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Guild Wars 2

Guild Wars 2 

General Discussion  » No more sidekicking up?

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215 posts found
  Serelisk

Hard Core Member

Joined: 8/02/11
Posts: 773

 
OP  4/04/12 6:37:40 PM#1

EU Fan Day QA

We had a chance to try the game and noticed that the side kicking system didn’t work inside instances. We were wondering if you are going to confirm this or if in the future or in the release there is a side kicking system inside instances or dungeons?

Colin Johanson: There is side kicking in all of dungeons in the game. Each dungeon whether it is a story dungeon or an explorable dungeon has a correlated level that your character gets side kicked down to if you are over the level of the dungeon, but we do not sidekick you up to the level of the dungeon. So to do any of the dungeons in the game you need to get be high enough level to participate in it and then if you go over level for it, we’ll side kick you down to keep it challenging and fun for you. So for example the Ascalon Catacombs story dungeon is a level 30 and if you get up to say, level 38 we’ll side kick you down to the level of the dungeon so you can keep playing it with everyone and have it be fun and challenging for you.

Eric Flannum: One thing to note is that, earlier we talked about how we were going allow players to sidekick up in level we actually don’t have that functionality in the game and the reason we don’t have it is because when we were going through the game we thought one of the really important moments in the game was kind of that moment where you ran into something and you weren’t quite powerful enough to overcome it, or skilled enough to overcome it, and we wanted to give people the ability to kind of be able to build their character in such a way that you could by those moments instead of just bypassing them by getting artificially side kicked up a level. And so we don’t have side kicking up anymore in the game anymore except for in WvW. So if you want to think of how our dynamic level adjustment works is that it automatically happens downwards in PvE and automatically happens upwards in WvW. And competitive PvP obviously you get set to equal level everybody. So that’s kind of how that works now.

 

While some may not have known about this feature, as highlighted in this thread over at Guild Wars 2 Guru, there was, at some point, a feature planned where players would be able to have a higher level character sidekick them up to their level. This was supposed to be similar to systems in other games like CoH. They would still retain all their original traits, gear, and skills like in WvWvW. There would just be a base increase of stats so they could play with their friends in higher level PvE content.

I'm actually really disappointed that this feature is no longer in the game's PvE. My understanding was that their vision for the game would include a lot of focus on being able to play with your friends. Now, obviously, I expected their to be SOME restrictions to this (like sidekicking up and doing dungeons would have been limited somehow) but it was my idea that the sidekicking up half of this feature for PvE had everything to do with them wanting to play together. Players can obviously still play together through auto scaling to lower leveling content, but this significantly limits the amount of content players can experience together at any given moment.

Now, instead of a level 30 being able to sidekick up to level 60 content with their level 60 friend because they found an awesome event they wanted to experience with their friend, the level 30 now has to work through 30 levels in order to play with their friends, assuming they stayed the same level. While this may sound logical to some, who would refer to there being "no point in levels at all" if it were like that, I'd argue that Guild Wars and Guild Wars 2, from my perspective, were never truly about levels. Vertical progression seemed like a very limited and unimportant theme with the games. And Guild Wars 2 would still have points to levels, because you playing that higher leveled character through sidekicking would actually prove to be very challenging since you'd be without a lot of utility that true players of that level would likely have. And utility is ultimately an integral part of the game's combat. That's what the build system is based off.

Also, I intentionally referred to these understandings as completely belonging to my own concieved notions of the game so I wouldn't come across as thinking that my possibly skewed perception is the fault of Arena Net for not living up to my ideals. However, I don't think i'm alone in thinking that this goes against one of ArenaNet's core phoilosophies for gameplay, which is that there should be very few barriers for friends to play together, and there are things ArenaNet was willing to sacrifice in order for this to be achieved.

I guess not though. Thoughts?

 

p.s. I thought there would be a thread on this, but I didn't see any when I searched. So if there is, then oh well~

  pacov

Apprentice Member

Joined: 5/26/10
Posts: 309

4/04/12 6:42:05 PM#2

They pretty much answered all the concerns people might have with sidekicking up so I can't add anything else except that I actually like it

EDIT: Also to add imagine how many people would skip like half the content and just maybe go from 10 --> 30 zone and skip all the zones in between... or even worse 10 --> 80. There would be no incentive in playing anything in the middle if you can get to 80 so quick, farm the crap out of best gear and skill points and complete the game in like 2 days.

