Trending Games | World of Warcraft | Elder Scrolls Online | Pirate101 | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,900,633 Users Online:0
Games:751  Posts:6,270,225
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

LFGame  » Looking for my new Sandbox

3 Pages « 1 2 3 » Search
59 posts found
  Greymantle4

Elite Member

Joined: 2/27/07
Posts: 757

4/04/12 10:01:56 PM#21

I have been looking since SWG pre-nge too. I'm not getting any younger and I'm starting to think I will be dead and buried before one comes along. :(

If Ryzom had housing I might be playing it today. Could say the same with Fallen Earth. In Eve Online I found the PVE mind numbing boring. What does that leave? Maybe Arche Age if it ever makes it out here.

Aion FTP is bringing housing in the next patch april 11th. I'm going to give that a try and see how far that game has come along even if its not a sandbox.

  User Deleted
4/04/12 10:14:08 PM#22


Originally posted by Zeppelin4
I have been looking since SWG pre-nge too. I'm not getting any younger and I'm starting to think I will be dead and buried before one comes along. :(
If Ryzom had housing I might be playing it today. Could say the same with Fallen Earth. In Eve Online I found the PVE mind numbing boring. What does that leave? Maybe Arche Age if it ever makes it out here.
Aion FTP is bringing housing in the next patch april 11th. I'm going to give that a try and see how far that game has come along even if its not a sandbox.


The Repopulation is basically a spiritual successor to SWG Pre-CU. You should check out their FAQ on the official website www.therepopulation.com

  gostly

Novice Member

Joined: 10/04/04
Posts: 135

losing all hope is freedom

4/04/12 11:00:58 PM#23

I think if anyone is looking for a new sandbox that will be in beta soon, you should look into Salem. The more that I find out about the game, the more excited I get about it. From the sounds of it, you'll be able to do anything you want.

  Greymantle4

Elite Member

Joined: 2/27/07
Posts: 757

4/04/12 11:06:53 PM#24

^^^^^

I was interested in Salem until I saw perma death. (no thanks)  The poor graphics didn't help either.

  gostly

Novice Member

Joined: 10/04/04
Posts: 135

losing all hope is freedom

4/04/12 11:08:36 PM#25
Originally posted by Zeppelin4

^^^^^

I was interested in Salem until I saw perma death. (no thanks)  The poor graphics didn't help either.

That's my main interest in the game, to each his own I guess.

  Greymantle4

Elite Member

Joined: 2/27/07
Posts: 757

4/04/12 11:14:11 PM#26
Originally posted by gostly
Originally posted by Zeppelin4

^^^^^

I was interested in Salem until I saw perma death. (no thanks)  The poor graphics didn't help either.

That's my main interest in the game, to each his own I guess.

 The problem I have with perma death is if I want to be a pure crafter I'm just putting a bullseye on my back. I don't see the fun in this. I understand why the pvp crowd would like perma death. The issue is I'm a crafter at heart so I will pass.

  gostly

Novice Member

Joined: 10/04/04
Posts: 135

losing all hope is freedom

4/04/12 11:18:56 PM#27
Originally posted by Zeppelin4
Originally posted by gostly
Originally posted by Zeppelin4

^^^^^

I was interested in Salem until I saw perma death. (no thanks)  The poor graphics didn't help either.

That's my main interest in the game, to each his own I guess.

 The problem I have with perma death is if I want to be a pure crafter I'm just putting a bullseye on my back. I don't see the fun in this. I understand why the pvp crowd would like perma death. The issue is I'm a crafter at heart so I will pass.

I'm not gonna be playing it just for the pvp, I enjoy the fact that you'll be able to craft and build everything. I just imagine having friends and allies will go a long way at keeping what you build safe. That just sounds exciting to me, I understand what you're saying though.

Oh and the graphics might not be that great but it still beats minecraft's blockiness graphics. I'm just ready for a game that has fun gameplay, I'm starting to not care so much about graphics anymore.

