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4/04/12 2:58:57 PM#21
Originally posted by colddog04 yea, engineer is the most overwhelming class to pick up and play, elementalist is a very close 2nd tho "I am not a robot. I am a unicorn." |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
Originally posted by BadSpock I came up with something comparable. And it somehow seems very sturdy, but i guess we´ll not know for sure untill we have a lot more handson experience. Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
Originally posted by Fir3line I dislike the fact that engineers are only ranged combat, on top of that i am much more arcanist then technollogy fan, as i work with technollogy all day in real life. Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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4/04/12 3:11:42 PM#24
Originally posted by Lord.Bachus Engineer can be very melee, with the spanner kit, whatever its called "I am not a robot. I am a unicorn." |
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4/04/12 3:26:22 PM#25
Originally posted by star Do you have any video links of earth elementalist? I have been trying to find some videos of earht elementalist gameplay but I have not seen anything. Earth elementalists are the only class that can have the protection buff (-33% damage taken) on the majority of the time. I am going to try a crit/debuff build with my elementalist so fire/earth (long high dmg coonditions) or earth/arcane (multiple random high dmg coonditions). |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
Originally posted by aguliondew There is no such thing as an Earth elementalist, every Elementalist will have to use all 4 elements in their strategy...
personaly i am getting more and more enthousiast about the dagger-dagger build, its build for very fast mellee action and has lots and lots of defense too.
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3232o0gj2eaolk2g00aaakk0c0teb1femenf1 Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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4/05/12 5:07:25 PM#27
Originally posted by Lord.Bachus Yes I understand that but few videos show players messing around the the earth attunement. Everyone always is fire/water/air rarely earth. I have been planning on going a coondition build or a reactionary crit effect build. |
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4/05/12 5:35:37 PM#28
I think wanting to be dominantly earth could be very viable. One of the biggest issues with earth is the low damage output, however the #2 skill for earth while using the scepter actually hits very hard. Could weave in other things and work around that. |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
Originally posted by Thzlol Well for doing damage you can and should always switch to fire for AoE and lightning for single targeteven while still being earth specced Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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4/06/12 9:37:00 AM#30
Go here and look at earth attunment skills for elementalist (Skill are subjective to change of course since its in beta but will give you a rough outline of what they get) http://gw2.luna-atra.fr/skills_tool/?lang=en&code=34a7g078h6m33qia7000000
Earth attunment offer muiltipal defence type skill - from reflecting projectiles, Aoes cripples so you can keep range, AoE knockdowns, Invunerability buffs, blinds and armor buffs. Fire is basicly full on dmg with no survivabilty buffs or debuff skills Water offers suppurt skills - heals being its main thing, has slows, cleanses Air attunments Seems to be a mix of dmg and movment increases and stuns/blinds. They can also summon elemental weapons such as the ice bow,Lava axe, Lightning hammer, magnetic shield. that the elementalist or other players can use. Which provide good support and defensive skill especialy the shield. Also have some utility skill that provide some defensive skills aswell. |
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4/06/12 9:54:02 AM#31
Earth attunment with scepter. #2 skill, Rock armor+hurl does impressive damage, i was doing around 8-10k with all the hurls in less than a seccond, does more with some combos. Don't think that because earth is more defensive it doesnt do damage, thats not true at all "I am not a robot. I am a unicorn." |
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4/06/12 10:21:48 AM#32
Originally posted by Lord.Bachus Well they are trying to balance the various combat formulas so they all can be competative. So if you are planning on doing (earth)coondition damage, (arcane)critical effect damage, (air)high critical damage, or (fire)high power damage they all should have comparable dps. Just some are better in different situation. From what I understand, coondition damage cuts through high armor enemys, critical effect damage is an all around build, critical damage is best for bursting down key enemies, and power damage builds are good against low armor enemys. @ Thzlol Unless you have played beta and tested out that earth does less than the other traits lines. The damage numbers of skills on the skill tool are not accurate. You can not tell how much damage each skill will do at lvl 80. Yogcast elemental spotlight show you each skills animation. Do not trust the skill tools to tell you how much damage each skill does. |
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4/06/12 11:21:11 AM#33
I'm not judging by things on the internet. I know for a fact that the scepter #2 for earth does VERY good damage. |
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4/06/12 11:26:10 AM#34
Originally posted by aguliondew What the tooltip doesnt tell u ingame is that when you use #2 on earth scepter for eg, you summon 5 rocks to ur side that give u armor, and then u can send each of this rocks individualy. Seriously this is one of the most bursty spells in the game, beats anything air attunment can do, or fire, single target.
Unless we talking about vulnerable targets getting hit with a dragon's tooth, but in that case Hurl would do much more "I am not a robot. I am a unicorn." |
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4/06/12 11:45:17 AM#35
to the original poster. first of all, you say that elementalist are versatile. which they are..THEN you say can they be defensive. you directly contradict what you just claimed. wtf? why don't you go on the wiki and look at skills and how talents are structered. [Mod Edit] to your question. yes you can build up toughness and vitality and be earth attuned to be rather tanky. you would knoiw that if you spent 2 minutes looking at how the ele works and talents. probly take less time then writing this thread
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4/06/12 12:04:20 PM#36
not trolling....yes I may of been a bit harsh in what i said. I apologise for that. but im just making the original poster aware that the information he is seeking is so readily available. dont just come to the agreement someone is trolling if there being very blunt. Edit: i even answered his question. how is that trolling. and again I apologise for being Harsh |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
Originally posted by boydous Ellementalists can be damage and support and they have a lot of controll abilities, which makes them versatile, but for that versatillity they pay in durabillity and survivabillity. Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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4/06/12 12:25:08 PM#38
Originally posted by Lord.Bachus
They dont really. They can switch between water and earth attunements to be just as durable and have equal survivability to any other class. All classes are versatile. Elementalist do it through attunements, other classes do it with weapon switching and toolkits. If anything Elementalists are just more idiot proof - because they will always have defensive and offensive attunements, whereas someone else could pick two weapon sets that are both support or both damage and therefore lose some versatility. Although I should add, to be tanky actually requires some investment in the Earth traits, as the attunement alone wont do the trick. |
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4/06/12 12:30:38 PM#39
Originally posted by Lord.Bachus what makes them versatile is there ability to have damage, supply support and be defensive "on the fly". there versailty is there attunements |
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4/06/12 12:31:02 PM#40
Originally posted by evilastro that actually makes a lot of sense, and its true aswell tbh.
Also, dont get that mindset that "Fire is for aoe damage, air is for single target burst" it's just not true. Fire is more of an noob stomper, because only idiots stand in AoE, specially when it takes like 3 secconds to do damage, unless you have someone immobilzing targets for you, fire is very useless. And air attunment doesnt just do a lot of damage, like, secpter+focus has 1 skill that does damage on a 10 sec cooldown that does a lot of damage, want to see you use that for a lot of burst.
Just see it as everything has its place and situation to use "I am not a robot. I am a unicorn." |
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