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4/04/12 2:35:06 PM#181
Originally posted by iller Ok. Lobby game was a poor choice of words. In and of itself it isn't a lobby game. I concede. However, I imagine a month or two post release, most players will all be huddled in cities, queuing for whatever their hearts desire, not occupying the persistent world. It will be a lobby game in the same sense WoW has become a lobby game. And of course this is just my opinion. |
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4/04/12 2:36:53 PM#182
Originally posted by drakaena i see your point - i guess time will tell EQNext press http://EQ3Wire.com EQ2: Freeport server |
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4/04/12 2:38:25 PM#183
Originally posted by drakaena There is nothing to queue for except WvW and that is only if it's full. Porting to the competitive PvP or the Mists is instant and there are no raids. Do the dungeons/explore mode dungeons have a LFG system with a queue? I don't think so because there is no trinity so it doesn't really matter what mix of professions you bring... no waiting on healers/tanks. All the "end-game" PvE is going to be out in the world, open and public, with elite events and meta-events. MMO History: |
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4/04/12 2:39:25 PM#184
Why would everyone be Queueing for these dungeons when all they give is armor-skin Karma? Once you get that set, there's no reason to run that dungeon again. WvWvW and Dynamic events is the place where players will be getting the majority of their Resource drops & random "Rare" item skins/recipes. |
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4/04/12 2:43:33 PM#185
Originally posted by BadSpock You kind of just made my point. You can camp your toon wherever and insta port to whatever you feel like doing. Then when you're done you insta port on to the next. That just doesn't feel like a living breathing world to me. All I'm saying. |
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4/04/12 2:45:45 PM#186
Originally posted by iller You don't queue for them anyhow... grab four more and go. But there are reasons to go back... for one each run may be different due to dynamic events in the dungeons. You may want to help other people not familiar with it. You may simply enjoy a particular dungeon and want to do it. You may be working towards long term achievements that you'd like to accomplish.
There are reasons. |
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4/04/12 2:47:38 PM#187
Originally posted by drakaena Neither does flying over it on the back of a gryphon. Travelling to the living, breathing world is not the same as what you'll be experiencing when you get there. |
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4/04/12 2:47:44 PM#188
Originally posted by drakaena I agree with you about not bashing! My immediate expectations are going to be of having fun and not picking the thing to pieces before I try it. A couple weeks ago I was angry about the cash shop, gear, etc. I'm over that and accept it because I learned thet this is just a different sort of game than I'm use to. Now I'm just excited to get the damn thing to play it! Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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4/04/12 2:57:55 PM#189
Originally posted by drakaena You didn't mention in your previous posts that you were psychic. ...I mean that's what you're saying right?
Because if you're not, how are you going to KNOW where to go? You aren't going to get any kind of indicator that an Event's "Climax" event (IE: the most rewarding Mega-Monster fight) is happening unless you're actually in proximity to its location in the Zone. The Trade Hub cities don't qualify for that usually and chances are good that if one DID happen near that bigger city, the hapless Funngoes who Zerged in for it could cause it to FAIL b/c they'll make the difficulty scale so high that it's impossible for their uncoordinated Nub-Pub. |
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4/04/12 3:10:44 PM#190
I'm buying it as i currently have very little else to play of intrest. Maybe i'm growing out of games but most releases just seem meh. I'm hoping Guildwars 2 brings back the excitement i once had for this genre. The benefit of this is i can drop in and out as i wish for me thats the special feature i want. I've read almost every article and viewed as many videos as i could find. I've played many mmo's that weren't worth the money nor time they required. Atleast this is a high quality (from what i can see) release with no monthly fee's.
For those that do not wish to invest in the game without seeing reviews after launch its a wise disicion considering the problems/let downs so mmos have. I just lack your patience.
Edit: I have no intrest in the arugments about what is better etc. Nor have i read through the 19 pages of blah. i'm simply replying to the original question. |
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4/04/12 3:31:19 PM#191
Originally posted by Volkon HAHA, yeah 100 hours is an underestimation for me. I have over 100 hours in Skyrim, and that's not playing for 2 months due to a computer crash. I won't go into how many days I have in WoW. Not to mention the hundreds of hours in the FPS games I play online. I know I'll wind up pre-ordering the day it's available, just because I know I'll get at the very least 100 hours out of the game.
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4/04/12 3:32:39 PM#192
Originally posted by iller Global Chat? It's really simple and I can't believe people are missing the point. What have MMO'ers griped about for years... FLYING MOUNTS! Why? Because they destroy open world immersion. Well... having the ability to literally port everywhere from anywhere is 100x worse when it comes to open world. Using your example. Some event is happening in the open world. I would read about it from other players in chat. Zip-zap I'm there. Why would anyone ever be in the open world other than to level? Honestly... Look at other games that implement fast travel. Do they have a thriving world? Or do people camp major hubs and use chat to group up... it's not rocket science. People will camp cities, using their chat to keep tabs on the ongoings of the world, and when something of interest comes up, BAM! they are there. When it's done... BAM! they are gone. No traversing the open world. |
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4/04/12 3:34:44 PM#193
Originally posted by Kaneth I have heard from multiple articles/videos of people playing for 4-5hours or more and only having the map tell them they've completed 1% of the PvE content in the game. (The map tracks how many skill challenges, dynamic events, and heart quests you have done per zone and over all) So do the math on that.... 400-500 hours just for the PvE portion of the game. And oh that doesn't include personal story.
MMO History: |
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4/04/12 3:38:15 PM#194
My Something Special : As soon as Arenanet is using servers which will not contribute to global warming, I will buy it. Or do I have too high hopes for this game? |
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4/04/12 3:38:18 PM#195
Originally posted by drakaena This is like saying Skyrim is instanced. You can fast travel to everywhere from the map in Skyrim too. But calling that an heavily instanced would get plenty of people pointing and laughing at you with cruel forceful vigor. PS: I know Skyrim has plenty of caves and towns, but the majority of it is open world, i'm sure everybody can agree. |
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4/04/12 3:39:25 PM#196
Originally posted by BadSpock Keep in mind that's when it's new to everyone and nobody really has an idea what they are doing or where they are going. I give it a week before guides hit the net. It's going to be an awesome game which provides a ton of fun. I'm excited. But it's not so different than the norm. How many hours of questing would you say wow or rift offer? Would you consider that a selling point of the games? |
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4/04/12 3:43:51 PM#197
Originally posted by drakaena Yeah I would. People are always concerned with leveling speed and such. Content is always a big concern, people like to know how much they have to do in the game before they run out of 'new stuff' and start the grind, becuase all MMOs have "the grind" in some form or another. MMO History: |
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4/04/12 3:45:58 PM#198
Originally posted by BadSpock Well GW2 does seem to cater to many different play styles. Which is a huge selling point of the game. And my original point in this thread. |
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4/04/12 3:48:08 PM#199
Originally posted by drakaena And I'd agree with you 100% on that! Because, after all, most would not consider anything they are doing "a grind" if they are having FUN doing it, even if it's some sort of repetitive activity. MMO History: |
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4/04/12 3:50:33 PM#200
Originally posted by BadSpock I can't see why people would be queing and miss out on the hundreds of dynamic events going on. It sure would be an ineffective way to gain XP. There are the hearts and the Karma events that bring you outside. Not to mention the above ground puzzle and creature dungeons that were talked about this week. I guess if your only interests are WvW or the Dungeons, yeah you're just queing up all day. But why play Guild Wars for that. There's no Raid content. That type of style would be better suited for a game that includes that. |
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