  Greymantle4

Elite Member

Joined: 2/27/07
Posts: 757

4/04/12 11:24:36 PM#28
Originally posted by gostly
Originally posted by Zeppelin4
Originally posted by gostly
Originally posted by Zeppelin4

^^^^^

I was interested in Salem until I saw perma death. (no thanks)  The poor graphics didn't help either.

That's my main interest in the game, to each his own I guess.

 The problem I have with perma death is if I want to be a pure crafter I'm just putting a bullseye on my back. I don't see the fun in this. I understand why the pvp crowd would like perma death. The issue is I'm a crafter at heart so I will pass.

I'm not gonna be playing it just for the pvp, I enjoy the fact that you'll be able to craft and build everything. I just imagine having friends and allies will go a long way at keeping what you build safe. That just sounds exciting to me, I understand what you're saying though.

Oh and the graphics might not be that great but it still beats minecraft's blockiness graphics. I'm just ready for a game that has fun gameplay, I'm starting to not care so much about graphics anymore.

 Well let me know how it goes maybe you can convince me one day to hop on board. I miss sandbox play so much I'm might be willing to over look perma death if the game play is a lot of fun.

  Kuro1n

Apprentice Member

Joined: 1/03/07
Posts: 777

4/04/12 11:32:05 PM#29
Originally posted by Zeppelin4
Originally posted by gostly
Originally posted by Zeppelin4

^^^^^

I was interested in Salem until I saw perma death. (no thanks)  The poor graphics didn't help either.

That's my main interest in the game, to each his own I guess.

 The problem I have with perma death is if I want to be a pure crafter I'm just putting a bullseye on my back. I don't see the fun in this. I understand why the pvp crowd would like perma death. The issue is I'm a crafter at heart so I will pass.

Unless you are part of a town with guards and stuff which imo is what makes the community. :D

  cronos1013

Apprentice Member

Joined: 2/01/12
Posts: 29

Where have all of the sandbox MMO's gone...I miss you old school SWG.

 
OP  4/05/12 1:14:00 AM#30
Originally posted by DannyGlover

 


Originally posted by cronos1013
I just learned that The Repopulation is totally abandoning crafters with their simplified resource system which will create armies of crafters who can make identical stuff....

 

source?

Post by Trixie in the Repop Gameplay forum

At this point, there is no plan to have the many different 'stats' for each resource that SWG did. BUT, each resource is going to have up to 5 different quality levels, and the quality of the end product is based on the quality of the lowest item. (kind of like the weakest link)


Also, you're not going to have fifteen different types of steel, you will have 'steel' with its quality levels. On the other hand, if you are making a dagger then you won't be required to use 'steel' you can use 'iron' or 'ore' or (I believe, but not 100% sure) several other main ingredients. If you put in iron, you get an iron dagger that is one thing, if you put in steel, you get a steel dagger with slightly different base stats.

The complexity of SWG crafting was based on having harvesters dropped everywhere in the world to get the 'best' spawn. Harvesters gathered many more times the amount that a single person could (even if you macro'd it). In Repop, harvesters will be a city structure, they will gather less than what a person can, and they will have 0 chance to get a surprise random high quality resource the way gathering yourself will.

Also, the spawns themselves are set up completely different. Instead of a static, timed spawn that people drop harvesters on and came back a week later, most of the resource gathering is going to be by exploring and doing it by yourself. 

 

We were asking about how crafters materials would be, and if the crafting system allowed for people to differentiate themselves from one another, and she described a crafting system where a crafter would have the ability to swap out each of the requried base types, and that the overall quality of the item would be determined by the "level" of it's parts.  However with only 6 distinct possibilities for materials...within a month of game release, we will see a situation where nobody would buy anything not made with all T6 materials.  Having a game without levels means the gear isn't gated as in traditional games, and so anything other than the best stuff (seeing as how there are only 6 ypes of each mat) will be useless.  This is one of the VERY few drawbacks to a level-less system IMHO.  

