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4/03/12 9:13:32 PM#41
What is the Targetting like? I'm loving the original Guild Wars and xpacks, but I will say the targetting is awful. A blind 360 degree round robin is immensly counter-intuitive and unresponsive in a wild brawl in your face. Did they tune that up in GW2? Wherever you go, there you are. |
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4/03/12 9:17:23 PM#42
Honestly I thought the UI in GW sucked, you couldn't see how much energy your party members had, and that was awful if you were a necro. As for targetting in GW2, I'd say it's much better. |
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4/03/12 9:29:50 PM#43
I will go head to head vs a controller player any day of the week. Why would you want to tie your hands like that. Or are you asking for a dumbed down UI like DCU has so keyboard and controller players are on equal ground? IMO MMOs and controllers don't mix unless you wana make a bad MMO or be a bad gamer.
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4/03/12 9:50:59 PM#44
I liked that as well let the noobs wanna speak.Hey noobs if you want to talk go out in real life and have some talk.Games are supposed to give fun with the minimum of talk when theres plenty of action. |
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4/03/12 10:01:13 PM#45
Then make a MMOFPS and stop bastardizing MMORPGs. |
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4/03/12 10:36:39 PM#46
I'm happy to see the mapdrawing and ctrl and alt function come back, but I have my doubts about controller use. How are you going to use the different abilities with controller? Do you need that many buttons? Or do you need to aim at the skillbar and then fire them? Either needing a controller with loads of buttons or a very slow way to control your toon? Also, I can understand that ppl who used to click abilities with the mouse will have problems with GW2. But I don't see it as any problem for anyone who is used to play FPS games. They are used to react fast using WASD and use keybinds for everything else. Just learn to play like a FPS player. It is much more efficient for GW2, because you have the keyboard at hand at all times (great for if you want to chat something during fights) and there is room for a lot more conveniently located keybinds. |
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4/03/12 11:24:07 PM#47
Here is someone who actually can strafe and dodge while staying focussed at his target : http://www.youtube.com/watch?v=Q7gKbdynJek&feature=related This guy plays well for someone new at GW2 and shows that mouse+keyboard is everything you need. |
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4/04/12 1:06:44 AM#48
Originally posted by Vannor
Keyboard turners and clickers say the same thing you know. Exactly the same thing. "It works for me" "I beat people all the time" Yet when faced with anyone truely skilled, they get utterly destroyed and cry "Hack!" instantly. In short, you may win.. in fact, I'd say you probably do win a fair amount more then you lose. However, never assume that makes you good.. because the *vast majority of MMO players are horrible*. I'd say 1% are decent, but honestly? I think I'm going a bit too high.
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4/04/12 1:31:48 AM#49
I'm gonna agree with you on the points about the gamepad (mainly the point about it being action oriented lending itself to gamepad playability) and the party window.
And another feature from GW1 I would like to see return is the modular windows. So far, in all the press screens, all of the charqacter information is lumped into one window. And while that is convenient when in town/out of battle, I think that bulky window is going to get in the way. Especially for things like tracking title progress. Some people are going to want that information on hand when in the field, not 3 tabs deep into the character window.
