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4/05/12 12:17:22 PM#221
Originally posted by Zekiah Since loot isn't central and quest hubs don't exist, it seems to me you might like GW2 a little more than some of the recent MMORPGs. SWTOR is the greatest mmo ever! |
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Zekiah
Advanced Member
Joined: 1/06/07
Hype (noun) |
4/05/12 12:25:30 PM#222
Originally posted by colddog04 Where do you get the quests? "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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4/05/12 12:26:08 PM#223
Originally posted by Zekiah I know what your talking about in that kind of game, which is completly different from a themepark. I enjoy open worlds and exploration with player built towns and all. but we are speaking on a themepark game. |
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4/05/12 12:27:56 PM#224
Originally posted by Zekiah there's a personal story that you can follow which would be more of the questing mmo type deal, but the rest of the game you can pretty much stumble upon DE's and heart around the world, dont ever have to pick up a quest to join in. however there are people that will point you in the right direction and that you can talk to to get a little more info on the situation of you so choose |
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4/05/12 12:29:14 PM#225
Originally posted by Zekiah They just pop up on the screen when you explore for them in the world. No one gives them to you. SWTOR is the greatest mmo ever! |
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Zekiah
Advanced Member
Joined: 1/06/07
Hype (noun) |
4/05/12 12:30:49 PM#226
Originally posted by st4t1ck Well, they are boasting GW2 as an open world, are they not? But yes, it is a themepark. The problem is, game companies keep trying to pull in everyone by claiming the game is for everyone because it has everything which is a lie. Gamers may be gullable but they're not stupid, they're starting to figure this whole marketing charade out. "Fool me once"...or in this case many times. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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4/05/12 12:31:28 PM#227
Originally posted by st4t1ck I would say story mode is more like doing instances from what I've seen. You do talk to people and run around and advance the main story quest, but they seem to lead to dungeons. They certainly aren't quest hubs at all. SWTOR is the greatest mmo ever! |
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4/05/12 12:31:46 PM#228
Originally posted by colddog04 Actually, there are a some quest givers in the world that ask you to bring them X number of items. |
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Zekiah
Advanced Member
Joined: 1/06/07
Hype (noun) |
4/05/12 12:32:48 PM#229
Originally posted by colddog04 That's true, but wasn't the case in GW1. It's still a themepark though and calling an open world is misleading at best. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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4/05/12 12:35:28 PM#230
Originally posted by Zekiah I think if you consider Skyrim an open world, you would consider GW2 an open world. At least from what I've seen. And by my definition, Skyrim is an open world.
Certainly is doesn't compare in how advanced the NPCs are and whatnot, but just when it comes to zoning and things, it's an open world.
I'm guessing you know this already, but this game is nothing like GW1 when it comes to instancing. SWTOR is the greatest mmo ever! |
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4/05/12 12:36:19 PM#231
This whole discussion seems awkward to me. I can think of like maybe 2 games in PC gaming history that did not have loading screens. Loading screens are a normal part of MMORPG gaming not a rarity. Seems to me there is a few people who think that game companies should have moved past the era of load screens and moved foreward but they have an almost ignorant knowledge of game design. Creating worlds with no load screens severly taxes the resources required to operate a game. Zoneing allows for less load to be placed on tehs erver hardware and lowers the cost of running a MMORPG. There are other concerns that can go along with these thigns like maybe something in a particular zone bugs out, Zone data can be transferred to a backup server and keep running while developers fix the problem with no more then a simple zone crash and not have to bring down a whole server. Again these are just a few concerns and hurdles on the list when a developer debates about adding or dropping zoneing in the game, and there are far more that I dont really feel like trying to explain with my own limited knowledge. In all fairness some people may really be so anal retentive that they need a zone free world to enjoy a game. But 99.9% of MMORPG gamers dont and have proven that through their loyalty to each individuals game of choice. But I think this is more of a last ditch effort to throw some mud at GW2, because Zoneing didn't seem to be a issue with releases of EQ, EQ2, WoW, Rift, Aion, WAR, LOTRO, SW:TOR, DCUO, CoH, AoC, STO, DDO, or any of the other countless MMORPGs out there with zoneing. |
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Zekiah
Advanced Member
Joined: 1/06/07
Hype (noun) |
4/05/12 12:38:01 PM#232
Originally posted by colddog04 So what are you saying, there's no town zoning like in GW1? Towns are instances, no? "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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4/05/12 12:40:36 PM#233
Originally posted by Zekiah That is because people are taking what they say out of context. Every time the term open world has come form a ANet mouth it is while describing the ability to wander the world as you wish and not being forced onto rails like we were in SW:TOR or WoW. You can literally just walk around and farm mobbs, or run dungeons all day, hunt for DE's, etc. etc....
Never once to my knowledge has the term open world been used by ANet to describe the way the zones are laid out in an attempt to make people think there is no zone lines. |
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4/05/12 12:44:36 PM#234
Originally posted by Zekiah In Guild Wars 2 you don't get the quests. The quests get you.
Dynamic events happen in the world whether or not you're there to participate, the world doesn't care. You have the choice, as you come across these 1500+ events, to participate or not. |
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Zekiah
Advanced Member
Joined: 1/06/07
Hype (noun) |
4/05/12 12:45:21 PM#235
Originally posted by NeoZcar2 Right, but you do have to zone from area to city to area, correct? Also, the comparison of Skyrim to GW2 won't work unless you can travel the entire map without zoning if you so choose, which you can not in GW2, correct? "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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4/05/12 12:48:26 PM#236
Originally posted by Zekiah Not open world as in sandbox... open world as in persistent world where you're out there with everyone else. They've never tried to falsely claim they're a sandbox. What they are offering is your choice on how to experience the game... there's the PvE side, the WvW side (where you can completely level up, gear up, etc. if you wish) and the competitive PvP side (where you're boosted to 80, given full skill and gear access and placed on equal footing with all other competitive players). |
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4/05/12 12:49:56 PM#237
Originally posted by Zekiah In Skyrim I have to zone to use the bathroom in my house... what's Skyrim have to do with anything? |
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Zekiah
Advanced Member
Joined: 1/06/07
Hype (noun) |
4/05/12 12:51:16 PM#238
Originally posted by Volkon Someone tried to compare Skyrim's open world to GW2, that's what. You can't travel the entire map in GW2 without zoning, correct? "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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4/05/12 12:53:10 PM#239
Originally posted by Zekiah Actually in Skyrim you have to zone whenever you enter a city or a dungeon. So...yeah, it has zoning :). There is a mod that allows you to go into cities without zoning, but that's a mod and not in the default game. Are you team Azeroth, team Tyria, or team Jacob? |
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4/05/12 12:53:50 PM#240
Originally posted by Zekiah In GW1, when you left town, you were in your own instance (or with your group). In GW2, you are playing with other people when you leave town.
In GW1, when you entered town, you were with other people. In GW2, you are still playing with other people when you enter town.
So, in Skyrim, you move from the world to the town. There is a loading screen. This is because the area tends to be more populated and there are certain restraints on how much you are able to do without dedicating a zone to it. The same goes for Guild Wars 2 and all the other games that have certain zoning points.
From what I've seen, these points don't seem to be excessive and actually look to be quite rare. They are in between world and town. They are between major zone and major zone. I saw one video where a guy walked from one setting to the next seemlessly, so it at least appears to me at first glance they were able to keep the zones fairly large. SWTOR is the greatest mmo ever! |
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