It just made me finally accept that what I'm looking for in a game doesn't seem to exist, and thats sad because when I ask other dedicated crafters on forums it seems like a fairly common consensus that our "optimal" system could be implimented, but it never is.  

Oh well, only time will tell, Repop is still very early in development, maybe I'm misunderstanding the crafting system (I REALLY hope I am) or maybe it will change with time.  

I guess with a string of horrible releases...I'm a bit cynical when it comes to my expectations.  

 

  Lesrach

Apprentice Member

Joined: 11/30/05
Posts: 115

4/05/12 1:43:26 AM#31
Originally posted by cronos1013
Originally posted by Lesrach
Originally posted by Kanester

Hello mate, IMO the only sandbox worth playing is EVE.

I have tried so many over the years and none of them are any good. I just played Mortal Online for a few days, Awful Awful game.

Sorry I can't help you, the game you are looking for sounds good. :)

I just started Mortal online for 2-3 weeks ago. The rough old school UI + hardish learning curve made MO difficult to approach. I could play about an hour or two per day for the first week before frustration arrived.

Then I got over the UI and actually made decisions what direction I want to develop my character and it got a lot more interesting. Actually it was my 3 characters: 1 fighter(mage), 2nd miner and 3rd crafter and switching between those characters and their roles I found a lot of fun too.

I'd like to hear why kanester thinks it's awfull awfull game. I'd give it a shot :)

I got about a week into Mortal Online, and then I quit, the UI is awful, and the gameplay feels real clunky...I am looking for something a bit more recent feeling.  If i wanted to play an old game, I could simply go play SWGemu. 

 

 


They are preparing Awakening patch which is supposed to overhaul UI + other major features in Mortal Online. We'll see how that comes out, sadly small indie companies seem to take ages to bring these to daylight...

  User Deleted
4/05/12 3:10:06 AM#32


Originally posted by cronos1013


Originally posted by DannyGlover
 



Originally posted by cronos1013
I just learned that The Repopulation is totally abandoning crafters with their simplified resource system which will create armies of crafters who can make identical stuff....



 
source?


Post by Trixie in the Repop Gameplay forum
At this point, there is no plan to have the many different 'stats' for each resource that SWG did. BUT, each resource is going to have up to 5 different quality levels, and the quality of the end product is based on the quality of the lowest item. (kind of like the weakest link)

Also, you're not going to have fifteen different types of steel, you will have 'steel' with its quality levels. On the other hand, if you are making a dagger then you won't be required to use 'steel' you can use 'iron' or 'ore' or (I believe, but not 100% sure) several other main ingredients. If you put in iron, you get an iron dagger that is one thing, if you put in steel, you get a steel dagger with slightly different base stats.

The complexity of SWG crafting was based on having harvesters dropped everywhere in the world to get the 'best' spawn. Harvesters gathered many more times the amount that a single person could (even if you macro'd it). In Repop, harvesters will be a city structure, they will gather less than what a person can, and they will have 0 chance to get a surprise random high quality resource the way gathering yourself will.

Also, the spawns themselves are set up completely different. Instead of a static, timed spawn that people drop harvesters on and came back a week later, most of the resource gathering is going to be by exploring and doing it by yourself. 
 
We were asking about how crafters materials would be, and if the crafting system allowed for people to differentiate themselves from one another, and she described a crafting system where a crafter would have the ability to swap out each of the requried base types, and that the overall quality of the item would be determined by the "level" of it's parts.  However with only 6 distinct possibilities for materials...within a month of game release, we will see a situation where nobody would buy anything not made with all T6 materials.  Having a game without levels means the gear isn't gated as in traditional games, and so anything other than the best stuff (seeing as how there are only 6 ypes of each mat) will be useless.  This is one of the VERY few drawbacks to a level-less system IMHO.  
It just made me finally accept that what I'm looking for in a game doesn't seem to exist, and thats sad because when I ask other dedicated crafters on forums it seems like a fairly common consensus that our "optimal" system could be implimented, but it never is.  
Oh well, only time will tell, Repop is still very early in development, maybe I'm misunderstanding the crafting system (I REALLY hope I am) or maybe it will change with time.  
I guess with a string of horrible releases...I'm a bit cynical when it comes to my expectations.  
 