  Naral

Advanced Member

Joined: 1/07/10
Posts: 637

4/04/12 6:45:33 PM#3

Hmm, interesting. I admit, first, that I would not sidekick up for mainly the reason I percieved the dev saying. With that in mind, one thing I have liked about GW2, until now, anyway, is that they put all these tools for how you wanted to play your character out there, and then just let you decide how and what you want to do.

This change is a move in the other direction, steering players to play the game a certain way. I am hardly going to lose sleep over this change, but at the same time, I do kind of dislike losing a freedom of that choice (especially since I level slower than most of my friends, and always feel like a dick asking them to level down to me).

Ah well, nothing to do but play the game!

  VowOfSilence

Novice Member

Joined: 6/13/09
Posts: 581

4/04/12 6:45:33 PM#4

I blame sleep deprivation due to crunch mode.

Hype train -> Reality

  deathangell

Apprentice Member

Joined: 4/15/06
Posts: 71

4/04/12 6:47:06 PM#5

So if you want to think of how our dynamic level adjustment works is that it automatically happens downwards in PvE and automatically happens upwards in WvW.

 

in less im reading this wrong they didnt take it out. They basically just said instead of getting side kicked UPwards in PvE ur sidekicked Downwards which i think is the right way to handle sidekicking for PvE

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4882

4/04/12 6:48:12 PM#6

I personally prefer it without sidekicking up. And I like that you can sidekick down.

 

That level 60 can still play with the level 30. He just has to do level 30 content. But he will be scaled down and they can still play together.

SWTOR is the greatest mmo ever!

  Saxx0n

Novice Member

Joined: 10/15/10
Posts: 532

4/04/12 6:48:27 PM#7

excellent!

 

Actual forethought and planning.

 

impressive

  Serelisk

Hard Core Member

Joined: 8/02/11
Posts: 773

 
OP  4/04/12 6:49:31 PM#8
Originally posted by deathangell

So if you want to think of how our dynamic level adjustment works is that it automatically happens downwards in PvE and automatically happens upwards in WvW.

 

in less im reading this wrong they didnt take it out. They basically just said instead of getting side kicked UPwards in PvE ur sidekicked Downwards which i think is the right way to handle sidekicking for PvE

It was never instead of, before this. It was planned to be both. But the way to do it upwards would have required you to be playing with a higher level player.

  aguliondew

Novice Member

Joined: 2/05/12
Posts: 95

4/04/12 6:52:53 PM#9

From my understanding leveling to max level is an easy process. The only issue I have when playing with friends is if they are new to the game. With other mmo's you would not be rewarded or challenged for helping out your low level friends, so few players would bother helping out a low level.

Getting kicked up to high level content posses the problem of having people not use to the game mechanic complain about difficult (like in alot of the first press beta videos). This it is a step in the right direction, this will have no effect on WvW. If it did it would create balance issues.  

  Corehaven

Novice Member

Joined: 7/27/11
Posts: 1561

I swear by my pretty floral bonnet, I will end you.

4/04/12 6:52:54 PM#10

So Im assuming sidekicking down works at least?  Or rather, if a level 60 plays with a level 30 in a 30 area, he's kicked down to 30. 

 

If thats the case you can still play with your friends.  You just have to play the content they are leveled too. 

 

I never spoke out about it, but having my friend who just started the game at level 1 suddenly come romping along with me to do level 70 stuff, is kind of weird.   How would rewards or drops even work for him?  Guess there are work arounds for that, but still, with the former system, you could just skip to end game zones by just going with an 80 friend when you are level 4.  

 

So personally Im kind of glad its not there anymore.  Im assuming they thought it was a good idea, saw it in practice, and decided it was anything but.  Such things happen in development. 

  star

Guild Wars 2 Guild Leader

Joined: 1/04/07
Posts: 1114

Deliciously Trashy

4/04/12 6:53:18 PM#11
I was never a fan of the idea of side kicking up in PvE, for reasons similar to Pacov. I completely agree with the 'side kick up for PvP; side kick down for PvE' mentality, and am pretty pleased this is the direction they're going.

  Serelisk

Hard Core Member

Joined: 8/02/11
Posts: 773

 
OP  4/04/12 6:54:28 PM#12
Originally posted by colddog04

I personally prefer it without sidekicking up. And I like that you can sidekick down.

