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4/05/12 9:47:25 PM#81
If you can accept having people in-game shooting fireballs from their fingers, why is such a strech of imagination having "crazy" inventors making underwater breathing apparatus. Maybe some races or people have innate magic and others don't... Anyways it's all pretty standard mix-up of high-fantasy and low technology, what's not to like? |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
Originally posted by wizyy
So you wouldn't find it hard to accept Frodo having a steam powered zepplin to take to moridor? |
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4/05/12 10:29:12 PM#83
Originally posted by Dewm Apples and oranges. There's a video game. There's a work of literature. Also, if someone with literary skills like Tolkien wrote a book about steam-powered zeppelins fighting with huge dragons and had such great talent for story and heroes characterizations, I would gladly read it. Twice. Or more. |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
Originally posted by wizyy
And this is exactly what I was saying. And have been saying. I have no problem with something that lets you breath underwater. whether it be a spell or a helmet of some sort. But just as Tolken did, you have to make it blend. you have to create that sence of reality. And that is what I was questioning in AA.
And some things just can't be blended, I don't think Tolken could have taken a modern black hawk chopper, and blended it with the current story of Lord of the Rings, BUT he probably could have blended zepplins in. and done it tastfully. And same with AA, I have no problem if someone has a helmet that lets them breath underwater, BUT I do have a problem with chainmale that is normally in a time period around 1200 a.d. and a dive helmet that is from almost 700 years in the future. In my opinion you just can't make those blend tastfuly. |
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4/06/12 12:43:47 AM#85
What if you started looking at the world without the idea of mass production and assembly lines of the 19th century? Maybe this is the reality of that world! Modern meets old world practicality.
Personally, I am kind of used to weird things in fantasy MMO's already so I don't care if you make some 'magic' to explain it or give equipment that everyone can recognize. |
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4/06/12 8:53:00 AM#86
Originally posted by Dewm http://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura "Arcanum: Of Steamworks and Magick Obscura (more commonly known as Arcanum) is a role-playing video game developed by Troika Games and published by Sierra Entertainment. It was released in North America and Europe in August 2001 for Microsoft Windows. Debuting at fourth position on NPD Intelect's best-seller list, it was Troika's best-selling title with 234,000 copies sold and with takings of US$8.8 million." In this game, magic and technology DID blend tastefully. |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
Originally posted by wizyy
Well we can agree to disagree then, you are so hung up on the one example of the dive helmet you are missing the point of the discussion.
I guess I have this to say, show me a game/movie/book, that tasfully blends:
Chainmale sails that have yellow smiley faces on them 1900's dive helmet giant bunny rabbits burmuda shorts magic powered tractors and mustache glasses. |
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4/06/12 11:13:36 AM#88
These blends seem to be about in every mmo that comes out anymore....I use to worry about it, but if you do that, you just make yourself go crazy.... You are putting real world practicality into a fantasy/sci-fi game, and trying to make tings that are real apply to things that are not...
You have plenty of games that people still use knifes/bows, and people have guns, magic, etc....Weapon restrictions, where theirs no real reason the person that can become invisible, shouldn't be able to use a gun or whatever also... So in short, their is no 'answer' for you.
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4/06/12 3:55:55 PM#89
Its a fantasy world, I'm not even sure why there is an issue with the mix of technology. Its seems more based off the gameplay mechanics and making them easier or more presentable to the player than building a world around a generic fantasy theme and then making the gameplay match it.
Besides, technology always moves forward in the real world but its based on a demand. Its not that far off to say in our own reality if things would of been different or resources located in different parts of the world we could have tractors and still be fighting with swords. |
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4/06/12 4:04:10 PM#90
This whole thread reads like : Hi, this did not happen like this in our evolution and will break immersion for me...
To all of you thinking that way, do you know that Chris Angel does not actually do magic, he just creates illusions and tricks your mind into thinking something if you dont question yourself? Magic is not real, does that not break immersion for you? Same with elves or furries. They dont exist. However, I do concede that one can debate that dwarves & gnomes do exist. |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
Originally posted by neobahamut20
And this is where the thread breaks down, We were having a nice (I thought) conversation, about my opinion (as I stated more then 30 times) of a game that I like (and will buy).
BUT instead of actually reading my post (guy I quoted) you guys are focusing on 1 example of a problem I have with this game.
SO I will repost what I just posted and maybe one of you will actually read it.