hmm. well before throwing the baby out with the bathwater, maybe we should give the devs a chance to even make it into closed alpha testing? just sayin ;)

  Dru72

Novice Member

Joined: 5/01/06
Posts: 57

4/05/12 4:51:45 AM#33

You could always give Craft of Gods a try. It has a vast world to explore,tons of crafting and I think a RvR system. The skill trees can be mixed also, giving you the freedom to play your character how you want to. Haven't given this too much of a try myself, but the short time I did play it kind of reminded me of early EQ and I enjoyed it :)


  cronos1013

Apprentice Member

Joined: 2/01/12
Posts: 29

Where have all of the sandbox MMO's gone...I miss you old school SWG.

 
OP  4/05/12 11:41:04 AM#34
Originally posted by DannyGlover

 


Originally posted by cronos1013


Originally posted by DannyGlover
 



Originally posted by cronos1013
I just learned that The Repopulation is totally abandoning crafters with their simplified resource system which will create armies of crafters who can make identical stuff....



 
source?



Post by Trixie in the Repop Gameplay forum
At this point, there is no plan to have the many different 'stats' for each resource that SWG did. BUT, each resource is going to have up to 5 different quality levels, and the quality of the end product is based on the quality of the lowest item. (kind of like the weakest link)

 

Also, you're not going to have fifteen different types of steel, you will have 'steel' with its quality levels. On the other hand, if you are making a dagger then you won't be required to use 'steel' you can use 'iron' or 'ore' or (I believe, but not 100% sure) several other main ingredients. If you put in iron, you get an iron dagger that is one thing, if you put in steel, you get a steel dagger with slightly different base stats.

The complexity of SWG crafting was based on having harvesters dropped everywhere in the world to get the 'best' spawn. Harvesters gathered many more times the amount that a single person could (even if you macro'd it). In Repop, harvesters will be a city structure, they will gather less than what a person can, and they will have 0 chance to get a surprise random high quality resource the way gathering yourself will.

Also, the spawns themselves are set up completely different. Instead of a static, timed spawn that people drop harvesters on and came back a week later, most of the resource gathering is going to be by exploring and doing it by yourself. 
 
We were asking about how crafters materials would be, and if the crafting system allowed for people to differentiate themselves from one another, and she described a crafting system where a crafter would have the ability to swap out each of the requried base types, and that the overall quality of the item would be determined by the "level" of it's parts.  However with only 6 distinct possibilities for materials...within a month of game release, we will see a situation where nobody would buy anything not made with all T6 materials.  Having a game without levels means the gear isn't gated as in traditional games, and so anything other than the best stuff (seeing as how there are only 6 ypes of each mat) will be useless.  This is one of the VERY few drawbacks to a level-less system IMHO.  
It just made me finally accept that what I'm looking for in a game doesn't seem to exist, and thats sad because when I ask other dedicated crafters on forums it seems like a fairly common consensus that our "optimal" system could be implimented, but it never is.  
Oh well, only time will tell, Repop is still very early in development, maybe I'm misunderstanding the crafting system (I REALLY hope I am) or maybe it will change with time.  
I guess with a string of horrible releases...I'm a bit cynical when it comes to my expectations.  
 



hmm. well before throwing the baby out with the bathwater, maybe we should give the devs a chance to even make it into closed alpha testing? just sayin ;)

 

Honestly, I REALLY hope that I'm wrong, as so far the Repop seems like the closest thing to what I'm looking for.  I wish that ArcheAge would allow NA players into the beta...

  User Deleted
4/05/12 12:23:30 PM#35


Originally posted by cronos1013
Honestly, I REALLY hope that I'm wrong, as so far the Repop seems like the closest thing to what I'm looking for.  I wish that ArcheAge would allow NA players into the beta...