 

That level 60 can still play with the level 30. He just has to do level 30 content. But he will be scaled down and they can still play together.

Exactly.

My particular problem is that they're limiting the ways players can play together. I don't think it's enough for these players to be able to play together just for the sake of playing together because there stills needs to be mutual gain for both players to enjoy it. And a large part of that, I thought, would be experiencing new content together. With the level 60 player only able to go down in level to play with his friend, it's entirely possible he'll have already experienced that bit of content. Not to say it'll always be that way, there's so many dynamic events happening at different times that it's also likely he missed that content or didn't level in that zone at all, as well as devs adding later DE's into old areas, but you're still limiting the amount of content for players to play together and mutually benefit from significantly.

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4155

GW2 socialist.

4/04/12 6:54:47 PM#13

I agree with other people in this thread, I never thought that much of sidekicking up, I'd almost completely forgotten it existed.  The excitement came from sidekicking down to me.  I wouldn't want to be tempted to go and see level 80 content when I haven't earned it.

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4882

4/04/12 6:58:33 PM#14
Originally posted by Serelisk
Originally posted by colddog04

I personally prefer it without sidekicking up. And I like that you can sidekick down.

 

That level 60 can still play with the level 30. He just has to do level 30 content. But he will be scaled down and they can still play together.

Exactly.

My particular problem is that they're limiting the ways players can play together. I don't think it's enough for these players to be able to play together just for the sake of playing together because there stills needs to be mutual gain for both players to enjoy it. And a large part of that, I thought, would be experiencing new content together. With the level 60 player only able to go down in level to play with his friend, it's entirely possible he'll have already experienced that bit of content. Not to say it'll always be that way, there's so many dynamic events happening at different times that it's also likely he missed that content or didn't level in that zone at all, as well as devs adding later DE's into old areas, but you're still limiting the amount of content for players to play together and mutually benefit from significantly.

I guess I feel like some content should be limited by level. Part of the fun is discovering new content as you gain levels.

 

I guess we just differ in that regard.

SWTOR is the greatest mmo ever!

  Serelisk

Hard Core Member

Joined: 8/02/11
Posts: 773

 
OP  4/04/12 6:58:54 PM#15
Originally posted by pacov

They pretty much answered all the concerns people might have with sidekicking up so I can't add anything else except that I actually like it

EDIT: Also to add imagine how many people would skip like half the content and just maybe go from 10 --> 30 zone and skip all the zones in between... or even worse 10 --> 80. There would be no incentive in playing anything in the middle if you can get to 80 so quick, farm the crap out of best gear and skill points and complete the game in like 2 days.

This doesn't actually make sense as a negative.

1.) Players cannot play higher level content unless they've been sidekicked up to that level for the time they're playing with that person.

2.) DE's aren't a tool of vertical progression. They're not there just as a buffer until 80. The end game effectively was supposed to start at 1. There is no "best gear". DE's are actual content put in place for players to enjoy. Being level 80 will give a player no advantages to others since they would still have that same pool of 1500+ DE's to experience. Level 80 does not mean you completed the game at all.

 

  Kaneth

Elite Member

Joined: 8/19/07
Posts: 1193

4/04/12 6:59:22 PM#16

I'm ok with it. You still get sidekicked up for PvP which is an important feature for V8 (or W3) to work. On the PvE side, getting downkicked is more beneficial than the reverse, especially in terms of skills and abilities. Honestly, I like having more options for reusing previous content (sidekick down) content, rather than allowing folks to skip a significant portion of the game.

  pacov

Apprentice Member

Joined: 5/26/10
Posts: 309

4/04/12 7:04:50 PM#17
Originally posted by Serelisk
Originally posted by pacov

They pretty much answered all the concerns people might have with sidekicking up so I can't add anything else except that I actually like it

EDIT: Also to add imagine how many people would skip like half the content and just maybe go from 10 --> 30 zone and skip all the zones in between... or even worse 10 --> 80. There would be no incentive in playing anything in the middle if you can get to 80 so quick, farm the crap out of best gear and skill points and complete the game in like 2 days.

This doesn't actually make sense as a negative.

1.) Players cannot play higher level content unless they've been sidekicked up to that level for the time they're playing with that person.