I guess I have this to say, show me a game/movie/book, that tasfully blends:
Chainmale sails that have yellow smiley faces on them 1900's dive helmet giant bunny rabbits burmuda shorts magic powered tractors and mustache glasses. |
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4/07/12 10:55:43 AM#92
Dewm you just keep repeating the same thing over and over. We get it you don't like that they mixed techonology and fantasy. Don't just right off other opinions because they don't agree with yours. I think your last post is where the thread breaks down not the one you're quoting. Obviously nobody is going to sway you from your thoughts so just let it go. Oh and to answer your question. Maybe it will be Archeage that successfuly blends all those things you mentioned. But that won't cut it for you because someone already gave you an example and you simple said something along the lines of "Oh well that's just 1 I need more." Hence I'm under the idea that nothing will sway you and those tractors and dive helmets are just that big of a deal to you. I play games for 1 reason and 1 reason only and that is to have fun. If it's fun I like it if it's not I don't. I honestly think people put way more emphasis on immersion than is necessary these days. The corner stone of immersion is fun, if you're having fun and enjoying yourself you will feel immersed. If you get all bent out of shape over small inconsistencies then you're never going to have fun regardless. |
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4/07/12 11:04:40 AM#93
I am fine with a steam-agy fantasyish IP. What I am not so fine with are the disco dancing, bermuda shorts and bikinis. I asociate those way too much with our current culture. That coupled with the fashionable, cute character art with modern day hairdo's (like in many other modern mmorpgs), are probably the biggest detractors in the immersion department for me. (The rest is simply very awesome from what I've seen). |
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4/07/12 11:23:59 AM#94
Originally posted by DarkPony I will endeavour to cope with them and may well embrace it, running into battle in Bermuda shorts with a bucket on my head, if you can't beat them, join them. "i don't waste my time building relationship in games" - nariusseldon |
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4/07/12 11:33:48 AM#95
Originally posted by Dewm why does it have to tastfully blend? why can't they just co-exist in a world because its there. I think all this crazy stuff is what i really enjoy about archage :) it gives players so much freedom to do what they want with little restriction. Why is theme even remotely important? Look at how crazy and out of place things in the real world are o.0
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
4/07/12 11:52:02 AM#96
Originally posted by synn
And those trying to equate a FANTASY world with the real world can sod off as well. Its fantasy, it does not have to be fettered by the bonds of OUR world's history. Would you prefer they make the game like the real days of kinghts and armor, where armies suffered about as many casualties from dysentery as combat?
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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4/07/12 1:03:11 PM#97
OP, I guess you'll hate the upcoming MMORPG "The Secret World" with a vengeance then. It has magic, demons, modern and futuristic weapons, and it's happening in current timeline. |
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4/07/12 1:05:12 PM#98
Originally posted by Dewm The mistake in your logic is that you're measuring a totally alien world against our technology progression whose evolution has been heavily influenced by our military and corporate evolution as a planet. In the PnP game Traveller / MegaTraveller (a sci-fi based game) you can create worlds throughout the galaxy. The game defines techology levels to help define and identify a planet's cultural and scientific progress. While the tech levels are designed in reference to our own progress (and those of the science fiction works we know) it also stipulates that societies are rarely bound within a single tech level. For example the game describes our tech level to be around 8, but our computer technology is around level 9 - 10. In tech level 10 societies gravitonics (anti-gravity tech) is common. So while we're very advanced in computer technology we're also far behind that in vehicular technology (7 - 8). ArcheAge has elements of high fantasy and steam-punk. The combination of the two make for great allowances in technological variation. Novels like The Difference Engine or games like Arcanum and even EQ2. Guild Wars and RIFT both have pretty dramatic technological inconsistencies if you frame them from our real world tech progression. It's okay not to like it. After all, that's your opinion, but you don't have a logical argument for incosistency. |
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4/07/12 1:24:41 PM#99
Originally posted by Tardcore This is the problem I have with the OPs argument. Everytime I read a new review I cringe at the "innovation" score. Everytime a new game comes out people bitch about how it's the same thing as the last one. Invariable there will be the idiotic "wow clone" spew from some derphead. So if a game does nothing new or different it gets panned. Every once in a while we get the rare situation where a game is being developed by a create force that actually designs game play to be fun and not just a coporate revenue generator. It has an over-arching design concept. It improves on previous systems, ideas, and designs along with adding it's own new twists. What happens? It gets panned because it's too different and weird. The hardcore MMO players (and I'm not talking solo/raider, casual, etc - I'm talking about those who are primarily dedicated to playing this genre) have made the bed they sleep in. We have sent the wrong signals so now we have the offering that we've got with the monetary gouge as the icing on the cake. |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
Originally posted by DarkPony
^Agree |