On the subject of gamepad... if you really want to use a game pad, you can always use a program like GlovePIE or MotionJOY DS3 to macro simple interface controls onto a gamepad. Stop being lazy/demanding, the developers have enough to do; with such easy to use tools anybody can do it. |
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4/04/12 1:44:49 AM#50
Originally posted by Boatsmate The obvious answer that has been mentioned is there are no 'healers' per se. The less obvious one is that a lot of the heals are ground effects so it is up to the person needing the heal to move into it. Seems like there are a couple more skills than will comfortably fit on a gamepad, 8 would have been ideal. |
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4/04/12 1:52:26 AM#51
Originally posted by BadSpock I think there is room enough for multiple gamestyles. |
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4/04/12 2:00:30 AM#52
Originally posted by Vorthanion In the words of Mc Enroe 'you can't be serious?' Go back to MUDs (joke) I guess. Actaully I guess that should be go back to pen and paper RPGS. Most advances in human development have been basterdisations. Games are no different. I guess you wont be playing GW2 with it's active dogding and blocking and active (albeit 'soft') aiming will not be a game you play, a shame. As for the idea that anyting one does not personally enjoy just should not be developed thats bullcrap too. I don't like period dramas but don't campaign to have them banned. Some while ago someone bsaterdised SiFi and period and came up with 'steampunk' again a genre I also dont particulary enjoy, does it bother me that others enjoy it? In a word, no. |
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4/04/12 2:09:41 AM#53
Then go back to your "roleplaying" MMO? GW2 is clearly a very action oriented game. |
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4/04/12 2:20:36 AM#54
I play both console games (XBOX and PS3) and PC games. But with MMO's on PC I rarely consider a gamepad as viable. Simply because I don't want to have more controllers then necessary for the same game. The keyboard+mouse are needed regardless (chat and drag 'n drop), so using gamepad in addition to this is far from efficient. Having to lay down a gamepad so I can chat would annoy me to no end. Add to that that GW2 caters to FPS style movement and reaction of your toon, coupled with 10+ keybinds it just means that keyboard+mouse is the most efficient. But I don't see this as a requirement for enjoying the game though. Friends of mine are clickers, who use barely keybinds. Thanks to me they got a little used to wasd (so they at least can walk back without turning around lol), but I'm afraid that GW2 will present a tough challenge for them. If you are really set on using a gamepad, use its macro's to map keybinds. Making the devs develop gamepad control is a waste of development time imo. Even if you use voicechat+gamepad, you won't be able to do without keyboard entirely. |
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4/04/12 2:52:06 AM#55
Nostromo + Naga Hex = perfect combo ;) |
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4/04/12 5:10:38 AM#56
On the keyboard perhaps? Anyway I do not know how GW2 plays but I was thinking the other day how mmorpgs could improve combat so I thought they could make it more like Devil may cry or fighting games like Soul Caliber. A controller would be much better for that. After reading you have to jump, dodge, move in GW2, I really hope it plays like an action game. And not press 1, 3,4,2,1,3,6, etc. |
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
4/04/12 5:23:09 AM#57
Originally posted by AshaneFB Originally posted by Vannor I never said I was good. I don't think I'm perfect and know I make user error mistakes, but I know those failings are down to 'me' not the control scheme I'm using. Practice makes perfect with everything. Keyboard people need to realise that the only reason they think controllers are bad is because they can't use them themselves, but that doesn't mean that other people havn't found ways to or taken the time to master them. You're assuming I'm something I'm not here. In fact, PvP isn't even my primary focus in mmos. I rarely even talk to people in PvP whether I'm winning or losing. I don't try to boast about winning or anything like that, I've only said it here because I know that it's proof controllers are viable. I agree with what you are saying. Keyboard users have a bad attitude though, they say controllers are crap and useless and we can't do as good with them. Controller users don't say that though, we just say that it works exactly the same if you are good with controllers. Many keyboard users are pretty ignorant and a little childish to be honest concerning this.
EDIT: For the record, I also hate games that were designed and dumbed down with controllers in mind. Drag and drop UIs are are far better than ones like skyrims. |
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4/04/12 5:49:20 AM#58
It won't work with a controler because you would have to wait for cooldowns. Therefore it can't be as fluent as a action game. DCU uses skillchains but they are repetitive ->boring. They would need one kind of abilities that loads up power and another kind that consums power. They need a new design but it's too late for that. GW2 goes console for extra $$. Make yourself friend with the bastardization! |
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4/04/12 5:54:15 AM#59
anyone interested in joining a guildwars 2 guild ?
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4/04/12 6:06:01 AM#60
I agree, support for controllers should be built into the game. As it is I will try Pinnacle to configure my Xbox Controller for play with the game. It's a lot of fun playing with the controller in Champions Online. It's a shame that more PC Gamers haven't embraced the change in market and still deride PC controllers. I do agree , though, that developers should present a user interface and mouse/keyboard control scheme specific to the PC environment when creating games for ,or porting games to ,the platform. |
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