

Do you have any video links of earth elementalist? I have been trying to find some videos of earht elementalist gameplay but I have not seen anything. Earth elementalists  are the only class that can have the protection buff (-33% damage taken) on the majority of the time. I am going to try a crit/debuff build with my elementalist so fire/earth (long high dmg coonditions) or earth/arcane (multiple random high dmg coonditions).

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5631

I believe in life before death... So dont forget to enjoy it while you still can.

 
4/05/12 10:23:32 AM#26
Originally posted by aguliondew
Originally posted by star

I haven't played around much with the skill builder, but from some of the footage we've seen - especially in PvP - earth attuned elementalists are pretty much unkillable. I'd be interested to see someone play a mixed Water/Earth ele in PvP.....

Do you have any video links of earth elementalist? I have been trying to find some videos of earht elementalist gameplay but I have not seen anything. Earth elementalists  are the only class that can have the protection buff (-33% damage taken) on the majority of the time. I am going to try a crit/debuff build with my elementalist so fire/earth (long high dmg coonditions) or earth/arcane (multiple random high dmg coonditions).

There is no such thing as an Earth elementalist, every Elementalist will have to use all 4 elements in their strategy...

 

personaly i am getting more and more enthousiast about the dagger-dagger build, its build for very fast mellee action and  has lots and lots of defense too.

 

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3232o0gj2eaolk2g00aaakk0c0teb1femenf1

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  aguliondew

Novice Member

Joined: 2/05/12
Posts: 95

4/05/12 5:07:25 PM#27
Originally posted by Lord.Bachus
Originally posted by aguliondew
Originally posted by star

I haven't played around much with the skill builder, but from some of the footage we've seen - especially in PvP - earth attuned elementalists are pretty much unkillable. I'd be interested to see someone play a mixed Water/Earth ele in PvP.....

Do you have any video links of earth elementalist? I have been trying to find some videos of earht elementalist gameplay but I have not seen anything. Earth elementalists  are the only class that can have the protection buff (-33% damage taken) on the majority of the time. I am going to try a crit/debuff build with my elementalist so fire/earth (long high dmg coonditions) or earth/arcane (multiple random high dmg coonditions).

There is no such thing as an Earth elementalist, every Elementalist will have to use all 4 elements in their strategy...

 

personaly i am getting more and more enthousiast about the dagger-dagger build, its build for very fast mellee action and  has lots and lots of defense too.

 

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3232o0gj2eaolk2g00aaakk0c0teb1femenf1

Yes I understand that but few videos show players messing around the the earth attunement.  Everyone always is fire/water/air rarely earth. I have been planning on going a coondition build or a reactionary crit effect build. 

  Thzlol

Novice Member

Joined: 1/12/08
Posts: 35

4/05/12 5:35:37 PM#28

I think wanting to be dominantly earth could be very viable. One of the biggest issues with earth is the low damage output, however the #2 skill for earth while using the scepter actually hits very hard. Could weave in other things and work around that.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5631

I believe in life before death... So dont forget to enjoy it while you still can.

 
4/06/12 7:08:55 AM#29
Originally posted by Thzlol

I think wanting to be dominantly earth could be very viable. One of the biggest issues with earth is the low damage output, however the #2 skill for earth while using the scepter actually hits very hard. Could weave in other things and work around that.

 

Well for doing damage you can and should always switch to fire for AoE and lightning for single targeteven while still being earth specced

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  sanshi44

Hard Core Member

Joined: 6/12/09
Posts: 705

4/06/12 9:37:00 AM#30

Go here and look at earth attunment skills for elementalist (Skill are subjective to change of course since its in beta but will give you a rough outline of what they get) http://gw2.luna-atra.fr/skills_tool/?lang=en&code=34a7g078h6m33qia7000000

 

Earth attunment offer muiltipal defence type skill - from reflecting projectiles, Aoes cripples so you can keep range, AoE knockdowns, Invunerability buffs, blinds and armor buffs.

Fire is basicly full on dmg with no survivabilty buffs or debuff skills

Water offers suppurt skills - heals being its main thing, has slows, cleanses

Air attunments Seems to be a mix of dmg and movment increases and stuns/blinds.

