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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » What would it take for you to go back to SWTOR?

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105 posts found
  strangepowers

Novice Member

Joined: 1/18/08
Posts: 446

SCAD Animation-Film-F/X

4/04/12 10:12:51 AM#41

Nothing! I'm still pissed at myself when I see my CE box on top of my bookshelf and my useless authenticator.

What a scam!

The scary part is one day the world will be run by adults who were never spanked as kids and got trophies just for participating.

  Betaguy

Hard Core Member

Joined: 12/31/04
Posts: 1577

The king and the pawn go back to the same box at the end of the day.

4/04/12 10:14:33 AM#42
Originally posted by strangepower

Nothing! I'm still pissed at myself when I see my CE box on top of my bookshelf and my useless authenticator.

What a scam!

lol, true that... I use mine as a foot rest under my computer desk.

  Crepitus

Novice Member

Joined: 12/29/11
Posts: 49

It is harder to crack prejudice than an atom.

4/04/12 10:18:03 AM#43
  Bardus

Novice Member

Joined: 2/13/12
Posts: 475

4/04/12 10:23:14 AM#44
Originally posted by someforumguy

The changes that I would ask for to make me come back and play SWTOR, would make other players call SWTOR a 'SWG-clone' :p


Honestly, I really can't think of any other way.

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

4/04/12 10:24:53 AM#45
Originally posted by RefMinor
A full frontal lobotomy

Actually I think that's what it takes to get hired by Bioware.

Since I never bought the game, the go back part is a moot point for me. But as to what it would take for me to actually take this game seriously again, the only thing I can think of is if the game was taken out of the hands of these clowns and given to another game studio to unf*ck everything Bioware botched.

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  arctarus

Novice Member

Joined: 9/26/06
Posts: 2535

4/04/12 10:31:28 AM#46

F2P

RIP Orc Choppa

  Flirt

Novice Member

Joined: 4/10/08
Posts: 44

4/04/12 10:36:46 AM#47

I haven't really left, just playing a lot less, once a week instead of every day.

BUT for me to come back full time:

- dynamic content, events

- open world (= planets) with exploration, maybe linked with the above ie planets for 50ies to experience new things instead of doing same content day by day (dailies and raids)

- meaningful FPs (when doing ops there is no other reason to go to FPs other than the story), give us rare drops like speeders, social gear, housing/ship items

- housing -> furniture eg from factions, crafting etc

- able to modify/decorate your ship

- factions

- if you turn dark side/light side you'd have a chance to go to the other side... you know, really go to the empire side/republic side

- able to do diplomacy yourself, ie solve issues between races, individuals etc peacefully  ie to use your head instead your weapon

- legacy between players

  Games888

Novice Member

Joined: 2/06/12
Posts: 244

4/04/12 10:38:11 AM#48

1. 3 factions

2. keep siege

3. rvr

4. x-wing space combat

guess none of those are on their list b/c all they care about is their single player story.

  David_Lopan

Advanced Member

Joined: 9/07/10
Posts: 787

"There is no progress. Everything is the same as it was. Form changes. The essence does not." RLS

4/04/12 10:42:16 AM#49

I still play and enjoy doing so but......

I would love to see end game evolve into open pvp on a grand scale that works with the additon of space combat over time.

More raids is fine, flashpoints are fine (those flashpoints need more love though).

Mini games and more social events.

More options in story and a couple new classes over time.

Expansion of planets and the want and need to explore (not just datacrons)

  bloodbone

Novice Member

Joined: 2/06/10
Posts: 117

After the game,
the king and the pawn go into the same box.

4/04/12 10:44:03 AM#50
Originally posted by TROLL_HARD

Seems like we are starting to get off topic.

 

I don't want this thread to devolve into a hater v fanboi thread.

 

I would actually like to keep on topic and hear from people who have played SWTOR and would consider coming back if certain (reasonable, i.e., not make it into a sandbox, etc) changes were made.

 

I had a lot of fun with this game for the first 30 days, and a bit more in the second month. I would like to come back and use my 60-day time card, but I don't feel like what's on offer in 1.2 is going to do it. 

 

I do think it is within BW's capacity to get this game over a hump where it can retain a larger segment of MMORPG players that it is currently. I would like to see a thread with reasonably constructive suggestions.

 

 

The reason people get off topic is the changes most people would want, including myself, are so fundemental to the core game itself that it would be easier to make a new MMO from scratch then fix SWTOR.  I'll admit I had a decent time playing the game through once, its just not a proper MMORPG and frankly it never will be. 