2.) DE's aren't a tool of vertical progression. They're not there just as a buffer until 80. The end game effectively was supposed to start at 1. There is no "best gear". DE's are actual content put in place for players to enjoy. Being level 80 will give a player no advantages to others since they would still have that same pool of 1500+ DE's to experience. Level 80 does not mean you completed the game at all.

 

Thats your way of thinking, and I don't disagree with it. I wasn't relating to how I will be playing but lets be honest many people will think 80 is the end game and if the sidekicking up existed they would rather play on level 80 content with their friends and never touch the other parts of the game... alts would be even more abused

EDIT: my examples are targeted at when the game becomes older and when there are many level 80 guilds around

  VowOfSilence

Novice Member

Joined: 6/13/09
Posts: 581

4/04/12 7:05:02 PM#18
Originally posted by Serelisk

With the level 60 player only able to go down in level to play with his friend, it's entirely possible he'll have already experienced that bit of content. Not to say it'll always be that way, there's so many dynamic events happening at different times that it's also likely he missed that content or didn't level in that zone at all, as well as devs adding later DE's into old areas, but you're still limiting the amount of content for players to play together and mutually benefit from significantly.

Also, consider a group of 5 people with 1 of them being a lower level.

Now everybody has to move to the lower lvl area - or they just drop him.

Hype train -> Reality

  Corehaven

Novice Member

Joined: 7/27/11
Posts: 1561

I swear by my pretty floral bonnet, I will end you.

4/04/12 7:05:09 PM#19
Originally posted by Serelisk
Originally posted by colddog04

I personally prefer it without sidekicking up. And I like that you can sidekick down.

 

That level 60 can still play with the level 30. He just has to do level 30 content. But he will be scaled down and they can still play together.

Exactly.

My particular problem is that they're limiting the ways players can play together. I don't think it's enough for these players to be able to play together just for the sake of playing together because there stills needs to be mutual gain for both players to enjoy it. And a large part of that, I thought, would be experiencing new content together. With the level 60 player only able to go down in level to play with his friend, it's entirely possible he'll have already experienced that bit of content. Not to say it'll always be that way, there's so many dynamic events happening at different times that it's also likely he missed that content or didn't level in that zone at all, as well as devs adding later DE's into old areas, but you're still limiting the amount of content for players to play together and mutually benefit from significantly.

 

Yea but it would some what destroy a sense of progression.  Its not exactly the same, but its like reading chapter 22 of a book, then chapter 1, then chapter 15, then chapter 12, all completely out of order and context.   " Why is this place like this? ", " Well this happened, and this, so this place looks like this, and thats why whats going on is happening here.  You find that out sometime around level 45. " ,  " Oh....okay.  Thanks for explaining it. " 

 

The problem as I see it, is Anet obviously wanted to do the side kicking up, but it didnt work in execution.  For many reasons Id imagine.  Sometimes ideas seem great on paper, and then fail utterly in execution.  Like when you're five and think that bed sheet is really going to work as a parachute and the roof isnt all that high up in the air anyways. 

  iller

Novice Member

Joined: 3/18/04
Posts: 488

4/04/12 7:05:32 PM#20

I fail to see a problem here....  Anyone who DOES.... let me ask you...  HOW LONG did play City of Heroes for?

 

If you never played City of Heroes then you're kind of walking into this issue totally ignorant of the Meta-game that is created by allowing "Sidekicking Upwards".   Not only that, it actually led directly to the RMT'ing of power-leveling services b/c it's almost impossible to enforce the proper leveling Curves in end-game against certain mobs that allow for "Phat XP farming".   In City of Heroes there was nothing more cancerous in the entire game than the Peregrine Island power leveling.  It separated the playing populace into two groups and that made grouping itself real chore b/c later on you'd end up getting teamed with these power-leveled MORONS who didn't have the slightest idea of how to actually play their class. 

 

I applaud A-net for this decision.  They recognized a limitation in the mathematics of Min-Maxxable XP balancing and they nipped it in the bud BEFORE release.

 

Originally posted by VowOfSilence

Also, consider a group of 5 people with 1 of them being a lower level.

Now everybody has to move to the lower lvl area - or they just drop him.

So?  There's still "Elite" content for them to do in the lower regions as well and they may get even higher quality mods/rewards for beating it than they'd get against vanilla-difficulty mobs in the upper levels.

 

Infact some of the most profitable farming in the game in GW1 was done in lower level areas. (especially if you turned on hardmode)

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