They can also summon elemental weapons such as the ice bow,Lava axe, Lightning hammer, magnetic shield. that the elementalist or other players can use. Which provide good support and defensive skill especialy the shield.

Also have some utility skill that provide some defensive skills aswell.

  Fir3line

Novice Member

Joined: 9/18/08
Posts: 794

4/06/12 9:54:02 AM#31

Earth attunment with scepter. #2 skill, Rock armor+hurl does impressive damage, i was doing around 8-10k with all the hurls in less than a seccond, does more with some combos. Don't think that because earth is more defensive it doesnt do damage, thats not true at all

"I am not a robot. I am a unicorn."

  aguliondew

Novice Member

Joined: 2/05/12
Posts: 95

4/06/12 10:21:48 AM#32
Originally posted by Lord.Bachus
Originally posted by Thzlol

I think wanting to be dominantly earth could be very viable. One of the biggest issues with earth is the low damage output, however the #2 skill for earth while using the scepter actually hits very hard. Could weave in other things and work around that.

 

Well for doing damage you can and should always switch to fire for AoE and lightning for single targeteven while still being earth specced

Well they are trying to balance the various combat formulas so they all can be competative. So if you are planning on doing (earth)coondition damage, (arcane)critical effect damage, (air)high critical damage, or (fire)high power damage they all should have comparable dps. Just some are better in different situation. From what I understand, coondition damage cuts through high armor enemys, critical effect damage is an all around build, critical damage is best for bursting down key enemies, and power damage builds are good against low armor enemys.

@ Thzlol Unless you have played beta and tested out that earth does less than the other traits lines. The damage numbers of skills on the skill tool are not accurate. You can not tell how much damage each skill will do at lvl 80. Yogcast elemental spotlight show you each skills animation. Do not trust the skill tools to tell you how much damage each skill does.

  Thzlol

Novice Member

Joined: 1/12/08
Posts: 35

4/06/12 11:21:11 AM#33

I'm not judging by things on the internet. I know for a fact that the scepter #2 for earth does VERY good damage.

  Fir3line

Novice Member

Joined: 9/18/08
Posts: 794

4/06/12 11:26:10 AM#34
Originally posted by aguliondew
Originally posted by Lord.Bachus
Originally posted by Thzlol

I think wanting to be dominantly earth could be very viable. One of the biggest issues with earth is the low damage output, however the #2 skill for earth while using the scepter actually hits very hard. Could weave in other things and work around that.

 

Well for doing damage you can and should always switch to fire for AoE and lightning for single targeteven while still being earth specced

Well they are trying to balance the various combat formulas so they all can be competative. So if you are planning on doing (earth)coondition damage, (arcane)critical effect damage, (air)high critical damage, or (fire)high power damage they all should have comparable dps. Just some are better in different situation. From what I understand, coondition damage cuts through high armor enemys, critical effect damage is an all around build, critical damage is best for bursting down key enemies, and power damage builds are good against low armor enemys.

@ Thzlol Unless you have played beta and tested out that earth does less than the other traits lines. The damage numbers of skills on the skill tool are not accurate. You can not tell how much damage each skill will do at lvl 80. Yogcast elemental spotlight show you each skills animation. Do not trust the skill tools to tell you how much damage each skill does.

What the tooltip doesnt tell u ingame is that when you use #2 on earth scepter for eg, you summon 5 rocks to ur side that give u armor, and then u can send each of this rocks individualy.

Seriously this is one of the most bursty spells in the game, beats anything air attunment can do, or fire, single target.