  TruthXHurts

Apprentice Member

Joined: 6/20/10
Posts: 1570

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

4/04/12 10:44:58 AM#51

If they made it SWG Pre CU and took out those stupid armor sets.

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  eddieg50

Hard Core Member

Joined: 6/22/05
Posts: 1425

4/04/12 10:49:39 AM#52

   Nothing cause i never left, now if they got rid of their story line, voice overs, cut scenes then I would leave.  I will say this though, they need to start working on their space game, who ever heard of Star Wars with a space mini game, I hope by Christmas they are well on their way to fleshing out the space game

  David_Lopan

Advanced Member

Joined: 9/07/10
Posts: 787

"There is no progress. Everything is the same as it was. Form changes. The essence does not." RLS

4/04/12 10:51:41 AM#53
Originally posted by eddieg50

   Nothing cause i never left, now if they got rid of their story line, voice overs, cut scenes then I would leave.

  This made my day :)

  Satcho

Advanced Member

Joined: 4/03/08
Posts: 26

4/04/12 10:56:17 AM#54
Originally posted by DarkPony

Pfew ... so many things ...

- Meaningful world pvp on the actual planets and no overly powerful NPC defenses

- Reasons for factions to run into eachother instead of being artificially restricted to their own halves of worlds

- Less emphasis on gear-treadmills

- Capitals on the planets; scrap the friggin' fleets.

- Optimization efforts (less lag with many people around, shorter loading screens)

- Crafting not suddenly tied into instanced content at max level

- More fun and alternative content in the worlds at max level, instead of a mainly instanced endgame

- Immersion enhancing stuff: day & night cycles, critters, swimming, etc.

- Craft and buy other spaceships

- Free roaming space content

- Multiplayer spaceship flight and pvp. (Turrets, etc).

 

Get out of my head! 

+1 to every single one of those

  thakurse

Novice Member

Joined: 1/30/07
Posts: 21

4/04/12 11:16:51 AM#55

PVE :

From 1 to 50, in each quest, you have to kill mobs, and mobs, and mobs again, I remember my thoughts : "bioware really love trash mobs".  The amount of mobs to kill was impressive for each quest.

Imperial agents have a good story line... I wish I leveled my character to 50 with only class quest.   But for the Bounty hunter it was very boring.   So how to have interest in dialogue if you are bored?  Dialogues are not good on a long term experience.

For the rest of the experience, it was like playing WOW but with low FPS, tons of bugs.

You know the main problem about bugs? : They don't try to fix them.  It has been 2 months without any  patch to fix the bugs.   For a new game, it is a shame because they should be working hard on that 24/7 and at least fix some important bugs every week.

 

PVP :

I played as a mercenary for most of my experience, since being a sniper wasn't really RP.  The range is too short, a shame for a sniper.  I know it's MMORPG but well this class is a flop then.  So as a mercenary you don't have a lot of defense.  You are wearing a 300 pounds heavy armor and you look like a lego block, but you can die in 3 knife shots.  Like I said, you don't have a lot of defensive skills so when you get stunned 5 time in a row, you get stunned 5 times in a row.

And this is the main problem in pvp right now : it's a stun game.  First thing ppl do is to stun because they can do it very often.  So if you have 2 guys on you, you will get stunned until you die.

PVP is stun or get stunned.   Bump or get bumped.  And if you are lucky you have an immune spell to both of them, then when you use it, you win.  Unfortunatly, mercenaries don't have this immune thing and don't have a counter spell either.  So it is not a viable class in PVP.  You don't wanna play a weak class in pvp, everyone knows that.

about the RP feeling : As a hero, Huge PVP armor, you can die in like 3 secondes 1v1 against a Scoundrel or an Operative.  Makes you feel like a real bad ass mercenary.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7117

“No path is darker then when your eyes are shut.” -Flemeth

4/04/12 1:36:39 PM#56
Originally posted by thakurse

PVE :

From 1 to 50, in each quest, you have to kill mobs, and mobs, and mobs again, I remember my thoughts : "bioware really love trash mobs".  The amount of mobs to kill was impressive for each quest.

Imperial agents have a good story line... I wish I leveled my character to 50 with only class quest.   But for the Bounty hunter it was very boring.   So how to have interest in dialogue if you are bored?  Dialogues are not good on a long term experience.

For the rest of the experience, it was like playing WOW but with low FPS, tons of bugs.