ArcheAge doesn't have a crafting system remotely close to SWG. Just letting you know since that seems to be a deal breaker for you.

  Snakex

Advanced Member

Joined: 7/10/08
Posts: 250

Unfortunately, killing is just one of those things that gets easier the more you do it.

4/05/12 3:25:32 PM#36

For now, for the Ultimate Sandbox, play Darkfall,

then wait it out for Archage, besides that, sandbox is a quite dark path. Its a nitch style, and doesnt get to much attention.

 

R.I.P - SWG

  Obraik

Ewok

Joined: 5/02/05
Posts: 7303

4/05/12 8:47:00 PM#37
Originally posted by cronos1013
Originally posted by DannyGlover

 


Originally posted by cronos1013
I just learned that The Repopulation is totally abandoning crafters with their simplified resource system which will create armies of crafters who can make identical stuff....

 

source?

Post by Trixie in the Repop Gameplay forum

At this point, there is no plan to have the many different 'stats' for each resource that SWG did. BUT, each resource is going to have up to 5 different quality levels, and the quality of the end product is based on the quality of the lowest item. (kind of like the weakest link)


Also, you're not going to have fifteen different types of steel, you will have 'steel' with its quality levels. On the other hand, if you are making a dagger then you won't be required to use 'steel' you can use 'iron' or 'ore' or (I believe, but not 100% sure) several other main ingredients. If you put in iron, you get an iron dagger that is one thing, if you put in steel, you get a steel dagger with slightly different base stats.

The complexity of SWG crafting was based on having harvesters dropped everywhere in the world to get the 'best' spawn. Harvesters gathered many more times the amount that a single person could (even if you macro'd it). In Repop, harvesters will be a city structure, they will gather less than what a person can, and they will have 0 chance to get a surprise random high quality resource the way gathering yourself will.

Also, the spawns themselves are set up completely different. Instead of a static, timed spawn that people drop harvesters on and came back a week later, most of the resource gathering is going to be by exploring and doing it by yourself. 

 

We were asking about how crafters materials would be, and if the crafting system allowed for people to differentiate themselves from one another, and she described a crafting system where a crafter would have the ability to swap out each of the requried base types, and that the overall quality of the item would be determined by the "level" of it's parts.  However with only 6 distinct possibilities for materials...within a month of game release, we will see a situation where nobody would buy anything not made with all T6 materials.  Having a game without levels means the gear isn't gated as in traditional games, and so anything other than the best stuff (seeing as how there are only 6 ypes of each mat) will be useless.  This is one of the VERY few drawbacks to a level-less system IMHO.  

It just made me finally accept that what I'm looking for in a game doesn't seem to exist, and thats sad because when I ask other dedicated crafters on forums it seems like a fairly common consensus that our "optimal" system could be implimented, but it never is.  

Oh well, only time will tell, Repop is still very early in development, maybe I'm misunderstanding the crafting system (I REALLY hope I am) or maybe it will change with time.  

I guess with a string of horrible releases...I'm a bit cynical when it comes to my expectations.  

 

We'll have to see, but the resource problem you describe isn't too different to what happened in SWG.  While the crafting system was great, crafters would not make items without using the very best resources available on the server, and combatants would generally only go to those crafters that had those resources to make the very best.

  Tiller

Guide

Joined: 9/14/05
Posts: 4980

4/05/12 8:53:56 PM#38
Originally posted by Obraik
Originally posted by cronos1013
Originally posted by DannyGlover

 


Originally posted by cronos1013
I just learned that The Repopulation is totally abandoning crafters with their simplified resource system which will create armies of crafters who can make identical stuff....

 

source?

Post by Trixie in the Repop Gameplay forum

At this point, there is no plan to have the many different 'stats' for each resource that SWG did. BUT, each resource is going to have up to 5 different quality levels, and the quality of the end product is based on the quality of the lowest item. (kind of like the weakest link)


Also, you're not going to have fifteen different types of steel, you will have 'steel' with its quality levels. On the other hand, if you are making a dagger then you won't be required to use 'steel' you can use 'iron' or 'ore' or (I believe, but not 100% sure) several other main ingredients. If you put in iron, you get an iron dagger that is one thing, if you put in steel, you get a steel dagger with slightly different base stats.

