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4/04/12 1:54:36 PM#61
Originally posted by Bootez Oddly enough I've heard a few complaints about folks leveling beyond the quests with alternate activities I think maybe you just aren't interested in any of it *shrugs*. the only thing I think they are missing is the fact that there should be atleast two levelling paths open after the starter worlds maybe that's what people mean by "linear" feel to questing because the worlds are huge open explorable and I've never found myself running back and forth for only two quests most areas there have been atleast four or five to complete before heading back in but still if at level 20 beyond there was nore than just the same path of taris,nar shadda,tattoine,alderaan that would help. |
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needalife214
Advanced Member
Joined: 11/30/06
Big Bang happened. And life happened. Then you trolls somehow got here? |
4/04/12 1:59:39 PM#62
1) the options of removing the world quests cutscenes.so i can just walk up to an NPC and grab the quest. 2) ablilty to customize the ships. 3) ability of have player created space missions 4) expand the talent-trees 5) removal of all stats from holocrons 6) add new races that are not part of the legacy system 7) removal of the legacy system 8) removal of PvP stat from gear 9) fix Illum 10) start over
*1-9 may be done with out 10, but 10 would be the best bet. this post is 100% honest |
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4/04/12 2:00:05 PM#63
Originally posted by raistlinm You can level passed the quests, but once you do, you have to return to them because the game pigeon holes you into a single questline. Yea, you can skip the side quests (some, since you can't delete certain ones), but overall I agree with your post on creating a few separate leveling paths. It could make for a more dynamic game. The issue I see, is that with their current questing model, they would have to rewrite most of their storyline. I wonder if Bioware would, or even could, do something like that. |
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4/04/12 2:31:21 PM#64
To go back? Nothing feasible in the next 6 months (or ever).
Guild vs guild (eg guilds construct space outposts that can be sieged by any faction). Illum revamped (see gw2) Sub factions (maybe my "republic" smuggler would like to join a shady underground pirate group). Everything is black and white in this game. Wars that occur in space- massive ship battles (pvp). Tie fighter. Zones that dont instance every dozen or so players... so lonely questing. Public quests Blizzard is probably laughing their arses off, especially when they had peeps playing in swtor beta. The game is just so lifeless and shallow. |
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4/04/12 2:31:26 PM#65
When they patch in the Cylon race. |
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4/04/12 2:34:36 PM#66
The game is just really shallow on almost every level. It would be fine is in a holistic way the various mechanics and aspects of the game were even a slight bit deeper. But they aren't. I would even trade some feature if other stuff wasn't so shallow. Unfortunately I think it was intentionally made shallow not done due to time contraints. So I can't even one feature or list. Its just the overall attitude of the game the shallowness makes it real boring. |
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4/04/12 4:12:36 PM#67
If they put ads into the game and paid me $5/hr... I'd probably play. |
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4/04/12 4:13:54 PM#68
On my first toon as main (juggernaut), I did everything; planet storyline, class storyline, side quests and bonus series and occasional warzone queues in between. On my second toon I skipped planet storyline and only did class storyline and pvp, side quests once in a while to finish off the remaining xp for a level. In 1.2 they're reducing xp gain from warzones and 0 credit earned, those that pvp while levelling up will have money issues and will have to Belsavis/Ilum/Corellia dalies to fund their alts. Class story and planet story are the only ones that cannot be dropped, if you don't want to do the planet storyline, don't converse with the NPC that's in the orbit station or spaceport.
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4/04/12 5:50:58 PM#69
Originally posted by raistlinm Yes I agree, I dont think there is a player alive that has said their mmo was perfect, everyone has suggestions on how to improve the mmo they are playing, for me swtor does a few things really well and I cannot think of another mmo that does with the possible exception of Vanguard and Shadowbane when it was alive |
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4/04/12 5:54:42 PM#70
Originally posted by DarkPony I'm already playing, but it'd help me not to cancel my sub if these features were included in the game. Also, guild capitol ships that can be involved in some fashion of instanced PvP. Bring it. "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran) |
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4/04/12 5:56:51 PM#71
A combat system worthy of a Jedi or Sith. |
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4/04/12 6:01:12 PM#72
I have found star wars to be one of the better games released as far as MMORPGs go, sure it was full of problems, but largely they didn't bother me. However I purchased to game with zero expectations as I hardly knew anything about the game during development. To keep me playing longer (as I'm still currently subbed) they would need to introduce more and better story for my characters to follow. They would also need to create something new and different with repeatable gamplay, perhaps the new ship related combat/exploration would fill that need. Otherwise I'll probably sub back when new story for my character is made available, but PVP/Raids and gear tread mills are not going to keep me in the world of star wars. |
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4/04/12 6:33:18 PM#73
I was also just thinking that it'd be great if, instead of having to log out in a cantina to gain rested experience, there were actually activities or games that could be played in cantinas that would actually keep me interested in playing, instead of just logging out. Multiplayer Pazaak, or Sabaac, with credits would be totally awesome.
Also, they need to change force alignment so that the only thing it effects isn't just NPC unlocks, but actually has direct relation to your characters abilities and how they use them. For reference, I'll point you in the direction of KOTOR 1 and 2. All force powers were either categorized as light, dark, or neutral. If your character had a high lightside score, lightside powers would cast at far less requirements, if your character had a high darkside score, darkside powers would cast at far less requirements. Not only would this give neutral characters or players a reason to exist, it would give players the choice to use darkside or lightside powers, even if their character score was inverse the powers categorization, and ultimately allow us to do with greater ease what they're attempting to implement with the Legacy systems ability transfer. "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran) |
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Originally posted by sookster54 I did avoid this guy, but I think they want to push the planet story line, so you can pick it up from more than one npc like an STD. And you can't get rid of it. I know on some planets, the same planetary quests are on different npcs set up like a booby trap, so it's hard to avoid them if you talk to anybody at all.
That was one thing that almost set off my enrage timer. I understand that the main class story line will be mandatory in this game, but I don't see why the planet story lines get forced on you. |
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Wrender
Apprentice Member
Joined: 2/03/04
The truth shall set you free! |
4/04/12 6:56:03 PM#75
Make it so I can control my companions abilities manually and drag thier skill icons to main quickslots and activate them as if they were my own skills. |
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4/04/12 6:56:10 PM#76
Yes, on Nar Shadda there are like 3 NPCs that do that to you, my high level merc still had undroppable quests from Nar shadda and when I went back there to check the global GTN I figured I'd go do it, and it was very time consuming. |
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Saryhl
Hard Core Member
Joined: 11/02/08
If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed. |
4/04/12 7:01:41 PM#77
When you cancel your sub to SWTOR it asks you What would it take to bring you back to ToR. I answered a simple answer based on some of the poorest customer service I have ever had from a company before and after launch. From the lack of replayability, content, and challenge, and from the lack of feeling heroic because without your companion the world can destroy you pretty fast which is totally not becoming of a sith lord or jedi, let alone the baddest bounty hunters or IA's or Troopers or Smugglers. however I digress, my answer was simple.....An ACT OF GOD. |
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4/04/12 7:16:37 PM#78
Originally posted by TROLL_HARD I will gladly trade you my 2 months World of Warcraft Visa rewards points for your 60 day SWTOR time card.
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4/04/12 7:23:01 PM#79
there are other MMOs I prefer to play, I doubt I will come back to SWTOR; i rather play AoC or Rift |
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4/04/12 7:24:19 PM#80
Originally posted by Saryhl This. It would either need a god patch that turned it in to a sandbox themepark hybrid OR bioware remembers that they are a single player game maker and have a god patch that made it a single player game for real with good stories. I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less. |
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