| 76 posts found | |
|---|---|
|
4/03/12 11:49:29 PM#41
When your shiny new mmo only has a whopping 3 or 4 things to do, you tend to incentivize the crap outta them. |
|
|
4/03/12 11:51:48 PM#42
Originally posted by xenogias the adults are the ones pushing these ideas on the kids. So the adults have to be buying into the idea that they deserve rewards too. I blame the hippies. |
|
|
4/03/12 11:52:28 PM#43
Originally posted by Requiamer MMO battlegrounds are technically inferior to FPS battlegrounds in almost every way. I can list the many reasons again, but I've already debated this multiple times on these boards. For the sake of argument just assume many PVP centric people have this opinion. And as for social interactions in MMOs I was referring to the SOCIAL interactions, not just the tactical banter of a battlefield. Tactical banter on a battlefield in an MMO is no different than that in an FPS. I would consider a social interaction to be more of a leisurly conversation amongs guildmates or friends in game, maybe while doing some less intense PVE. GW2 "built from the ground up with microtransactions in mind" |
|
|
4/03/12 11:54:45 PM#44
Originally posted by Ausare The problem really doesn't begin at incentive, it's when it offers a reward of power that hurts PVP. This is where the wedge comes into play. The bigger more powerful guilds gain an even greater advantage over people who play in smaller groups. This is something GW2 gets right by doing away with the idea of vertical progression in PVP @ "endgame". Titles are arbitrary to that, cosmetics as well. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
4/03/12 11:55:34 PM#45
I think PvP should be incentivized. It's just a matter of what kind of incentives you are offering. For example.. Good Incentives:
Bad Incentives:
I know a lot of hardcore PvErs who want to PvP, but don't because there is some type of barrier of entry due to overly incentivizing. In WoW and Rift for example PvPing without end game PvP gear puts you at a serious disadvantage to the point you will almost never win against people / teams in full PvP gear without it.
As for PvPers being the minority, League of Legends is a mostly PvP oriented game and it's currently the most played game on the PC, so I don't think PvPers (casual at least) are the minority. It's just League of Legends has proper incentives where most MMORPGs do not.
|
|
|
4/03/12 11:57:06 PM#46
lets hope its minnimal like realm buffs /servers buffs. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
|
|
4/04/12 12:00:41 AM#47
Originally posted by Distopia But if there is a reward...any reward (title or cosmetic)...then the PvP is not really unincentizied. Like I said many just want recognition for being a winner...items that come with that are secondary and just show they they are a winner and you are not. True unincentived PvP would be no one can see anyone's name (so no server recognition) and after a battle you gain nothing but personal satisfaction no one in the game knows you won or lost. But in the real world...make that game world...there is always a reward or no one would play for very long. Even just a stat that people can see of how many victories vs defeats is good enough for many people. Screw titles or items. I want to have proof I am better. That is what a lot of people want. |
|
|
4/04/12 12:01:11 AM#48
Sure they are inferior, especially the WOW ones, it doesn't mean they all have to be inferior, in fact they are no reason for them to be. And no i don't want to assume anything, especially because i started pvp in mmo 10 years before Wow battleground became a hit. I think i know my share about what is pvp in mmo, and can freely comment on this point. |
|
|
4/04/12 12:03:58 AM#49
Originally posted by Requiamer I would say your "inferior" is more personal choice in PvP style of play. |
|
|
4/04/12 12:07:48 AM#50
Originally posted by Ausare Can you rephrase please i don't undertand what you are saying. |
|
|
4/04/12 12:08:10 AM#51
Originally posted by Requiamer I'm referring to BATTLEGROUND PVP because that was the topic of discussion. Not open world PVP which I certainly agree that the MMO has a unique ability to deliver an experience that an FPS cannot. But if you want to talk about esport battleground PVP without progression, which again was the topic of discussion, than yes EVERY MMO battleground that exists today as well as the GW2 battlegrounds that will be coming are vastly inferior to the modern FPS in almost every way. The only advantage they have over an FPS is if you want a more fantasy based skill set. And I've also been doing PVP since it was invented, both in FPS games (original Doom) as well as the early MMOs (which did not have battlegrounds, the topic of discussion). If you don't recognize the feature by feature shortcomings in MMO battlegrounds versus modern FPS battlegrounds, then there is no point in us arguing further. I never said it wasn't POSSIBLE for an MMO battleground to equal an FPS battleground, but the fact is they are probably 7 years behind right now...
GW2 "built from the ground up with microtransactions in mind" |
|
|
4/04/12 12:09:02 AM#52
Originally posted by Ausare True, but I'm not sure how this is a "but" to what I said, as I am saying incentive is fine as long as it doesn't reward power over others, as that does act as a deterrent rather than a stimulant in the long run. You don't need a rewarding PVp experience as much as you need one where people don't feel overpowered. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
4/04/12 12:10:26 AM#53
You say WoW battlegrounds are inferior as if it is a fact. But many find the battleground system a very good system and open world to be crappy. It is like saying Table Tennis is inferior to regular Tennis. They are not better or worse than another they are just different for different people's tastes. |
|
|
4/04/12 12:12:26 AM#54
Originally posted by Distopia The but was more to the main topic here about why must PvP be incentivized...and the reason is because no one would do it very long if there was not some (as in any) kind of reward. Now what the reward is is very debatable. |
|
|
4/04/12 12:13:30 AM#55
Originally posted by Ausare Okay that makes sense :). For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
4/04/12 12:15:01 AM#56
My incentive is FUN and EXCITING PvP matches WvWvW. I realy dont care about gear or rewards i just want some intense and huge PvP BATTLES enjoy myself thats what im looking for. I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
|
|
4/04/12 12:15:28 AM#57
Thinking a little I think the participation rewards in games is just the string that that the developer hopes will keep more people on the hook that would other wise just get frustrated and leave a game because they never feel like that succeed. Seems like it might be a profitabilty choice rather than a good competative game environment choice. |
|
|
4/04/12 12:18:25 AM#58
Originally posted by Ausare The theory makes sense, but if that is what they are doing, it's going horribly IMO. heh.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
4/04/12 12:21:32 AM#59
Originally posted by gainesvilleg Me too. And ye i think we agreed then. Yes they are not the same, but nothing stop them to afford similar experience in the futur, fps and mmo tend to mix a lot today, and probably will, up untill they find a good match. Both fps and mmo have nice aspects when it come to pvp, i don't think one is superior to the other in fact, they just are 2 different things, and both have strong and weak points. That is also why i like GW2 they actually afford competitive pvp that is more fps like, and WvW that is more mmo like, even thought both try to keep the best quality of both system, and try to wash the weak points.
|
|
|
4/04/12 12:21:38 AM#60
Originally posted by Distopia Yeah |
|