The complexity of SWG crafting was based on having harvesters dropped everywhere in the world to get the 'best' spawn. Harvesters gathered many more times the amount that a single person could (even if you macro'd it). In Repop, harvesters will be a city structure, they will gather less than what a person can, and they will have 0 chance to get a surprise random high quality resource the way gathering yourself will.

Also, the spawns themselves are set up completely different. Instead of a static, timed spawn that people drop harvesters on and came back a week later, most of the resource gathering is going to be by exploring and doing it by yourself. 

 

We were asking about how crafters materials would be, and if the crafting system allowed for people to differentiate themselves from one another, and she described a crafting system where a crafter would have the ability to swap out each of the requried base types, and that the overall quality of the item would be determined by the "level" of it's parts.  However with only 6 distinct possibilities for materials...within a month of game release, we will see a situation where nobody would buy anything not made with all T6 materials.  Having a game without levels means the gear isn't gated as in traditional games, and so anything other than the best stuff (seeing as how there are only 6 ypes of each mat) will be useless.  This is one of the VERY few drawbacks to a level-less system IMHO.  

It just made me finally accept that what I'm looking for in a game doesn't seem to exist, and thats sad because when I ask other dedicated crafters on forums it seems like a fairly common consensus that our "optimal" system could be implimented, but it never is.  

Oh well, only time will tell, Repop is still very early in development, maybe I'm misunderstanding the crafting system (I REALLY hope I am) or maybe it will change with time.  

I guess with a string of horrible releases...I'm a bit cynical when it comes to my expectations.  

 

We'll have to see, but the resource problem you describe isn't too different to what happened in SWG.  While the crafting system was great, crafters would not make items without using the very best resources available on the server, and combatants would generally only go to those crafters that had those resources to make the very best.

Obraik, a blast from the past


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  cronos1013

Apprentice Member

Joined: 2/01/12
Posts: 29

Where have all of the sandbox MMO's gone...I miss you old school SWG.

 
OP  4/06/12 7:50:12 PM#39
Originally posted by Obraik
Originally posted by cronos1013
Originally posted by DannyGlover

 


Originally posted by cronos1013
I just learned that The Repopulation is totally abandoning crafters with their simplified resource system which will create armies of crafters who can make identical stuff....

 

source?

Post by Trixie in the Repop Gameplay forum

At this point, there is no plan to have the many different 'stats' for each resource that SWG did. BUT, each resource is going to have up to 5 different quality levels, and the quality of the end product is based on the quality of the lowest item. (kind of like the weakest link)


Also, you're not going to have fifteen different types of steel, you will have 'steel' with its quality levels. On the other hand, if you are making a dagger then you won't be required to use 'steel' you can use 'iron' or 'ore' or (I believe, but not 100% sure) several other main ingredients. If you put in iron, you get an iron dagger that is one thing, if you put in steel, you get a steel dagger with slightly different base stats.

The complexity of SWG crafting was based on having harvesters dropped everywhere in the world to get the 'best' spawn. Harvesters gathered many more times the amount that a single person could (even if you macro'd it). In Repop, harvesters will be a city structure, they will gather less than what a person can, and they will have 0 chance to get a surprise random high quality resource the way gathering yourself will.

Also, the spawns themselves are set up completely different. Instead of a static, timed spawn that people drop harvesters on and came back a week later, most of the resource gathering is going to be by exploring and doing it by yourself. 

 

We were asking about how crafters materials would be, and if the crafting system allowed for people to differentiate themselves from one another, and she described a crafting system where a crafter would have the ability to swap out each of the requried base types, and that the overall quality of the item would be determined by the "level" of it's parts.  However with only 6 distinct possibilities for materials...within a month of game release, we will see a situation where nobody would buy anything not made with all T6 materials.  Having a game without levels means the gear isn't gated as in traditional games, and so anything other than the best stuff (seeing as how there are only 6 ypes of each mat) will be useless.  This is one of the VERY few drawbacks to a level-less system IMHO.  