You know the main problem about bugs? : They don't try to fix them.  It has been 2 months without any  patch to fix the bugs.   For a new game, it is a shame because they should be working hard on that 24/7 and at least fix some important bugs every week.

 

PVP :

I played as a mercenary for most of my experience, since being a sniper wasn't really RP.  The range is too short, a shame for a sniper.  I know it's MMORPG but well this class is a flop then.  So as a mercenary you don't have a lot of defense.  You are wearing a 300 pounds heavy armor and you look like a lego block, but you can die in 3 knife shots.  Like I said, you don't have a lot of defensive skills so when you get stunned 5 time in a row, you get stunned 5 times in a row.

And this is the main problem in pvp right now : it's a stun game.  First thing ppl do is to stun because they can do it very often.  So if you have 2 guys on you, you will get stunned until you die.

PVP is stun or get stunned.   Bump or get bumped.  And if you are lucky you have an immune spell to both of them, then when you use it, you win.  Unfortunatly, mercenaries don't have this immune thing and don't have a counter spell either.  So it is not a viable class in PVP.  You don't wanna play a weak class in pvp, everyone knows that.

about the RP feeling : As a hero, Huge PVP armor, you can die in like 3 secondes 1v1 against a Scoundrel or an Operative.  Makes you feel like a real bad ass mercenary.

OMG YES!

I mean, I don't find PVP so important, but what really pissed me off every time was the endless stun stun stun stun. Can we maybe all agree that stun is away from PVP? It was the same with DCU arena pvp, also endless stuns. I dunno why any game company would do that. I mean, being in stun, means being forced to stand still and do nothing. That is the very opposite of what PVP should be about. And a you say is my experience too. I hated SWTOR PVP for that.

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3448

Hipster

4/04/12 1:40:15 PM#57
If they redid the story so I was the hero that saved the world instead of just one of the multitude of only heroes that save the world.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  Syllendale

Advanced Member

Joined: 11/23/09
Posts: 136

4/04/12 1:44:39 PM#58

Though there are thing I don't really like in the game..(and EVERY game has things  we don't like in it).. I"d say its so far so good, meaning, I never left. I"m having quite abit of fun still in the game. Maybe its my server or what ever but I just get a kick out of being in the game doing the things laid out for me. 

  raistlinm

Apprentice Member

Joined: 8/23/11
Posts: 686

4/04/12 1:48:59 PM#59
Originally posted by Syllendale

Though there are thing I don't really like in the game..(and EVERY game has things  we don't like in it).. I"d say its so far so good, meaning, I never left. I"m having quite abit of fun still in the game. Maybe its my server or what ever but I just get a kick out of being in the game doing the things laid out for me. 

+1 Still enjoying the journey and never does a day go by that I don't think of something that I would implement to make the game better but I am still being more drawn into this game by this game than any other mmo before it.  thats to say that while i may have been as hooked in SWG it was certainly not because of what the game offered but the experiences I was getting played with friends.  at this point in my life though I'm over that and would rather a much richer and varied experience that doesnt depend on others to keep me entertained.

  Bootez

Apprentice Member

Joined: 4/03/12
Posts: 24

4/04/12 1:49:05 PM#60

Man.... I've wrestled with this. I recently went back to try it and paid the 15 bucks..... I lasted one day and realllllly wish I didn't waste the 15 bucks. 

Even thought I got a good six hours of gameplay, I still felt like that wasn't worth 15 bucks.

My issues are this:

1) When you spend 20 minutes running from NPC to NPC and only are rewarded with a couple bars of XP, you feel tired, bored, and full of general discontent. Usually, a video game is suppose to have action, as well as story. But for me, the story isn't good enough to make up for the lack of action.

To fix it: They would have to revamp the entire quest system. Remove all "delivery quests" and start again. (This won't happen).

 

2) The game is so closed and linear, it makes World of Warcraft look like a Sandbox game. And that's VERY hard to do. 

To fix it: Open the world up. Remove linear quest progression. Make it so that when you reach a certain level, you can move on to other quests without having to complete the quests you are doing. (This won't happen).

 

3) The game has nothing unique to offer, and unfortunately, I have no idea what they could do to make it unique and entertaining. All games that have passed the test of time have something unique about their system. Not just voice-overs. Something unique about the game play that makes it new, exciting, and fun. 

 

To fix it: Give us more customization for abilities, more freedom, and come up with a new system. (Unfortunately, I don't see how this could happen without remaking the game).

 

As you can see... I don't think the game can do anything to make it fun to me. 

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