 

Unless we talking about vulnerable targets getting hit with a dragon's tooth, but in that case Hurl would do much more

"I am not a robot. I am a unicorn."

  boydous

Novice Member

Joined: 2/27/12
Posts: 9

4/06/12 11:45:17 AM#35

to the original poster. first of all, you say that elementalist are versatile. which they are..THEN you say can they be defensive. you directly contradict what you just claimed. wtf?

why don't you go on the wiki and look at skills and how talents are structered. [Mod Edit]

to your question. yes you can build up toughness and vitality and be earth attuned to be rather tanky. you would knoiw that if you spent 2 minutes looking at how the ele works and talents. probly take less time then writing this thread

 

 

 

 

  boydous

Novice Member

Joined: 2/27/12
Posts: 9

4/06/12 12:04:20 PM#36

not trolling....yes I may of been a bit harsh in what i said. I apologise for that. but im just making the original poster aware that the information he is seeking is so readily available. dont just come to the agreement someone is trolling if there being very blunt. 

Edit: i even answered his question. how is that trolling. and again I apologise for being Harsh

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5631

I believe in life before death... So dont forget to enjoy it while you still can.

 
4/06/12 12:14:26 PM#37
Originally posted by boydous

to the original poster. first of all, you say that elementalist are versatile. which they are..THEN you say can they be defensive. you directly contradict what you just claimed. wtf?

 

 

 

 

 

Ellementalists can be damage and support and they have a lot of controll abilities, which makes them versatile, but for that versatillity they pay in durabillity and survivabillity.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  evilastro

Elite Member

Joined: 1/16/06
Posts: 2593

I can count to purple backwards!

4/06/12 12:25:08 PM#38
Originally posted by Lord.Bachus
Originally posted by boydous

to the original poster. first of all, you say that elementalist are versatile. which they are..THEN you say can they be defensive. you directly contradict what you just claimed. wtf?

 

Ellementalists can be damage and support and they have a lot of controll abilities, which makes them versatile, but for that versatillity they pay in durabillity and survivabillity.

 

They dont really. They can switch between water and earth attunements to be just as durable and have equal survivability to any other class.

All classes are versatile. Elementalist do it through attunements, other classes do it with weapon switching and toolkits. If anything Elementalists are just more idiot proof - because they will always have defensive and offensive attunements, whereas someone else could pick two weapon sets that are both support or both damage and therefore lose some versatility.

Although I should add, to be tanky actually requires some investment in the Earth traits, as the attunement alone wont do the trick.

  boydous

Novice Member

Joined: 2/27/12
Posts: 9

4/06/12 12:30:38 PM#39
Originally posted by Lord.Bachus
Originally posted by boydous

to the original poster. first of all, you say that elementalist are versatile. which they are..THEN you say can they be defensive. you directly contradict what you just claimed. wtf?

 

 

 

 

 

Ellementalists can be damage and support and they have a lot of controll abilities, which makes them versatile, but for that versatillity they pay in durabillity and survivabillity.

what makes them versatile is there ability to have damage, supply support and be defensive "on the fly". there versailty is there attunements

  Fir3line

Novice Member

Joined: 9/18/08
Posts: 794

4/06/12 12:31:02 PM#40
Originally posted by evilastro
Originally posted by Lord.Bachus
Originally posted by boydous

to the original poster. first of all, you say that elementalist are versatile. which they are..THEN you say can they be defensive. you directly contradict what you just claimed. wtf?

 

Ellementalists can be damage and support and they have a lot of controll abilities, which makes them versatile, but for that versatillity they pay in durabillity and survivabillity.

 

They dont really. They can switch between water and earth attunements to be just as durable and have equal survivability to any other class.

All classes are versatile. Elementalist do it through attunements, other classes do it with weapon switching and toolkits. If anything Elementalists are just more idiot proof - because they will always have defensive and offensive attunements, whereas someone else could pick two weapon sets that are both support or both damage and therefore lose some versatility.

that actually makes a lot of sense, and its true aswell tbh.

 

Also, dont get that mindset that "Fire is for aoe damage, air is for single target burst" it's just not true.

Fire is more of an noob stomper, because only idiots stand in AoE, specially when it takes like 3 secconds to do damage, unless you have someone immobilzing targets for you, fire is very useless. And air attunment doesnt just do a lot of damage, like, secpter+focus has 1 skill that does damage on a 10 sec cooldown that does a lot of damage, want to see you use that for a lot of burst.

 

Just see it as everything has its place and situation to use

"I am not a robot. I am a unicorn."

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