It just made me finally accept that what I'm looking for in a game doesn't seem to exist, and thats sad because when I ask other dedicated crafters on forums it seems like a fairly common consensus that our "optimal" system could be implimented, but it never is.  

Oh well, only time will tell, Repop is still very early in development, maybe I'm misunderstanding the crafting system (I REALLY hope I am) or maybe it will change with time.  

I guess with a string of horrible releases...I'm a bit cynical when it comes to my expectations.  

 

We'll have to see, but the resource problem you describe isn't too different to what happened in SWG.  While the crafting system was great, crafters would not make items without using the very best resources available on the server, and combatants would generally only go to those crafters that had those resources to make the very best.

 

The problem with SWG's crafting system wasn't the crafting at all, it was that decay wasn't properly implimented.  If decay was rapid enough to cause players to NEED to replace gear regularly, then players would have to way the benefits of using amazing gear, or stuff that was disposable.  The only stuff that needed to be cycled was doctor buffs...and those frankly don't count.  

One of the economic aspects of Eve Online that makes that game so successful is that when items break they're gone, and a similar principle could be implimented in a no space game.  It doesn't have to be so draconian as Eve, but perhaps make it like warcraft..except that when you repair stuff, it permanantly loses effectiveness or durability.  Make it so once you've repaired something 5 times...and it breaks again...it's just broken and unusable.  Make it so that stuff can be salvaged for some of the materials, this would create a market for players to buy old broken gear, break it down into mats, and in turn sell that back to the crafters.  

I agree that SWG"s crafting system has problems, and for that reason I'm not looking for a carbon copy, what I want is the next evolutionary step with that similar concept.  If you had to replace the gun (or in Repop's case the components mounted to the gun) every 5 hours or so of grinding, you won't be using a super amazing piece of gear...you will use something that is disposable.  

Look at early Ultima Online before Trammel and before the bless deeds came out...you wore basically what you weren't afraid to lose, you didn't run around with vanq swords all the time because once you lost them, bam they were gone.  When you were running form place to place, you did it naked mile style.  

I'm not suggesting they would need to go that draconian on you die and your stuff is gone, as that scares away a lot of players, and I'm not saying that we even should entertain the idea of full loot, as that scares away almost everyone but trolls and griefers.  What I am saying is that if a proper decay system was implimented and combined with a crafting system that encouraged anything other than the mass producion of identical objects, the game would be much more appealing to gamers like me who have played MMO's from all different angles...and are looking for a crafter friendly one this time around.  

  hurriedcorgi

Advanced Member

Joined: 2/20/06
Posts: 16

4/07/12 7:10:10 AM#40

First: thank you for this thread! I agree with almost all of the points made on some level. It has been pleasant to read from the first page on because of the well thought out ideas and lack of trolls. So thank you to everyone!

I'd hardly say full-loot is only for "trolls" or "griefers." I just feel "without risk there is no reward" proverb. I don't feel any thrill what-so-ever in modern mmo's. UO would get my heart pounding because I knew I legitimately stood to lose something valuable if I did something stupid. In fact, I would argue that full-loot has the exact opposite effect of your point: that for the most part it keeps away trolls and griefers because their existence is based off a game perpetuating the allowance of their stupid behavior; full loot keeps idiots at bay.

I'm not saying my logic is flawless. There are always exceptions but the idiots can't take the full loot for long in general. The other major plus for full-loot is that when combined with a good crafting system and a lack of uber loot drops it really creates a strong demand for crafters in a game. I think full-loot has to be carefully implemented in an exceptionally well-balanced game though. But, when I think full-loot I think pre-t2a UO and when I think pre-t2a UO I think the best MMO I've ever played and have never found a replacement.

3 Pages « 1 2 3 » Search