| 238 posts found | |||
|---|---|---|---|
|
Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
We were talking about this in another thread. Just referring to sandbox and simulationy games as VWRPGs to avoid both confusion and those posters who insist on including the most ridiculous things in the definition of MMORPGs. I have decided to use this acronym at all times in the future since I like regular mmorpgs but we have plenty of those and I really only want to discuss sandbox/virtual world type games. I have these are personal qualifications for VWRPGs: Significant player decisions Persistent results of actions Deep non combat systems like crafting and magic and building and politics and socializing No instances and generally open worldish Interactions across "zone borders" by the environment No linear story and more open ended quests Freedom of play style
I think it would be useful to for people interested in games with these features as VWRPGs not because I think that MMORPG should be used the way it is, but because it just saves so much arguing and certain posters who keep repeating the same points over and over even when they should know that that doesn't accomplish anything. It would just allow us to move passed the drama to more fruitful or at least more interesting discussions. Does anyone have their own ideas of what sorts of features add to sandbox or virtual world games? Does a game need most or all or only some of these features to count? How can we get more of these games? What are the best ones? Do you agree or not agree that using a more specific term would save time and trouble? Have you already started using this or similar terms? Labels are used to save trouble. Instead of describing a genre each time you do it once and then use the label. MMORPG has become a totally worthless label with games like LoL and Diablo and shitty browser games getting forums or listings on this and other sites. Themepark and sandbox are somewhat more useful but I would really like a word that I can hear and KNOW that I want to talk about that kind of game.
|
||
|
4/04/12 8:26:09 PM#2
Consequence gaming? Currently bored with MMO's. |
|||
|
Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
Originally posted by ElderRat That's an alternate name? Any criteria? Consequence gaming seems like a subset of virtual world games. At least someone posted, I was worried I was gonna be on page two by now. |
||
|
4/04/12 8:45:17 PM#4
VWRPG is a good term. There is no need to find other names. It is pretty clear what it means. I vote to use it. |
|||
|
Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
I still wish they had allowed us to have a sandbox only forum. Woulda saved us the trouble of doing this. |
||
|
GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/04/12 9:04:03 PM#6
I believe I had a similar conversation with a friend not too long ago, here is the email I sent him: I'll appologize in advance if this is not what you mean. [EmaiI] Below is a collection of things I have played and liked, basically all wrapped into a single game. Pets: I cannot stand the game as a whole but, Rappelz has one of the best pet systems in an RPG, I am sure you are familiar. But breeding and combining pets. OK, lose the card mechanic, but adapt. Anyway, I think you get the idea, Take proven features in certain games and make one great one.
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
||
|
4/04/12 9:07:15 PM#7
Originally posted by Cuathon Start you own. It is not like forum software/hosting is hard to get. You should start a forum/page for your game anyway. It is better to have its own place to be discussed. At least, i am not likely to bother you there. |
|||
|
Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
Well its not exactly on topic. This is about defining a general catergory or subgenre as opposed to an ideal game, but I certainly agree with a lot of what you said. |
||
|
GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/04/12 9:15:19 PM#9
Originally posted by Cuathon Ok, I kinda misunderstood the topic then, However, I think the wo may overlap some. Assuming that we are talking about a niche product here.
Let me rephrase that. I am not sure I could define the sub genre. Althought I can see where some of my ideas wouldn't belong in a sub category definition. Like the world setting. that's just a preference. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
||
|
Mister_Re
Novice Member
Joined: 7/24/11
Only the wisest and stupidest of men never change-Confucius |
4/04/12 9:15:34 PM#10
I use VWRPG. And I agree with your definition.
I think only indie devs will give us on atm. |
||
|
Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
Originally posted by nariusseldon Starting my own forum isn't the best method. Its incredibly hard to get forum traffic or even let people know about some random dudes forum. I doubt mmorpg.com would approve me advertising or talking about a personal forum on their site. And even if people knew about the site, what is the chance that they would check it often or spend a lot of time posting there? Plus the chance of new people ending up there would be small. I have been on a lot of small forums for games or topics. Glest has a for about the 3 forks of Glest that are all functioning games. Sure the graphical quality is sub Warlords battlecry, another completed commercial game with 3 titles that is practically dead. Both of which were awesomer than Warcraft ever was. Starcraft was better than them though. That forum is practically dead. They got maybe 20 people who still post. I will probably make a forum when I am much farther along in development though. |
||
|
Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
Originally posted by Mister_Re Now if only they had the money and time to make a game with fewer bugs, better advertising and better art assets. |
||
|
GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/04/12 9:21:07 PM#13
Originally posted by Cuathon Have you tried petitioning MMORPG? I'd sign it If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
||
|
Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
Originally posted by GeezerGamer
|
||
|
4/04/12 10:26:35 PM#15
I like VWRPG much better than sandbox.
Sandbox has a derogatory connotation that implies a world that cannot interact with you. You can build stuff in the sand, but there's no narrative except what the players make up while playing in their sand castles. I think what you are suggesting has a natural sense of narrative to it, even if it's not in the form of traditional quests.
I hope this idea grows, because as long as the mmorpg community is divided between hardcore themepark rangers and sandboxers then we're going to struggle to find games that take the best of both worlds. |
|||
|
4/04/12 10:34:31 PM#16
+1 for VWRPG. I like it! |
|||
|
4/04/12 11:06:12 PM#17
I've probably used a similar term but not consistantly. With it, I try to emphasize the need for player interaction. Not complete dependancy, but partial, just enough that players do not play entirely solo. That may not fit for a broad definition, though. I wonder what games the OP has in mind that could recieve the VWRPG label. Mount&Blade? Skyrim? SWG? Vanguard? |
|||
|
4/05/12 3:19:33 AM#18
VWRPG? The board of carmaker Volkswagen (in many countries known as VW) approves ... I don't think that inventing a new name will have any lasting effect on the industry. :) I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
|||
|
4/05/12 4:43:47 AM#19
Originally posted by Larsa Haha... but a break-away definition in mmorpgs would be suitably contextual, so should be fine. : ) Virtual World -RPG is needed for demarcation of the genre, I'd consider. To act as a qualification Boundary. Eg: In gw2guru forums many posters used sandbox to describe their view of this game 1) sandbox-direction of themepark features 2) spectrum view of where on the scale in comparision to other mmorpgs in a themepark heavily dominated landscape said features they felt in relation they lie! ie a very different median measure and probably logarithmically waaaay away from virtual world. eg full world virtual economy etc... tick all criteria to pass as V.W.-RPG HMMM.... On second thoughts perhaps the RPG part needs a look at too? David Braben - Elite's 25th Anniversary Eg David Braben in his 25th anniversary of elite mentions this that you can choose trader/pirate/bounty hunter, but your CHOICE -> ACTION taken vs enter the world as a: a) warrior b) wizard c) rogue d) etc... i wonder if this definition also needs a BOUNDARY as well from: Set-Classes vs Open-Path (skills)? CONCLUSION: A lot of work required to define/use precedents for creation of said term! Eg Venn Diagrams for high level conceptual classification etc. : ) |
|||
|
4/05/12 4:58:20 AM#20
I like this! I was really getting tired of the sandbox label, it sounds so kindergarden... |
|||